Contents Primarch Elites Troops Dedicated Transports Fast Attack Heavy Support | ||
PRIMARCH Constantin Valdor sits at the right hand of the Emperor as perhaps his most trusted companion and guardian, a watchman of inviolable purpose and all but unmatched fighting skill. Such in fact is Valdor’s martial power and superhuman physical and mental abilities that there are those, even within the Imperial Court, who have in whispers called him ‘Primarch’ in all but name. This is no doubt a disingenuous claim, as for all his power Valdor was made and trained to serve a different and far more focused purpose, that of Lord Commander of the Custodian Guard, and to Valdor the petty concerns of conquest and glory, dominion and victory are as nothing when compared to his own sworn duty. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Constantin Valdor (base: 40mm) | |||||||||||
Constantin Valdor | 8 | 7 | 5 | 5 | 5 | 5 | 6 | 5 | 10 | 2+ | 40mm |
The Apollonian SpearBelieved to be crafted by the hand of the Emperor himself and once wielded by his own hand in battle as far back as the Unification Wars in which he rose to power on Terra, the Apollonian Spear was given to Valdor upon his accession to the mantle of Chief Custodian, and it has served no other since. Like the signature armament of the Custodian Guard, it incorporates both a power blade and an in-built bolter weapon, though in both cases these are of a potency far exceeding those even the Emperor’s elite carry into battle. This weapon has two profiles – the first is used only when locked in combat and the second is only used during Shooting Attacks.
The Corinthine WarplateWorked by the same artificers that forged the Emperor’s own warplate, this suit of armour is proof against all but the most destructive attacks and most terrible weapons. Not only that, but its glorious origin and astonishing workmanship serve to inspire those that fight at Valdor’s side, urging them to deeds of valour rarely witnessed. The Corinthine Warplate confers a 2+ Armour Save and a 3+ Invulnerable Save. In addition, any models with the Loyalist Allegiance that can draw a line of sight to Constantin Valdor or are locked in the same combat as Constantin Valdor use his Leadership Characteristic instead. | |||||||||||||||||||||
HQ Within the Legio Custodes there exists a range of ranks and seniority of commands, far from transparent to outsiders, to which the more general application of ‘Shield Captain’ is applied. Elevated by the direct approval and in some cases intervention of the Emperor himself, these are warriors of not only consummate and superhuman ability but also rare insight, acumen and knowledge. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Shield Captain (base: 40mm) | |||||||||||
Shield Captain | 8 | 6 | 5 | 5 | 5 | 3 | 5 | 5 | 10 | 2+ | 40mm |
HQ Below the absolute authority of the Captain-General lies the Custodian Tribunate: a senior cadre of perhaps ten in number, forming the Legio Custodes’ council of war and policy. This body has the incomparable privilege of providing their services as counsel to the Emperor himself, should he so desire it, and in the matters of the security of the Imperial Palace’s inner sanctums and the person of the Emperor, no higher authority exists. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Tribune (base: 40mm) | |||||||||||
Tribune | 8 | 7 | 5 | 5 | 5 | 4 | 5 | 5 | 10 | 2+ | 40mm |
Tribune of the Golden LegionThe tribunes of the Legio Custodes are among the most powerful warriors in the Imperium, for not only are they skilled in the arts of battle beyond even the capabilities of the finest Space Marines, but they also stand high in the Emperor’s council. Only the most dangerous and vital of duties can call them away from the Emperor’s side to the battlefield, and when they do choose to sally forth it is at the head of a mighty host of the Legio Custodes. A model with this special rule may only be included in the Primary Detachment of an army with a total value of at least 3,000 points. Furthermore, unless Constantin Valdor is also part of the same army, a model with this special rule must be chosen as the army’s Warlord. | ||
HQ Assassin, general, avenger and soul-chilling terror, Jenetia Krole is one of the most mysterious and indeed feared warlords of the Imperium. ‘The Soulless Queen’, as the remembrancers were wont to name her, is the indomitable Knight- Commander and foremost battle leader of the Silent Sisterhood. She stalks the shadows of the galaxy at the behest of the Emperor, commanding whole armies of the Sisters of Silence, on those dread occasions when such are required to take to the field, and brings bloody retribution down on psykers turned would-be gods and any who aim to deny the Great Tithe. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Jenetia Krole (base: 32mm) | |||||||||||
Jenetia Krole | 6 | 6 | 5 | 3 | 3 | 3 | 5 | 4 | 10 | 2+ | 32mm |
Warlord: The Soulless QueenJenetia Krole must always be selected as the army’s Warlord if she is selected as part of the army’s Primary Detachment. If Jenetia Krole is selected as the army’s Warlord then she automatically gains The Soulless Queen Warlord Trait and may not select any other:The Soulless Queen – If any enemy army taking part in the battle includes any models with the Daemon Unit Type or the Psyker or Corrupted Unit Sub-type, Jenetia Krole and all units in the same Detachment that include at least one model with the Silent Sisterhood (X) special rule gain the Preferred Enemy (Psykers, Daemons and Corrupted) special rule for the duration of the battle. If there are no models with the Daemon Unit Type or the Psyker or Corrupted Unit Sub-type in any enemy army, Jenetia Krole and any three units from the same Detachment instead gain the Infiltrate special rule. In addition, an army that has Jenetia Krole as its Warlord increases its Reaction Allotment by +1 in the Assault phase as long as Jenetia Krole has not been removed as a casualty and may select an additional two units from the Chamber of Oblivion as part of the same Detachment as this Warlord. The Sword of OblivionFashioned in the manner of a highly ornate Execution blade of her Order, the Sword of Oblivion is in fact the pattern from which all others of its kind were said to have been made, and stands as the symbol of the High Commander of the Silent Sisters. The sword’s true mystery lies in the substance of the blade itself, for it can cut almost anything without evidence of any kind of power field or disruption generator, its origins an enigma to all save perhaps the Emperor.
The Onyx CloakSimilar in design to the more common voidsheen cloaks, this unique artefact is composed of a metallic mesh that absorbs light, energy and kinetic force. Shrouded in its folds Jenetia Krole stalks the battlefield obscured from the sight of her foes and protected from their wrath, seeking the perfect moment to strike down those marked by the Emperor for death. The Onyx Cloak confers a 4+ Invulnerable Save, increasing to 3+ against any Hits from weapons with the Template or Blast special rules. In addition, whenever targeted by a Shooting Attack, the range between an attacking unit and Jenetia Krole is considered to be 6" further than the actual range between the two units – enemy units with the Night Vision special rule and models with the Primarch Unit Type ignore this effect. In addition, when attacked by a weapon with the Barrage special rule, Jenetia Krole is always treated as though it was out of 1line of sight when scattering any attacks. | |||||||||||
HQ The Abyssal Knights are the mightiest warriors, daemon hunters and psyker executioners of the Sisters of Silence. Drawn from the ranks of the Void Knights, each is a vastly experienced fighter and is personally responsible for the execution of some of the most dangerous psykers known to the Imperium, individuals of such terrible power and potency that they could have proven a threat to the very existence of Mankind’s empire. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Knight Abyssal (base: 32mm) | |||||||||||
Knight Abyssal | 6 | 6 | 6 | 3 | 3 | 3 | 5 | 4 | 10 | 2+ | 32mm |
HQ Drawn from the elite ranks of the Chamber of Oblivion, the Knights Centura serve as the battlefield commanders of the Sisters of Silence. Elevated as a result of their seniority, martial prowess and power as psychic nulls, they are afforded use of the rarest weaponry the Sisters of Silence can bring to bear and charged with the inviolate duty of commanding both the tactical operations of the Great Tithe and the sworn duty of destroying rogue psykers deemed too dangerous to live. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Knight Centura (base: 32mm) | |||||||||||
Knight Centura | 6 | 5 | 5 | 3 | 3 | 3 | 5 | 3 | 9 | 2+ | 32mm |
HQ The Questora Cadres of the Chamber of Judgement are dedicated not only to the ministration of the Great Tithe but also to investigation, pursuit, inquiry and judgement. They are most often deployed alongside the dreaded Silent Judges, to hunt down rogue psykers and dissidents, or to put down insurrection with brutal punishment. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Questora (base: 32mm) | |||||||||||
Questora | 6 | 5 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 3+ | 32mm |
RetinueA Questora Cadre may only be chosen as a Retinue for a model with both the Silent Sisterhood (Chamber of Judgement) and Independent Character special rules. This model is referred to as the Questora Cadre’s Leader for the purposes of this special rule. The Questora Cadre does not use up a Force Organisation slot and is considered part of the same unit as the model taken as its Leader. The Questora Cadre must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Questora Cadre during play. A Questora Cadre may not be selected as part of an army without a Leader. | ||
HQ The Silent Sisters of the Raptora Cadre stand as the foremost warrior knights of the Oblivion Chamber. Each of them is a sublime fighter of superlative skill and they often serve as the personal bodyguard for the high command of their Order, for which purpose they are issued with the finest weapons and armour the Silent Sisterhood can provide. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Raptora (base: 32mm) | |||||||||||
Raptora | 6 | 5 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 3+ | 32mm |
RetinueA Raptora Cadre may only be chosen as a Retinue for a model with both the Silent Sisterhood (Chamber of Oblivion) and Independent Character special rules. This model is referred to as the Raptora Cadre’s Leader for the purposes of this special rule. The Raptora Cadre does not use up a Force Organisation slot and is considered part of the same unit as the model taken as its Leader. The Raptora Cadre must be deployed with the model selected as its Leader deployed as part of the unit and the Leader may not voluntarily leave the Raptora Cadre during play. A Raptora Cadre may not be selected as part of an army without a Leader. | ||
HQ The Silent Furies are pursuit and strike experts, dispatched by the Chamber of Judgement to aid in the operations for the capture of rogue psykers that try to escape the Great Tithe. They take to the field piloting sophisticated Erinyes jetbikes that enable them to cover ground far quicker than infantry and go where heavier vehicles cannot. Silent Furies often accompany their sisters of the Subjugator Cadres in their hunt and acquisition missions, aiding in the capture or destruction of their fleeing quarries with the wide array of their esoteric weaponry. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Silent Fury (base: No official base size) | |||||||||||
Silent Fury | 18 | 5 | 5 | 3 | 3 | 3 | 5 | 3 | 9 | 2+ | No official base size |
HQ Master interrogators and terror tactics experts, the dreaded Silent Judges of the Excruciatus Cadres are charged with rooting out that which is hidden, tear through webs of lies and superstitions and leave no stone unturned in their ceaseless task to find the psyker. In the event of a conspiracy to conceal one of the ‘witch-born’, the Silent Judges are deployed to ensure that the individuals involved are brought to Imperial justice and that the rightful tithe is retrieved. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Silent Judge (base: 32mm) | |||||||||||
Silent Judge | 6 | 5 | 5 | 3 | 3 | 3 | 5 | 3 | 9 | 2+ | 32mm |
HQ Acting as personal bodyguards, heavy shock troops, or a vain display of the noble status of their Legate Marshal, the Companion Sections of the Solar Auxilia have a reputation for brutal effectiveness and dogged resilience. Companion Sections are equipped with the finest wargear available to the Solar Auxilia, clad in void armour reinforced with potent energy shields and armed with their pick of weapons from the Auxilia’s vast armouries. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Auxilia Companion (base: 25mm) | |||||||||||
Auxilia Companion | 6 | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 7 | 4+ | 25mm |
Auxilia Adjutant (base: 25mm) | |||||||||||
Auxilia Adjutant | 6 | 5 | 4 | 3 | 3 | 2 | 4 | 3 | 8 | 4+ | 25mm |
AUXILIA TACTICAL COMMAND TERCIO Each Auxilia Tactical Command Tercio is composed of a number of separate units, but only counts as a single HQ choice, using up a single HQ slot on the Force Organisation chart. The exact number of units that may be included in the Tercio is shown on the Tactical Command Tercio organisation chart (shown below): Tactical Command Tercio Organisation Chart A Tactical Command Tercio must include the following units: | ||
HQ Auxilia field officers are known by many titles, but each is an individual with a unique history, demeanour and command style. Some are despots hated and feared by their troops in equal measure while others are strutting martinets, seemingly more concerned with parades than with battle. Both are equally deadly, for to reach their station they have proven themselves able leaders indeed and survived the many deadly rivalries of high office. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Solar Auxilia Legate Marshal (base: 25mm) | |||||||||||
Solar Auxilia Legate Marshal | 6 | 5 | 5 | 3 | 3 | 4 | 4 | 4 | 10 | 3+ | 25mm |
Cohort DoctrinesThe Solar Auxilia are amongst the most renowned cohorts of the Imperial Army, famed for both the specialised equipment they bear and the bravery of those recruited to their ranks. From the prestige and tradition of the Jovian Rams to the brutal practicality of the Cthonian Headhunters, there have been many warriors that have elevated these cohorts above and beyond the common pale of Imperial soldiery, warriors whose presence on the battlefields of the Horus Heresy could turn the tide of war. These elite cohorts were almost as valuable to the warlords of the Horus Heresy as the Space Marine Legions, and many would take great efforts to garner their loyalty and make use of their skills in battle. A model with this special rule may select a single Cohort Doctrine; the rules and effects of this Cohort Doctrine are described here. | ||
HQ Solar Auxilia Tactical Command Sections are specialists in battlefield command and control. They facilitate the flow of orders, direct the Tercio’s actions and co-ordinate artillery and orbital operations. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Auxilia Companion (base: 25mm) | |||||||||||
Auxilia Companion | 6 | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 7 | 4+ | 25mm |
Auxilia Captain (base: 25mm) | |||||||||||
Auxilia Captain | 6 | 4 | 4 | 3 | 3 | 3 | 4 | 3 | 9 | 4+ | 25mm |
Auxilia Marshal (base: 25mm) | |||||||||||
Auxilia Marshal | 6 | 5 | 4 | 3 | 3 | 3 | 4 | 4 | 9 | 4+ | 25mm |
AUXILIA TACTICAL COMMAND TERCIO Each Auxilia Tactical Command Tercio is composed of a number of separate units, but only counts as a single HQ choice, using up a single HQ slot on the Force Organisation chart. The exact number of units that may be included in the Tercio is shown on the Tactical Command Tercio organisation chart (shown below): Tactical Command Tercio Organisation Chart A Tactical Command Tercio must include the following units: | ||
HQ Perhaps the oldest of formal orders of Assassins operating with Imperial sanction, the Adamus Clade draws its roots in the forbidden blademaster traditions of the Panpacific Terran region. The histories of the Clade are much shrouded by the losses of the Dark Age of Technology, though scholars have posited that the very name of the Clade is drawn from an ancient theologic provenance, meaning ‘the first blades’. To practice the ways of Clade Adamus is to study the enemy, to learn their martial language and to reflect it against them, countering their strengths to reveal weaknesses. When these weaknesses are uncovered, the killing blow is struck. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Adamus Assassin (base: 32mm) | |||||||||||
Adamus Assassin | 7 | 5 | 4 | 4 | 4 | 3 | 5 | 4 | 10 | 4+ | 32mm |
Death’s ArtisanWhen Engaged in a Challenge, a model with this special rule may choose to increase their Weapon Skill and Initiative Characteristics to match that of their opponent for the duration of the Challenge. Additionally, a model with this special rule must always issue a challenge when Engaged in a combat with a unit that contains a model with the Character Unit Sub-type.Decapitation StrikeDuring any Fight sub-phase, the controlling player of a model with this special rule may choose to have the model with the special rule make a single attack with the profile below instead of attacking normally (while using this option, the model with this special rule may not gain bonus attacks for Charging, additional weapons or from any other special rule):
Nemesii bladeForged by the indentured tech-wrights of Clade Adamus, each Nemesii blade is alleged to be patterned after an Ancient Terran artefact, held in stasis within the core vaults of Temple Adamus itself. Despite having no obvious force-projectors or augmentations, these weapons are possessed with an unnaturally sharp edge, able to cut through flesh and armour with impunity.
Needlespine blasterThe needlespine blaster combines a rapid fire bolt component with a deadly needler that makes use of an enhanced synthetic venom. The preserve of Clave Adamus operatives, the needle blaster fires an intensified pulse-beam of las energy, through which darts of an exotic metallic alloy are projected at incredible speeds. In the trained hands of an Adamus Assassin this weapon can make a mockery of even the thickest armour but to the uninitiated, its bulk and complexity make it all but unusable. A needlespine blaster counts as a combi-weapon and a model can make a Shooting Attack with both primary and secondary components without needing the Firing Protocols (X) special rule.
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HQ The Callidus Assassin is an architect of anarchy, who uses a compound substance known as polymorphine in conjunction with sub-dermal implants to change its appearance, shape and size to confuse and misdirect its enemies. Taking the forms of bodyguards, commanders and close confidants to its foe, a Callidus Assassin gives contradictory orders to cause disarray among enemy lines. Only when confusion has reached its height among an enemy force does a Callidus Assassin strike directly against its target, revealing its true nature and arsenal of deadly archaeotech weapons for the briefest of moments before making its kill. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Callidus Assassin (base: 32mm) | |||||||||||
Callidus Assassin | 7 | 5 | 4 | 4 | 4 | 2 | 6 | 4 | 10 | 4+ | 32mm |
Reign of ConfusionA Callidus Assassin can spend weeks or even months masquerading as a member of an enemy force, subtly spreading lies and misinformation to undermine their battle-readiness and hamper any strategic planning. When rolling to Seize the Initiative against a force that includes a model with this special rule, a successful result must be re-rolled.PolymorphineThe mutable appearance of a Callidus Assassin can make it incredibly difficult for an enemy to rapidly determine whether they are friend or foe. A unit composed entirely of models with polymorphine may not be targeted for a Shooting Attack, Charge or Reaction of any kind by an enemy unit as long as the unit with polymorphine has not made an attack of any kind during the battle. Once a unit or model with polymorphine has made a Shooting Attack (including during a Reaction) then polymorphine has no further effect.Neural shredderAn exotic and extremely rare piece of equipment bequeathed to the Clade Callidus by the wardens of the Adeptus Astra Telepathica, a neural shredder fires a psionic pulse which is capable of crippling the synapses of its victims’ brains, leaving them little more than mindless husks.
Synaptic Disruptor: On a To Wound roll of a 6+, the target model automatically suffers a Wound with no Armour Saves, Invulnerable Saves or Damage Mitigation rolls allowed. This rule has no effect on models that do not have a Toughness Characteristic. Phase swordThought to have its origins in an ancient xenos technology, a phase sword’s provenance and exact method of function are a closely guarded secret. The blade of the weapon appears to phase in and out of reality through an ill-understood form of molecular realignment, bypassing all matter and energy, be it kinetic, potential or metaphysical.
Phase Shift: On a To Wound roll of a 6+, the target model automatically suffers a Wound with no Armour Saves, Invulnerable Saves or Damage Mitigation rolls allowed. This rule has no effect on models that do not have a Toughness Characteristic | ||||||||||||||||||||
HQ The selection of recruits for all Assassinorum Clades relies on the physical aptitude and resilience of the candidate, but the successful Culexus inductee must possess another trait; they must carry the Pariah Gene. Where baseline humans have merely a faint glimmer of a presence in the Warp and those of psychic ability burn as a much brighter beacon, Pariahs manifest as a dark void of nothingness in the Immaterium, a vacuum so powerful that it drains the essence of other beings and in a sense, consumes their very souls. Using arcane devices developed behind a veil of secrecy by the combined efforts of the Divisio Assassinorum and the Mechanicum’s Biologis Genetors, the abilities of these Pariahs can be manipulated and their potency contained or attenuated at will, making them into a formidable weapon. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Culexus Assassin (base: 32mm) | |||||||||||
Culexus Assassin | 7 | 4 | 4 | 4 | 4 | 2 | 5 | 3 | 10 | 4+ | 32mm |
HQ Eversor Assassins are a weapon released in extremis, beyond the point at which collateral damage or the return of the Assassin itself are considerations. When an Eversor is deemed ready to undertake a mission, it is not made to wait in meditative silence in their Clade’s strongholds as is the case with other Assassins, but rather the Eversor is frozen in stasis at the height of an artificially induced fury, and is inserted remotely into a killzone by means of orbital drop. When the Assassin emerges from stasis lock, their undiminished wrath is released to murderous effect. Conditioned almost from birth to respond to pain with further aggression and fuelled by rage-inducing stim injectors, the Eversor is goaded to further heights of lethality when injured. Indeed, when such a consummate killer is unleashed the death of their target is all but assured, and in their wake only ruin is to be found. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Eversor Assassin (base: 32mm) | |||||||||||
Eversor Assassin | 7 | 5 | 4 | 4 | 4 | 3 | 6 | 3 | 10 | 4+ | 32mm |
Frenzon RageA potent mixture of refined combat stimulants laced with dangerously volatile chemicals, frenzon could fairly be considered to be a lethal poison. The cocktail is continuously pumped through an Eversor Assassin’s veins, instilling a state of nearconstant murderous frenzy. At the start of the Assault phase, a model with this special rule may choose to temporarily increase its Attacks Characteristic by the amount listed in brackets until the end of the turn. When rolling To Hit for a model that has had its Attacks Characteristic increased in this manner, for each unmodified result of 1 the attacking model immediately suffers a Wound unless an Armour Save can be made. Wounds inflicted in this manner do not count for the purposes of combat resolution.Biological OverloadSurgically implanted sensors carefully monitor the overdriven biological impulses of an Eversor Assassin. Should the operative’s vital signs reach a critical state, their body will be flooded with a cocktail of highly reactive biochemicals that rapidly consume the living tissue in a brief but violent chemical explosion. Whenever an Eversor Assassin is reduced to zero Wounds, but immediately before the model is removed from the battlefield, every model, both friendly and enemy, within D6" suffers a S4 AP3 hit with the Fleshbane special rule. These hits count as a Shooting Attack originating from a weapon with the ‘Flame’ type.Neuro-gauntletEversor Assassins are equipped with a neuro-gauntlet, an exo-skeletal claw forged from fine but incredibly robust, molecularly sharp, blades that exude a potent mixture of deadly toxins. Despite the appearance of these weapons, Clade Eversor Assassins rarely rely on the finesse offered by them and opt instead for brutal evisceration of their enemies.
Executioner pistolA combination needle and bolt weapon developed by the Clade Eversor to allow their nigh-psychotic Assassins to cripple their quarry with a hail of explosive bolts and toxin-enriched needle shards, leaving them vulnerable to the onslaught of the Assassin’s blades. When making a Shooting Attack with an Executioner pistol, the controlling player must choose to use both the bolt pistol and needle pistol components in a combined attack, or select a single profile to be used.
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HQ The maxim of the Clade Vanus preaches that ‘the cleanest kill is one that another performs in your stead, with no knowledge of your incitement’. Assassins like no others, the Vanus are superlative warriors but are foremost manipulators, thieves and hoarders of information. The mind of a Vanus Infocyte is trained and further augmented to sift vast quantities of data; hacking into vox, wire and noospheric networks and utilising a number of scrying devices and drones to gather ever-more knowledge. They form a profile of their target and every interaction they have based on the macro-view from a geopoliticalplanetary to a local scale. The Clade Vanus Assassin then viciously exploits this information to manipulate others into making an assassination, through bribery, coercion and override control, whilst the Infocyte itself is safely ensconced at a distance. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Vanus Infocyte (base: 32mm) | |||||||||||
Vanus Infocyte | 7 | 4 | 4 | 4 | 4 | 3 | 5 | 3 | 10 | 4+ | 32mm |
Noospheric InterloperThe multi-spectral augury scanners carried by Clade Vanus Infocytes allow them to pry into the Noosphere; the aetheric communication channel between members of the Mechanicum used to command and control their legions of automata. Infocytes insert malicious and damaging packets of data that allow them to override certain control parameters of these automata, causing their reactors to overheat or for them to helplessly dismantle themselves in a mindless stupor. Instead of making a Shooting Attack, a model with this special rule may make a Leadership test. If this test is passed, the controlling player may nominate a single enemy model within 12" that has the Automata type – this model immediately suffers D3 Wounds with no Armour Saves or Damage Mitigation rolls allowed. If this reduces the model to 0 Wounds and it is removed as a casualty, the controlling player may nominate another model with the Automata Unit Type within 18" of the model with this special rule. This model also suffers D3 Wounds with no Armour Saves or Damage Mitigation rolls allowed. Regardless of the result of this dice roll, no further Wounds may be allocated by this attack in any one Shooting phase. If the Leadership test is failed, the Vanus Infocyte immediately suffers a single Wound with no Armour Saves or Damage Mitigation rolls allowed, and there are no further effects.AuspectreThanks to their advanced mental training and heightened cognisance, Clade Vanus Infocytes are able to process a bewildering amount of battlefield data in real-time, detecting the arrival and location of enemy troops and even temporarily over-riding their hard-wired systems to take control of weapon targeting and control systems. Enemy models cannot be deployed using the Infiltrate special rule within 18" of a model with an auspectre. In addition, when any enemy unit is deployed to the battlefield from Reserves, a model with an auspectre may make the Interceptor Advanced Reaction without expending a point of the Reactive player’s Reaction Allotment. This does not allow the unit to make more than one Reaction per Phase, but does allow the controlling player to exceed the normal three Reaction limit in a given Phase. Instead of using the profile of a weapon the model has, a model with an auspectre may instead make a Leadership test. If the Leadership test is passed, the controlling player may instead make a Shooting Attack with any Defensive weapon available to any model with the Vehicle Unit Type (both friendly or enemy) within 12", that is in range and line of sight of the targeted model. If the Leadership test is failed, the model may not make an Interceptor Advanced Reaction.Sympatic dataspikesTaking the form of a pair of wrist-mounted, retractable spikes, these tools are primarily intended to facilitate universal access to the data coils of cogitator banks, allowing the Infocyte to surreptitiously syphon information or to interject damaging scrap-code into enemy systems. Secondarily, their shape allows them to be driven between plates and through the eye-slots of even heavily armoured foes.
Autotomic servo-limbsThe mechadendrite-like appendages and captive servo-skulls incorporated into the harness of the Clade Vanus Infocyte are used to assist in data-harvesting and infiltration, but under combat conditions the appendages can be shed at will and can be remotely operated for a short time, distracting the Assassin’s assailants and allowing them to slip away. Once per battle, at the start of any turn, the controlling player of a model with autotomic servo-limbs may choose to grant that model the Hit & Run special rule until the start of their next turn. | |||||||||||
HQ The Assassins of the Clade Venenum had perhaps the highest success rate amongst the killers of the Terran Temples during the Age of Darkness. Each Assassin of the Clade is a rigorously trained and genetically enhanced shadow warrior, specialised in their method of assassination by their study of alchemical and biological sciences. The Clade Venenum’s Assassins are selected from the finest alchemists and tox-artisans of their order, each a master of creating and improvising delicate, exotic poisons, philtres of toxins, and recombinant virals which act to inflict death without leaving a metabolic trace, and in the case of some of the most deadly, without leaving more trace of their target than a steaming puddle of disassembled molecular matter. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Venenum Assassin (base: 32mm) | |||||||||||
Venenum Assassin | 7 | 5 | 4 | 4 | 4 | 3 | 6 | 4 | 10 | 4+ | 32mm |
Unnatural ConditioningTo counteract the constant exposure to harmful chem and rad phages or other deadly poisons, Clade Venenum Assassins must undergo extensive surgeries and genetic manipulation to purify their bodies and build a resistance to even the most harmful agents. Models with this special rule are immune to the effects of the Rad-phage special rule and any other rules that negatively affect their Toughness Characteristic, such as rad grenades. Additionally, weapons with the Poisoned (X) special rule and/or Fleshbane special rule may never wound a model with Unnatural Conditioning on a roll of better than 5+.HookfangA dagger styled after the razor fang of a now extinct apex predator of Old Night, the Hookfang contains a neuraldegenerative toxin engineered by the Grandmaster of the Clade, which is able to be transmitted through the smallest of nicks. The Grandmaster of the Clade Venenum keeps records in her private archive of all those who have managed to shrug off the toxin during her reign; a list with only three names upon it, one of them her own.
The Venem: If a model suffers one or more unsaved Wounds from this weapon, the controlling player must roll a D6 at the beginning of every battle turn for the remainder of the battle. On a 5+, the model suffers a Wound against which no saves of any kind may be taken. Furthermore, any model which suffers one or more unsaved Wounds from a weapon with The Venem special rule is considered to be destroyed for the purposes of missions which award Victory points for killing models (regardless of whether they have been removed from play as a casualty), unless they possess the Eternal Warrior special rule. Toxin ejectorTaking many forms, the toxin ejector is a concealed hand-held weapon which emits, sprays or exudes a gas or thin film of horrific, caustic toxins able to corrode the hulls of tanks and liquefy exposed flesh.
Poison globesRumoured to be of the same exotic, and possibly xenos, provenance as the venom spheres employed by the XXth Legion, these crystalline shard-filled explosives quickly disperse a potent and debilitating neuro-toxin within a small area. Any unit attempting to make a Charge against a unit with one or more models that has poison globes must re-roll the first successful roll when determining Charge distance. | ||||||||||||||||||||
HQ Assassins of Clade Vindicare are the fodder of myth and legend throughout the soldiery of the Imperium for few have so much as snatched a glimpse of one of these black-clad marksmen in battle. It is said that once one of these unseen killers set their rifle sights upon their quarry, there is no escape from an inevitable death, delivered in the form of a single shot placed with unerring precision. Often, the only indication that a Vindicare is at work is the soft whistle of hyper-velocity rounds flying overhead and the heads of their selected targets exploding in red mists of gore before they ever even heard the muzzle crack of the shot that killed them. Trained over decades to elevate their craft to a deadly artform, they utilise a combination of physical positioning, topological mapping and intricate study of their mark to deliver a swift kill from afar before displacing and leaving only death to evidence that they were ever there. Of all the marksmen and sharpshooters that watch over the battlefields of the galaxy, none can claim to be the equal of Clade Vindicare. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Vindicare Assassin (base: 32mm) | |||||||||||
Vindicare Assassin | 7 | 4 | 8 | 4 | 4 | 2 | 5 | 3 | 10 | 4+ | 32mm |
Exitus ArmamentsIssued as a paired set of an Exitus rifle and an Exitus pistol to every Vindicare Assassin, no two weapons are quite alike for they are artificed to the specific anatomical requirements and individual preferences of each operative. Responsibility for the creation of these fell instruments remains a closely guarded secret of the Divisio Assassinorum, although it is said that the quality of the elemental materials used exceeds even the most stringent standards of the Martian Forgelords and the precision of the mechanisms within defies Imperial understanding.
Trajector auspex arrayIn augmentation of their enhanced, indoctrinated capabilities with ballistic weapons, Vindicare Assassins make use of a specialised visor, linking their weapon sighting systems to a direct retinal overlay. This provides them with dynamic trajectory cogitations, rapidly factoring innumerable environmental variables and also predicts the actions of their quarry based on the specific mission parameters, allowing their adaptive ammunition to correct its flight even after it has left the barrel of their rifle. Combined, these systems almost entirely mitigate any degree of error allowing an Assassin to find their target with almost preternatural skill. When making a Shooting Attack, a model with a trajector auspex array ignores the effects of all special rules or Wargear that would modify or limit the range and To Hit rolls of any attack made by that model. | |||||||||||||||||||||
ELITES Advancing further upon the Cataphractii Terminator armour patterns of the Legiones Astartes, the Aquilon pattern takes into account the enhanced physique of the Legio Custodes as being able to bear more weight and strain than even a Space Marine, and so is fitted with additional integrated power systems and capacitors which make up for some of the limitations of the origin pattern. This allows for the Cataphractii Terminator armour’s famous durability to be retained in the Aquilon pattern, but with a degree of speed and manoeuvrability the former lacks. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Aquilon Terminator (base: 50mm) | |||||||||||
Aquilon Terminator | 7 | 5 | 5 | 5 | 5 | 3 | 5 | 3 | 10 | 2+ | 50mm |
ELITES There is little short of utter destructive force able to fell a Custodes, and thanks to their Emperor-gifted preternatural resilience, there are few injuries that they cannot fully recover from given time. However, in those isolated cases where the body has been all but irrevocably destroyed but the Custodian’s mind remains intact and their will to survive undimmed, internment within the cold and unyielding body of a Dreadnought is the next step, as for the Custodes, truly only in death does duty end. To this purpose, the few Dreadnoughts of the Legio Custodes are as singularly advanced as their other wargear, with unique variants of more common patterns available to the Legiones Astartes refitted to the particular physiology of the Custodians themselves, and outfitted with weapons and systems artificer-made by the servants of the Imperial Court. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Contemptor-Achillus Dreadnought (base: 60mm) | |||||||||||
Contemptor-Achillus Dreadnought | 8 | 6 | 5 | 8 | 7 | 6 | 4 | 4 | 10 | 2+ | 60mm |
ELITES An inner circle within the Legio Custodes, the Hetaeron Guard serve as the Emperor’s closest protectors, aides and confidantes, leaving his side rarely but for the direst of circumstances. Selected individually for their service by the Master of Mankind, they represent some of the most potent fighters in the Imperium, almost like demi-gods of the battlefield. During the earlier years of the Great Crusade in which the Emperor himself personally directed the reclamation of lost worlds, the Hetaeron were a regular feature upon the worlds deserving of his attention. Yet as his actions were turned elsewhere, his inner guard would follow too, becoming almost a myth in their absence. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Hetaeron Guard (base: 40mm) | |||||||||||
Hetaeron Guard | 8 | 5 | 5 | 5 | 5 | 3 | 5 | 4 | 10 | 2+ | 40mm |
ELITES As veterans of the Chamber of Vigilance, Eradicator Cadres are exemplars of their Order. These Sisters are called upon to form the vanguard of larger military actions and meet with psyker incursions at the leading edge of a greater force using their battle-won experience to spearhead assaults. Equipped with tactically flexible weaponry, Eradicator Cadres are capable of adapting to any foe with equal effectiveness and are relied upon to support more specialised cadres in open warfare. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Eradicator (base: 32mm) | |||||||||||
Eradicator | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 3+ | 32mm |
Eradicator Mistress (base: 32mm) | |||||||||||
Eradicator Mistress | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 3+ | 32mm |
ELITES A division of the Chamber of Vigilance, those of the Knight Vestal Covenants are warriors first and foremost but also bear the responsibility of the health and well-being of the wider cohort whilst abroad in the vastness of the Imperial domain. In this role they are not only equipped to fight alongside the Silent Sisters they were deployed with but are also expected to assess and treat those wounded on the field of battle. Where care can be given it is done so deftly, maintaining the Sisterhood’s fighting capabilities. But should the wounds, either physical or psychological, suffered by those under their charge prove to be too grievous, they will not hesitate to dispense the grace of a swift and honourable death themselves. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Knight Vestal (base: 32mm) | |||||||||||
Knight Vestal | 6 | 5 | 5 | 3 | 3 | 2 | 5 | 2 | 9 | 3+ | 32mm |
Vigilant CovenantIn battle the silent initiates of the Vestal Order gather not to prosecute the foe, but to heal the fallen sisters of their cadre. To grant the benefits of their skill as widely as possible they operate not as a single body, but as individual healers seconded to those of their sisters that have the greatest need of their skills. A Knight Vestal Covenant is selected as any other unit, using up a single Force Organisation slot and bought in the same manner. However, before the first turn begins and any models are deployed to the battlefield, each model in the Knight Vestal Covenant may leave this unit and join another unit from the same Detachment they were selected as part of. | ||
ELITES The warrior knights of the Chamber of Oblivion are a martial elite sub-sect of the Silent Sisterhood selected both for their proven record as warriors, and most importantly, the strength of their ability as psychic Untouchables. Their service required against the most dangerous of foes, the Oblivion Knights are observed usually only in large-scale deployments such as the retrieval of alpha-level psykers, the quelling of major psykerinstigated uprisings or population purges, and as such are seen rarely by the mortal armies of the Imperium save for the direst of circumstances. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Oblivion Knight (base: 32mm) | |||||||||||
Oblivion Knight | 6 | 5 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 3+ | 32mm |
Oblivion Knight Mistress (base: 32mm) | |||||||||||
Oblivion Knight Mistress | 6 | 5 | 4 | 3 | 3 | 1 | 4 | 2 | 9 | 3+ | 32mm |
ELITES Living weapons whose dark origins lay lost within the Age of Strife, Charonites are biochemically and cybernetically altered Ogryn abhumans, mutilated in mind and body and left entirely creatures of brute obedience and drug-induced frenzy. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Charonite Ogryn (base: 40mm) | |||||||||||
Charonite Ogryn | 7 | 4 | 2 | 5 | 5 | 3 | 2 | 4 | 6 | 4+ | 40mm |
ELITES The Medicae Orderlies of the Solar Auxilia perform a number of vital functions, for which they receive extensive training and are issued with highly specialised equipment. Firstly, they are responsible for keeping at bay the single most deadly enemy of any human warrior outside of the Legiones Astartes – disease. With the Auxilia operating upon worlds tainted with all manner of ravenous alien microbes, a force could be rendered entirely ineffective before battle is even joined, even with the formidable survival equipment the Solar Auxilia are so well known for. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Auxilia Medicae (base: 25mm) | |||||||||||
Auxilia Medicae | 6 | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 6 | 4+ | 25mm |
ELITES Aevos Jovan began his career as a physician to the wealthy and powerful of the prosperous Imperial hive world of Agathon in the days before the Horus Heresy. A healer and surgeon of consummate skill, he was regarded as a genius among his peers and a wonder-worker by the hive’s nobility. Rumours began to circulate, however, that he was putting the vast wealth he earned from his practice into pursuing private research into medical techniques not only considered scandalously unorthodox, but which also reached into territories forbidden by the law of Imperial Compliance. Eventually arrested and tried for criminal malfeasance and the infliction of unnecessary surgery in order to support his secret agenda, he was awaiting execution at the time of Ireton MaSade’s military coup, and subsequently offered amnesty by the Lord Marshal in payment for service in the ranks of his Solar Auxilia forces. Watched closely by medicae staff who were as in awe of his abilities as they were suspicious of his motives in equal turns, Jovan exchanged the chambers of the wealthy for the blood and carnage of the battlefield as a new theatre for his unmatched skill in repairing rent flesh and ravaged organs. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Aevos Jovan (base: 25mm) | |||||||||||
Aevos Jovan | 6 | 2 | 2 | 3 | 3 | 2 | 3 | 1 | 9 | 4+ | 25mm |
Medicae Orderly (base: 25mm) | |||||||||||
Medicae Orderly | 6 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 | 4+ | 25mm |
Bloody InfamyAevos Jovan’s blood-soaked appearance and the tales of his infamous exploits make him a figure of terror to both enemy and ally alike. While his bloody arts may see some warriors returned to battle, none would consider him a figure of mercy or a welcoming sight. All other units, friendly and enemy, with one or more models within 12" of Aevos Jovan (but not any other models in the same unit) must reduce the Leadership Characteristic of all models in that unit by -1. In addition, Aevos Jovan may never be selected as any army’s Warlord.Low-priority TargetAs a non-combatant whose only interest is his work on the torn and ravaged flesh of his comrades, Aevos Jovan takes little interest in the wider battle around him and in return is often ignored by the enemy as they focus on more obvious military targets. Any unit that includes Aevos Jovan may not be targeted by a Shooting Attack by any unit or trigger any Reaction, unless at least one model in the attacking unit is within 12" of one or more models in the same unit as Aevos Jovan. However, if Aevos Jovan, or any model in the same unit, makes a Shooting Attack (including as part of a Reaction) then he loses this special rule for the remainder of the battle.Auto-gurneyA complex device that only Aevos Jovan truly understands, or has the skill to make use of. Equipped with servo-cutters and medical augury scanners that allow complex operations to be performed on the battlefield and by a small team. Once per player turn, when any friendly model within 12" of Aevos Jovan is removed as a casualty in either the Movement or Shooting phases, the controlling player may choose to roll a D6 and consult the table below:
If the unit that includes Aevos Jovan also includes one or more Medicae Orderlies, then the controlling player may choose to remove one of those models to make use of this special rule an additional time in a given turn or to add or subtract one from the dice rolled on the table presented as part of this special rule (only one model may be removed as a casualty in this fashion in each player turn). This special rule may only be used on models with the Infantry Unit Type. | |||||||||||
ELITES Where the Line Command Sections of the Solar Auxilia direct the massed manpower of the line Tercios, the command elements of the Veletarii are responsible for the elite soldiers that form the speartip of the Solar Auxilia. Known for their cunning mastery of aggressive tactics, these support officers can be found on the front line alongside their subordinates. The Veletaris Command Sections are equipped for close quarters combat, leading as much by example as through distant objectivity. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Veletarii (base: 25mm) | |||||||||||
Veletarii | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 6 | 4+ | 25mm |
Veletarii First Prime (base: 25mm) | |||||||||||
Veletarii First Prime | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 4+ | 25mm |
AUXILIA VELETARIS TERCIO As a commander Fafnir Rann adhered to one simple dictum: victory demands sacrifice. For, despite the shelter of high walls or the stubborn determination of a shield wall, even the most impenetrable defence can only deny victory to the enemy – victory comes only to those with the courage to attack. Each Auxilia Veletaris Tercio is a single Elites choice, using up a single Elites slot on the Force Organisation chart. Each Auxilia Veletaris Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Veletaris Tercio Organisation chart (shown below). An Auxilia Veletaris Tercio may not include more than three units.Auxilia Veletaris Tercio Organisation Chart An Auxilia Veletaris Tercio may include the following units: | ||
ELITES The Veletarii are the most skilled and dedicated warriors in the Solar Auxilia, issued with the most potent weaponry and tasked with the most arduous of battlefield missions. Veletaris Storm Sections are often gathered together into special, cohort-level reserves which serve as their commander’s household under their direct command, or they may be raised on a company-by-company basis. On occasion, they serve as a formal guard of honour for the Legate Commander, bearing ceremonial power axes which they sometimes even use in battle. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Veletarii (base: 25mm) | |||||||||||
Veletarii | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 6 | 4+ | 25mm |
Veletarii Prime (base: 25mm) | |||||||||||
Veletarii Prime | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 7 | 4+ | 25mm |
AUXILIA VELETARIS TERCIO As a commander Fafnir Rann adhered to one simple dictum: victory demands sacrifice. For, despite the shelter of high walls or the stubborn determination of a shield wall, even the most impenetrable defence can only deny victory to the enemy – victory comes only to those with the courage to attack. Each Auxilia Veletaris Tercio is a single Elites choice, using up a single Elites slot on the Force Organisation chart. Each Auxilia Veletaris Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Veletaris Tercio Organisation chart (shown below). An Auxilia Veletaris Tercio may not include more than three units.Auxilia Veletaris Tercio Organisation Chart An Auxilia Veletaris Tercio may include the following units: | ||
ELITES As they advance into the fiercest fighting, the Veletarii are supported by the withering fire of their Vanguard Sections. These ballistic teams carry the heaviest man-portable weaponry available to the Solar Auxilia in the form of high-capacity rotor cannon and heavy flamers. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Veletarii (base: 25mm) | |||||||||||
Veletarii | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 6 | 4+ | 25mm |
Veletarii Prime (base: 25mm) | |||||||||||
Veletarii Prime | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 7 | 4+ | 25mm |
AUXILIA VELETARIS TERCIO As a commander Fafnir Rann adhered to one simple dictum: victory demands sacrifice. For, despite the shelter of high walls or the stubborn determination of a shield wall, even the most impenetrable defence can only deny victory to the enemy – victory comes only to those with the courage to attack. Each Auxilia Veletaris Tercio is a single Elites choice, using up a single Elites slot on the Force Organisation chart. Each Auxilia Veletaris Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Veletaris Tercio Organisation chart (shown below). An Auxilia Veletaris Tercio may not include more than three units.Auxilia Veletaris Tercio Organisation Chart An Auxilia Veletaris Tercio may include the following units: | ||
ELITES Squadrons of Incursus pattern Hermes Sentinels are utilised in a much more aggressive role than other patterns, allowing many commanders to increase pressure on especially mobile foes who might otherwise outmanoeuvre the somewhat unwieldy Auxilia cohorts. Augmented with more comprehensive protection for both their elite pilot, as well as their more fragile motility mechanisms, the Incursus pattern is purpose built to support the frontal assaults the veletaris cohorts are famed for, moving into position around the flanks of enemy positions before unleashing a storm of antiinfantry firepower from their volkite calivers or driving their enemies back with gouts of searing flame. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Hermes Veletarii Sentinel (base: 60mm) | |||||||||||
Hermes Veletarii Sentinel | 8 | 4 | 4 | 5 | 5 | 2 | 3 | 1 | 7 | 3+ | 60mm |
Storm SectionOn battlefields where additional mobility was required, Veletaris Storm Sections would deploy modified Hermes units, utilising speed and aggression to bring their potent weaponry to bear. When selecting units for an Auxilia Veletaris Tercio, one Solar Auxilia Hermes Veletaris Squadron unit can be included in place of one Solar Auxilia Veletaris Storm Section unit.Incursus pattern Hermes Light SentinelThough the basic pattern lacked the armoured plating common on heavier frames such as the Aethon, sub-patterns of the Hermes exist with some additional protection for the pilot and other key components. The Incursus pattern favoured by Veletaris units eschews the scanning equipment of lighter patterns in favour of more potent weaponry and more comprehensive armour covering. An Incursus pattern Hermes Light Sentinel has one volkite caliver. In addition, it confers a 3+ Armour Save. | ||
TROOPS The Custodian Guard serve as the mainstay of the Legio Custodes, their panoply of arms symbolic both of their authority and of the Legio Custodes itself. Stronger, faster and more resilient than even the superhuman warriors of the Legiones Astartes, the Emperorwrought Custodian Guard are terrifyingly potent warriors, and the uniquely alloyed artificer armour they wear and the tactical flexibility of the lethal Guardian spear they carry all amplify these attributes to make them fighters unrivalled within the forces of the Imperium and arguably the galaxy. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Custodian (base: 40mm) | |||||||||||
Custodian | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 4 | 9 | 2+ | 40mm |
TROOPS Sentinel Guard squads are the defensive formation of the Legio Custodes, designed to function as a mobile bulwark to protect emissaries on hazardous ground and hold defensive lines against the most grievous onslaught in open battle. In order to achieve this, they are equipped with energy field-reinforced ‘Praesidium’ shields – a precursor technology that was later employed by the prototype Legiones Astartes storm shields – which are able to resist the heaviest weapons fire. When deployed outside the walls of the Imperial Palace, their charge is often to protect key aspects of allied detachments and resources liberated from the enemy. However, it has been witnessed during large scale sudden assaults that their close formations also served to disrupt enemy lines. While they still retain the loose unit structures of the Legio Custodes, the Sentinel Guard by their nature utilise a greater synchronicity between warriors in service to the various phalanx formations that could be required of the squad at any given moment. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Sentinel (base: 40mm) | |||||||||||
Sentinel | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 4 | 9 | 2+ | 40mm |
TROOPS Prosecutor Cadres are among those Sisters most commonly seen by the general populace of the Imperium, forming the foot soldiers and guards of the paramilitary organisation of the League of the Black Ships, and as strike infantry well suited to combat missions outside of their silent halls. In field operations, Prosecutors specialise in open engagement of massed targets, favouring a modified variant of the Terran boltgun more commonly seen in the hands of the Legiones Astartes for its flexibility, stopping power and high rate of fire. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Prosecutor (base: 32mm) | |||||||||||
Prosecutor | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 3+ | 32mm |
Prosecutor Mistress (base: 32mm) | |||||||||||
Prosecutor Mistress | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 3+ | 32mm |
TROOPS As the most senior of the mainstay of the Silent Sisterhood’s tactical formations, the Vigilator cadres are often deployed in battle in order to identify and excise the key components of an enemy force at close quarters. Whether their quarry is a single rogue psyker among a civilian hab-block or a resistance movement thousands strong, they serve to root out the command centres responsible and remove them, allowing the other units deployed in tangent to destroy the scattered resistance. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Vigilator (base: 32mm) | |||||||||||
Vigilator | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 3+ | 32mm |
Vigilator Mistress (base: 32mm) | |||||||||||
Vigilator Mistress | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 3+ | 32mm |
TROOPS The junior officers of the Auxilia Infantry Tercios have the onerous duty of coordinating the efforts of the massed ranks of the individual Rifle Sections that form the backbone of the Solar Auxilia fighting force. Lacking the combat mettle of the Veletarii officers, the Troop Masters of the Line Sections often find themselves leading from behind the massed ranks of their men, yet unlike the seasoned members of the senior officer cadre, they are also freed from the burden of theatre-wide tactical authority. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Auxilia Veteran (base: 25mm) | |||||||||||
Auxilia Veteran | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | 4+ | 25mm |
Auxilia Troop Master (base: 25mm) | |||||||||||
Auxilia Troop Master | 6 | 4 | 4 | 3 | 3 | 2 | 3 | 3 | 7 | 4+ | 25mm |
AUXILIA INFANTRY TERCIO Each Auxilia Infantry Tercio is a single Troops choice, using up a single Troops slot on the Force Organisation chart. Each Auxilia Infantry Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Infantry Tercio organisation chart (shown below). An Auxilia Infantry Tercio may not include more than three units. Auxilia Infantry Tercio Organisation Chart An Auxilia Infantry Tercio must include the following units: | ||
TROOPS Solar Auxiliaries are recruited from all over the Imperium, from void born asteroid miners to underhive scum, and such cultures are the fuel of the Imperium’s growth. While most pressed into the Emperor’s armies join the line regiments of the Imperial Army, those who display the right combination of aggression, discipline and skill-at-arms are earmarked for the Solar Auxilia cohorts, affording them an undreamed-of escape from the gutter into a life of service across the myriad battlefields of the war-torn galaxy. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Auxilia (base: 25mm) | |||||||||||
Auxilia | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 4+ | 25mm |
Auxilia Sergeant (base: 25mm) | |||||||||||
Auxilia Sergeant | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 4+ | 25mm |
AUXILIA INFANTRY TERCIO Each Auxilia Infantry Tercio is a single Troops choice, using up a single Troops slot on the Force Organisation chart. Each Auxilia Infantry Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Infantry Tercio organisation chart (shown below). An Auxilia Infantry Tercio may not include more than three units. Auxilia Infantry Tercio Organisation Chart An Auxilia Infantry Tercio must include the following units: | ||
DEDICATED TRANSPORTS The Coronus grav-carrier is perhaps one of the most well-known of the vehicles used exclusively by the Legio Custodes. It was already under wide utilisation across the Legio in the closing decades of the Great Crusade, replacing the limited numbers of the relic Jocasta pattern gravcraft that had survived the Unification Wars on Ancient Terra. The use of heavily protected gravcraft by the Legio Custodes granted their forces a degree of speed and agility that could not be matched by the grinding armour of other forces of the Imperium, allowing them to deploy, redeploy and evade without the danger of being easily pinned down by enemy troops or hazardous terrain. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Coronus Grav-carrier (base: 170 x 109mm) | ||||||||
Coronus Grav-carrier | 16 | 5 | 13 | 12 | 10 | 5 | 18 | 170 x 109mm |
DEDICATED TRANSPORTS One of a number of unique and highly specialised vehicles utilised by the Silent Sisterhood, the Kharon pattern Acquisitor is in truth a paramilitary rather than battlefield design meant for the execution of the great psyker cull of the burgeoning Imperium’s worlds. Built to incorporate numerous systems to approach its targets silently and with utmost stealth, it is also made quite deliberately to be a thing of mystery and terror when its presence is unveiled, to cow potential resistance through fear as much as the threat of force. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Kharon Pattern Acquisitor (base: 170 x 109mm) | ||||||||
Kharon Pattern Acquisitor | 16 | 4 | 13 | 12 | 11 | 4 | 16 | 170 x 109mm |
DEDICATED TRANSPORTS Created with the authorisation of the Fabricator-General as the Imperial Host expanded into the galaxy during the Great Crusade, the design philosophy behind the Aurox is similar to that of the Legion Rhino Armoured Carrier. It is designed to be mass-manufactured, reproducible and easily serviced by units in the field. In addition, the Aurox has a modular design which allows for additional armour and weapons configurations. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Aurox (base: Use model) | ||||||||
Aurox | 15 | 3 | 11 | 11 | 10 | 3 | 10 | Use model |
DEDICATED TRANSPORTS The Dracosan is employed almost exclusively by forces configured in the Solar Auxilia pattern, whether these are ‘regular’ Excertus Imperialis units or other forces following the same order of battle, such as the household troops of certain Rogue Traders Militant or, occasionally, the elite retainers of high status Imperial commanders. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Dracosan (base: Use model) | ||||||||
Dracosan | 12 | 3 | 13 | 12 | 11 | 5 | 22 | Use model |
FAST ATTACK One of a number of customised grav-skimmer and jetbike designs utilised by the Legio Custodes, the Agamatus squadrons use the heavy duty, plasma motor-boosted Gyrfalcon pattern as their steeds in battle, the increased power of the design supporting not only the heavily armoured Custodian Guard, but also allowing it to mount a powerful Iliastus pattern bolt cannon as its on-board armament. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Agamatus (base: 60mm flying base) | |||||||||||
Agamatus | 16 | 5 | 5 | 5 | 5 | 3 | 5 | 1 | 9 | 3+ | 60mm flying base |
FAST ATTACK Vaunted as a high honour among the Legio Custodes, the role of Custodian Venatari is reserved for a scant few. Among their ranks are those who have proven themselves both through successes in the Blood Games, the competitive exercise run by the Custodes to test the vulnerabilities in the Emperor’s personal defences, and those with proven skill with the Palace walls and its spire-tops. While shield companies patrol the vast hallways and cavernous rooms of the Imperial Palace, the Venatari are elevated above, making their domain among the rooftops and spires, overseeing and assessing the threat of all who enter or leave. Their predatory instincts have earned the Venatari the nickname of the Emperor’s ‘Hunting Eagles’, standing as immobile and vigilant as the birds of prey of Old Earth atop the mountain peaks before swooping into a killing dive. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Venatari (base: 40mm) | |||||||||||
Venatari | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 4 | 9 | 3+ | 40mm |
FAST ATTACK Designed as a high manoeuvrability hunterkiller, the Pallas pattern grav-attack squadrons provided the Legio Custodes with a rapid strike capacity greater than that which could be afforded by the use of ground troops alone. Based upon the advanced repulsor-lift technology pioneered by the Coronus, the Pallas’ battlefield role came to resemble more that of the usage of the Land Speeder among the Legiones Astartes, relying increasingly on its superior agility to inflict devastating hit-and-run assaults on the enemy or to hunt down fleeing targets. In addition, its abilities allowed the Pallas gravattack squadrons to also be used as reconnaissance units or as skirmishing forces large enough to pin or delay the enemy in place as the main bulk of the Legio Custodes detachment was deployed. Despite its smaller size, the Pallas is surprisingly durable and mounts a very flexible armament configuration, primarily comprising highly adaptable Arachnus blaze cannon, enabling it to successfully engage both infantry and armoured targets. Rarer variants do however exist, including those equipped with extremely powerful Adrathic disintegration beam weapons. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Pallas Attack Speeder (base: 105 x 70mm) | ||||||||
Pallas Attack Speeder | 16 | 5 | 11 | 11 | 10 | 3 | - | 105 x 70mm |
FAST ATTACK Just as the Sisters of Silence are called upon to hunt, they are also called upon to purge. To this end, the Firebrand cadres of the Silent Sisterhood are deployed for the widespread purgation of opposing forces, condemned criminals, tainted abhumans and other gene-threats, as well as the pacification of aggressive, rebellious or resistant crowds and bystanders. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Firebrand (base: 32mm) | |||||||||||
Firebrand | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 3+ | 32mm |
Firebrand Mistress (base: 32mm) | |||||||||||
Firebrand Mistress | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 3+ | 32mm |
FAST ATTACK The Pursuer cadres are the beast handlers and hunters of the Silent Sisterhood, called upon to track down a fleeing quarry and either flush them out of hiding for capture or destroy them on sight as needed. As some of the most agile of their Order, they are typically deployed away from the bulk of the detachment among the streets, hab-blocks and alleyways of the targeted city in order to monitor for potential ambushes, those attempting to escape the tithe or other dangers which may threaten the operations of the detachment. In this pursuit each holds command over a single mechanically augmented beast, and through programmed tap-codes broadcast from a wrist piece, the beasts are directed and their sight and hearing relayed back and displayed so the Pursuers can quickly identify potential signs of refuge or ambush and alert their comrades. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Pursuer (base: 32mm) | |||||||||||
Pursuer | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 3+ | 32mm |
Pursuer Mistress (base: 32mm) | |||||||||||
Pursuer Mistress | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 3+ | 32mm |
FAST ATTACK To aid in the pursuit and elimination of their targets, the Pursuers of the Silent Sisterhood employ a wide variety of augmentically enhanced beasts. Selected from the most deadly strains of wildlife found in the Imperium, these creatures are hand-reared by the Pursuers and mnemonically conditioned to obey their handlers, serving as fearless engines of destruction when loosed against the foes of the Imperium. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Cyber Mastiff (base: 32mm) | |||||||||||
Cyber Mastiff | 7 | 4 | - | 4 | 3 | 1 | 4 | 2 | 6 | 5+ | 32mm |
Cyber Felidae (base: 25mm) | |||||||||||
Cyber Felidae | 8 | 4 | - | 3 | 3 | 1 | 5 | 2 | 6 | 6+ | 25mm |
Cyber Caiman (base: 40mm) | |||||||||||
Cyber Caiman | 6 | 4 | - | 5 | 5 | 2 | 3 | 2 | 6 | 5+ | 40mm |
Cyber Raptor (base: 25mm) | |||||||||||
Cyber Raptor | 8 | 4 | - | 3 | 3 | 1 | 4 | 3 | 6 | - | 25mm |
FAST ATTACK Heralded by the ethereal howl of their Erinyes pattern jetbike engines, Subjugator Cadres are specialists in scouting and harassing their targets ahead of a primary force of Sisters of Silence. Their mounts, a refined pattern of antigrav, individual vehicles, rely less on brute force and power than similar Imperial designs and are instead a minimalistic, lightweight design. Equipped with debilitating snare cannon they allow their riders to disable larger enemies and expose their vulnerabilities to attack before breaking away and preying on the next threat. Alternatively outfitted with a variety of esoteric weaponry capable of inflicting equally bizarre and horrifying deadly effects on their targets, small squads of these units are commonly tasked with disabling specific targets in lightning strikes behind the enemy’s lines, where their defences are weakest. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Subjugator (base: No official base size) | |||||||||||
Subjugator | 18 | 4 | 4 | 3 | 3 | 2 | 4 | 1 | 7 | 3+ | No official base size |
Subjugator Mistress (base: No official base size) | |||||||||||
Subjugator Mistress | 18 | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 3+ | No official base size |
FAST ATTACK Originally designed on Terra for the task of rooting out burrowing xenos species during the Great Crusade, canny commanders quickly found use for the Terrax pattern Termite Assault Drill in tearing through the foundations of enemy bastions or emerging behind barricades or trench lines to lay waste to their defenders. A specialised transport vehicle, the Termite is capable of bringing a full squad of warriors to the battlefield whilst bypassing enemy auspex and atmospheric scanners. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Termite (base: Use model) | ||||||||
Termite | 8 | 4 | 12 | 12 | 10 | 3 | 12 | Use model |
FAST ATTACK The Arvus is a light utility shuttle used by the Imperialis Armada for transferring supplies or small groups of personnel from ship-to-ship or ship-to-planet. It is a solid and reliable workhorse shuttle, squat and durable with powerful engines for carrying heavy loads. The utility model of the Arvus is unarmed as it is not a combat vehicle and is not expected to engage the enemy. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Arvus Transport (base: 120 x 92mm flying base) | ||||||||
Arvus Transport | 20 | 3 | 11 | 11 | 10 | 2 | 12 | 120 x 92mm flying base |
FAST ATTACK A relatively recent addition to the armouries of the Great Crusade, the Primaris-Lightning Strike Fighter is a highspeed sub-orbital fighter craft designed for rapid interception, interdiction and surgical-strike roles. Created by Archmagos- Arbiter Sykosk Thule, master of the sovereign Forge World of Voss, the Primaris-Lightning represented a new paradigm in aero-warcraft, being built around a powerful forced-plasma ramjet drive and optimised for the most sophisticated munitions and avionics systems available. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Primaris-Lightning (base: 120 x 92mm flying base) | ||||||||
Primaris-Lightning | 26 | 3 | 11 | 11 | 10 | 3 | - | 120 x 92mm flying base |
FAST ATTACK A heavy fighter combining devastating strike potential with a high degree of speed and manoeuvrability, the Thunderbolt forms the bulk of the Imperialis Armada’s intra-atmosphere fighter aircraft. The Thunderbolt is a true workhorse, with a rugged and reliable design, beloved of its crews and feared by its enemies. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Thunderbolt (base: 120 x 92mm flying base) | ||||||||
Thunderbolt | 22 | 3 | 12 | 11 | 10 | 3 | - | 120 x 92mm flying base |
FAST ATTACK Many Solar Auxilia cohorts go to war accompanied by squadrons of Hermes Light Sentinels. Leading from the front, these fast-moving scouting units mount potent weaponry, striking at their foes and disengaging before significant resistance can be brought to bear. Through these attacks, enemy forces are unable to mount a cohesive defence, leaving them easy prey for the main advance. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Hermes Light Sentinel (base: 60mm) | |||||||||||
Hermes Light Sentinel | 10 | 3 | 3 | 5 | 5 | 2 | 3 | 1 | 7 | 4+ | 60mm |
Hermes Light SentinelEmployed as scout walkers and mobile fire platforms, the Hermes Light Sentinel is little more than a bipedal frame and saddle, equipped with robust weaponry and scanners. Despite its light construction, it is employed widely by the cohorts of the Solar Auxilia and forms a vital component of their scouting and encircling tactics. A Hermes Light Sentinel has one multi-laser. In addition, when a model with a Hermes Light Sentinel chooses to Run, it gains the Shrouded (5+) special rule until the start of the controlling player’s next turn.Hermes Grenade LauncherEmployed to fire larger explosive charges than the patterns issued to frontline Auxilia units, the Hermes grenade launcher was utilised in a variety of roles, from pinning enemy troops in place to destroying light armour units.
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HEAVY SUPPORT Based upon the technology of the Coronus, the smaller Caladius grav-tank is designed to utilise the firepower afforded by the heaviest elements of the Legio Custodes’ arsenal on a highly mobile, protected platform. Given the fusion of advanced systems and weapons, the Caladius is perhaps the most powerful battleline armoured unit of its size in the Imperium’s forces, utilising technologies and materials derived not only from the Dark Age of Technology, but from developments made as a result of the Great Crusade’s two centuries of warfare. The principal armament of the Caladius is a doublebarrelled accelerator cannon, an advanced weapon which became a precursor to the more mass-produced cannon retro-developed into the armament of the Legiones Astartes Sicaran tank, which fulfils a similar role to the Caladius as a high speed armour-destroyer. A less common variant is the ‘Caladius-Annihilator’ which featured an enhanced capacitor-fed Arachnus blaze cannon potent enough to pose a threat even to superheavy armour. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Caladius Grav-tank (base: 170 x 109mm) | ||||||||
Caladius Grav-tank | 16 | 5 | 13 | 13 | 11 | 4 | - | 170 x 109mm |
HEAVY SUPPORT A sub-variant of the Contemptor-Achillus, the Contemptor-Galatus is designed to provide a mobile anchor point for a Legio Custodes battleline in the field. To this end, the Galatus is analogous to the armament and role of the specialised Sentinel Guard formations of the Legio Custodes, and is armed with a potent combination of a huge power blade and a vastly enlarged version of the Praesidium shield. The warblade allows the Contemptor-Galatus to swiftly and efficiently reap a murderous toll of any massed infantry assault at close quarters, or indeed hack through armoured vehicles and monstrous xenos with equal ease. It is the defensive power of the hulking Praesidium shield however that is the Contemptor-Galatus’ most singular feature, as with it the already durable Contemptor chassis becomes nigh on impregnable, even against the heaviest firepower. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Contemptor-Galatus Dreadnought (base: 60mm) | |||||||||||
Contemptor-Galatus Dreadnought | 8 | 6 | 5 | 8 | 7 | 6 | 4 | 4 | 10 | 2+ | 60mm |
HEAVY SUPPORT Though less common within the ranks of the Legio Custodes than their peers, those warriors who comprise the Sagittarum Guard Sodalities nevertheless fulfil a number of vital roles within the Legio’s order of battle. Their art of war, in contrast to the rest of the Custodian Guard, is focussed on the slaying of the foe primarily at distance and upon the devastating application of firepower on the battlefield. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Sagittari (base: 40mm) | |||||||||||
Sagittari | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 4 | 9 | 2+ | 40mm |
HEAVY SUPPORT Fewer than a handful of Telemon Dreadnoughts are to be found within the ranks of the Legio Custodes, each intended to stand sentinel over its charges no matter the force brought against it. In part this rarity is due to the cost in labour and resources for the creation of such a superlative engine of war, for each bears at least one plate worked by the Emperor’s own hand, and also the rarity of appropriate candidates to control them. The honour of interment in one of the few existing Telemon sarcophagi is awarded only to the most celebrated warriors within the Sodalities of the Legio Custodes, and until a worthy candidate finds his end in battle, the Dreadnoughts stand silent and empty. Despite this, the sheer power of an unleashed Telemon class Dreadnought far outweighs the trials of its construction, for few can stand against the array of esoteric, hand-crafted weapons that grace its chassis or the ferocious will and warrior skill of the master Custodian interred within. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Telemon Dreadnought (base: 100mm) | |||||||||||
Telemon Dreadnought | 6 | 6 | 5 | 8 | 8 | 8 | 4 | 5 | 10 | 2+ | 100mm |
HEAVY SUPPORT Although a formidable military force in its own right, the Silent Sisterhood’s clandestine, undocumented actions far outweigh their overt activity manyfold. It is purported that for every operation that has been described by the words of iterators or etched into the pict-plates of famed imagists, a hundred more have been conducted behind the veil of secrecy or scoured from records and memory alike. Expurgator Cadres are doubtlessly instrumental in ensuring knowledge of the activities of the Sisters of Silence is controlled, purging and burning that which they wish to remain hidden. Upon the field of battle, these Sisters of Silence use their heavy weaponry to drive the foe from cover and destroy those that have defied the will of the Emperor. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Expurgator (base: 32mm) | |||||||||||
Expurgator | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 3+ | 32mm |
Expurgator Mistress (base: 32mm) | |||||||||||
Expurgator Mistress | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 3+ | 32mm |
HEAVY SUPPORT The Sanctioner Cadre is a specialised force of the Chamber of Vigilance whose principal task is to identify and eliminate troublesome agitators – such as rebellious warlords, priests and demagogues – or to silence dangerous rogue psykers whose capture would otherwise incur a high cost in lives and the expenditure of too many valuable assets. This is a task for which they are armed and equipped with a variety of specialised wargear including longrange Nemesis bolters, sensor-auspex and stealth gear. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Sanctioner (base: 32mm) | |||||||||||
Sanctioner | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 7 | 3+ | 32mm |
Sanctioner Mistress (base: 32mm) | |||||||||||
Sanctioner Mistress | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 3+ | 32mm |
HEAVY SUPPORT Many Solar Auxilia cohorts maintain their own mobile artillery batteries, favouring a class ideally suited to their particular battle doctrines. The most common types used by the Solar Auxilia are the Basilisk, Medusa and Bombard, each of which is substantially different to those utilised in the wider Imperial Army and other fighting forces of the galaxy-spanning Imperium. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Auxilia Basilisk (base: Use model) | ||||||||
Auxilia Basilisk | 10 | 4 | 13 | 12 | 10 | 4 | - | Use model |
HEAVY SUPPORT The greater orders of battle of the Solar Auxilia include several templates formulated for the prosecution of armoured warfare and all senior officers are well versed in their application. Tank commanders are Solar Auxilia officers who specialise in leading armoured assaults, rapid advances and the exploration and domination of worlds too hazardous even for the well-equipped Solar Auxilia to explore on foot. These officers are renowned for leading from the front, their attitudes and tactics not unlike the cavalrymen of Ancient Terra. The crews that serve under the tank commanders regard themselves as an elite within an elite, though the line auxiliaries often look upon them with barely disguised derision. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Leman Russ Command Tank (base: Use model) | ||||||||
Leman Russ Command Tank | 12 | 4 | 14 | 13 | 10 | 4 | - | Use model |
AUXILIA ARMOURED TERCIO Each Auxilia Armoured Tercio is a single Heavy Support choice, using up a single Heavy Support slot on the Force Organisation chart. Each Auxilia Armoured Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Armoured Tercio organisation chart (shown below). An Auxilia Armoured Tercio may not include more than three units. Auxilia Armoured Tercio Organisation Chart An Auxilia Armoured Tercio may include the following units: | ||
HEAVY SUPPORT Tasked with the coordination of the cohort’s artillery fire in the war zone’s tactical arena, the Solar Auxilia Artillery Command Section is made up of a core of seasoned veterans that accompany keen-eyed junior officers into battle. There, the junior officer directs the deployment and firing protocols of the cohort’s artillery batteries, conveying targeting solutions so that the guns may saturate enemy positions with high explosive shells and leave them open for waves of Solar Auxilia Infantry Tercios. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Auxilia Veteran (base: 25mm) | |||||||||||
Auxilia Veteran | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | 4+ | 25mm |
Auxilia Troop Master (base: 25mm) | |||||||||||
Auxilia Troop Master | 6 | 4 | 4 | 3 | 3 | 2 | 3 | 3 | 7 | 4+ | 25mm |
AUXILIA ARTILLERY TERCIO Auxilia Artillery Tercio Each Auxilia Artillery Tercio is a single Heavy Support choice, using up a single Heavy Support slot on the Force Organisation chart. Each Auxilia Artillery Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Artillery Tercio organisation chart (shown below). An Auxilia Artillery Tercio may not include more than three units. Auxilia Artillery Tercio Organisation Chart An Auxilia Artillery Tercio may include the following units: | ||
HEAVY SUPPORT A range of remotely controlled demolition vehicles, the Cyclops is deployed by the Solar Auxilia to breach heavy fortifications and destroy key enemy-held positions in circumstances where a direct assault is judged too costly and engagement from afar is made impossible by dense terrain. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Cyclops (base: 25mm) | |||||||||||
Cyclops | 5 | 1 | 1 | 1 | 5 | 2 | 1 | 1 | 6 | 3+ | 25mm |
Auxilia Operator (base: 25mm) | |||||||||||
Auxilia Operator | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 4+ | 25mm |
HEAVY SUPPORT Leman Russ Assault squadrons consist of heavily armoured variants of the Solar pattern Leman Russ tanks re-configured for direct assault against fortified enemies. They lack the speed of the strike Russ squadrons but are formidably durable. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Leman Russ Demolisher (base: Use model) | ||||||||
Leman Russ Demolisher | 10 | 3 | 14 | 13 | 10 | 4 | - | Use model |
AUXILIA ARMOURED TERCIO Each Auxilia Armoured Tercio is a single Heavy Support choice, using up a single Heavy Support slot on the Force Organisation chart. Each Auxilia Armoured Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Armoured Tercio organisation chart (shown below). An Auxilia Armoured Tercio may not include more than three units. Auxilia Armoured Tercio Organisation Chart An Auxilia Armoured Tercio may include the following units: | ||
HEAVY SUPPORT The Leman Russ battle tank is a reliable and proven armoured vehicle named after the Primarch of the Legiones Astartes Space Wolves in honour of his savage ferocity in war. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Leman Russ Battle Tank (base: Use model) | ||||||||
Leman Russ Battle Tank | 12 | 3 | 14 | 13 | 10 | 4 | - | Use model |
AUXILIA ARMOURED TERCIO Each Auxilia Armoured Tercio is a single Heavy Support choice, using up a single Heavy Support slot on the Force Organisation chart. Each Auxilia Armoured Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Armoured Tercio organisation chart (shown below). An Auxilia Armoured Tercio may not include more than three units. Auxilia Armoured Tercio Organisation Chart An Auxilia Armoured Tercio may include the following units: | ||
HEAVY SUPPORT A truly ancient design dating back to the wars of the Age of Strife on Ancient Terra, the Imperial production model of this heavy tank pattern was given the name of Malcador the Sigillite, right hand of the Emperor, during the early days of the Great Crusade when thousands of these war machines rolled off the production lines of the Forge Worlds of Mars and Voss. Although not as heavily armed as goliaths such as the Baneblade or the Stormhammer, the Malcador nevertheless possesses a number of advantages to its design, the principal of which is its battle speed, which is truly formidable for a tank of its size thanks to a highly sophisticated, if somewhat temperamental, drive system. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Malcador Heavy Tank (base: Use model) | ||||||||
Malcador Heavy Tank | 14 | 3 | 13 | 13 | 12 | 5 | - | Use model |
HEAVY SUPPORT The Solar Auxilia makes extensive use of the Rapier weapons carrier, its rugged track assembly able to transport support weaponry too heavy for an auxiliary to carry. The Rapier and other similar classes used throughout the Imperium’s military fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full scale planetary assault. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Auxilia Gunner (base: 25mm) | |||||||||||
Auxilia Gunner | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 3+ | 25mm |
Rapier Carrier (base: Use model) | |||||||||||
Rapier Carrier | 4 | 1 | 4 | 1 | 5 | 2 | 1 | 1 | - | 3+ | Use model |
AUXILIA ARTILLERY TERCIO Auxilia Artillery Tercio Each Auxilia Artillery Tercio is a single Heavy Support choice, using up a single Heavy Support slot on the Force Organisation chart. Each Auxilia Artillery Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Artillery Tercio organisation chart (shown below). An Auxilia Artillery Tercio may not include more than three units. Auxilia Artillery Tercio Organisation Chart An Auxilia Artillery Tercio may include the following units: | ||
HEAVY SUPPORT Possessed of formidable firepower, automated weapons platforms and sentry gun batteries are used by many of the Imperium’s diverse armed forces to take on the mundane duties of point defence and security, both planet-side and aboard ship. The most common of these designs is the Tarantula, whose ease of construction, multiple weapons configurations and general reliability have made it a staple of the arsenals of the Great Crusade and a well-regarded, if perhaps inglorious, tool of war. | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Tarantula (base: Use model) | |||||||||||
Tarantula | - | 1 | 2 | 1 | 4 | 2 | 1 | 1 | 5 | 3+ | Use model |
AUXILIA ARTILLERY TERCIO Auxilia Artillery Tercio Each Auxilia Artillery Tercio is a single Heavy Support choice, using up a single Heavy Support slot on the Force Organisation chart. Each Auxilia Artillery Tercio is composed of a number of separate units – the exact number of units in the Tercio is shown on the Auxilia Artillery Tercio organisation chart (shown below). An Auxilia Artillery Tercio may not include more than three units. Auxilia Artillery Tercio Organisation Chart An Auxilia Artillery Tercio may include the following units: | ||
HEAVY SUPPORT The Valdor is a heavy tank destroyer, named for the legendary Emperor’s guard, Constantin Valdor, which was only just entering service with the Excertus Imperialis in limited numbers and on a trial basis when the Horus Heresy began. Initial production runs have been channelled to the Solar Auxilia, in particular those cohorts operating against foes equipped with heavy tanks or, in the case of the myriad xenos enemies still infesting the stars, tank analogues. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Valdor Tank Destroyer (base: Use model) | ||||||||
Valdor Tank Destroyer | 14 | 3 | 13 | 13 | 12 | 5 | - | Use model |
HEAVY SUPPORT Aethon Heavy Sentinels are a common sight among the ranks of the Solar Auxilia, their squat forms striding into battle alongside the cohorts. Often piloted by older and more experienced specialists, these grizzled veterans are adept at identifying key enemy targets and eliminating them with overwhelming firepower. Though cumbersome in appearance, these robust constructions are able to traverse void station interiors and ruined cityscapes with ease, often forming the lynchpin around which many a successful close quarters assault has swung | ||
M | WS | BS | S | T | W | I | A | Ld | Sv | Base | |
Aethon Heavy Sentinel (base: 80mm) | |||||||||||
Aethon Heavy Sentinel | 7 | 3 | 3 | 6 | 6 | 5 | 3 | 2 | 8 | 2+ | 80mm |
Aethon Heavy SentinelCarried along by a robust, bipedal mobility unit, the Aethon Heavy Sentinel is able to traverse engagement zones unsuited to larger armoured vehicles or even mobile Rapier platforms, as well as spearheading Zone Mortalis assaults, shielding its supporting infantry with its heavily armoured chassis. Capable of mounting a fearsome array of weaponry suited for most battlefield targets, the Aethon is a common sight among the Solar Auxilia, with many cohorts maintaining large numbers of these resilient and deadly war machines. An Aethon Heavy Sentinel has one multi-laser and one Aethon missile battery.Aethon Missile BatteryThe Aethon mounts paired missile pods high on its stable carapace, firing flurries of explosive ordnance over the heads of the advancing cohorts. All weapons listed here are counted as ‘Missile’ weapons for those rules that affect such weapons.
Heavy IncineratorHeavy incinerators are often used in aggressive actions, clearing out enemy strongpoints with blasts of flame All weapons listed here are counted as ‘Flame’ weapons for those rules that affect such weapons.
Melta LanceThe barrel of the melta lance features a number of focusing rings. These auto-adjust as a target is acquired, allowing the weapon to retain its potency over a greater distance before dissipating. While undoubtedly effective, its near-constant maintenance requirements have limited the weapon’s usage to units designated for less protracted engagements. All weapons listed here are counted as ‘Melta’ weapons for those rules that affect such weapons.
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LORDS OF WAR During the Wars of Unity, the Custodes would amass in their fledgling battle ranks to fight by the Emperor’s side, and though they were few, they were equipped with the finest weaponry and vehicles. One such vehicle was the Ares Gunship, and it earned a fearsome reputation vanquishing the Emperor’s enemies on Ancient Terra and hundreds of worlds since. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Ares Gunship (base: 160mm) | ||||||||
Ares Gunship | 19 | 5 | 13 | 12 | 10 | 7 | - | 160mm |
LORDS OF WAR Created as a dedicated super-heavy assault dropship for the Legio Custodes, the Enyalas pattern Orion can carry a full task force of the Emperor’s Talons into combat. Protected by frontal armour superior to that of the Legiones Astartes Thunderhawk Gunship, its Arachnus heavy blaze cannon and heavy bolters can swiftly clear a landing zone of hostile infantry and armour with brutal efficiency, allowing the units within to deploy before it soars back into the sky to unleash death upon any foe who dares approach. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Orion (base: 160mm) | ||||||||
Orion | 19 | 5 | 13 | 12 | 11 | 7 | 24 | 160mm |
LORDS OF WAR The Malcador Infernus is a flamethrower tank, in effect a huge flamer on tracks, with a fuel trailer towed behind it. Within the trailer the promethium fuel is stored as separate chemicals. These are mixed together in a chamber just behind the barrel to create a ‘jelly’ that is projected out, ignited as it does so and which sticks to any surface. The massive gout of flames launched from the inferno gun is also effective at clearing mines, the sudden heat detonating mine fuses and making large areas safe much quicker than alternative methods. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Malcador Infernus (base: Use model) | ||||||||
Malcador Infernus | 14 | 3 | 13 | 13 | 11 | 5 | - | Use model |
LORDS OF WAR The Stormhammer is the super-heavy tank of choice for the Solar Auxilia, and most cohorts maintain at least a single example, while some field entire companies of these vehicles. | ||
Armour | Transport Capacity | |||||||
M | BS | Front | Side | Rear | HP | Base | ||
Stormhammer (base: Use model) | ||||||||
Stormhammer | 10 | 3 | 13 | 13 | 12 | 12 | - | Use model |
The mightiest weapons only reach their full potential when wielded in pairs, as they require an entirely different battle stance from that of more commonplace weapons.
A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon rule. The additional weapon does not have to be the same weapon as the one used to attack, but it must have the Specialist Weapon rule in order to grant an additional Attack for fighting with two weapons.Some warriors fight with such speed and precision that they are capable of landing a series of blows like lightning, before their opponent can even react. There are few that can withstand such a barrage of attacks, and those warriors that have mastered this technique are rightfully feared on the battlefield.
After normal To Hit rolls for a weapon with this special rule have been made, count the number of Hits inflicted on a roll of equal to or more than the value listed in brackets as part of this rule. Immediately resolve a number of additional To Hit rolls on the same unit using the attacking models’ WS equal to the number of Hits counted earlier – any Hits scored roll To Wound as normal using the profile of the weapon with this special rule or a weapon chosen from those available to the model with this special rule if the rule is not applied to a specific weapon. These additional attacks do not themselves benefit from the Lightning Blows (X) special rule, but do benefit from any other special rules possessed by the attacking model, such as Preferred Enemy (X) or Precision Strikes (X).Some weapons are so cruel of form or powerful in aspect that a well-placed strike can slay even the toughest opponent.
Attacks with this special rule cause Instant Death on a To Wound roll equal to or greater than the number listed in brackets associated with the specific rule. Roll any viable Saves against this Instant Death-causing Wound separately and before any other Wounds the attack inflicts.Some weapons can inflict critical strikes against which no armour can protect.
If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that their close combat attacks will strike a critical blow. For each To Wound roll equal to or higher than the value listed, the target automatically suffers a Wound, regardless of its Toughness. The controlling player may choose to resolve these Wounds at AP 2 instead of the weapon’s normal AP value.Some weapons are fuelled by unstable power sources and risk overheating with each shot – often to the detriment of their wielder.
When firing a weapon that Gets Hot, roll To Hit as normal. For each unmodified To Hit roll of 1, the firing model immediately suffers a single Wound with an AP value equal to that of the weapon that was used to attack (Armour Saves, Invulnerable Saves and Feel No Pain rolls can be taken, but not Cover Saves or Shrouded rolls) – this Wound cannot be allocated to any other model in the unit. A Vehicle instead rolls a D6 for each roll of a 1 To Hit. If this roll results in a 1 or 2, the Vehicle suffers a Glancing Hit.Assault weapons either fire so rapidly or indiscriminately that they can be fired while a warrior is moving.
A model attacking with an Assault weapon makes the number of Attacks indicated on its profile regardless of whether the bearer has moved or not. A model carrying an Assault weapon can make a Shooting Attack with it in the Shooting phase and still Charge in the Assault phase.
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Some weapons are designed to leave any foe that manages to survive their strike disoriented and easy to slay.
A unit that suffers one or more Wounds, regardless of whether those Wounds are Saved or otherwise discounted, from a weapon with this special rule must take a Leadership test at the end of the Shooting phase (if the attacks were inflicted as part of a Shooting Attack), or the current combat (if the attacks were inflicted as part of a Melee attack). If the test is failed then that unit’s WS is reduced by the value in brackets listed as part of the special rule until the end of the following Assault phase (if no value is listed then reduce the target unit’s WS by -1).Believed to be crafted by the hand of the Emperor himself and once wielded by his own hand in battle as far back as the Unification Wars in which he rose to power on Terra, the Apollonian Spear was given to Valdor upon his accession to the mantle of Chief Custodian, and it has served no other since. Like the signature armament of the Custodian Guard, it incorporates both a power blade and an in-built bolter weapon, though in both cases these are of a potency far exceeding those even the Emperor’s elite carry into battle.
This weapon has two profiles – the first is used only when locked in combat and the second is only used during Shooting Attacks.Range | Str | AP | ||
The Apollonian Spear | ||||
- Apollonian spear | Melee | +2 | 2 | Melee, Specialist Weapon, Lightning Blows (6+), Murderous Strike (4+) |
- Hyper-velocity bolter | 18" | 5 | 2 | Assault 2, Concussive (1) |
Some blows can slay an enemy outright, no matter how hardy they may be.
If a model suffers an unsaved Wound from an attack with this special rule, it is reduced to 0 Wounds and is removed as a casualty.Worked by the same artificers that forged the Emperor’s own warplate, this suit of armour is proof against all but the most destructive attacks and most terrible weapons. Not only that, but its glorious origin and astonishing workmanship serve to inspire those that fight at Valdor’s side, urging them to deeds of valour rarely witnessed.
The Corinthine Warplate confers a 2+ Armour Save and a 3+ Invulnerable Save. In addition, any models with the Loyalist Allegiance that can draw a line of sight to Constantin Valdor or are locked in the same combat as Constantin Valdor use his Leadership Characteristic instead.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.A carefully placed explosive charge can easily doom even the most heavily armoured vehicle, but are difficult to attach accurately in the heat of combat.
A weapon with this special rule may only be used to attack models of the Vehicle, Dreadnought or Automata Unit Types, any model with a Movement Characteristic of 0 or ‘-’, or Buildings or Fortifications. Furthermore, a model that is chosen to attack with a weapon with this special rule during the Assault phase may only make a single attack in the Fight sub-phase, regardless of its Attacks Characteristic and any bonus attacks from Charging or other special rules.This weapon is very large, and more than a little clumsy, making swift blows all but impossible to achieve.
A model attacking with this weapon Piles-in and fights at Initiative step 1, unless it has the Dreadnought Unit Type or Monstrous sub-type.This weapon has been crafted with one aim in mind – to pierce the hides of armoured vehicles.
If a model or weapon has this special rule, it rolls an additional D6 for armour penetration when targeting a Vehicle model, or, when targeting a model with the Automata or Dreadnought Unit Type, re-rolls all failed rolls To Wound instead. These effects apply to both Shooting Attacks and close combat attacks.Ancient devices of the Dark Age of Technology which twist and distort electromagnetic signals, these counter-intelligence devices are considered blasphemous in principle and arcane function by the Mechanicum, and persist only in the hands of the Emperor’s retinue. By the use of malifica-djinn and hostile blight-code, they pervert the data-readouts of unshielded cogitators and telemetry plotters with lying reports and malign falsehood, and what they cannot deceive, they simply blind and deafen with a shrieking multi-frequency cacophony.
If there is a model with an arae-shrike on the battlefield when any enemy player declares a Deep Strike Assault or Flanking Assault, any roll to see if the Deep Strike Assault or Flanking Assault is ‘Disordered’ suffers a penalty of -1 (and is thus counted as Disordered on the roll of a ‘1’ or a ‘2’, unless other modifiers are also applied).The Custodes were the finest warriors known to the Imperium, faster and stronger than even the super-human warriors of the Legiones Astartes and outfitted from the secret arsenals of the Emperor himself. They were deployed to the field of battle only in the face of the most dire threats or to accompany the grandest heroes and pay witness to the most important of triumphs. They were the heroes of their age, renowned for their courage and feared more than any other by the foes of Mankind.
Models with this special rule gain the following benefits in various situations that involve ‘Nemesis’ units (see the Nemesis unit entry):Troops with this skill believe attack to be the best form of defence. If assaulted, they spring forward themselves and ferociously counter-attack the charging enemy.
If a unit contains at least one model with this special rule, and that unit is Charged, every model with the Counter-attack special rule gains a number of additional Attacks equal to the value in brackets listed as part of this special rule. If no value is listed then the unit gains +1 Attack.Whether pledged to the Emperor himself as the rightful leader of Mankind or to the dream of the Imperium that he intended to create, some warriors swore to fight and die for the Loyalist cause and no other.
A model with this special rule may only be included in an army that has the Loyalist Allegiance.Some commanders of the Legio Custodes carry command devices for linked transponder arrays that allow them and their chosen retinue to teleport directly into combat. Such devices are rare and issued only to trusted commanders assigned to key battles.
A model with a teleport transponder array gains the Deep Strike special rule. In addition, the controlling player of a Detachment with the Legio Custodes Sub-faction that includes one or more models with a teleport transponder array may select up to three units for each model with a teleport transponder array that is part of that Detachment, the selected units must each include no more than five models, before being joined by any models with the Independent Character special rule, and all models in the selected units must have the Legio Custodes special rule and Infantry Unit Type. All models in the selected units gain the Deep Strike special rule and must be assigned to a Deep Strike Assault.Some weapons and warriors strike in a flurry of blows, tearing flesh asunder in a series of brutal strikes.
If a model has the Shred special rule, or is attacking with a Melee weapon that has the Shred rule, it re-rolls failed To Wound rolls in close combat.This weapon is particularly heavy and requires both hands to wield.
A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons.Only when outnumbered in the press of the melee, can these weapons be wielded to the greatest effect.
If a model is in base contact with more than one enemy model in the Initiative step in which they fight, they gain a number of Attacks equal to the value of X as noted in the variant of the special rule (if no value of X is included then count the value of X as 1).