Disciples of Tzeentch – Tzaangor Coven

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Warscroll Battalion

Tzaangor Coven

When the preparations have been made, the dark bargains struck and the time deemed right, an Arcanite Cult will finally reveal itself - and, in doing so, go to war.
ORGANISATION
 • 2 Tzaangors units
 • 2 Tzaangor Enlightened units
 • 2 Tzaangor Skyfires units
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

Boon of Mutation: Enemies of an Arcanite cult are under the constant threat of mutation, the unluckiest of them ending up transmogrified into a Tzaangor.
At the end of the charge phase, roll a dice for each enemy unit within 3" of any units from this battalion. On a 6, that unit suffers D3 mortal wounds.

If any models are slain by this ability, before removing the first slain model, you can add 1 model to a friendly TZAANGOR HOST that is within 9" of the slain model. Set up models are added to a unit one at a time within 1" of the unit they are being added to. Models that are added to a unit can only be set up within 3" of an enemy unit if a model from their unit is already within 3" of that enemy unit. The models added to a unit can take it above its maximum size.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
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