Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
Unit Size: 1 Points: 860
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Archaon the Everchosen is armed with the Slayer of Kings.
WIZARD: This unit can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
MOUNT: This unit’s
mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Three Heads.
The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a
ward of 4+ against
mortal wounds. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1 mortal wound that cannot be negated.
By My Will: All Slaves to Darkness recognise Archaon’s supreme authority and fear his wrath more than any foe should they fail him.
This is a
command ability that this unit can issue at the start of the
combat phase. Another friendly
CHAOS unit must receive it (this unit cannot
issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain, it can fight.
The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Add 2 to the Bravery characteristic of friendly
CHAOS units wholly within 12" of this unit. In addition, subtract 2 from the Bravery characteristic of enemy units while they are within 12" of this unit.
The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass.
Once per battle, at the start of your
hero phase, you can say that Archaon will use the Eye of Sheerian. If you do so, subtract 1 from
hit rolls for attacks that target this unit until your next hero phase.
The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a
spell or
endless spell, you can roll a dice. On a 4+, ignore the effect of that spell or that endless spell on this unit.
The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified
wound roll for 2 or more attacks that target the same enemy
HERO with the Slayer of Kings is 6, that
HERO is slain.
Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
At the start of your
hero phase, you can say that Dorghar will draw upon his daemonic might. If you do so, choose 1 of the following effects:
Filth-spewer: Dorghar’s Nurglesque head vomits a cascade of half-digested warriors and bile.
Pick 1 enemy unit within 12" of this unit and roll a dice. On a 3+, that unit suffers D3
mortal wounds.
Skull-gorger: Dorghar’s Khornate head devours the skulls of prey to invigorate his master.
You can
heal up to D3 wounds allocated to this unit.
Spell-eater: Dorghar’s Tzeentchian head consumes eldritch energies from nearby spells.
Pick 1
endless spell within 18" of this unit; that endless spell is
dispelled.
Warlord Without Equal: Archaon’s mastery of war is near unparalleled, and under his command, the Slaves to Darkness are an unstoppable force.
If this unit is on the battlefield at the start of your
hero phase, you receive 1 extra
command point.