Disciples of Tzeentch – Warpflame Host

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Warscroll Battalion

Warpflame Host

As they burst forth from the Impossible Fortress, the manic cackling of the Fate Legion fills their enemies with dread. None but those embraced by change can know what they plan to unleash - only that it will not end well.
ORGANISATION
 • 1 Exalted Flamers of Tzeentch unit
 • 3-8 Exalted Flamers of Tzeentch, Flamers of Tzeentch or Burning Chariots of Tzeentch units in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

Storm of Daemonic Fire: So great is the roiling tide of warpfire surrounding Tzeentch’s daemonic hosts that to merely stand in the daemons’ presence is to risk being set alight. Those who burn swiftly can be reckoned as the lucky ones.
At the end of the charge phase, roll 1 dice for each enemy unit within 9" of any units from this battalion. On a 6, that enemy unit suffers D3 mortal wounds.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
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