Seraphon – Saurus Warriors

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Saurus Warriors

Saurus Warriors are the brutal heart of the Seraphon armies. Bred solely for war, their cohorts advance across the battlefield in disciplined lockstep, unleashing their cold-blooded savagery only when battle is joined.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Celestite Spear
Celestite Spear2"24+3+-11
Celestite Club
Celestite Club1"23+3+-11

Unit Size: 10      Points: 180
Battlefield Role: Battleline
Base size: 32mm

Each model in a Saurus Warriors unit is armed with 1 of the following weapon options: Celestite Club; or Celestite Spear. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Sunclaw Starhost
 • Sunclaw Temple-host

CHAMPION: 1 model in this unit can be a Saurus Warrior Alpha. Add 1 to the Attacks characteristic of that model’s Celestite Club or Celestite Spear.

STANDARD BEARER: 1 in every 10 models in this unit can be a Icon Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Icon Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a War-drummer. Add 1 to run rolls and charge rolls for this unit if it includes any War-drummers.

Ordered Cohorts: Devoted servants of the Old Ones, Saurus Warriors are as intractable in defence as they are relentless upon the attack.
Add 1 to save rolls for attacks that target this unit if it is contesting any objectives or if it is wholly within your territory.

Saurus Jaws: A bite from this fearsome creature is strong enough to rip a limb off a lesser warrior or tear a massive blood chunk from the flank of a beast.
Each time this unit fights, after all of its attacks have been resolved, pick 1 enemy unit within 1" of this unit and roll 1 dice for each model in this unit within 1" of that unit. These dice rolls are referred to as bite rolls. For each bite roll of 6+, that enemy unit suffers 1 mortal wound.

Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

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The SAURUS keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2023