Seraphon – Saurus Oldblood

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Saurus Oldblood

Veterans of centuries of bloodshed, Saurus Oldbloods are the greatest martial commanders of the Seraphon. Each directs their cohorts with an instinctive, savage precision, enacting the designs of the slann with faultless loyalty.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Relic Celestite Weapon
Relic Celestite Weapon2"53+3+-12

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Saurus Oldblood is armed with a Relic Celestite Weapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Shadowstrike Starhost
 • Shadowstrike Temple-host
 • Sunclaw Starhost
 • Sunclaw Temple-host

Predatory Exemplar: Oldbloods lead through instinctual ferocity, trusting their saurus kin to follow in their wake.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly SAURUS WARRIORS or SAURUS GUARD unit wholly within 12" of this unit and that has not yet fought in that phase. This unit and that unit can fight one after the other in the order of your choice.

Wrath of the Seraphon: The Oldblood directs nearby saurus to act upon their savage instincts.
In the combat phase, if this unit issues the All-out Attack command to a friendly SAURUS WARRIORS or SAURUS GUARD unit, in addition to the effect of the command ability, add 1 to wound rolls for attacks made by melee weapons by that unit until the end of that phase.

Mighty Saurus Jaws: The powerful jaws of this saurus can tear apart the enemy in a brutal display until nothing is left but a bloody pulp.
Each time this unit fights, after all of its attacks have been resolved, pick 1 enemy unit within 1" of this unit and roll 3 dice. These dice rolls are referred to as bite rolls. For each bite roll of 6+, that enemy unit suffers 1 mortal wound.

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The SAURUS keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.

The OLDBLOOD keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024