Disciples of Tzeentch – Tzaangor Enlightened
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6"
3
5+
6
WARSCROLL

Tzaangor Enlightened

Tzaangor Enlightened are arrogant creatures, for they can see the lessons of the past as easily as mortals see daylight. They gleefully caw out the past mistakes of their enemies, unnerving them before moving in to capitalise with each blow.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tzeentchian Spear
Tzeentchian Spear2"34+3+-12
Vicious Beak
Vicious Beak1"14+5+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 115
Battlefield Role: None
Base size: 40mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Tzaangor Coven
 • Witchfyre Coven

DESCRIPTION

A unit of Tzaangor Enlightened has any number of models, each armed with a Tzeentchian Spear and Vicious Beak.

AVIARCH: The leader of this unit is an Aviarch. Add 1 to the Attacks characteristic of an Aviarch’s Tzeentchian Spear.

ABILITIES

Babbling Stream of Secrets: The dark truths revealed by the Tzaangor Enlightened utterly unnerve the foe.
If an enemy unit fails a battleshock test within 9" of any friendly TZAANGOR ENLIGHTENED units, add 1 to the number of models that flee.

Guided by the Past: These warriors see at once every moment that led to the present and use this knowledge to deadly effect.
In the combat phase, you can re-roll hit and wound rolls for attacks made by this unit if any enemy units within 3" of this unit have already fought in that phase.

KEYWORDS
CHAOS, GOR, BEASTS OF CHAOS, BRAYHERD, TZEENTCH, ARCANITE, TZAANGOR ENLIGHTENED
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The TZAANGOR ENLIGHTENED keyword is used in the following Disciples of Tzeentch warscrolls:

None
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The GOR keyword is used in the following Disciples of Tzeentch warscrolls:

None
Battleline
Leader

The BEASTS OF CHAOS keyword is used in the following Disciples of Tzeentch warscrolls:

None
Battleline
Leader

The BRAYHERD keyword is used in the following Disciples of Tzeentch warscrolls:

None
Battleline
Leader

The TZAANGOR ENLIGHTENED keyword is used in the following Disciples of Tzeentch warscrolls:

None
© Vyacheslav Maltsev 2013-2021