Seraphon – Firelance Temple-host
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Warscroll Battalion

Firelance Temple-host

ORGANISATION
 • 1 SCAR-VETERAN
 • 3 Saurus Knights units
This battalion can only be included in a Coalesced army.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Eternal Temple-host

ABILITIES

Savage Hunters: The Scar-Veteran of a Firelance Temple-host leads from the front, setting a ferocious pace for his fellow riders and driving them towards the foe with terrifying speed.
Add 3 to run and charge rolls for units from this battalion that are wholly within 18" of the SCAR-VETERAN from the same battalion.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

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The SCAR-VETERAN keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
Leader
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2023