Seraphon – Saurus Oldblood on Carnosaur

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Saurus Oldblood on Carnosaur

Only the mightiest Oldbloods can tame a Carnosaur and ride the terrifying beast into battle. The roar of a Carnosaur can send even the bravest warrior fleeing, for the fury of these predatory monsters is legendary.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sunbolt Gauntlet
Sunbolt Gauntlet18"D63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Relic Celestite Weapon
Relic Celestite Weapon2"53+3+-12
Clawed Forelimbs
Clawed Forelimbs2"23+-12
Massive Jaws
Massive Jaws2"34+3+-2
Wounds SufferedMoveClawed ForelimbsMassive Jaws

Unit Size: 1      Points: 220
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Saurus Oldblood on Carnosaur is armed with a Sunbolt Gauntlet and Relic Celestite Weapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Shadowstrike Starhost
 • Shadowstrike Temple-host
 • Sunclaw Starhost
 • Sunclaw Temple-host

MOUNT: This unit’s Carnosaur is armed with Clawed Forelimbs and Massive Jaws.

Blood Frenzy: A Carnosaur that tastes flesh in the midst of battle becomes a rampaging force of destruction.
If any enemy models are slain by wounds caused by this unit’s attacks, for the rest of the battle, this unit is blood-frenzied. Add 1 to wound rolls for attacks made by this unit’s mount while it is blood-frenzied.

Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Ancient Warlord: An Oldblood who has mastered a Carnosaur is a creature of unstoppable will, and they command their saurian brethren with a relentless focus and drive.
This unit can issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly SERAPHON unit. No command point is spent the second time this unit issues that command in that phase.

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The SAURUS keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The OLDBLOOD keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.

The CARNOSAUR keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024