Tzeentch Chaos Spawn are, if anything, even more horrifically mutated than others of their kind. Altered at the whim of the Great Mutator, they tear their prey limb from limb with their freakish array of claws, tentacles and hooked appendages.
Unit Size: 1 Points: 80
Battlefield Role: None
Base size: 50mm
Chaos, Disciples of Tzeentch, Spawn, Tzeentch, Chaos Spawn Spawn of Sorcery: Tzeentch Chaos Spawn are born of the raw stuff of magic, and are invigorated when arcane energies are unleashed.
all of the wounds allocated to this unit if a WIZARD
within 9" of this unit successfully casts
that is not unbound
Writhing Tentacles: The body of a Chaos Spawn is ever influx, making them wildly unpredictable adversaries.
If the unmodified hit roll
for an attack made with Freakish Mutations is 6, the target suffers 1 mortal wound
and the attack sequence
ends (do not make a wound roll
or save roll
CHAOS, DISCIPLES OF TZEENTCH, SPAWN, TZEENTCH, CHAOS SPAWN