Forces of the Emperor – Pursuit Beasts
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FAST ATTACK

To aid in the pursuit and elimination of their targets, the Pursuers of the Silent Sisterhood employ a wide variety of augmentically enhanced beasts. Selected from the most deadly strains of wildlife found in the Imperium, these creatures are hand-reared by the Pursuers and mnemonically conditioned to obey their handlers, serving as fearless engines of destruction when loosed against the foes of the Imperium.

M WS BS S T W I A Ld Sv Base
Cyber Mastiff (base: 32mm)
Cyber Mastiff 7 4 - 4 3 1 4 2 6 5+ 32mm
Cyber Felidae (base: 25mm)
Cyber Felidae 8 4 - 3 3 1 5 2 6 6+ 25mm
Cyber Caiman (base: 40mm)
Cyber Caiman 6 4 - 5 5 2 3 2 6 5+ 40mm
Cyber Raptor (base: 25mm)
Cyber Raptor 8 4 - 3 3 1 4 3 6 - 25mm
Wargear
  • Close combat weapon
Unit Type
Special Rules
  • Cerebral Pacifiers
  • Fleet (1) (Cyber Mastiff, Cyber Felidae and Cyber Raptor only)
  • Furious Charge (1) (Cyber Mastiff only)
  • Rage (1) (Cyber Felidae only)
  • Feel No Pain (5+) (Cyber Caiman only)
  • Shrouded (4+) (Cyber Raptor only)
Melee Type
Weapons with the Melee type can only be used in close combat.
Army List
Datasheets collated

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Shrouded (X)

The source of the darkness around these warriors matters not – only a lucky shot has any chance of piercing the shroud that hides them from view.

When a model with this special rule suffers an unsaved Wound, Glancing Hit or Penetrating Hit, it can make a special Shrouded roll to ignore it (this is not a Saving Throw and so can be used against attacks that state that ‘no Saves of any kind are allowed’). Shrouded rolls may not be taken against Melee Attacks, against attacks with the Ignores Cover special rule or for models (excluding models with the Primarch Unit Type) with the Fearless special rule.

Roll a D6 each time an unsaved Wound, Glancing Hit or Penetrating Hit is suffered by a model with this special rule. On a result that is equal to or greater than the value in brackets, that unsaved Wound, Glancing Hit or Penetrating Hit is ignored. On any other result, the Wound, Glancing Hit or Penetrating Hit is applied as normal. For example, a unit with the special rule Shrouded (6+) would need to score a 6 in order to ignore a Wound, Glancing Hit or Penetrating Hit inflicted upon it.

If on any unit this rule is presented simply as Shrouded, without a value in brackets, then count it as Shrouded (6+).

This is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound, Glancing Hit or Penetrating Hit.
Fleet (X)

Preternaturally agile, these warriors can cover ground more quickly than their plodding foes.

A unit composed entirely of models with this special rule gains a bonus to all Run moves, any distance moved as part of a Reaction and as a modifier to all rolls made to determine Charge Distances equal to the value in brackets listed after the special rule. For example, a unit composed entirely of models with the Fleet (2) special rule would add +2 to all Run moves it makes, +2 to all distances moved as part of a Reaction and add a +2 modifier to any Charge Moves made.

If a unit is composed entirely of models with this special rule, but the models have different versions of this special rule, then the unit must use the lowest Fleet value included in the unit (for example, a unit of ten models in which nine models have Fleet (2) and one model has Fleet (4) would use the Fleet (2) special rule).
Basic Combat Weapons
As stated in the Horus Heresy: Age of Darkness rulebook, all models are considered to have some form of basic close combat weapon – be it a knife, entrenchment tool or simply bared fists and stubborn determination. In most Imperial armies this is most often the ubiquitous combat blade, a single edged, pattern welded blade forged of several non-terrestrial alloys, whose size varies between forces. Regardless of the nature of this weapon, all basic close combat weapons share the same profile, repeated here for ease of reference:
Range
Str
AP
Type
Basic close combat weapon
-
User
-
Melee
Cerebral Pacifiers

These complex augmetic systems interfere with those mysterious sections of the brain that regulate and respond to the æther and the powers of the psyker. Normally, they are used to render rogue psykers impotent and safe for transport – however, the Seekers of the Silent Sisterhood also use them to pacify their beasts and inure them to the dread aura.

A model with this special rule never suffers any penalties to its Leadership Characteristic from the Anathema Unit Sub-type.
Furious Charge (X)

Some warriors use the impetus of the charge to fuel their own fury.

In a turn in which a model with this special rule Charges into combat, it adds a bonus to its Strength Characteristic until the end of the Assault phase. The bonus added to the model’s Strength is equal to the value in brackets after the special rule, for example a model with Furious Charge (2) adds a bonus of +2 to its Strength.

A model that has made a Disordered Charge that turn receives no benefit from Furious Charge.
Rage (X)

Bloodlust is a powerful weapon on the battlefield, spurring a warrior to hack their foes apart in a flurry of mindless carnage.

In a turn in which a model with this special rule Charges into combat, it gains a number of Attacks equal to the value of X for Charging, rather than +1. A model that has made a Disordered Charge that turn receives no benefit from Rage.
Feel No Pain (X)

Whether through force of will, bionic augmentation or foul sorcery, this warrior can still fight despite fearsome wounds.

When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being Wounded (this is a special Saving Throw which is made after unsaved Wounds are suffered).

Feel No Pain rolls may not be taken against unsaved Wounds that have the Instant Death special rule.

Roll a D6 each time an unsaved Wound is suffered. On a result that is equal to or greater than the value in brackets, the unsaved Wound is discounted – treat it as having been saved. On any other result the Wound is taken as normal.

For example, a unit with the special rule Feel No Pain (5+) would need to score a 5 or 6 in order to discount a Wound inflicted upon it.

This is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.
© Vyacheslav Maltsev 2013-2024