Seraphon – Saurus Scar-Veteran on Carnosaur

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Saurus Scar-Veteran on Carnosaur

Scar-Veterans who have earned the right to ride a Carnosaur into battle are amongst the most ferocious of all their ilk. Such is the combined power of saurus and warbeast that they are capable of collapsing an entire enemy flank by themselves.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Relic Celestite Weapon
Relic Celestite Weapon2"53+3+-12
Clawed Forelimbs
Clawed Forelimbs2"23+-12
Massive Jaws
Massive Jaws2"34+3+-2
Wounds SufferedMoveClawed ForelimbsMassive Jaws

Unit Size: 1      Points: 220
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Saurus Scar-Veteran on Carnosaur is armed with a Relic Celestite Weapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Firelance Starhost
 • Firelance Temple-host
 • Shadowstrike Starhost
 • Shadowstrike Temple-host

MOUNT: This unit’s Carnosaur is armed with Clawed Forelimbs and Massive Jaws.

Blood Frenzy: A Carnosaur that tastes flesh in the midst of battle becomes a rampaging force of destruction.
If any enemy models are slain by wounds caused by this unit’s attacks, for the rest of the battle, this unit is blood-frenzied. Add 1 to wound rolls for attacks made by this unit’s mount while it is blood-frenzied.

Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Enemy units cannot receive the Inspiring Presence command while they are within 3" of any friendly units with this ability.

Maim and Tear: As champions of the Seraphon hosts, Scar-Veterans and their especially bloodthirsty mounts pursue the greatest enemy warriors, falling on them with vicious brutality.
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the number of wounds allocated to that enemy unit. For each 5+, that unit suffers 1 mortal wound.

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The SAURUS keyword is used in the following Seraphon warscrolls:

Leader, Behemoth

The SCAR-VETERAN keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.

The CARNOSAUR keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024