Despite his deathly state, Lord Kroak is the most powerful of all slann. The venerable Relic Priest appears unbidden when the Great Plan is most imperilled, the foes of the Seraphon laid to waste through an onslaught of arcane power.
Unit Size: 1 Points: 430
Battlefield Role: Leader
Base size: 80mm
Notes: Single, Unique
Lord Kroak is a named character that is a single model. He is armed with an Azyrite Force Barrier.
Arcane Vassal: A Slann Starmaster can channel the power of a spell through one of their followers.
When this model attempts to cast a spell, before making the casting roll
, you can pick either 1 friendly SKINK WIZARD
that is within 12" of this model or 1 friendly ORACLE
anywhere on the battlefield. If you do so and the spell is successfully cast and not unbound
, you must measure the range and visibility for the spell from that SKINK WIZARD or ORACLE.
Azyrite Force Barrier: Lord Kroak’s desiccated form is protected by a crackling energy field that blasts enemies who dare come close.
The Attacks characteristic of an Azyrite Force Barrier is equal to the number of enemy models within 3" of the attacking model when the number of attacks made with the weapon is determined. Count each enemy MONSTER as 5 models for the purpose of this rule.
Dead for Innumerable Ages: Lord Kroak is no longer alive in the conventional sense; his ancient and withered form is preserved only by his indomitable spirit. As such, he is almost immune to all but the most devastating attacks.
At the end of each phase, if any wounds or mortal wounds
are allocated to this model, roll 3D6 and add the number of wounds and mortal wounds allocated to this model to the roll. On a 20+, this model is slain. On any other roll, all wounds and mortal wounds allocated to this model are healed
.Designer’s Note: If Lord Kroak suffers 18 or more wounds or mortal wounds before the end of a phase, he is immediately slain and no dice roll is made at the end of the phase.
Impeccable Foresight: Lord Kroak casts his mind into the future, reading the threads of destiny as easily as a mortal would read a map.
At the start of your hero phase
, roll 3 dice for this model. For each 4+, you receive 1 command point
Supreme Master of Order: The slann are among the greatest wizards in existence, but Lord Kroak is mighty even in comparison to others of his kind.
Add 2 to casting
rolls for this model. In addition, this model can attempt to unbind enemy spells that are cast anywhere on the battlefield and attempt to dispel endless spells
anywhere on the battlefield.
Celestial Deliverance: Lord Kroak’s palanquin quivers with barely contained force before unleashing ruination on the enemies of the Seraphon.
Lord Kroak is a WIZARD
. He can attempt to cast
4 spells in your hero phase
and attempt to unbind
4 spells in the enemy hero phase. He knows the Arcane Bolt
, Mystic Shield
, Celestial Deliverance
and Comet’s Call
spells. In addition, he knows all of the spells from the Lore of Celestial Domination
The caster can attempt to cast
this spell up to 3 times in the same hero phase
. Celestial Deliverance has a casting value of 7 the first time it is attempted in a phase, a casting value of 8 the second time it is attempted in a phase, and a casting value of 9 the third time it is attempted in a phase.
Each time this spell is successfully cast, pick up to 3 different enemy units within 10" of the caster and visible to them, and roll 1 dice for each unit you pick. On a 2+, that unit suffers D3 mortal wounds
. If that unit is a CHAOS DAEMON unit, on a 2+, it suffers 3 mortal wounds instead of D3 mortal wounds.
Comet’s Call: His consciousness soaring up to the heavens, the caster summons a cluster of comets before casting them into the enemy’s ranks.
Comet’s Call has a casting value
of 7. If successfully cast, you can pick up to D3 different enemy units anywhere on the battlefield. Each of those units suffers D3 mortal wounds
(roll separately for each). If the casting roll was 10+, pick up to D6 different enemy units instead of up to D3.
Supreme Gift from the Heavens: At Lord Kroak’s command, his followers are wrapped in a mantle of Azyrite energy, allowing them to disregard the natural laws that govern the Mortal Realms.
You can use this command ability
in your hero phase
. If you do so, pick up to D3 friendly SERAPHON
units wholly within 18" of a friendly model with this command ability. Until your next hero phase, those units can fly
and you can add 1 to save rolls
for attacks made with missile weapons
that target those units. You can only use this command ability once per hero phase.