Seraphon – Bastiladon
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5"
10
6
WARSCROLL

Bastiladon

With scales thicker than the hull of a Steam Tank, a Bastiladon is nearly impervious to attack. They lumber forth heedless of even the mightiest blows, the skinks that ride upon their armoured shells operating deadly relics of the Old Ones.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Solar Engine
Solar Engine24"4+3+-12
Meteoric Javelins
Meteoric Javelins8"45+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ark of Sotek
Ark of Sotek3"4+6+-1
Bludgeoning Tail
Bludgeoning Tail2"33+3+-1D3
DAMAGE
Wounds SufferedSaveSolar EngineArk of Sotek
0-21+918
3-42+815
5-63+712
7-84+69
9+4+56
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 185/235
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single,
  • If a Bastiladon is equipped with an Ark of Sotek it costs 185 points.
  • If a Bastiladon is equipped with a Solar Engine it costs 235 points.

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Thunderquake Starhost
 • Thunderquake Temple-host
 • The Celestial Stampede

DESCRIPTION

A Bastiladon is a single model armed with a Bludgeoning Tail, Meteoric Javelins and one of the following weapon options: Ark of Sotek; or Solar Engine.

ABILITIES

Light of the Heavens: The light of a Solar Engine is utterly lethal to the minions of Chaos.
Add 1 to the damage inflicted by each successful attack made with a Solar Engine that targets a CHAOS DAEMON unit.

Tide of Snakes: So numerous are the snakes unleashed by an Ark of Sotek that it is almost inevitable some will find their way past the foe’s defences to deliver a lethal venomous bite.
If the unmodified hit roll for an attack made with an Ark of Sotek is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
ORDER, SERAPHON, SKINK, MONSTER, BASTILADON
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The SKINK keyword is used in the following Seraphon warscrolls:

The MONSTER keyword is used in the following Seraphon warscrolls:

Artillery, Leader, Behemoth
Leader, Behemoth
Behemoth
• Merwyrm
© Vyacheslav Maltsev 2013-2021