Seraphon – Ripperdactyl Chief
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12"
6
5+
6
WARSCROLL

Ripperdactyl Chief

Skink Chiefs who ride Ripperdactyls are fearsome, battle-scarred warriors that share much in common with their ferocious mounts. Under their direction, a pack of Ripperdactyls can unleash a truly hideous storm of violence.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Skyblade
Skyblade1"33+3+-12
Tearing Jaws
Tearing Jaws1"34+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 50mm
Notes: Single

A Ripperdactyl Chief is armed with a Skyblade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Shadowstrike Starhost
 • Shadowstrike Temple-host

FLY: This unit can fly.

MOUNT: This unit’s Ripperdactyl is armed with Tearing Jaws.

BLOT TOAD: You receive 1 Blot Toad marker for each RIPPERDACTYL CHIEF in your army. After the players have received their starting command points but before the start of the first turn, you can pick 1 enemy unit to have a Blot Toad for each Blot Toad marker you have. Place a Blot Toad marker next to that enemy unit.

Designer’s Note: Blot Toads are not units; they are markers that are used to keep track of which enemy units have Blot Toads.

Toad Rage: The mere scent of a blot toad sends Ripperdactyls into a frenzy.
In the combat phase, add 1 to hit rolls and wound rolls for attacks made with this unit’s Tearing Jaws that target an enemy unit that has a Blot Toad.

Swooping Dive: Ripperdactyls fly with such savage haste that it is almost impossible to draw a bead on them - and never more so than when they swoop down in a fit of rage.
Subtract 1 from hit rolls from attacks made with missile weapons that target this unit. In addition, if this unit is targeted by attacks made by an enemy unit that received the Unleash Hell command in that phase, those attacks only score a hit on an unmodified hit roll of 6.

Ripperdactyl Assault: A Ripperdactyl Chief is as ferocious as their mount, inspiring nearby Ripperdactyl Riders to attack with unbridled fury.
Once per battle, at the start of your combat phase, you can pick 1 friendly unit with this ability on the battlefield to call a Ripperdactyl assault. If you do so, until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by friendly RIPPERDACTYL units while they are wholly within 12" of that unit.

KEYWORDS
ORDER, SERAPHON, SKINK, HERO, RIPPERDACTYL, RIPPERDACTYL CHIEF
Army List
Warscrolls collated

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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Unleash Hell
These warriors have prepared their missile weapons so they can unleash a devastating volley at the last possible moment.
You can use this command ability after an enemy unit finishes a charge move. The unit that receives the command must be within 6" of that enemy unit and more than 3" from all other enemy units. Models in the unit that receives the command that are within 6" of the target unit can shoot in that phase, but when they do so, you must subtract 1 from hit rolls for their attacks and they can only target the unit that made the charge move.

The RIPPERDACTYL keyword is used in the following Seraphon warscrolls:

Leader
None

The RIPPERDACTYL keyword is used in the following Seraphon warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024