| Book | Kind | Edition | Version | Last update |
The Maelstrom: Lair of the Tyrant – Crucible of Champions | ||||
The Maelstrom: Lair of the Tyrant – Crucible of Champions | Expansion | 10 | January 2026 | |
Malchiel Isaiah, the Seraph of Blood - First Captain of the Flesh Tearers
One of the oldest living warriors of the Flesh Tearers, the commander of the First Company has fought in many of the most brutal campaigns waged in his Chapter’s bloody history. While he appears to enjoy the protection of the Great Angel Sanguinius himself, emerging gore-slick and triumphant time and again from against the most hopeless odds, Isaiah has witnessed scores of his veteran brethren slaughtered in centuries of ceaseless battle. He recites their ever-lengthening list of names as he charges into combat, reminding those around him of their sacrifice and redoubling their hate for the enemies of the Emperor.| CORE ABILITIES | Leader, Crucible |
| ARMY RULES | Acts of Faith |
| YOUR UNIT COSTS | |
| 1 model | 50 |
| CORE ABILITIES | Leader, Crucible |
| ARMY RULES | Acts of Faith |
| YOUR UNIT COSTS | |
| 1 model | 75 |
| CORE ABILITIES | Leader, Crucible |
| ARMY RULES | Acts of Faith |
| YOUR UNIT COSTS | |
| 1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Artificer-crafted storm bolter Rapid Fire 2 | |||||||
| Artificer-crafted storm bolter Rapid Fire 2 | 24" | 2 | 2+ | 4 | 0 | 2 | |
| Autogun Rapid Fire 1 | |||||||
| Autogun Rapid Fire 1 | 24" | 1 | 2+ | 3 | 0 | 1 | |
| Boltgun Rapid Fire 1 | |||||||
| Boltgun Rapid Fire 1 | 24" | 1 | 2+ | 4 | 0 | 1 | |
| Brazier of holy fire Ignores Cover One Shot Torrent | |||||||
| Brazier of holy fire Ignores Cover One Shot Torrent | 12" | D6 | N/A | 6 | -1 | 2 | |
| Combi-weapon anti-infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-weapon anti-infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 2+ | 4 | 0 | 1 | |
| Condemnor boltgun Anti-Psyker 2+ Devastating Wounds Precision Rapid Fire 1 | |||||||
| Condemnor boltgun Anti-Psyker 2+ Devastating Wounds Precision Rapid Fire 1 | 24" | 1 | 2+ | 4 | 0 | 1 | |
| Heavy bolter Sustained Hits 1 | |||||||
| Heavy bolter Sustained Hits 1 | 36" | 3 | 3+ | 5 | -1 | 2 | |
| Meltagun Melta 2 | |||||||
| Meltagun Melta 2 | 12" | 1 | 2+ | 9 | -4 | D6 | |
| Ministorum flamer Ignores Cover Torrent | |||||||
| Ministorum flamer Ignores Cover Torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
| Ministorum heavy flamer Ignores Cover Torrent | |||||||
| Ministorum heavy flamer Ignores Cover Torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Multi-melta*± Melta 2 | |||||||
| Multi-melta*± Melta 2 | 24" | 2 | 3+ | 9 | -4 | D6 | |
| Paragon grenade launchers Twin-linked | |||||||
| Paragon grenade launchers Twin-linked | 24" | 1 | 2+ | 9 | -2 | D3 | |
| Paragon storm bolters* Rapid Fire 2 Twin-linked | |||||||
| Paragon storm bolters* Rapid Fire 2 Twin-linked | 24" | 2 | 2+ | 4 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Autopistol Pistol | |||||||
| Autopistol Pistol | 12" | 1 | 2+ | 3 | 0 | 1 | |
| Bolt pistol Pistol | |||||||
| Bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Inferno pistol Melta 2 Pistol | |||||||
| Inferno pistol Melta 2 Pistol | 6" | 1 | 2+ | 8 | -4 | D3 | |
| Ministorum hand flamer Ignores Cover Pistol Torrent | |||||||
| Ministorum hand flamer Ignores Cover Pistol Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plasma pistol - standard Pistol | |||||||
| Plasma pistol - standard Pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol - overcharge Hazardous Pistol | |||||||
| Plasma pistol - overcharge Hazardous Pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blessed blade Lethal Hits | |||||||
| Blessed blade Lethal Hits | Melee | 4 | 2+ | 6 | -2 | 2 | |
| Blessed polearm | |||||||
| Blessed polearm | Melee | 5 | 2+ | 5 | -2 | 2 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 5 | 2+ | 3 | 0 | 1 | |
| Hallowed chainsword | |||||||
| Hallowed chainsword | Melee | 5 | 2+ | 3 | -1 | 1 | |
| Hallowed mace Lethal Hits | |||||||
| Hallowed mace Lethal Hits | Melee | 5 | 2+ | 4 | -1 | 2 | |
| Holy eviscerator Sustained Hits 1 | |||||||
| Holy eviscerator Sustained Hits 1 | Melee | 3 | 2+ | 6 | -2 | 2 | |
| Neural whips anti-infantry 4+ | |||||||
| Neural whips anti-infantry 4+ | Melee | 6 | 2+ | 3 | -1 | 1 | |
| Paragon war blade* | |||||||
| Paragon war blade* | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Paragon war mace* | |||||||
| Paragon war mace* | Melee | 4 | 2+ | 12 | -1 | 3 | |
| Power weapon | |||||||
| Power weapon | Melee | 4 | 2+ | 4 | -2 | 2 | |
| CORE ABILITIES | Crucible, Deep Strike, Leader |
| ARMY RULES | Martial Ka’tah |
| YOUR UNIT COSTS | |
| 1 model | 130 |
| CORE ABILITIES | Leader, Crucible |
| ARMY RULES | Martial Ka’tah |
| YOUR UNIT COSTS | |
| 1 model | 150 |
| CORE ABILITIES | Crucible, Leader, Scouts 6" |
| ARMY RULES | Martial Ka’tah |
| YOUR UNIT COSTS | |
| 1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balistus grenade launcher** Blast | |||||||
| Balistus grenade launcher** Blast | 18" | D6 | 2+ | 4 | -1 | 1 | |
| Castellan axe Assault | |||||||
| Castellan axe Assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Guardian spear assault | |||||||
| Guardian spear assault | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Master-crafted boltgun*** Rapid Fire 1 | |||||||
| Master-crafted boltgun*** Rapid Fire 1 | 24" | 1 | 2+ | 4 | 0 | 2 | |
| Pyrithite spear Melta 2 | |||||||
| Pyrithite spear Melta 2 | 12" | 1 | 2+ | 9 | -4 | D6 | |
| Salvo launcher*± | |||||||
| Salvo launcher*± | 24" | 1 | 2+ | 9 | -2 | 3 | |
| Vertus hurricane bolter*± Rapid Fire 3 Twin-linked | |||||||
| Vertus hurricane bolter*± Rapid Fire 3 Twin-linked | 18" | 3 | 2+ | 4 | 0 | 1 | |
| Witchseeker flamer*** Ignores Cover Torrent | |||||||
| Witchseeker flamer*** Ignores Cover Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Sentinel blade Assault Pistol | |||||||
| Sentinel blade Assault Pistol | 12" | 2 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Castellan axe | |||||||
| Castellan axe | Melee | 6 | 2+ | 9 | -1 | 3 | |
| Close-combat weapon*** | |||||||
| Close-combat weapon*** | Melee | 4 | 2+ | 3 | 0 | 1 | |
| Executioner greatblade*** anti-psyker 5+ devastating wounds | |||||||
| Executioner greatblade*** anti-psyker 5+ devastating wounds | Melee | 3 | 2+ | 5 | -2 | 2 | |
| Guardian spear | |||||||
| Guardian spear | Melee | 7 | 2+ | 7 | -2 | 2 | |
| Interceptor lance* Lance | |||||||
| Interceptor lance* Lance | Melee | 6 | 2+ | 7 | -2 | 2 | |
| Misericordia Extra Attacks | |||||||
| Misericordia Extra Attacks | Melee | 2 | 2+ | 5 | -2 | 1 | |
| Pyrithite spear | |||||||
| Pyrithite spear | Melee | 7 | 2+ | 7 | -2 | 2 | |
| Sentinel blade | |||||||
| Sentinel blade | Melee | 7 | 2+ | 6 | -2 | 1 | |
| Vaultswords – Behemor Precision | |||||||
| Vaultswords – Behemor Precision | Melee | 6 | 2+ | 7 | -2 | 2 | |
| Vaultswords – Hurricanis Sustained Hits 1 | |||||||
| Vaultswords – Hurricanis Sustained Hits 1 | Melee | 9 | 2+ | 5 | -1 | 1 | |
| Vaultswords – Victus Devastating Wounds | |||||||
| Vaultswords – Victus Devastating Wounds | Melee | 5 | 2+ | 6 | -3 | 3 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Doctrina Imperatives |
| YOUR UNIT COSTS | |
| 1 model | 45 |
| CORE ABILITIES | Crucible, Deadly Demise 1, Leader, Stealth |
| ARMY RULES | Doctrina Imperatives |
| YOUR UNIT COSTS | |
| 1 model | 80 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Doctrina Imperatives |
| YOUR UNIT COSTS | |
| 1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arc rifle Anti-Vehicle 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Arc rifle Anti-Vehicle 4+ Devastating Wounds Rapid Fire 1 | 30" | 1 | 3+ | 8 | -1 | D3 | |
| Eradication ray – dissipated | |||||||
| Eradication ray – dissipated | 24" | D3 | 3+ | 6 | -1 | 1 | |
| Eradication ray – focused | |||||||
| Eradication ray – focused | 12" | D3 | 3+ | 6 | -2 | 2 | |
| Flechette carbine | |||||||
| Flechette carbine | 18" | 6 | 3+ | 3 | 0 | 1 | |
| Galvanic carbine Devastating Wounds | |||||||
| Galvanic carbine Devastating Wounds | 18" | 3 | 3+ | 4 | 0 | 1 | |
| Galvanic rifle | |||||||
| Galvanic rifle | 30" | 2 | 3+ | 4 | 0 | 1 | |
| Magnarail lance Heavy | |||||||
| Magnarail lance Heavy | 36" | 1 | 3+ | 7 | -2 | 3 | |
| Phosphor blast carbine Blast Ignores Cover | |||||||
| Phosphor blast carbine Blast Ignores Cover | 18" | D6 | 3+ | 6 | 0 | 1 | |
| Phosphor torch Ignores Cover Torrent | |||||||
| Phosphor torch Ignores Cover Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plasma caliver – standard | |||||||
| Plasma caliver – standard | 30" | 2 | 3+ | 7 | -2 | 1 | |
| Plasma caliver – supercharge Hazardous | |||||||
| Plasma caliver – supercharge Hazardous | 30" | 2 | 3+ | 8 | -3 | 2 | |
| Radium carbine Anti-Infantry 4+ | |||||||
| Radium carbine Anti-Infantry 4+ | 18" | 3 | 3+ | 3 | 0 | 1 | |
| Radium jezzail Anti-Infantry 3+ Heavy Precision | |||||||
| Radium jezzail Anti-Infantry 3+ Heavy Precision | 36" | 1 | 3+ | 5 | -2 | 3 | |
| Transonic cannon Devastating Wounds Torrent | |||||||
| Transonic cannon Devastating Wounds Torrent | 12" | D6 | N/A | 4 | 0 | 2 | |
| Transuranic arquebus Anti-Monster 4+ Anti-Vehicle 4+ Heavy Precision | |||||||
| Transuranic arquebus Anti-Monster 4+ Anti-Vehicle 4+ Heavy Precision | 36" | 1 | 3+ | 7 | -2 | D3 | |
| Twin cognis autocannon* Sustained Hits 1 | |||||||
| Twin cognis autocannon* Sustained Hits 1 | 48" | 4 | 3+ | 9 | -1 | 3 | |
| Twin cognis lascannon* Sustained Hits 1 | |||||||
| Twin cognis lascannon* Sustained Hits 1 | 48" | 2 | 3+ | 12 | -3 | D6+1 | |
| Volkite blaster Devastating Wounds | |||||||
| Volkite blaster Devastating Wounds | 24" | 3 | 3+ | 5 | 0 | 2 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Flechette blaster Pistol | |||||||
| Flechette blaster Pistol | 12" | 5 | 3+ | 3 | 0 | 1 | |
| Macrostubber Pistol | |||||||
| Macrostubber Pistol | 12" | 5 | 3+ | 4 | 0 | 1 | |
| Mechanicus pistol Devastating Wounds Pistol | |||||||
| Mechanicus pistol Devastating Wounds Pistol | 12" | 1 | 3+ | 6 | -1 | 1 | |
| Phosphor serpenta Ignores Cover Pistol | |||||||
| Phosphor serpenta Ignores Cover Pistol | 18" | 1 | 3+ | 5 | -1 | 2 | |
| Stubcarbine Pistol | |||||||
| Stubcarbine Pistol | 12" | 3 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Arc maul Anti-Vehicle 4+ Devastating Wounds | |||||||
| Arc maul Anti-Vehicle 4+ Devastating Wounds | Melee | 4 | 3+ | 5 | -1 | 1 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 | |
| Control stave | |||||||
| Control stave | Melee | 4 | 3+ | 6 | -1 | 1 | |
| Ironstrider feet* | |||||||
| Ironstrider feet* | Melee | 3 | 3+ | 5 | 0 | 1 | |
| Omnissian axe | |||||||
| Omnissian axe | Melee | 4 | 3+ | 6 | -2 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 | |
| Power weapon | |||||||
| Power weapon | Melee | 4 | 3+ | 4 | -2 | 1 | |
| Servo-arc claw Anti-Vehicle 4+ Devastating Wounds | |||||||
| Servo-arc claw Anti-Vehicle 4+ Devastating Wounds | Melee | 3 | 3+ | 8 | -2 | 2 | |
| Servo-arm Extra Attacks | |||||||
| Servo-arm Extra Attacks | Melee | 1 | 3+ | 6 | -2 | 2 | |
| Taser goad Sustained Hits 2 | |||||||
| Taser goad Sustained Hits 2 | Melee | 3 | 3+ | 6 | 0 | 1 | |
| Taser lance* Anti-Walker 2+ Lance Sustained Hits 2 | |||||||
| Taser lance* Anti-Walker 2+ Lance Sustained Hits 2 | Melee | 4 | 3+ | 7 | -2 | 2 | |
| Transonic blades Devastating Wounds Precision | |||||||
| Transonic blades Devastating Wounds Precision | Melee | 5 | 3+ | 5 | -1 | 1 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Battle Focus |
| YOUR UNIT COSTS | |
| 1 model | 75 |
| CORE ABILITIES | Crucible, Deadly Demise 1 |
| ARMY RULES | Battle Focus |
| YOUR UNIT COSTS | |
| 1 model | 160 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Battle Focus |
| YOUR UNIT COSTS | |
| 1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bright lance*± | |||||||
| Bright lance*± | 36" | 1 | 2+ | 12 | -3 | D6+2 | |
| Death spinner Ignores Cover Torrent | |||||||
| Death spinner Ignores Cover Torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
| Destructor** Psychic Torrent | |||||||
| Destructor** Psychic Torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Dragon fusion gun Assault Melta 3 | |||||||
| Dragon fusion gun Assault Melta 3 | 12" | 1 | 2+ | 9 | -4 | D6 | |
| Eldritch Storm** Blast Psychic | |||||||
| Eldritch Storm** Blast Psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Flamer* Assault Ignores Cover Torrent | |||||||
| Flamer* Assault Ignores Cover Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Long rifle Heavy Precision | |||||||
| Long rifle Heavy Precision | 36" | 1 | 2+ | 4 | -1 | 2 | |
| Missile launcher – starshot± | |||||||
| Missile launcher – starshot± | 48" | 1 | 2+ | 10 | -2 | D6 | |
| Missile launcher – sunburst± Blast | |||||||
| Missile launcher – sunburst± Blast | 48" | D6 | 2+ | 4 | -1 | 1 | |
| Reaper launcher – starshot Heavy Ignores Cover | |||||||
| Reaper launcher – starshot Heavy Ignores Cover | 48" | 1 | 3+ | 10 | -2 | 3 | |
| Reaper launcher – starswarm Heavy Ignores Cover | |||||||
| Reaper launcher – starswarm Heavy Ignores Cover | 48" | 2 | 3+ | 4 | -2 | 1 | |
| Scatter laser± Assault Sustained Hits 1 | |||||||
| Scatter laser± Assault Sustained Hits 1 | 36" | 6 | 2+ | 5 | 0 | 1 | |
| Shuriken cannon± Assault Lethal Hits | |||||||
| Shuriken cannon± Assault Lethal Hits | 24" | 3 | 3+ | 6 | -1 | 2 | |
| Shuriken catapult* Assault | |||||||
| Shuriken catapult* Assault | 18" | 2 | 4+ | 4 | -1 | 1 | |
| Singing spear** Assault Psychic | |||||||
| Singing spear** Assault Psychic | 12" | 1 | 2+ | 9 | 0 | 3 | |
| Star lance*** Assault | |||||||
| Star lance*** Assault | 6" | 1 | 2+ | 9 | -3 | 3 | |
| Starcannon*± | |||||||
| Starcannon*± | 36" | 2 | 2+ | 8 | -3 | 2 | |
| Twin shuriken catapult*** Assault Twin-Linked | |||||||
| Twin shuriken catapult*** Assault Twin-Linked | 18" | 2 | 3+ | 4 | -1 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Dragon fusion pistol Assault Melta 3 Pistol | |||||||
| Dragon fusion pistol Assault Melta 3 Pistol | 6" | 1 | 2+ | 9 | -4 | D6 | |
| Shuriken pistol Assault Pistol | |||||||
| Shuriken pistol Assault Pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Banshee blade Anti-Infantry 3+ | |||||||
| Banshee blade Anti-Infantry 3+ | Melee | 5 | 2+ | 4 | -2 | 2 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 | |
| Ghostglaive – strike* | |||||||
| Ghostglaive – strike* | Melee | 4 | 4+ | 10 | -3 | D6+1 | |
| Ghostglaive – sweep* | |||||||
| Ghostglaive – sweep* | Melee | 8 | 4+ | 7 | -2 | 2 | |
| Paragon sabre | |||||||
| Paragon sabre | Melee | 6 | 3+ | 5 | -2 | 2 | |
| Scorpion chainsword Sustained Hits 1 | |||||||
| Scorpion chainsword Sustained Hits 1 | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Singing spear** Psychic | |||||||
| Singing spear** Psychic | Melee | 2 | 2+ | 3 | 0 | 3 | |
| Star glaive | |||||||
| Star glaive | Melee | 4 | 2+ | 6 | -3 | 3 | |
| Star lance*** Anti-Monster 3+ Anti-Vehicle 3+ Lance | |||||||
| Star lance*** Anti-Monster 3+ Anti-Vehicle 3+ Lance | Melee | 4 | 2+ | 5 | -3 | 3 | |
| Witch staff** Anti-Infantry 2+ Psychic | |||||||
| Witch staff** Anti-Infantry 2+ Psychic | Melee | 2 | 2+ | 3 | 0 | D3 | |
| Witchblade** Anti-Infantry 2+ Psychic | |||||||
| Witchblade** Anti-Infantry 2+ Psychic | Melee | 2 | 2+ | 3 | 0 | 2 | |
| Wraithbone fists* | |||||||
| Wraithbone fists* | Melee | 4 | 4+ | 7 | -2 | 2 | |
| CORE ABILITIES | Crucible, Feel No Pain 6+, Leader |
| ARMY RULES | Voice of Command |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Voice of Command |
| YOUR UNIT COSTS | |
| 1 model | 55 |
| CORE ABILITIES | Crucible, Deadly Demise 1, Leader, Scouts 9" |
| ARMY RULES | Voice of Command |
| YOUR UNIT COSTS | |
| 1 model | 75 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autocannon* | |||||||
| Autocannon* | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Autogun | |||||||
| Autogun | 24" | 2 | 3+ | 3 | 0 | 1 | |
| Boltgun Rapid Fire 1 | |||||||
| Boltgun Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Combat shotgun Assault | |||||||
| Combat shotgun Assault | 12" | 2 | 3+ | 4 | 0 | 1 | |
| Grenadier gauntlet** Blast | |||||||
| Grenadier gauntlet** Blast | 18" | D6 | 3+ | 4 | 0 | 1 | |
| Heavy flamer* Ignores Cover Torrent | |||||||
| Heavy flamer* Ignores Cover Torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Lascannon* | |||||||
| Lascannon* | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Lascarbine Assault | |||||||
| Lascarbine Assault | 18" | 2 | 3+ | 3 | 0 | 1 | |
| Lasgun Rapid Fire 1 | |||||||
| Lasgun Rapid Fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Missile launcher – frag* Blast Heavy | |||||||
| Missile launcher – frag* Blast Heavy | 48" | D6 | 3+ | 4 | 0 | 1 | |
| Missile launcher – krak* Heavy | |||||||
| Missile launcher – krak* Heavy | 48" | 1 | 3+ | 9 | -2 | D6 | |
| Multi-laser* | |||||||
| Multi-laser* | 36" | 4 | 3+ | 6 | 0 | 1 | |
| Plasma cannon – standard* Blast | |||||||
| Plasma cannon – standard* Blast | 36" | D3 | 3+ | 7 | -2 | 1 | |
| Plasma cannon – supercharge* Blast Hazardous | |||||||
| Plasma cannon – supercharge* Blast Hazardous | 36" | D3 | 3+ | 8 | -3 | 2 | |
| Ripper gun** Rapid Fire 3 | |||||||
| Ripper gun** Rapid Fire 3 | 18" | 3 | 3+ | 5 | -1 | 2 | |
| Zealot's vindictor Ignores Cover Torrent | |||||||
| Zealot's vindictor Ignores Cover Torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Autopistol Pistol | |||||||
| Autopistol Pistol | 12" | 1 | 3+ | 3 | 0 | 1 | |
| Bolt pistol Pistol | |||||||
| Bolt pistol Pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Hand flamer Ignores Cover Pistol Torrent | |||||||
| Hand flamer Ignores Cover Pistol Torrent | 12" | D6 | N/A | 3 | 0 | 1 | |
| Laspistol Pistol | |||||||
| Laspistol Pistol | 12" | 1 | 3+ | 3 | 0 | 1 | |
| Plasma pistol – standard Pistol | |||||||
| Plasma pistol – standard Pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge Hazardous Pistol | |||||||
| Plasma pistol – supercharge Hazardous Pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bullgryn maul** | |||||||
| Bullgryn maul** | Melee | 5 | 3+ | 7 | -1 | 2 | |
| Chainsword | |||||||
| Chainsword | Melee | 5 | 3+ | 3 | 0 | 1 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 | |
| Frag lance*** Lance | |||||||
| Frag lance*** Lance | Melee | D6 | 3+ | 4 | 0 | 1 | |
| Goad lance*** Lance | |||||||
| Goad lance*** Lance | Melee | 2 | 3+ | 6 | -2 | 2 | |
| Huge knife** | |||||||
| Huge knife** | Melee | 6 | 3+ | 8 | -1 | 2 | |
| Hunting lance – frag tip*** Lance | |||||||
| Hunting lance – frag tip*** Lance | Melee | D6 | 3+ | 4 | 0 | 1 | |
| Hunting lance – melta tip*** Lance | |||||||
| Hunting lance – melta tip*** Lance | Melee | 1 | 3+ | 9 | -4 | D6 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
| Power weapon | |||||||
| Power weapon | Melee | 4 | 3+ | 4 | -2 | 1 | |
| Ripper gun** | |||||||
| Ripper gun** | Melee | 5 | 3+ | 6 | -1 | 1 | |
| Sentinel chainsaw* | |||||||
| Sentinel chainsaw* | Melee | 3 | 3+ | 6 | -1 | 1 | |
| Zealot's vindictor | |||||||
| Zealot's vindictor | Melee | 4 | 3+ | 5 | -1 | 2 | |
| CORE ABILITIES | Crucible, Deep Strike, Leader |
| ARMY RULES | Shadow of Chaos |
| YOUR UNIT COSTS | |
| 1 model | 120 |
| CORE ABILITIES | Crucible, Deep Strike, Leader |
| ARMY RULES | Shadow of Chaos |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Deadly Demise D3, Deep Strike |
| ARMY RULES | Shadow of Chaos |
| YOUR UNIT COSTS | |
| 1 model | 180 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arcane Fireball – witchfire Psychic | |||||||
| Arcane Fireball – witchfire Psychic | 18" | 3 | 3+ | 5 | -1 | D3 | |
| Arcane Fireball – focused witchfire Devastating Wounds Hazardous Psychic | |||||||
| Arcane Fireball – focused witchfire Devastating Wounds Hazardous Psychic | 18" | 3 | 3+ | 6 | -2 | D3 | |
| Death's heads Blast Lethal Hits | |||||||
| Death's heads Blast Lethal Hits | 12" | D3 | 4+ | 4 | 0 | 1 | |
| Disgusting sneezes Pistol Torrent | |||||||
| Disgusting sneezes Pistol Torrent | 6" | D6 | N/A | 3 | 0 | 1 | |
| Infernal cannon* Lethal Hits | |||||||
| Infernal cannon* Lethal Hits | 24" | 3 | 2+ | 5 | -1 | 2 | |
| Infernal cannon* | |||||||
| Infernal cannon* | 24" | 3 | 2+ | 5 | -2 | 2 | |
| Infernal cannon* Precision | |||||||
| Infernal cannon* Precision | 24" | 3 | 2+ | 5 | -1 | 2 | |
| Infernal cannon* Rapid Fire 3 | |||||||
| Infernal cannon* Rapid Fire 3 | 24" | 3 | 3+ | 5 | -1 | 2 | |
| Lashes of torment Anti-Infantry 3+ Assault Pistol | |||||||
| Lashes of torment Anti-Infantry 3+ Assault Pistol | 6" | 6 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Acidic maw** Devastating Wounds Extra Attacks | |||||||
| Acidic maw** Devastating Wounds Extra Attacks | Melee | 2 | 4+ | 7 | -4 | 3 | |
| Attendants' hellblades** Extra Attacks | |||||||
| Attendants' hellblades** Extra Attacks | Melee | 4 | 3+ | 5 | -2 | 2 | |
| Blade of blood | |||||||
| Blade of blood | Melee | 5 | 2+ | 6 | -2 | 3 | |
| Bladed axle** Extra Attacks | |||||||
| Bladed axle** Extra Attacks | Melee | 6 | 3+ | 6 | -1 | 2 | |
| Close-combat weapon Psychic | |||||||
| Close-combat weapon Psychic | Melee | 3 | 4+ | 4 | -1 | 1 | |
| Diseased claws and teeth Lethal Hits | |||||||
| Diseased claws and teeth Lethal Hits | Melee | 3 | 4+ | 2 | 0 | 1 | |
| Foul balesword Lethal Hits | |||||||
| Foul balesword Lethal Hits | Melee | 4 | 3+ | 5 | -2 | 2 | |
| Foul mouthparts*** Extra Attacks Lethal Hits | |||||||
| Foul mouthparts*** Extra Attacks Lethal Hits | Melee | 2 | 4+ | 5 | -1 | 2 | |
| Hellforged weapons – strike* | |||||||
| Hellforged weapons – strike* | Melee | 8 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep* | |||||||
| Hellforged weapons – sweep* | Melee | 16 | 2+ | 8 | -1 | 1 | |
| Hellforged weapons – strike* Lethal Hits | |||||||
| Hellforged weapons – strike* Lethal Hits | Melee | 7 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep* Lethal Hits | |||||||
| Hellforged weapons – sweep* Lethal Hits | Melee | 14 | 2+ | 6 | -1 | 1 | |
| Hellforged weapons – strike* Precision | |||||||
| Hellforged weapons – strike* Precision | Melee | 6 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep* | |||||||
| Hellforged weapons – sweep* | Melee | 14 | 2+ | 6 | 0 | 1 | |
| Hellforged weapons – strike* Devastating Wounds Psychic | |||||||
| Hellforged weapons – strike* Devastating Wounds Psychic | Melee | 6 | 2+ | 8 | -2 | 3 | |
| Hellforged weapons – sweep* Devastating Wounds Psychic | |||||||
| Hellforged weapons – sweep* Devastating Wounds Psychic | Melee | 12 | 2+ | 6 | -1 | 1 | |
| Juggernaut's bladed horn** Extra Attacks Lance | |||||||
| Juggernaut's bladed horn** Extra Attacks Lance | Melee | 4 | 4+ | 6 | -1 | 1 | |
| Lashing tongue*** Extra Attacks Lethal Hits | |||||||
| Lashing tongue*** Extra Attacks Lethal Hits | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Ravaging claws Devastating Wounds | |||||||
| Ravaging claws Devastating Wounds | Melee | 6 | 2+ | 4 | -1 | 1 | |
| Screamer bites** Extra Attacks | |||||||
| Screamer bites** Extra Attacks | Melee | 6 | 4+ | 6 | -2 | 2 | |
| Seeker tongues** Extra Attacks Lethal Hits | |||||||
| Seeker tongues** Extra Attacks Lethal Hits | Melee | 4 | 4+ | 4 | 0 | 1 | |
| Tiny balesword Lethal Hits | |||||||
| Tiny balesword Lethal Hits | Melee | 3 | 4+ | 2 | -2 | 2 | |
| Tiny corrupted staff Lethal Hits | |||||||
| Tiny corrupted staff Lethal Hits | Melee | 3 | 4+ | 4 | -1 | D3 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Dark Pacts |
| YOUR UNIT COSTS | |
| 1 model | 90 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Dark Pacts |
| YOUR UNIT COSTS | |
| 1 model | 80 |
| CORE ABILITIES | Crucible |
| ARMY RULES | Dark Pacts |
| YOUR UNIT COSTS | |
| 1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balefire tome* Psychic | |||||||
| Balefire tome* Psychic | 18" | 2 | 2+ | 5 | -1 | 1 | |
| Baleflamer**± Ignores Cover Torrent | |||||||
| Baleflamer**± Ignores Cover Torrent | 12" | D6+3 | N/A | 6 | -1 | 2 | |
| Boltgun | |||||||
| Boltgun | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-bolter Rapid Fire 2 | |||||||
| Combi-bolter Rapid Fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Flamer Ignores Cover Torrent | |||||||
| Flamer Ignores Cover Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Heavy flamer Ignores Cover Torrent | |||||||
| Heavy flamer Ignores Cover Torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Helstalker autocannon**± | |||||||
| Helstalker autocannon**± | 48" | 3 | 2+ | 9 | -1 | 3 | |
| Infernal Gaze – witchfire* Psychic | |||||||
| Infernal Gaze – witchfire* Psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Infernal Gaze – focused witchfire* Devastating Wounds Hazardous Psychic | |||||||
| Infernal Gaze – focused witchfire* Devastating Wounds Hazardous Psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Magma cutter** Melta 2 | |||||||
| Magma cutter** Melta 2 | 6" | 2 | 3+ | 9 | -4 | D6 | |
| Meltagun Melta 2 | |||||||
| Meltagun Melta 2 | 12" | 1 | 2+ | 9 | -4 | D6 | |
| Plasma gun – standard Rapid Fire 1 | |||||||
| Plasma gun – standard Rapid Fire 1 | 24" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma gun – supercharge Hazardous Rapid Fire 1 | |||||||
| Plasma gun – supercharge Hazardous Rapid Fire 1 | 24" | 1 | 2+ | 8 | -3 | 2 | |
| Reaper autocannon*** Devastating Wounds Sustained Hits 1 | |||||||
| Reaper autocannon*** Devastating Wounds Sustained Hits 1 | 36" | 4 | 2+ | 7 | -1 | 1 | |
| Rite of Possession – witchfire* Anti-Psyker 2+ Pistol Precision Psychic | |||||||
| Rite of Possession – witchfire* Anti-Psyker 2+ Pistol Precision Psychic | 18" | 2 | 3+ | 4 | -3 | 2 | |
| Rite of Possession – focused witchfire* Anti-Psyker 2+ Hazardous Pistol Precision Psychic | |||||||
| Rite of Possession – focused witchfire* Anti-Psyker 2+ Hazardous Pistol Precision Psychic | 18" | 2 | 3+ | 6 | -1 | D3 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Bolt pistol Pistol | |||||||
| Bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Flamer tendril Ignores Cover Pistol Torrent | |||||||
| Flamer tendril Ignores Cover Pistol Torrent | 12" | D6 | N/A | 3 | 0 | 1 | |
| Melta tendril Melta 2 Pistol | |||||||
| Melta tendril Melta 2 Pistol | 6" | 1 | 2+ | 8 | -4 | D3 | |
| Plasma pistol – standard Pistol | |||||||
| Plasma pistol – standard Pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge Hazardous Pistol | |||||||
| Plasma pistol – supercharge Hazardous Pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Astartes chainblade | |||||||
| Astartes chainblade | Melee | 7 | 2+ | 4 | -1 | 1 | |
| Axe of dismemberment Devastating Wounds Precision | |||||||
| Axe of dismemberment Devastating Wounds Precision | Melee | 5 | 2+ | 7 | -2 | 2 | |
| Bladed limbs** Extra Attacks | |||||||
| Bladed limbs** Extra Attacks | Melee | 4 | 3+ | 6 | -1 | 2 | |
| Chainfist*** Anti-Vehicle 3+ | |||||||
| Chainfist*** Anti-Vehicle 3+ | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 5 | 2+ | 4 | 0 | 1 | |
| Daemon hammer Devastating Wounds | |||||||
| Daemon hammer Devastating Wounds | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Exalted weapon | |||||||
| Exalted weapon | Melee | 6 | 2+ | 5 | -2 | 2 | |
| Force weapon* Psychic | |||||||
| Force weapon* Psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Impaler chainglaive Lance | |||||||
| Impaler chainglaive Lance | Melee | 4 | 2+ | 6 | -2 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Staff of possession* Anti-Psyker 2+ Psychic | |||||||
| Staff of possession* Anti-Psyker 2+ Psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Technovirus injector Anti-Vehicle 2+ Extra Attacks | |||||||
| Technovirus injector Anti-Vehicle 2+ Extra Attacks | Melee | 1 | 3+ | 3 | -3 | 2 | |
| Twin lightning claws Twin-Linked | |||||||
| Twin lightning claws Twin-Linked | Melee | 6 | 2+ | 5 | -2 | 1 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Nurgle's Gift (Aura) |
| YOUR UNIT COSTS | |
| 1 model | 80 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Nurgle's Gift (Aura) |
| YOUR UNIT COSTS | |
| 1 model | 70 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Nurgle's Gift (Aura) |
| YOUR UNIT COSTS | |
| 3 models | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blight launcher Blast Lethal Hits | |||||||
| Blight launcher Blast Lethal Hits | 24" | D3 | 2+ | 6 | -1 | 2 | |
| Boltgun Lethal Hits | |||||||
| Boltgun Lethal Hits | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-bolter Lethal Hits Rapid Fire 2 | |||||||
| Combi-bolter Lethal Hits Rapid Fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Hyper blight grenades Assault Blast Lethal Hits | |||||||
| Hyper blight grenades Assault Blast Lethal Hits | 12" | D6 | 2+ | 7 | -1 | 2 | |
| Meltagun Melta 2 | |||||||
| Meltagun Melta 2 | 12" | 1 | 2+ | 9 | -4 | D6 | |
| Plague belcher Anti-Infantry 4+ Ignores Cover Torrent | |||||||
| Plague belcher Anti-Infantry 4+ Ignores Cover Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plague spewer Anti-Infantry 2+ Ignores Cover Torrent | |||||||
| Plague spewer Anti-Infantry 2+ Ignores Cover Torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Plague sprayer* Anti-Infantry 2+ Ignores Cover Torrent | |||||||
| Plague sprayer* Anti-Infantry 2+ Ignores Cover Torrent | 12" | D6 | N/A | 7 | -2 | 2 | |
| Plague Wind – witchfire** Psychic Torrent | |||||||
| Plague Wind – witchfire** Psychic Torrent | 12" | D6 | N/A | 4 | -1 | D3 | |
| Plague Wind – focused witchfire** Hazardous Psychic Torrent | |||||||
| Plague Wind – focused witchfire** Hazardous Psychic Torrent | 12" | D6+3 | N/A | 6 | -2 | D3 | |
| Plasma gun – standard Rapid Fire 1 | |||||||
| Plasma gun – standard Rapid Fire 1 | 24" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma gun – supercharge Hazardous Rapid Fire 1 | |||||||
| Plasma gun – supercharge Hazardous Rapid Fire 1 | 24" | 1 | 2+ | 8 | -3 | 2 | |
| Reaper autocannon* Devastating Wounds Sustained Hits 1 | |||||||
| Reaper autocannon* Devastating Wounds Sustained Hits 1 | 36" | 4 | 2+ | 7 | -1 | 1 | |
| Twin plague spewer* Anti-Infantry 2+ Ignores Cover Torrent Twin-Linked | |||||||
| Twin plague spewer* Anti-Infantry 2+ Ignores Cover Torrent Twin-Linked | 12" | D6 | N/A | 5 | -1 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Bolt pistol Lethal Hits Pistol | |||||||
| Bolt pistol Lethal Hits Pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Injector pistol Anti-Infantry 2+ Pistol Precision | |||||||
| Injector pistol Anti-Infantry 2+ Pistol Precision | 3" | 1 | 3+ | 4 | -1 | 3 | |
| Plaguespurt gauntlet* Anti-Infantry 4+ Ignores Cover Pistol Torrent | |||||||
| Plaguespurt gauntlet* Anti-Infantry 4+ Ignores Cover Pistol Torrent | 12" | D6 | N/A | 3 | 0 | 1 | |
| Plasma pistol – standard Pistol | |||||||
| Plasma pistol – standard Pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge Hazardous Pistol | |||||||
| Plasma pistol – supercharge Hazardous Pistol | 12" | 1 | 2+ | 7 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Balesword Lethal Hits | |||||||
| Balesword Lethal Hits | Melee | 4 | 2+ | 5 | -2 | 2 | |
| Bubotic weapons Lethal Hits | |||||||
| Bubotic weapons Lethal Hits | Melee | 5 | 2+ | 5 | -2 | 1 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
| Corrupted staff** Lethal Hits Psychic | |||||||
| Corrupted staff** Lethal Hits Psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Cursed plague bell Anti-Psyker 2+ Lethal Hits | |||||||
| Cursed plague bell Anti-Psyker 2+ Lethal Hits | Melee | 5 | 2+ | 4 | 0 | 2 | |
| Flail of corruption* Lethal Hits | |||||||
| Flail of corruption* Lethal Hits | Melee | 6 | 2+ | 5 | -1 | 2 | |
| Great plague blade*** Devastating Wounds Lethal Hits | |||||||
| Great plague blade*** Devastating Wounds Lethal Hits | Melee | 6 | 2+ | 8 | -2 | 2 | |
| Heavy plague weapon Lethal Hits | |||||||
| Heavy plague weapon Lethal Hits | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Manreaper – strike* Lethal Hits | |||||||
| Manreaper – strike* Lethal Hits | Melee | 5 | 2+ | 9 | -2 | 3 | |
| Manreaper – sweep* Lethal Hits | |||||||
| Manreaper – sweep* Lethal Hits | Melee | 10 | 2+ | 6 | -1 | 1 | |
| Plague knife Lethal Hits | |||||||
| Plague knife Lethal Hits | Melee | 5 | 2+ | 4 | 0 | 1 | |
| Power fist Lethal Hits | |||||||
| Power fist Lethal Hits | Melee | 5 | 2+ | 8 | -2 | 2 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Power From Pain |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Feel No Pain 5+, Leader |
| ARMY RULES | Power From Pain |
| YOUR UNIT COSTS | |
| 1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blaster* Assault | |||||||
| Blaster* Assault | 18" | 1 | 2+ | 8 | -4 | D6+1 | |
| Heat lance* Assault Melta 3 | |||||||
| Heat lance* Assault Melta 3 | 18" | 1 | 2+ | 14 | -4 | D6 | |
| Shardcarbine Anti-Infantry 3+ Assault | |||||||
| Shardcarbine Anti-Infantry 3+ Assault | 18" | 3 | 2+ | 2 | 0 | 1 | |
| Splinter pods** Anti-Infantry 3+ Assault Twin-Linked | |||||||
| Splinter pods** Anti-Infantry 3+ Assault Twin-Linked | 18" | 2 | 2+ | 2 | 0 | 1 | |
| Splinter rifle Anti-Infantry 3+ Assault | |||||||
| Splinter rifle Anti-Infantry 3+ Assault | 24" | 2 | 2+ | 2 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Blast pistol Pistol | |||||||
| Blast pistol Pistol | 6" | 1 | 2+ | 8 | -3 | D3 | |
| Splinter pistol Anti-Infantry 3+ Assault Pistol | |||||||
| Splinter pistol Anti-Infantry 3+ Assault Pistol | 12" | 1 | 2+ | 2 | 0 | 1 | |
| Stinger pistol Anti-Infantry 2+ Pistol Precision | |||||||
| Stinger pistol Anti-Infantry 2+ Pistol Precision | 12" | 1 | 2+ | 2 | -1 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Agoniser Anti-Infantry 3+ | |||||||
| Agoniser Anti-Infantry 3+ | Melee | 6 | 2+ | 3 | -2 | 1 | |
| Archite glaive and agoniser Anti-Infantry 3+ Precision | |||||||
| Archite glaive and agoniser Anti-Infantry 3+ Precision | Melee | 7 | 2+ | 3 | -2 | 1 | |
| Bladevanes* Extra Attacks Lance | |||||||
| Bladevanes* Extra Attacks Lance | Melee | 4 | 2+ | 4 | -1 | 1 | |
| Demiklaives – single blade | |||||||
| Demiklaives – single blade | Melee | 4 | 2+ | 5 | -2 | 2 | |
| Demiklaives – dual blades | |||||||
| Demiklaives – dual blades | Melee | 6 | 2+ | 4 | -2 | 1 | |
| Haemonculus tools and scissorhands Anti-Infantry 2+ Precision | |||||||
| Haemonculus tools and scissorhands Anti-Infantry 2+ Precision | Melee | 5 | 2+ | 3 | -1 | D3 | |
| Hellglaive Lance Sustained Hits 1 | |||||||
| Hellglaive Lance Sustained Hits 1 | Melee | 5 | 2+ | 4 | -1 | 2 | |
| Huskblade Devastating Wounds | |||||||
| Huskblade Devastating Wounds | Melee | 4 | 2+ | 3 | -2 | 3 | |
| Power weapon | |||||||
| Power weapon | Melee | 5 | 2+ | 4 | -2 | 2 | |
| Stunclaw Devastating Wounds Lance Precision | |||||||
| Stunclaw Devastating Wounds Lance Precision | Melee | 5 | 2+ | 3 | -1 | 1 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Thrill Seekers |
| YOUR UNIT COSTS | |
| 1 model | 80 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Thrill Seekers |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Leader, Lone Operative |
| ARMY RULES | Thrill Seekers |
| YOUR UNIT COSTS | |
| 1 model | 100 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Agonising Energies – witchfire* Psychic | |||||||
| Agonising Energies – witchfire* Psychic | 18" | D6 | 3+ | 5 | -1 | D3 | |
| Agonising Energies – focused witchfire* Devastating Wounds Hazardous Psychic | |||||||
| Agonising Energies – focused witchfire* Devastating Wounds Hazardous Psychic | 18" | D6 | 3+ | 6 | -2 | D3 | |
| Blastmaster – single frequency Ignores Cover | |||||||
| Blastmaster – single frequency Ignores Cover | 18" | 3 | 2+ | 10 | -2 | 3 | |
| Blastmaster – varied frequency Ignores Cover | |||||||
| Blastmaster – varied frequency Ignores Cover | 18" | 6 | 2+ | 6 | -2 | 1 | |
| Boltgun Precision | |||||||
| Boltgun Precision | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-bolter Rapid Fire 2 | |||||||
| Combi-bolter Rapid Fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Heavy flamer** Ignores Cover Torrent | |||||||
| Heavy flamer** Ignores Cover Torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Meltagun Melta 2 Precision | |||||||
| Meltagun Melta 2 Precision | 12" | 1 | 2+ | 8 | -3 | 2 | |
| Plasma gun – standard Precision Rapid Fire 1 | |||||||
| Plasma gun – standard Precision Rapid Fire 1 | 24" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma gun – supercharge Hazardous Precision Rapid Fire 1 | |||||||
| Plasma gun – supercharge Hazardous Precision Rapid Fire 1 | 24" | 1 | 2+ | 8 | -3 | 2 | |
| Reaper autocannon** Devastating Wounds Sustained Hits 1 | |||||||
| Reaper autocannon** Devastating Wounds Sustained Hits 1 | 36" | 4 | 2+ | 7 | -1 | 1 | |
| Sonic blaster Ignores Cover | |||||||
| Sonic blaster Ignores Cover | 18" | 3 | 2+ | 5 | -1 | 2 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Bolt pistol Pistol | |||||||
| Bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Plasma pistol – standard Pistol | |||||||
| Plasma pistol – standard Pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge Hazardous Pistol | |||||||
| Plasma pistol – supercharge Hazardous Pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
| Screamer pistol Ignores Cover Pistol | |||||||
| Screamer pistol Ignores Cover Pistol | 12" | 3 | 2+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blissblade | |||||||
| Blissblade | Melee | 4 | 2+ | 6 | -3 | 2 | |
| Chainfist** Anti-Vehicle 3+ | |||||||
| Chainfist** Anti-Vehicle 3+ | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Duelling sabre Precision | |||||||
| Duelling sabre Precision | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Force weapon* Psychic | |||||||
| Force weapon* Psychic | Melee | 4 | 3+ | 6 | -2 | D3 | |
| Master-crafted power sword Precision | |||||||
| Master-crafted power sword Precision | Melee | 5 | 2+ | 5 | -2 | 2 | |
| Paired accursed weapons Twin-Linked | |||||||
| Paired accursed weapons Twin-Linked | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Phoenix power spear Lance | |||||||
| Phoenix power spear Lance | Melee | 5 | 2+ | 7 | -2 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Power weapon | |||||||
| Power weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Rapture lash Extra Attacks | |||||||
| Rapture lash Extra Attacks | Melee | 4 | 2+ | 4 | -1 | 1 | |
| CORE ABILITIES | Crucible, Deep Strike, Infiltrators, Leader, Lone Operative, Stealth |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Deep Strike, Leader |
| YOUR UNIT COSTS | |
| 1 model | 80 |
| CORE ABILITIES | Crucible, Deep Strike, Leader |
| YOUR UNIT COSTS | |
| 1 model | 70 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Chemical vials Anti-Infantry 2+ | |||||||
| Chemical vials Anti-Infantry 2+ | 6" | 1 | 3+ | 1 | -1 | 2 | |
| Cult sniper rifle Anti-Psyker 2+ Heavy Precision | |||||||
| Cult sniper rifle Anti-Psyker 2+ Heavy Precision | 36" | 1 | 3+ | 7 | -2 | 3 | |
| Demolition charges Assault Blast One Shot | |||||||
| Demolition charges Assault Blast One Shot | 6" | D6 | 3+ | 9 | -2 | 2 | |
| Flamer Ignores Cover Torrent | |||||||
| Flamer Ignores Cover Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Grenade launcher – frag Blast | |||||||
| Grenade launcher – frag Blast | 24" | D3 | 3+ | 4 | 0 | 1 | |
| Grenade launcher – krak | |||||||
| Grenade launcher – krak | 24" | 1 | 3+ | 9 | -2 | D3 | |
| Heavy stubber Rapid Fire 3 | |||||||
| Heavy stubber Rapid Fire 3 | 36" | 3 | 3+ | 4 | 0 | 1 | |
| Hybrid firearm Rapid Fire 1 | |||||||
| Hybrid firearm Rapid Fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Mining laser Heavy | |||||||
| Mining laser Heavy | 24" | 1 | 4+ | 10 | -3 | D6+1 | |
| Psionic Cascade – witchfire* Ignores Cover Psychic | |||||||
| Psionic Cascade – witchfire* Ignores Cover Psychic | 18" | 1 | 3+ | 12 | -3 | D6+1 | |
| Psionic Cascade – focused witchfire* Hazardous Ignores Cover Psychic | |||||||
| Psionic Cascade – focused witchfire* Hazardous Ignores Cover Psychic | 18" | 2 | 3+ | 12 | -3 | D6+1 | |
| Remote explosives Blast Indirect Fire | |||||||
| Remote explosives Blast Indirect Fire | 24" | D6+3 | 3+ | 5 | 0 | 1 | |
| Seismic cannon Heavy Rapid Fire 2 | |||||||
| Seismic cannon Heavy Rapid Fire 2 | 24" | 2 | 4+ | 6 | -1 | D3 | |
| Webber Devastating Wounds Torrent | |||||||
| Webber Devastating Wounds Torrent | 12" | D6 | N/A | 2 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Anointed pistol Pistol | |||||||
| Anointed pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Autopistol Pistol | |||||||
| Autopistol Pistol | 12" | 1 | 2+ | 3 | 0 | 1 | |
| Hand flamer Ignores Cover Pistol Torrent | |||||||
| Hand flamer Ignores Cover Pistol Torrent | 12" | D6 | N/A | 3 | 0 | 1 | |
| Liberator autostub Devastating Wounds Pistol | |||||||
| Liberator autostub Devastating Wounds Pistol | 12" | 2 | 2+ | 6 | -2 | 1 | |
| Scoped needle pistol Anti-Infantry 2+ Ignores Cover Pistol | |||||||
| Scoped needle pistol Anti-Infantry 2+ Ignores Cover Pistol | 18" | 1 | 2+ | 1 | 0 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bio-dagger Anti-Infantry 3+ Precision | |||||||
| Bio-dagger Anti-Infantry 3+ Precision | Melee | 6 | 2+ | 3 | -2 | 2 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 4 | 3+ | 3 | 0 | 1 | |
| Cult bonesword | |||||||
| Cult bonesword | Melee | 5 | 2+ | 5 | -2 | 1 | |
| Cult claws and talons | |||||||
| Cult claws and talons | Melee | 4 | 2+ | 4 | -2 | 1 | |
| Force stave* Psychic | |||||||
| Force stave* Psychic | Melee | 3 | 3+ | 5 | -1 | D3 | |
| Heavy mining tool Anti-Vehicle 4+ | |||||||
| Heavy mining tool Anti-Vehicle 4+ | Melee | 3 | 3+ | 5 | -2 | 3 | |
| Injector goad Anti-Infantry 2+ | |||||||
| Injector goad Anti-Infantry 2+ | Melee | 1 | 3+ | 2 | 0 | D3 | |
| Metamorph mutations – strike | |||||||
| Metamorph mutations – strike | Melee | 3 | 2+ | 5 | -1 | 2 | |
| Metamorph mutations – sweep | |||||||
| Metamorph mutations – sweep | Melee | 5 | 2+ | 4 | -1 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 4 | 2+ | 4 | -2 | 1 | |
| Toxin injector claw** Anti-Infantry 2+ Extra Attacks | |||||||
| Toxin injector claw** Anti-Infantry 2+ Extra Attacks | Melee | 2 | 2+ | 2 | 0 | D3 | |
| CORE ABILITIES | Crucible, Deep Strike, Leader |
| ARMY RULES | Gate of Infinity |
| YOUR UNIT COSTS | |
| 1 model | 90 |
| CORE ABILITIES | Crucible, Deadly Demise D3, Deep Strike |
| ARMY RULES | Gate of Infinity |
| YOUR UNIT COSTS | |
| 1 model | 210 |
| CORE ABILITIES | Crucible, Deadly Demise 1, Deep Strike |
| ARMY RULES | Gate of Infinity |
| YOUR UNIT COSTS | |
| 1 model | 175 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Assault cannon*± Devastating Wounds | |||||||
| Assault cannon*± Devastating Wounds | 24" | 6 | 3+ | 6 | 0 | 1 | |
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Forge bolter | |||||||
| Forge bolter | 24" | 3 | 2+ | 5 | -1 | 2 | |
| Fragstorm grenade launcher** Blast | |||||||
| Fragstorm grenade launcher** Blast | 18" | D6 | 3+ | 4 | 0 | 1 | |
| Gatling psilencer**± Psychic Sustained Hits 1 | |||||||
| Gatling psilencer**± Psychic Sustained Hits 1 | 24" | 12 | 3+ | 6 | 0 | 1 | |
| Heavy flamer* Torrent Ignores Cover | |||||||
| Heavy flamer* Torrent Ignores Cover | 12" | D6 | N/A | 5 | -1 | 1 | |
| Heavy incinerator**± Ignores Cover Torrent | |||||||
| Heavy incinerator**± Ignores Cover Torrent | 18" | 2D6 | N/A | 6 | -1 | 1 | |
| Heavy plasma cannon – standard*± Blast | |||||||
| Heavy plasma cannon – standard*± Blast | 36" | D3 | 3+ | 7 | -2 | 2 | |
| Heavy plasma cannon – supercharge*± Blast Hazardous | |||||||
| Heavy plasma cannon – supercharge*± Blast Hazardous | 36" | D3 | 3+ | 8 | -3 | 2 | |
| Heavy psycannon**± Ignores Cover Psychic | |||||||
| Heavy psycannon**± Ignores Cover Psychic | 24" | 6 | 3+ | 10 | -2 | 3 | |
| Incinerator Ignores Cover Torrent | |||||||
| Incinerator Ignores Cover Torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Psilencer Precision Psychic Sustained Hits 1 | |||||||
| Psilencer Precision Psychic Sustained Hits 1 | 24" | 6 | 2+ | 5 | 0 | 1 | |
| Psycannon Psychic | |||||||
| Psycannon Psychic | 24" | 3 | 2+ | 8 | -1 | 2 | |
| Purifying flame Anti-Infantry 2+ Ignores Cover Psychic | |||||||
| Purifying flame Anti-Infantry 2+ Ignores Cover Psychic | 18" | 3 | 3+ | 4 | -2 | 1 | |
| Storm bolter Rapid Fire 2 | |||||||
| Storm bolter Rapid Fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Sublimator**± Melta 4 Psychic Twin-Linked | |||||||
| Sublimator**± Melta 4 Psychic Twin-Linked | 18" | 2 | 3+ | 9 | -4 | D6 | |
| Twin lascannon*± Twin-Linked | |||||||
| Twin lascannon*± Twin-Linked | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Vortex of Doom Blast Psychic | |||||||
| Vortex of Doom Blast Psychic | 18" | D6+3 | 3+ | 8 | -2 | 2 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Grav-pistol Anti-Vehicle 2+ Pistol | |||||||
| Grav-pistol Anti-Vehicle 2+ Pistol | 12" | 1 | 2+ | 4 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 5 | 3+ | 4 | 0 | 1 | |
| Crozius arcanum | |||||||
| Crozius arcanum | Melee | 5 | 2+ | 6 | -1 | 2 | |
| Dreadfists** | |||||||
| Dreadfists** | Melee | 6 | 2+ | 6 | -1 | 1 | |
| Dreadnought combat weapon* | |||||||
| Dreadnought combat weapon* | Melee | 5 | 3+ | 12 | -2 | 3 | |
| Nemesis daemon greathammer** Psychic | |||||||
| Nemesis daemon greathammer** Psychic | Melee | 5 | 3+ | 14 | -3 | D6+1 | |
| Nemesis flail** Psychic | |||||||
| Nemesis flail** Psychic | Melee | 10 | 2+ | 5 | -1 | 2 | |
| Nemesis force weapon Psychic | |||||||
| Nemesis force weapon Psychic | Melee | 5 | 2+ | 6 | -2 | 2 | |
| Nemesis greatsword – strike** Psychic | |||||||
| Nemesis greatsword – strike** Psychic | Melee | 5 | 2+ | 10 | -2 | D6 | |
| Nemesis greatsword – sweep** Psychic | |||||||
| Nemesis greatsword – sweep** Psychic | Melee | 10 | 2+ | 5 | -1 | 1 | |
| Nemesis mace** Anti-Character 2+ Precision Psychic | |||||||
| Nemesis mace** Anti-Character 2+ Precision Psychic | Melee | 5 | 2+ | 6 | -3 | 3 | |
| Omnissian power axe | |||||||
| Omnissian power axe | Melee | 4 | 3+ | 6 | -2 | 2 | |
| Servo-arm Extra Attacks | |||||||
| Servo-arm Extra Attacks | Melee | 1 | 3+ | 8 | -2 | 3 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Assigned Agents |
| YOUR UNIT COSTS | |
| 1 model | 105 |
| CORE ABILITIES | Crucible, Deadly Demise 1 |
| ARMY RULES | Assigned Agents |
| YOUR UNIT COSTS | |
| 1 model | 120 |
| CORE ABILITIES | Crucible, Leader, Lone Operative |
| ARMY RULES | Assigned Agents |
| YOUR UNIT COSTS | |
| 1 model | 60 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arbites combat shotgun Assault | |||||||
| Arbites combat shotgun Assault | 18" | 2 | 3+ | 4 | 0 | 1 | |
| Arbites grenade launcher – frag Blast | |||||||
| Arbites grenade launcher – frag Blast | 24" | D3 | 3+ | 4 | 0 | 1 | |
| Arbites grenade launcher – krak | |||||||
| Arbites grenade launcher – krak | 24" | 1 | 3+ | 9 | -2 | D3 | |
| Artificer shotgun Assault | |||||||
| Artificer shotgun Assault | 12" | 2 | 3+ | 4 | 0 | 2 | |
| Artificer-crafted storm bolter Rapid Fire 2 | |||||||
| Artificer-crafted storm bolter Rapid Fire 2 | 24" | 2 | 3+ | 4 | 0 | 2 | |
| Boltgun Rapid Fire 1 | |||||||
| Boltgun Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | -2 | 1 | |
| Condemnor boltgun Anti-Psyker 2+ Devastating Wounds Precision Rapid Fire 1 | |||||||
| Condemnor boltgun Anti-Psyker 2+ Devastating Wounds Precision Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Executioner shotgun Ignores Cover Precision | |||||||
| Executioner shotgun Ignores Cover Precision | 24" | 1 | 3+ | 5 | -1 | 1 | |
| Heavy bolter* Heavy Sustained Hits 1 | |||||||
| Heavy bolter* Heavy Sustained Hits 1 | 36" | 3 | 4+ | 5 | -1 | 2 | |
| Lasgun Rapid Fire 1 | |||||||
| Lasgun Rapid Fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Master-crafted bolt sniper rifle*** Heavy Precision | |||||||
| Master-crafted bolt sniper rifle*** Heavy Precision | 36" | 1 | 2+ | 5 | -2 | 3 | |
| Meltagun Melta 2 | |||||||
| Meltagun Melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Ministorum flamer Ignores Cover Torrent | |||||||
| Ministorum flamer Ignores Cover Torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
| Ministorum heavy flamer* Ignores Cover Torrent | |||||||
| Ministorum heavy flamer* Ignores Cover Torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Multi-melta* Heavy Melta 4 | |||||||
| Multi-melta* Heavy Melta 4 | 18" | 2 | 4+ | 9 | -4 | D6 | |
| Plasma gun – standard Rapid Fire 1 | |||||||
| Plasma gun – standard Rapid Fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma gun – supercharge Hazardous Rapid Fire 1 | |||||||
| Plasma gun – supercharge Hazardous Rapid Fire 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Psychic Shock Wave** Devastating Wounds Psychic Torrent | |||||||
| Psychic Shock Wave** Devastating Wounds Psychic Torrent | 18" | 2D6 | N/A | 3 | -2 | 1 | |
| Unholy Gaze** Psychic | |||||||
| Unholy Gaze** Psychic | 18" | 3 | 3+ | 8 | -2 | D3 | |
| Vigil spear*** | |||||||
| Vigil spear*** | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Webber Assault Devastating Wounds Torrent | |||||||
| Webber Assault Devastating Wounds Torrent | 12" | D6 | N/A | 2 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Agent firearm Pistol | |||||||
| Agent firearm Pistol | 12" | 1 | 3+ | 4 | -1 | 1 | |
| Heavy bolt pistol*** Pistol | |||||||
| Heavy bolt pistol*** Pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
| Holy pistol Pistol | |||||||
| Holy pistol Pistol | 12" | 3 | 3+ | 4 | 0 | 1 | |
| Household pistol Pistol Devastating Wounds | |||||||
| Household pistol Pistol Devastating Wounds | 12" | 2 | 3+ | 5 | -2 | 2 | |
| Inferno pistol Melta 2 Pistol | |||||||
| Inferno pistol Melta 2 Pistol | 6" | 1 | 3+ | 8 | -4 | D3 | |
| Ministorum hand flamer Ignores Cover Torrent | |||||||
| Ministorum hand flamer Ignores Cover Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Plasma pistol – standard Pistol | |||||||
| Plasma pistol – standard Pistol | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge Hazardous Pistol | |||||||
| Plasma pistol – supercharge Hazardous Pistol | 12" | 1 | 3+ | 8 | -3 | 2 | |
| Voltaic pistol Pistol Sustained Hits 2 | |||||||
| Voltaic pistol Pistol Sustained Hits 2 | 12" | 3 | 3+ | 4 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainfist Anti-Vehicle 3+ | |||||||
| Chainfist Anti-Vehicle 3+ | Melee | 3 | 4+ | 6 | -2 | 2 | |
| Chainsword | |||||||
| Chainsword | Melee | 5 | 3+ | 3 | 0 | 1 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 | |
| Deathwatch weapon*** Devastating Wounds | |||||||
| Deathwatch weapon*** Devastating Wounds | Melee | 6 | 2+ | 6 | -2 | 2 | |
| Eviscerator Devastating Wounds | |||||||
| Eviscerator Devastating Wounds | Melee | 3 | 3+ | 6 | -2 | 2 | |
| Excruciator maul | |||||||
| Excruciator maul | Melee | 4 | 3+ | 4 | -1 | 2 | |
| Force weapon** Psychic | |||||||
| Force weapon** Psychic | Melee | 4 | 3+ | 5 | -2 | D3 | |
| Power weapon | |||||||
| Power weapon | Melee | 5 | 3+ | 4 | -2 | 1 | |
| Warp grasp** Lethal Hits Psychic | |||||||
| Warp grasp** Lethal Hits Psychic | Melee | 4 | 3+ | 4 | -2 | 1 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Prioritised Efficiency |
| YOUR UNIT COSTS | |
| 1 model | 65 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Prioritised Efficiency |
| YOUR UNIT COSTS | |
| 1 model | 70 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Prioritised Efficiency |
| YOUR UNIT COSTS | |
| 1 model | 80 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Ancestral Wrath – witchfire* Psychic | |||||||
| Ancestral Wrath – witchfire* Psychic | 24" | 3 | 3+ | 6 | -2 | D3 | |
| Ancestral Wrath – focused witchfire* Hazardous Psychic | |||||||
| Ancestral Wrath – focused witchfire* Hazardous Psychic | 24" | 6 | 3+ | 6 | -2 | D3 | |
| Autoch-pattern bolter | |||||||
| Autoch-pattern bolter | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Autoch-pattern combi-bolter | |||||||
| Autoch-pattern combi-bolter | 24" | 4 | 2+ | 4 | 0 | 1 | |
| Bolt cannon** Sustained Hits 2 | |||||||
| Bolt cannon** Sustained Hits 2 | 36" | 3 | 3+ | 6 | -1 | 2 | |
| Bolt shotgun Assault | |||||||
| Bolt shotgun Assault | 18" | 2 | 3+ | 5 | 0 | 1 | |
| EtaCarn plasma gun*** Rapid Fire 1 | |||||||
| EtaCarn plasma gun*** Rapid Fire 1 | 24" | 1 | 2+ | 7 | -3 | 2 | |
| Exoarmour grenade launcher*** Blast | |||||||
| Exoarmour grenade launcher*** Blast | 24" | D3 | 2+ | 3 | 0 | 1 | |
| Graviton blast cannon** Anti-Monster 3+ Anti-Vehicle 3+ | |||||||
| Graviton blast cannon** Anti-Monster 3+ Anti-Vehicle 3+ | 24" | 3 | 3+ | 5 | -2 | 3 | |
| Graviton rifle Anti-Monster 3+ Anti-Vehicle 3+ | |||||||
| Graviton rifle Anti-Monster 3+ Anti-Vehicle 3+ | 18" | 3 | 3+ | 5 | -1 | 3 | |
| Heavy volkanite disintegrator**** Devastating Wounds | |||||||
| Heavy volkanite disintegrator**** Devastating Wounds | 24" | 6 | 3+ | 6 | -1 | 1 | |
| Ion blaster | |||||||
| Ion blaster | 18" | 1 | 2+ | 5 | -2 | 1 | |
| Magna-coil autocannon***** | |||||||
| Magna-coil autocannon***** | 24" | 3 | 3+ | 7 | -1 | 2 | |
| SP conversion beamer** conversion Lethal Hits | |||||||
| SP conversion beamer** conversion Lethal Hits | 24" | 2 | 3+ | 7 | -2 | 3 | |
| Volkanite disintegrator± Devastating Wounds | |||||||
| Volkanite disintegrator± Devastating Wounds | 24" | 3 | 2+ | 5 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Autoch-pattern bolt pistol Pistol | |||||||
| Autoch-pattern bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Autoch-pattern bolter Pistol | |||||||
| Autoch-pattern bolter Pistol | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Bolt revolver**** Pistol | |||||||
| Bolt revolver**** Pistol | 12" | 1 | 2+ | 5 | 0 | 1 | |
| Theyn's pistol Pistol | |||||||
| Theyn's pistol Pistol | 12" | 1 | 2+ | 8 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ancestral ward stave* Psychic | |||||||
| Ancestral ward stave* Psychic | Melee | 2 | 3+ | 7 | -1 | D3 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
| Concussion gauntlet± Lethal Hits | |||||||
| Concussion gauntlet± Lethal Hits | Melee | 3 | 3+ | 8 | -2 | 2 | |
| Concussion maul Anti-Monster 3+ Anti-Vehicle 3+ | |||||||
| Concussion maul Anti-Monster 3+ Anti-Vehicle 3+ | Melee | 3 | 3+ | 5 | -2 | 3 | |
| Darkstar axe*** | |||||||
| Darkstar axe*** | Melee | 6 | 2+ | 6 | -3 | 2 | |
| Forgewrought plasma axe | |||||||
| Forgewrought plasma axe | Melee | 4 | 2+ | 5 | -2 | 2 | |
| Graviton hammer Anti-Monster 3+ Anti-Vehicle 3+ | |||||||
| Graviton hammer Anti-Monster 3+ Anti-Vehicle 3+ | Melee | 3 | 3+ | 9 | -1 | 3 | |
| Heavy plasma axe | |||||||
| Heavy plasma axe | Melee | 3 | 3+ | 7 | -2 | 3 | |
| Mass gauntlet | |||||||
| Mass gauntlet | Melee | 3 | 3+ | 8 | -3 | 3 | |
| Mass hammer*** | |||||||
| Mass hammer*** | Melee | 3 | 3+ | 12 | -3 | D6+1 | |
| Plasma blade gauntlet*** | |||||||
| Plasma blade gauntlet*** | Melee | 3 | 2+ | 6 | -2 | 1 | |
| Plasma knife | |||||||
| Plasma knife | Melee | 3 | 2+ | 4 | -2 | 1 | |
| Plasma sword*** Sustained Hits 1 | |||||||
| Plasma sword*** Sustained Hits 1 | Melee | 6 | 3+ | 6 | -2 | 1 | |
| Theyn's melee weapon | |||||||
| Theyn's melee weapon | Melee | 3 | 3+ | 5 | -2 | 2 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Reanimation Protocols |
| YOUR UNIT COSTS | |
| 1 model | 85 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Reanimation Protocols |
| YOUR UNIT COSTS | |
| 1 model | 85 |
| CORE ABILITIES | Crucible, Deadly Demise D3, Scouts 8" |
| ARMY RULES | Reanimation Protocols |
| YOUR UNIT COSTS | |
| 1 model | 120 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Abyssal lance* | |||||||
| Abyssal lance* | 18" | 1 | 4+ | 6 | -3 | 3 | |
| Chronomancer's stave* Blast | |||||||
| Chronomancer's stave* Blast | 18" | D6 | 4+ | 5 | -1 | 1 | |
| Enmitic annihilator** Rapid Fire 2 | |||||||
| Enmitic annihilator** Rapid Fire 2 | 18" | 2 | 2+ | 6 | -1 | 1 | |
| Enmitic exterminator** Heavy Rapid Fire 6 Sustained Hits 1 | |||||||
| Enmitic exterminator** Heavy Rapid Fire 6 Sustained Hits 1 | 36" | 6 | 2+ | 6 | -1 | 1 | |
| Gauss cannon** Lethal Hits | |||||||
| Gauss cannon** Lethal Hits | 24" | 3 | 2+ | 5 | -2 | 2 | |
| Gauss destructor** Heavy Lethal Hits | |||||||
| Gauss destructor** Heavy Lethal Hits | 48" | 1 | 2+ | 14 | -4 | 6 | |
| Heat ray – dispersed*** Ignores Cover Torrent | |||||||
| Heat ray – dispersed*** Ignores Cover Torrent | 12" | 2D6 | N/A | 5 | -1 | 1 | |
| Heat ray – focused*** Melta 4 | |||||||
| Heat ray – focused*** Melta 4 | 18" | 2 | 2+ | 9 | -4 | D6 | |
| Heavy gauss cannon array*** Lethal Hits | |||||||
| Heavy gauss cannon array*** Lethal Hits | 24" | 6 | 2+ | 8 | -2 | 2 | |
| Particle caster Devastating Wounds Pistol | |||||||
| Particle caster Devastating Wounds Pistol | 12" | 3 | 2+ | 5 | 0 | 1 | |
| Particle shredder*** Blast Devastating Wounds | |||||||
| Particle shredder*** Blast Devastating Wounds | 18" | D6+6 | 2+ | 7 | 0 | 1 | |
| Plasmic lance* | |||||||
| Plasmic lance* | 18" | 3 | 4+ | 7 | -3 | 2 | |
| Relic gauss blaster Lethal Hits Rapid Fire 2 | |||||||
| Relic gauss blaster Lethal Hits Rapid Fire 2 | 24" | 2 | 2+ | 5 | -1 | 2 | |
| Rod of covenant | |||||||
| Rod of covenant | 12" | 1 | 2+ | 5 | -2 | 2 | |
| Staff of light | |||||||
| Staff of light | 18" | 3 | 2+ | 5 | -2 | 1 | |
| Tachyon arrow One Shot | |||||||
| Tachyon arrow One Shot | 72" | 1 | 2+ | 16 | -5 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Abyssal lance* | |||||||
| Abyssal lance* | Melee | 1 | 4+ | 6 | -3 | 3 | |
| Chronomancer's stave* | |||||||
| Chronomancer's stave* | Melee | 3 | 4+ | 5 | -1 | 1 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 4 | 3+ | 5 | 0 | 1 | |
| Flayer claws Sustained Hits 1 Twin-Linked | |||||||
| Flayer claws Sustained Hits 1 Twin-Linked | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Flensing claw** | |||||||
| Flensing claw** | Melee | 8 | 2+ | 6 | -1 | 1 | |
| Hyperphase harvester** | |||||||
| Hyperphase harvester** | Melee | 4 | 2+ | 10 | -3 | 3 | |
| Hyperphase sword | |||||||
| Hyperphase sword | Melee | 3 | 3+ | 6 | -2 | 1 | |
| Lord's blade Devastating Wounds | |||||||
| Lord's blade Devastating Wounds | Melee | 4 | 2+ | 8 | -3 | 2 | |
| Ophydian hyperphase weapons** | |||||||
| Ophydian hyperphase weapons** | Melee | 5 | 3+ | 4 | -2 | 2 | |
| Plasmic lance* | |||||||
| Plasmic lance* | Melee | 2 | 4+ | 7 | -3 | 2 | |
| Rod of covenant | |||||||
| Rod of covenant | Melee | 3 | 3+ | 5 | -2 | 2 | |
| Skorpekh hyperphase weapons** | |||||||
| Skorpekh hyperphase weapons** | Melee | 4 | 3+ | 7 | -2 | 2 | |
| Staff of light | |||||||
| Staff of light | Melee | 4 | 2+ | 5 | -2 | 1 | |
| Stalker's forelimbs*** | |||||||
| Stalker's forelimbs*** | Melee | 4 | 3+ | 7 | -1 | 3 | |
| Voidblade | |||||||
| Voidblade | Melee | 4 | 3+ | 5 | -2 | 1 | |
| Voidscythe Devastating Wounds | |||||||
| Voidscythe Devastating Wounds | Melee | 3 | 3+ | 12 | -3 | 3 | |
| Warscythe Devastating Wounds | |||||||
| Warscythe Devastating Wounds | Melee | 2 | 3+ | 8 | -3 | 2 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Waaagh! |
| YOUR UNIT COSTS | |
| 1 model | 75 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Waaagh! |
| YOUR UNIT COSTS | |
| 1 model | 40 |
| CORE ABILITIES | Crucible, Deadly Demise D3, Leader |
| ARMY RULES | Waaagh! |
| YOUR UNIT COSTS | |
| 1 model | 65 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| 'Eadbanger* Precision Psychic | |||||||
| 'Eadbanger* Precision Psychic | 24" | 1 | 4+ | 6 | -3 | 1 | |
| Big shoota Rapid Fire 2 | |||||||
| Big shoota Rapid Fire 2 | 36" | 3 | 5+ | 5 | 0 | 1 | |
| Burna Ignores Cover Torrent | |||||||
| Burna Ignores Cover Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Eyez of Mork* Psychic | |||||||
| Eyez of Mork* Psychic | 18" | D6 | 5+ | 8 | -3 | 2 | |
| Kombi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Kombi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 5+ | 4 | 0 | 1 | |
| Kustom mega-blasta Hazardous | |||||||
| Kustom mega-blasta Hazardous | 24" | 3 | 5+ | 9 | -2 | D6 | |
| Kustom mega-slugga Blast Hazardous | |||||||
| Kustom mega-slugga Blast Hazardous | 12" | D3 | 5+ | 8 | -2 | D6 | |
| Kustom shoota Rapid Fire 2 | |||||||
| Kustom shoota Rapid Fire 2 | 18" | 4 | 5+ | 4 | 0 | 1 | |
| Rokkit launcha Blast | |||||||
| Rokkit launcha Blast | 24" | D3 | 5+ | 9 | -2 | 3 | |
| Saddlegit weapons** Assault | |||||||
| Saddlegit weapons** Assault | 9" | 1 | 4+ | 3 | 0 | 1 | |
| Shokk attack gun Blast Heavy | |||||||
| Shokk attack gun Blast Heavy | 60" | D6+1 | 5+ | 9 | -4 | D6 | |
| Shoota Rapid Fire 1 | |||||||
| Shoota Rapid Fire 1 | 18" | 2 | 5+ | 4 | 0 | 1 | |
| Snazzgun Heavy Sustained Hits 1 | |||||||
| Snazzgun Heavy Sustained Hits 1 | 24" | 3 | 5+ | 6 | -1 | 2 | |
| Traktor blasta Anti-Fly 3+ Devastating Wounds | |||||||
| Traktor blasta Anti-Fly 3+ Devastating Wounds | 36" | 1 | 5+ | 10 | -2 | D6+1 | |
| Twin dakkagun*** Assault Rapid Fire 2 Twin-Linked | |||||||
| Twin dakkagun*** Assault Rapid Fire 2 Twin-Linked | 18" | 3 | 5+ | 5 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Grot blasta Pistol | |||||||
| Grot blasta Pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Rokkit pistol Pistol | |||||||
| Rokkit pistol Pistol | 12" | 1 | 5+ | 9 | -2 | 3 | |
| Slugga Pistol | |||||||
| Slugga Pistol | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| 'Uge choppa | |||||||
| 'Uge choppa | Melee | 4 | 2+ | 12 | -2 | 2 | |
| 'Urty syringe Anti-Infantry 4+ Extra Attacks Precision | |||||||
| 'Urty syringe Anti-Infantry 4+ Extra Attacks Precision | Melee | 1 | 3+ | 2 | 0 | 1 | |
| Attack squig Extra Attacks | |||||||
| Attack squig Extra Attacks | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Beast Snagga klaw Anti-Monster 4+ Anti-Vehicle 4+ | |||||||
| Beast Snagga klaw Anti-Monster 4+ Anti-Vehicle 4+ | Melee | 4 | 3+ | 9 | -2 | 2 | |
| Beastchoppa Anti-Monster 4+ Anti-Vehicle 4+ | |||||||
| Beastchoppa Anti-Monster 4+ Anti-Vehicle 4+ | Melee | 6 | 2+ | 6 | -1 | 2 | |
| Big choppa | |||||||
| Big choppa | Melee | 5 | 2+ | 7 | -1 | 2 | |
| Choppa | |||||||
| Choppa | Melee | 5 | 3+ | 4 | -1 | 1 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
| Cuttin' flames | |||||||
| Cuttin' flames | Melee | 3 | 3+ | 4 | -2 | 1 | |
| Drilla | |||||||
| Drilla | Melee | 2 | 3+ | 12 | -3 | 3 | |
| Killsaw | |||||||
| Killsaw | Melee | 3 | 3+ | 12 | -3 | 2 | |
| Knucklebustas Anti-Monster 4+ Anti-Vehicle 4+ Twin-Linked | |||||||
| Knucklebustas Anti-Monster 4+ Anti-Vehicle 4+ Twin-Linked | Melee | 5 | 2+ | 5 | -1 | 1 | |
| Power klaw | |||||||
| Power klaw | Melee | 4 | 3+ | 9 | -2 | 2 | |
| Power snappa | |||||||
| Power snappa | Melee | 5 | 2+ | 7 | -1 | 2 | |
| Smash hammer Anti-Monster 4+ Anti-Vehicle 4+ | |||||||
| Smash hammer Anti-Monster 4+ Anti-Vehicle 4+ | Melee | 3 | 3+ | 6 | -2 | 3 | |
| Squig jaws** Extra Attacks | |||||||
| Squig jaws** Extra Attacks | Melee | 3 | 4+ | 6 | -1 | 2 | |
| Tankhammer Anti-Monster 4+ Anti-Vehicle 4+ Devastating Wounds Hazardous | |||||||
| Tankhammer Anti-Monster 4+ Anti-Vehicle 4+ Devastating Wounds Hazardous | Melee | 3 | 3+ | 6 | -2 | 3 | |
| Weirdboy staff* Psychic | |||||||
| Weirdboy staff* Psychic | Melee | 3 | 3+ | 8 | -1 | D3 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Oath of Moment |
| YOUR UNIT COSTS | |
| 1 model | 70 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Oath of Moment |
| YOUR UNIT COSTS | |
| 1 model | 70 |
| CORE ABILITIES | Crucible, Deadly Demise D3 |
| ARMY RULES | Oath of Moment |
| YOUR UNIT COSTS | |
| 1 model | 160 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Forge bolter | |||||||
| Forge bolter | 24" | 3 | 2+ | 5 | -1 | 2 | |
| Master-crafted bolt carbine Precision | |||||||
| Master-crafted bolt carbine Precision | 24" | 1 | 2+ | 4 | -2 | 2 | |
| Master-crafted bolter | |||||||
| Master-crafted bolter | 24" | 2 | 2+ | 4 | -1 | 2 | |
| Master-crafted heavy bolt rifle | |||||||
| Master-crafted heavy bolt rifle | 30" | 2 | 2+ | 5 | -1 | 3 | |
| Smite – witchfire* Psychic | |||||||
| Smite – witchfire* Psychic | 24" | D6 | 3+ | 5 | -1 | D3 | |
| Smite – focused witchfire* Devastating Wounds Hazardous Psychic | |||||||
| Smite – focused witchfire* Devastating Wounds Hazardous Psychic | 24" | D6 | 3+ | 6 | -2 | D3 | |
| Storm bolter Rapid Fire 2 | |||||||
| Storm bolter Rapid Fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Twin bolt rifle** Twin-Linked | |||||||
| Twin bolt rifle** Twin-Linked | 24" | 2 | 3+ | 4 | -1 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Absolvor bolt pistol Pistol | |||||||
| Absolvor bolt pistol Pistol | 18" | 1 | 3+ | 5 | -1 | 2 | |
| Bolt pistol Pistol | |||||||
| Bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Boltstorm gauntlet Pistol | |||||||
| Boltstorm gauntlet Pistol | 12" | 3 | 2+ | 4 | -1 | 1 | |
| Grav pistol Anti-Vehicle 2+ Pistol | |||||||
| Grav pistol Anti-Vehicle 2+ Pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
| Hand flamer Ignores Cover Pistol Torrent | |||||||
| Hand flamer Ignores Cover Pistol Torrent | 12" | D6 | N/A | 3 | 0 | 1 | |
| Heavy bolt pistol Pistol | |||||||
| Heavy bolt pistol Pistol | 18" | 1 | 2+ | 4 | -1 | 1 | |
| Inferno pistol Melta 2 Pistol | |||||||
| Inferno pistol Melta 2 Pistol | 6" | 1 | 3+ | 8 | -4 | D3 | |
| Neo-volkite pistol Devastating Wounds Pistol | |||||||
| Neo-volkite pistol Devastating Wounds Pistol | 12" | 1 | 2+ | 5 | 0 | 2 | |
| Plasma pistol – standard Pistol | |||||||
| Plasma pistol – standard Pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge Hazardous Pistol | |||||||
| Plasma pistol – supercharge Hazardous Pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Crozius arcanum | |||||||
| Crozius arcanum | Melee | 5 | 2+ | 6 | -1 | 2 | |
| Force weapon* Psychic | |||||||
| Force weapon* Psychic | Melee | 4 | 3+ | 6 | -1 | D3 | |
| Master-crafted chainsword Sustained Hits 1 | |||||||
| Master-crafted chainsword Sustained Hits 1 | Melee | 7 | 2+ | 4 | -1 | 2 | |
| Master-crafted power weapon | |||||||
| Master-crafted power weapon | Melee | 6 | 2+ | 5 | -2 | 2 | |
| Omnissian power axe | |||||||
| Omnissian power axe | Melee | 4 | 3+ | 6 | -2 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Servo-arm Extra Attacks | |||||||
| Servo-arm Extra Attacks | Melee | 1 | 3+ | 8 | -2 | 3 | |
| Thunder hammer Devastating Wounds | |||||||
| Thunder hammer Devastating Wounds | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Twin lightning claws Twin-Linked | |||||||
| Twin lightning claws Twin-Linked | Melee | 6 | 2+ | 5 | -2 | 1 | |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Ballistus lascannon | |||||||
| Ballistus lascannon | 48" | 2 | 2+ | 12 | -3 | D6+1 | |
| Ballistus missile launcher – frag Blast | |||||||
| Ballistus missile launcher – frag Blast | 48" | 2D6 | 2+ | 5 | 0 | 1 | |
| Ballistus missile launcher – krak | |||||||
| Ballistus missile launcher – krak | 48" | 2 | 2+ | 10 | -2 | D6 | |
| Brutalis bolt rifles Twin-Linked | |||||||
| Brutalis bolt rifles Twin-Linked | 24" | 4 | 2+ | 4 | -1 | 1 | |
| Heavy flamer Ignores Cover Torrent | |||||||
| Heavy flamer Ignores Cover Torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Heavy onslaught gatling cannon Devastating Wounds | |||||||
| Heavy onslaught gatling cannon Devastating Wounds | 24" | 12 | 2+ | 6 | 0 | 1 | |
| Icarus rocket pod Anti-Fly 2+ | |||||||
| Icarus rocket pod Anti-Fly 2+ | 24" | D3 | 2+ | 8 | -1 | 2 | |
| Macro plasma incinerator – standard Blast | |||||||
| Macro plasma incinerator – standard Blast | 36" | D6+1 | 2+ | 8 | -3 | 2 | |
| Macro plasma incinerator – supercharge Blast Hazardous | |||||||
| Macro plasma incinerator – supercharge Blast Hazardous | 36" | D6+1 | 2+ | 9 | -4 | 3 | |
| Onslaught gatling cannon Devastating Wounds | |||||||
| Onslaught gatling cannon Devastating Wounds | 24" | 8 | 2+ | 5 | 0 | 1 | |
| Twin fragstorm grenade launcher Blast Twin-Linked | |||||||
| Twin fragstorm grenade launcher Blast Twin-Linked | 18" | D6 | 2+ | 4 | 0 | 1 | |
| Twin heavy bolter Sustained Hits 1 Twin-Linked | |||||||
| Twin heavy bolter Sustained Hits 1 Twin-Linked | 36" | 3 | 2+ | 5 | -1 | 2 | |
| Twin Icarus ironhail heavy stubber Anti-Fly 4+ Rapid Fire 3 Twin-Linked | |||||||
| Twin Icarus ironhail heavy stubber Anti-Fly 4+ Rapid Fire 3 Twin-Linked | 36" | 3 | 2+ | 4 | 0 | 1 | |
| Twin multi-melta Melta 2 Twin-Linked | |||||||
| Twin multi-melta Melta 2 Twin-Linked | 18" | 2 | 2+ | 9 | -4 | D6 | |
| Twin storm bolter Rapid Fire 2 Twin-Linked | |||||||
| Twin storm bolter Rapid Fire 2 Twin-Linked | 24" | 2 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 4 | 2+ | 7 | 0 | 1 | |
| Brutalis fists Twin-Linked | |||||||
| Brutalis fists Twin-Linked | Melee | 6 | 2+ | 12 | -2 | 3 | |
| Brutalis talons – strike Twin-Linked | |||||||
| Brutalis talons – strike Twin-Linked | Melee | 6 | 2+ | 12 | -2 | 3 | |
| Brutalis talons – sweep Twin-Linked | |||||||
| Brutalis talons – sweep Twin-Linked | Melee | 10 | 2+ | 7 | -2 | 1 | |
| Redemptor fist | |||||||
| Redemptor fist | Melee | 5 | 2+ | 12 | -2 | 3 | |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Astartes grenade launcher – frag* Blast | |||||||
| Astartes grenade launcher – frag* Blast | 24" | D3 | 2+ | 4 | 0 | 1 | |
| Astartes grenade launcher – krak* | |||||||
| Astartes grenade launcher – krak* | 24" | 1 | 2+ | 9 | -2 | D3 | |
| Plasma talon – standard Rapid Fire 1 | |||||||
| Plasma talon – standard Rapid Fire 1 | 18" | 2 | 2+ | 7 | -2 | 1 | |
| Plasma talon – supercharge Hazardous Rapid Fire 1 | |||||||
| Plasma talon – supercharge Hazardous Rapid Fire 1 | 18" | 2 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Calibanite greatsword – strike Lethal Hits | |||||||
| Calibanite greatsword – strike Lethal Hits | Melee | 5 | 2+ | 6 | -1 | 2 | |
| Calibanite greatsword – sweep Sustained Hits 2 | |||||||
| Calibanite greatsword – sweep Sustained Hits 2 | Melee | 5 | 2+ | 6 | -1 | 1 | |
| Great weapon of the Unforgiven** Devastating Wounds Sustained Hits 1 | |||||||
| Great weapon of the Unforgiven** Devastating Wounds Sustained Hits 1 | Melee | 6 | 2+ | 6 | -2 | 2 | |
| Relic weapon Lethal Hits | |||||||
| Relic weapon Lethal Hits | Melee | 6 | 2+ | 7 | -2 | 2 | |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Angelus boltgun Pistol | |||||||
| Angelus boltgun Pistol | 12" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Encarmine blade | |||||||
| Encarmine blade | Melee | 5 | 2+ | 6 | -3 | 2 | |
| Encarmine spear Lance | |||||||
| Encarmine spear Lance | Melee | 4 | 2+ | 6 | -2 | 2 | |
| Eviscerator Sustained Hits 1 | |||||||
| Eviscerator Sustained Hits 1 | Melee | 5 | 2+ | 7 | -2 | 2 | |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Stormfrag auto-launcher* Assault Blast | |||||||
| Stormfrag auto-launcher* Assault Blast | 12" | D3 | 3+ | 4 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Helfrost pistol – dispersed Pistol Torrent | |||||||
| Helfrost pistol – dispersed Pistol Torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
| Helfrost pistol – focused Pistol | |||||||
| Helfrost pistol – focused Pistol | 12" | 1 | 2+ | 6 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Teeth and claws** Extra Attacks | |||||||
| Teeth and claws** Extra Attacks | Melee | 3 | 4+ | 5 | -1 | 1 | |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Pyreblaster Ignores Cover Torrent | |||||||
| Pyreblaster Ignores Cover Torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Pyre pistol Ignores Cover Pistol Torrent | |||||||
| Pyre pistol Ignores Cover Pistol Torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Black Sword – strike* Anti-Character 5+ Precision | |||||||
| Black Sword – strike* Anti-Character 5+ Precision | Melee | 6 | 2+ | 8 | -3 | 2 | |
| Black Sword – sweep* | |||||||
| Black Sword – sweep* | Melee | 10 | 2+ | 6 | -2 | 1 | |
| CORE ABILITIES | Crucible, Infiltrators, Leader, Stealth |
| ARMY RULES | For the Greater Good |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Infiltrators, Leader, Scouts 7", Stealth |
| YOUR UNIT COSTS | |
| 1 model | 55 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | For the Greater Good |
| YOUR UNIT COSTS | |
| 1 model | 50 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blast javelin* Assault Blast | |||||||
| Blast javelin* Assault Blast | 18" | D6 | 4+ | 10 | -2 | 2 | |
| Burst cannon** | |||||||
| Burst cannon** | 18" | 4 | 3+ | 5 | 0 | 1 | |
| Dart-bow and tri-blade* Anti-Infantry 3+ Assault Heavy | |||||||
| Dart-bow and tri-blade* Anti-Infantry 3+ Assault Heavy | 24" | D3+1 | 4+ | 4 | 0 | 2 | |
| Dvorgite skinner* Ignores Cover Torrent | |||||||
| Dvorgite skinner* Ignores Cover Torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
| Fireblade pulse rifle Rapid Fire 1 | |||||||
| Fireblade pulse rifle Rapid Fire 1 | 30" | 1 | 3+ | 5 | 0 | 2 | |
| Fusion blaster** Melta 2 | |||||||
| Fusion blaster** Melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Heavy rail rifle*** Devastating Wounds Heavy | |||||||
| Heavy rail rifle*** Devastating Wounds Heavy | 60" | 2 | 3+ | 12 | -4 | D6+1 | |
| High-yield missile pods*** Twin-Linked | |||||||
| High-yield missile pods*** Twin-Linked | 30" | 6 | 3+ | 7 | -1 | 2 | |
| Ion rifle – standard Heavy | |||||||
| Ion rifle – standard Heavy | 30" | 3 | 4+ | 7 | -1 | 1 | |
| Ion rifle – overcharge Hazardous Heavy | |||||||
| Ion rifle – overcharge Hazardous Heavy | 30" | 3 | 4+ | 8 | -2 | 2 | |
| Kroot carbine* | |||||||
| Kroot carbine* | 18" | 1 | 4+ | 4 | 0 | 2 | |
| Kroot long gun* Heavy Precision | |||||||
| Kroot long gun* Heavy Precision | 36" | 1 | 3+ | 6 | -2 | 3 | |
| Kroot rifle* Rapid Fire 1 | |||||||
| Kroot rifle* Rapid Fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Kroot scattergun* Assault | |||||||
| Kroot scattergun* Assault | 12" | 2 | 4+ | 4 | 0 | 1 | |
| Londaxi tribalest* Anti-Vehicle 4+ Devastating Wounds Heavy | |||||||
| Londaxi tribalest* Anti-Vehicle 4+ Devastating Wounds Heavy | 18" | 3 | 5+ | 7 | -1 | 1 | |
| Pulse blaster Assault | |||||||
| Pulse blaster Assault | 10" | 2 | 3+ | 6 | -1 | 1 | |
| Pulse carbine | |||||||
| Pulse carbine | 20" | 2 | 3+ | 5 | 0 | 1 | |
| Rail rifle Devastating Wounds Heavy | |||||||
| Rail rifle Devastating Wounds Heavy | 30" | 1 | 4+ | 10 | -4 | 3 | |
| Seeker missile*** One Shot | |||||||
| Seeker missile*** One Shot | 48" | 1 | 3+ | 14 | -3 | D6+1 | |
| Semi-automatic grenade launcher – EMP± Anti-Vehicle 4+ Devastating Wounds | |||||||
| Semi-automatic grenade launcher – EMP± Anti-Vehicle 4+ Devastating Wounds | 18" | 1 | 3+ | 3 | 0 | 1 | |
| Semi-automatic grenade launcher – fusion± | |||||||
| Semi-automatic grenade launcher – fusion± | 18" | 1 | 3+ | 6 | -1 | 3 | |
| Tanglebomb launcher* Blast | |||||||
| Tanglebomb launcher* Blast | 24" | D3 | 4+ | 5 | 0 | 1 | |
| Twin plasma rifle*** Twin-Linked | |||||||
| Twin plasma rifle*** Twin-Linked | 18" | 1 | 3+ | 8 | -3 | 3 | |
| Twin smart missile system*** Indirect Fire Twin-Linked | |||||||
| Twin smart missile system*** Indirect Fire Twin-Linked | 30" | 4 | 3+ | 5 | 0 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Kroot pistol Pistol | |||||||
| Kroot pistol Pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Kroot pistol and hunting javelins* Assault Pistol | |||||||
| Kroot pistol and hunting javelins* Assault Pistol | 12" | 2 | 4+ | 4 | 0 | 1 | |
| Pulse pistol Pistol | |||||||
| Pulse pistol Pistol | 12" | 1 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Bladestave and prey-hook* Lethal Hits | |||||||
| Bladestave and prey-hook* Lethal Hits | Melee | 4 | 2+ | 5 | -1 | 2 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 3 | 4+ | 3 | 0 | 1 | |
| Crushing bulk*** | |||||||
| Crushing bulk*** | Melee | 3 | 4+ | 6 | 0 | 1 | |
| Hunting blades* Lance | |||||||
| Hunting blades* Lance | Melee | 3 | 3+ | 4 | -1 | 1 | |
| Kalamandra's bite**** Extra Attacks | |||||||
| Kalamandra's bite**** Extra Attacks | Melee | 4 | 4+ | 5 | -1 | 1 | |
| Rampager fists***** Extra Attacks Sustained Hits 1 | |||||||
| Rampager fists***** Extra Attacks Sustained Hits 1 | Melee | 4 | 3+ | 6 | -1 | 2 | |
| Shaper's blade* | |||||||
| Shaper's blade* | Melee | 4 | 2+ | 5 | 0 | 1 | |
| Twin ritualistic blades* Twin-Linked | |||||||
| Twin ritualistic blades* Twin-Linked | Melee | 4 | 2+ | 5 | -1 | 1 | |
| CORE ABILITIES | Crucible, Leader, Scouts 6" |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Leader, Scouts 6" |
| ARMY RULES | Cabal of Sorcerers |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Cabal of Sorcerers |
| YOUR UNIT COSTS | |
| 1 model | 105 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Arcane Fire* Ignores Cover Psychic Torrent | |||||||
| Arcane Fire* Ignores Cover Psychic Torrent | 18" | D6 | N/A | 6 | -2 | D3 | |
| Astral Blast* Blast Devastating Wounds Psychic | |||||||
| Astral Blast* Blast Devastating Wounds Psychic | 18" | D6 | 2+ | 6 | -2 | D3 | |
| Baleful Devolution* Blast Devastating Wounds Psychic | |||||||
| Baleful Devolution* Blast Devastating Wounds Psychic | 18" | D6 | 3+ | 9 | 0 | 1 | |
| Fatecaster greatbow* Ignores Cover Lethal Hits Precision | |||||||
| Fatecaster greatbow* Ignores Cover Lethal Hits Precision | 30" | 2 | 3+ | 5 | -2 | 2 | |
| Fires of the Abyss – witchfire* Psychic Torrent | |||||||
| Fires of the Abyss – witchfire* Psychic Torrent | 18" | D6 | N/A | 6 | -2 | 1 | |
| Fires of the Abyss – focused witchfire* Hazardous Psychic Torrent | |||||||
| Fires of the Abyss – focused witchfire* Hazardous Psychic Torrent | 18" | 2D6 | N/A | 6 | -2 | 1 | |
| Gaze of Hate* Anti-Monster 4+ Anti-Vehicle 4+ Devastating Wounds Psychic | |||||||
| Gaze of Hate* Anti-Monster 4+ Anti-Vehicle 4+ Devastating Wounds Psychic | 18" | 3 | 2+ | 4 | -3 | 2 | |
| Heavy warpflamer*** Ignores Cover Torrent | |||||||
| Heavy warpflamer*** Ignores Cover Torrent | 12" | D6 | N/A | 5 | -2 | 1 | |
| Hellfyre missile rack*** | |||||||
| Hellfyre missile rack*** | 36" | 2 | 3+ | 10 | -2 | 3 | |
| Inferno boltgun | |||||||
| Inferno boltgun | 24" | 2 | 2+ | 4 | -2 | 1 | |
| Inferno combi-bolter Rapid Fire 2 | |||||||
| Inferno combi-bolter Rapid Fire 2 | 24" | 2 | 2+ | 4 | -2 | 1 | |
| Inferno combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Inferno combi-weapon Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | -2 | 1 | |
| Pandaemonic Delusion* Psychic Sustained Hits 3 | |||||||
| Pandaemonic Delusion* Psychic Sustained Hits 3 | 24" | 6 | 2+ | 5 | -1 | 1 | |
| Soulreaper cannon Devastating Wounds | |||||||
| Soulreaper cannon Devastating Wounds | 24" | 6 | 2+ | 6 | -2 | 1 | |
| Warpflamer Ignores Cover Torrent | |||||||
| Warpflamer Ignores Cover Torrent | 12" | D6 | N/A | 4 | -1 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Autopistol Pistol | |||||||
| Autopistol Pistol | 12" | 1 | 3+ | 3 | 0 | 1 | |
| Inferno bolt pistol Pistol | |||||||
| Inferno bolt pistol Pistol | 12" | 1 | 2+ | 4 | -1 | 1 | |
| Warpflame pistol Ignores Cover Pistol Torrent | |||||||
| Warpflame pistol Ignores Cover Pistol Torrent | 12" | D6 | N/A | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword Precision | |||||||
| Chainsword Precision | Melee | 6 | 3+ | 4 | 0 | 1 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
| Divining spear** Lance Precision | |||||||
| Divining spear** Lance Precision | Melee | 3 | 3+ | 5 | -1 | 2 | |
| Force weapon* Psychic | |||||||
| Force weapon* Psychic | Melee | 5 | 2+ | 6 | -1 | D3 | |
| Prosperine khopesh± | |||||||
| Prosperine khopesh± | Melee | 4 | 2+ | 5 | -2 | 2 | |
| Tzaangor blades* | |||||||
| Tzaangor blades* | Melee | 4 | 3+ | 5 | 0 | 1 | |
| CORE ABILITIES | Crucible, Deadly Demise D3 |
| ARMY RULES | Synapse |
| YOUR UNIT COSTS | |
| 1 model | 150 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Shadow in the Warp, Synapse |
| YOUR UNIT COSTS | |
| 1 model | 80 |
| CORE ABILITIES | Crucible, Deadly Demise D3, Leader |
| ARMY RULES | Synapse |
| YOUR UNIT COSTS | |
| 1 model | 135 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Acid spray*** Torrent | |||||||
| Acid spray*** Torrent | 18" | D6+6 | N/A | 6 | -2 | 2 | |
| Barbed strangler Blast | |||||||
| Barbed strangler Blast | 36" | D6+1 | 3+ | 6 | -1 | 1 | |
| Bio-electric pulse Sustained Hits 2 | |||||||
| Bio-electric pulse Sustained Hits 2 | 12" | 6 | 3+ | 5 | 0 | 1 | |
| Bio-plasma* Assault Blast | |||||||
| Bio-plasma* Assault Blast | 12" | D3 | 3+ | 7 | -2 | 1 | |
| Bio-plasmic cannon*** Blast Heavy | |||||||
| Bio-plasmic cannon*** Blast Heavy | 36" | D6+3 | 3+ | 8 | -3 | 3 | |
| Deathspitter | |||||||
| Deathspitter | 24" | 3 | 3+ | 5 | -1 | 1 | |
| Deathspitters with slimer maggots* | |||||||
| Deathspitters with slimer maggots* | 24" | 6 | 3+ | 7 | -2 | 1 | |
| Devourer | |||||||
| Devourer | 18" | 5 | 3+ | 4 | 0 | 1 | |
| Devourers with brainleech worms* | |||||||
| Devourers with brainleech worms* | 18" | 12 | 3+ | 6 | 0 | 1 | |
| Fleshborer hive*** Heavy Sustained Hits 1 Twin-Linked | |||||||
| Fleshborer hive*** Heavy Sustained Hits 1 Twin-Linked | 24" | 20 | 3+ | 5 | 0 | 1 | |
| Heavy venom cannon* Blast | |||||||
| Heavy venom cannon* Blast | 36" | D3 | 3+ | 9 | -2 | 3 | |
| Psychic Overload** Blast Psychic | |||||||
| Psychic Overload** Blast Psychic | 18" | D6+3 | 3+ | 10 | -2 | 3 | |
| Psychic Scream** Ignores Cover Psychic Torrent | |||||||
| Psychic Scream** Ignores Cover Psychic Torrent | 18" | 2D6 | N/A | 5 | -1 | 2 | |
| Psychoclastic torrent** Ignores Cover Torrent | |||||||
| Psychoclastic torrent** Ignores Cover Torrent | 12" | D6 | N/A | 6 | -1 | 1 | |
| Rupture cannon*** Heavy | |||||||
| Rupture cannon*** Heavy | 48" | 2 | 3+ | 18 | -4 | 2D6 | |
| Spine banks* Assault | |||||||
| Spine banks* Assault | 6" | 5 | 3+ | 5 | 0 | 1 | |
| Spinefists Assault Pistol Twin-Linked | |||||||
| Spinefists Assault Pistol Twin-Linked | 12" | 2 | 3+ | 4 | 0 | 1 | |
| Stinger salvoes*** | |||||||
| Stinger salvoes*** | 24" | 8 | 3+ | 5 | 0 | 1 | |
| Stranglethorn cannon* Blast | |||||||
| Stranglethorn cannon* Blast | 36" | D6+1 | 3+ | 7 | -1 | 2 | |
| Thoracic bio-weapon Assault | |||||||
| Thoracic bio-weapon Assault | 12" | 3 | 3+ | 4 | 0 | 1 | |
| Venom cannon Blast | |||||||
| Venom cannon Blast | 36" | D3 | 3+ | 9 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Crushing claws* | |||||||
| Crushing claws* | Melee | 5 | 2+ | 12 | -3 | D6+1 | |
| Massive scything talons – strike*** | |||||||
| Massive scything talons – strike*** | Melee | 5 | 3+ | 9 | -2 | D6 | |
| Massive scything talons – sweep*** | |||||||
| Massive scything talons – sweep*** | Melee | 10 | 3+ | 7 | -1 | 2 | |
| Monster-beast weapons*** | |||||||
| Monster-beast weapons*** | Melee | 12 | 3+ | 9 | -2 | 3 | |
| Monstrous bonesword and lash whip* Twin-Linked | |||||||
| Monstrous bonesword and lash whip* Twin-Linked | Melee | 6 | 2+ | 9 | -2 | 3 | |
| Monstrous scything talons* Extra Attacks | |||||||
| Monstrous scything talons* Extra Attacks | Melee | 4 | 2+ | 7 | -2 | 2 | |
| Piercing claws and talons Precision | |||||||
| Piercing claws and talons Precision | Melee | 6 | 2+ | 7 | -2 | 2 | |
| Ravener claws and talons Twin-Linked | |||||||
| Ravener claws and talons Twin-Linked | Melee | 7 | 2+ | 5 | -1 | 1 | |
| Ravenous maw*** | |||||||
| Ravenous maw*** | Melee | 14 | 3+ | 7 | -1 | 2 | |
| Scything talons* | |||||||
| Scything talons* | Melee | 6 | 2+ | 9 | -2 | 3 | |
| Tyrant-beast weapons* | |||||||
| Tyrant-beast weapons* | Melee | 5 | 2+ | 7 | -2 | 2 | |
| Warrior-beast weapons | |||||||
| Warrior-beast weapons | Melee | 6 | 2+ | 5 | -1 | 1 | |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Blessings of Khorne |
| YOUR UNIT COSTS | |
| 1 model | 60 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Blessings of Khorne |
| YOUR UNIT COSTS | |
| 1 model | 90 |
| CORE ABILITIES | Crucible, Leader |
| ARMY RULES | Blessings of Khorne |
| YOUR UNIT COSTS | |
| 1 model | 90 |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Blood harpoon Assault Sustained Hits D3 | |||||||
| Blood harpoon Assault Sustained Hits D3 | 18" | 1 | 3+ | 5 | -1 | 2 | |
| Combi-bolter** Rapid Fire 4 | |||||||
| Combi-bolter** Rapid Fire 4 | 24" | 2 | 3+ | 4 | 0 | 1 | |
| Combi-weapon** Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-weapon** Anti-Infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Heavy flamer** Ignores Cover Torrent | |||||||
| Heavy flamer** Ignores Cover Torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Reaper autocannon** Devastating Wounds Rapid Fire 2 Sustained Hits 1 | |||||||
| Reaper autocannon** Devastating Wounds Rapid Fire 2 Sustained Hits 1 | 36" | 4 | 3+ | 7 | -1 | 1 | |
PISTOLS | RANGE | A | BS | S | AP | D | |
| Autopistol Pistol | |||||||
| Autopistol Pistol | 12" | 1 | 2+ | 3 | 0 | 1 | |
| Bolt pistol Pistol | |||||||
| Bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 | |
| Plasma pistol – standard Pistol | |||||||
| Plasma pistol – standard Pistol | 12" | 1 | 2+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge Hazardous Pistol | |||||||
| Plasma pistol – supercharge Hazardous Pistol | 12" | 1 | 2+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Accursed weapon | |||||||
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 | |
| Axe of dismemberment Devastating Wounds Precision | |||||||
| Axe of dismemberment Devastating Wounds Precision | Melee | 5 | 2+ | 7 | -2 | 2 | |
| Bladed horn* Extra Attacks Lance | |||||||
| Bladed horn* Extra Attacks Lance | Melee | 4 | 3+ | 6 | -1 | 2 | |
| Chainblades | |||||||
| Chainblades | Melee | 5 | 3+ | 3 | 0 | 1 | |
| Chainfist** Anti-Vehicle 3+ | |||||||
| Chainfist** Anti-Vehicle 3+ | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Close-combat weapon | |||||||
| Close-combat weapon | Melee | 6 | 2+ | 4 | 0 | 1 | |
| Daemon hammer Devastating Wounds | |||||||
| Daemon hammer Devastating Wounds | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Exalted chainblade | |||||||
| Exalted chainblade | Melee | 7 | 2+ | 6 | -1 | 2 | |
| Khornate eviscerator | |||||||
| Khornate eviscerator | Melee | 5 | 3+ | 8 | -2 | 2 | |
| Mauler chainblade | |||||||
| Mauler chainblade | Melee | 4 | 4+ | 4 | -1 | 2 | |
| Paired manglers | |||||||
| Paired manglers | Melee | 4 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Skullsmasher and mangler | |||||||
| Skullsmasher and mangler | Melee | 3 | 3+ | 4 | -1 | 2 | |
| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |




| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
| Q: | When a model overhangs the edge of the battlefield, how does that affect its visibility? |
| A: | That model’s controlling player can draw line of sight from any part of that model that is not overhanging the edge of the battlefield. Their opponent can draw line of sight to any part of that model. |
Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
|
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
Some weapons can channel the bearer’s psychic might to empower their blows.
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:
| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
|
| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The TERMINATOR keyword is used in the following Adeptus Custodes datasheets:
There are many ways by which to deploy troops to the field of battle including tunnels, teleportation devices and other esoteric means of transportation.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.| Q: | Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain area (e.g. overhanging parts of FRAME VEHICLES or models on terrain features that are within that terrain area) within that terrain area? |
| A: | Yes |
| Q: | When my unit shoots at another unit, how does it work if some models in the target unit are fully visible to some models in my unit, while others are within a terrain area/not fully visible? |
| A: | For each attacking model in your unit, determine whether the target unit has the benefit of cover, as described in Terrain and Visibility. In this scenario, the target unit will likely have the benefit of cover against some of the attacking models, but not all. This means that, in an example unit where all attacking models are using the same weapon, when you get to the Resolve Attacks step of the Attack Sequence, you will collect dice for attacks made by models against which the target unit has the benefit of cover separately from the dice for attacks made by models against which the target unit does not have the benefit of cover. |
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.The DRUKHARI keyword is used in the following Drukhari datasheets:
The Drukhari feed on suffering and terror. Every arc of blood that jets from a blade-slit artery, every scream of agonised horror, every vertiginous moment of shock or despair experienced by their prey surges through the Drukhari like an intoxicant. As the battle rages, the denizens of the Dark City drink deep of the floodtide of pain. Sinews singing with stolen strength, motions blurred to preternatural swiftness, they howl in exhilarated bloodlust and fight all the harder to extract yet sweeter agonies from those who dare resist them.

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
This ability always takes the form Deadly Demise X. Each time a model with this ability is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").The OFFICER keyword is used in the following Astra Militarum datasheets:
The TRANSPORT keyword is used in the following Astra Militarum datasheets:
Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect, and issue orders with imperious bellows that cut through the clamour of war.
Move! Move! Move! M +3" |
Fix Bayonets! WS +1 |
Take Aim! BS +1 |
First Rank, Fire! Second Rank, Fire! A +1 |
Take Cover! SV +1 |
Duty and Honour! LD +1 OC +1 |
| Q: | If a unit becomes affected by the same Order multiple times, do those Orders affect that unit multiple times? |
| A: | No. |
The PLATOON keyword is used in the following Astra Militarum datasheets:
The OGRYN keyword is used in the following Astra Militarum datasheets:
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.The datasheets using FORTIFICATION keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard.The FORTIFICATION keyword is used in the following datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The Hunter Cadres battle for the betterment of the T’au Empire, not for personal gain or egotistic accomplishments. This burning commitment allows for prodigiously effective covering fire. Enemies are pinned in place by deadly bursts of pulse blasts, or the infamous T’au markerlight is used to expose even well-fortified enemy positions, allowing other T’au warriors to fall on the vulnerable enemies with murderous force.
If your Army Faction is T’AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.The INFANTRY keyword is used in the following Thousand Sons datasheets:
Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.The ADEPTUS ASTARTES and VEHICLE keywords are used in the following Space Marines datasheets:
The GREY KNIGHTS and VEHICLE keywords are used in the following Grey Knights datasheets:
Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.
UNBRIDLED BLOODLUST |
RAGE-FUELLED INVIGORATION |
TOTAL CARNAGE |
MARTIAL EXCELLENCE |
WARP BLADES |
DECAPITATING STRIKES |
The KHORNE keyword is used in the following Chaos Daemons datasheets:
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The SCINTILLATING LEGIONS keyword is used in the following Thousand Sons datasheets:
The Thousand Sons are wreathed in the energies of the Warp. It is the gift of their sorcerous leaders to channel this power through battlefield ritual, to divine forbidden knowledge, to weave illusory magicks or to ravage their foes with empyric fire and mutation.
If your Army Faction is THOUSAND SONS, at the start of your Shooting phase, one or more models from your army with this ability can attempt Rituals from those listed below. To do so, select one model from your army with this ability that has not yet attempted a Ritual this turn and select one Ritual no model from your army has attempted to manifest this turn, then take a Psychic test for that model by following the sequence below.
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DESTINY’S RUIN (PSYCHIC) WARP CHARGE 5 |
TEMPORAL SURGE (PSYCHIC) WARP CHARGE 6 |
DOOMBOLT (PSYCHIC) WARP CHARGE 7 |
TWIST OF FATE (PSYCHIC) WARP CHARGE 9 |
| Q: | Do I need to sequence all of my Cabal of Sorcerers Rituals at the start of my Shooting phase? |
| A: | No, you just pick a model with the Cabal of Sorcerers rule, pick a Ritual to manifest, and attempt it, then repeat the process until you have run out of models or Rituals or both. |
| Q: | When using the Cabal of Sorcerers army rule, do I have to choose whether to Channel the Warp before rolling any dice? |
| A: | No. |
| Q: | When using the Cabal of Sorcerers army rule, if I roll one or more doubles or triples, does my model only suffer D3 mortal wounds if I chose to Channel the Warp? |
| A: | Yes. |
Some weapons are so rare, or so complex and slow to reload, that they can only be used once.
Each weapon with this ability can only be selected to make attacks with once per battle.The INFANTRY keyword is used in the following T’au Empire datasheets:
The VEHICLE keyword is used in the following T’au Empire datasheets:
The WALKER keyword is used in the following T’au Empire datasheets:
Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.The VANGUARD INVADER keyword is used in the following Tyranids datasheets:
The INFANTRY keyword is used in the following Tyranids datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Emperor’s Children datasheets:
The Emperor’s Children are skilled warriors all, their transhuman might enhanced by a lifetime of ceaseless conflict. Their ingrained desire for sensation in all its forms sees them move rapidly across the battlefield, flitting between targets as they attempt to satiate their never-ending hunger for fresh experience.
If your Army Faction is EMPEROR’S CHILDREN, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:The TACTICUS keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The FLY keyword is used in the following Space Marines datasheets:
Few can command the powers of the Warp with anything like the skill and control of the Grey Knights. So masterful is their sorcery that they can conjure glowing empyric gateways to step in and out of reality. In this way, they swiftly outflank their foes and redeploy their forces to counter threats, kept safe during their split-second Warp travel by the intricate wards worked into their wargear.
If your Army Faction is GREY KNIGHTS, at the end of your opponent’s Fight phase, you can select a number of units (see below) from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), provided every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:
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It is said the Emperor’s benediction touches the Adepta Sororitas, manifesting as a nimbus of holy light in which his power is revealed in miraculous deeds of fortitude and divine strength.
If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.| Q: | Can a Miracle dice be used as part of a re-roll? |
| A: | Yes. |
| Q: | If I re-roll a roll in which I substituted a dice with a Miracle dice, do I get to use the Miracle dice in that re-roll (e.g. when re-rolling a Charge roll)? |
| A: | No, that Miracle dice is lost. Note that your unit has still performed an Act of Faith. |
| Q: | How do Miracle Dice work during the attack sequence? |
| A: | During the attack sequence, an Adepta Sororitas player’s attacking unit can use an Act of Faith when making hit rolls (where they can substitute a dice from any given group of attacks before making the roll), wound rolls (where they can substitute a dice from any given group of hits before making the roll) or damage rolls (when they can substitute a dice for a single damage roll before making the roll). An Adepta Sororitas player’s target unit can use an Act of Faith when making save rolls (where they can substitute a dice for any given group of wounding attacks before making the roll). |
The BATTLELINE keyword is used in the following Adeptus Mechanicus datasheets:
An Adeptus Mechanicus army marching to war is a sight both terrifying and glorious, each holy warrior a disturbing fusion of Human and machine. While the ruling Tech-Priests and their fanatical followers raise modified voices in praise of the Machine God, their Skitarii soldiery and Servitor creations are controlled by doctrina imperatives loaded by their masters to augment and adapt the warriors’ abilities.
At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.Protector Imperative
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Conqueror Imperative
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The INFANTRY keyword is used in the following Chaos Space Marines datasheets:
The MOUNTED keyword is used in the following Chaos Space Marines datasheets:
| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
The ANHRATHE keyword is used in the following Aeldari datasheets:
The ASURYANI keyword is used in the following Aeldari datasheets:
The VEHICLE keyword is used in the following Aeldari datasheets:
The TITANIC keyword is used in the following Aeldari datasheets:
In war, as in all things, the Aeldari bring the full might of their intellect, skill and agility to bear upon the task. Coupled with their exceptional technology, this ensures they move with swiftness and grace that is impossible for the foe to match.
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SWIFT AS THE WIND EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in that unit. |
FLITTING SHADOWS EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit. |
STAR ENGINES EFFECT: Until the end of the turn, Ranged weapons equipped by this unit have the [ASSAULT] ability. |
SUDDEN STRIKE EFFECT: Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". |
OPPORTUNITY SEIZED EFFECT: One eligible unit from your army (excluding TITANIC units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1". |
FADE BACK EFFECT: One eligible unit from your army (excluding TITANIC units) that was hit by one or more of those attacks can make a Normal move of up to D6+1". |
The WULFEN keyword is used in the following Space Marines datasheets:
The INFANTRY keyword is used in the following Adeptus Mechanicus datasheets:
The MOUNTED keyword is used in the following Adeptus Mechanicus datasheets:
Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.
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The DAEMON keyword is used in the following Chaos Space Marines datasheets:
The FLY keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following World Eaters datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The BATTLELINE keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish forces twist all that they touch, reshaping the landscape into bizarre forms while tormenting mortal beings to madness. To be embroiled in such tempests is to endure conditions utterly anathema to the fundamental laws of reality, provoking primal terror in even the most emotionless warriors.
If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows:DAEMONIC MANIFESTATION While a friendly LEGIONES DAEMONICA unit is within your army’s Shadow of Chaos, each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to that unit instead). |
DAEMONIC TERROR While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds. |
| Q: | If there are no objective markers within No Man’s Land or within my opponent’s deployment zone, does The Shadow of Chaos affect those areas of the battlefield? |
| A: | No. |
The MOUNTED and DAEMON keywords are used in the following Chaos Daemons datasheets:
The INFANTRY and DAEMON keywords are used in the following Chaos Daemons datasheets:
| Q: | If a unit makes any disembark move in a turn (i.e. Disembark move, Emergency Disembark move etc.) has it disembarked that turn? |
| A: | Yes. |
The TRANSPORT keyword is used in the following Orks datasheets:
The CHAPLAIN keyword is used in the following Space Marines datasheets:
The DEATH COMPANY keyword is used in the following Space Marines datasheets:
The DEATH COMPANY MARINES keyword is used in the following Space Marines datasheets:
The JUMP PACK keyword is used in the following Space Marines datasheets:
The DEDICATED TRANSPORT keyword is used in the following Imperial Agents datasheets:
The RETINUE keyword is used in the following Imperial Agents datasheets:
The CHARACTER keyword is used in the following Imperial Agents datasheets:
The REQUISITIONED keyword is used in the following Imperial Agents datasheets:
Throughout the Imperium there exist numerous martial organisations and shadowy institutions. Bodies of armed warriors or solitary agents from these groups possess specialist skills, unusual equipment and vested interests that lead them to be attached to larger Imperial armies. Some are requisitioned by the army’s commander for their particular abilities, others are assigned by their hidden masters to achieve singular agendas. The most powerful have the authority and reputation to enforce their presence on the field of battle.
If your Army Faction is AGENTS OF THE IMPERIUM, then in the Select Detachment Rules step, you can select one of the available Detachments from this book as normal.
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The INFANTRY keyword is used in the following Genestealer Cults datasheets:
The MOUNTED keyword is used in the following Genestealer Cults datasheets:
The MOUNTED keyword is used in the following Thousand Sons datasheets:
The FLY keyword is used in the following Thousand Sons datasheets:
The TZAANGOR ENLIGHTENED keyword is used in the following Thousand Sons datasheets:
The INFANTRY keyword is used in the following Chaos Daemons datasheets:
The MOUNTED keyword is used in the following Chaos Daemons datasheets:
Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.The Necron dynasties benefit from the nigh-on supernatural technologies that once saw them dominate the galaxy, perhaps the most unsettling of which are their reanimation protocols. Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witch lights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:| Q: | Can I select a unit to shoot when there are no eligible targets so that unit can make a Dark Pact? |
| A: | No. |
| Q: | When I select a unit as the target of the Fire Overwatch Stratagem, can that unit make a Dark Pact? |
| A: | Yes, as the unit is selected to shoot. |
The LEGIONARIES keyword is used in the following Chaos Space Marines datasheets:
The EXOARMOUR keyword is used in the following Leagues of Votann datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The FLY keyword is used in the following Adeptus Mechanicus datasheets:
The JUMP PACK keyword is used in the following Adeptus Mechanicus datasheets:
The FLY keyword is used in the following Tyranids datasheets:
The VEHICLE keyword is used in the following Leagues of Votann datasheets:
The IRONKIN STEELJACKS keyword is used in the following Leagues of Votann datasheets:
The TRANSPORT keyword is used in the following Space Marines datasheets:
The REGIMENT keyword is used in the following Astra Militarum datasheets:
The ASTRA MILITARUM and BATTLELINE keywords are used in the following Astra Militarum datasheets:
The SWARM keyword is used in the following Chaos Daemons datasheets:
The FLY keyword is used in the following Necrons datasheets:
Specialised disciplines mastered by Custodians over decades if not centuries, each ka’tah equips its practitioner to overmaster any foe in a particular discipline or philosophy. Martial katahs allow the warriors of the Adeptus Custodes to deploy stances, movements, war philosophies and lethal skills that enhance their already terrifying martial prowess and focus it against particular threats.
Each time a unit from your army with this ability is selected to fight, select one of the Ka’tah Stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability:Dacatarai Stance Those Custodians skilled in the Dacatarai Ka'tah are able to turn their enemies numerical advantage against them. Reserved for when the Custodians must battle seething hordes of foes, this stance sees them reap a terrible tally Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. |
Rendax Stance Masters of Rendax are superlative monster and war machine hunters. They have studied every aspect of how to do battle with a foe far larger than themselves, how to evade its powerful attacks, exploit its blind spots and lay it low. Melee weapons equipped by models in this unit have the [LETHAL HITS] ability. |
The GRAVIS keyword is used in the following Space Marines datasheets:
Some transports have dedicated platforms or firing ports from which embarked passengers can lay down a withering hail of munitions.
This ability always takes the form Firing Deck X. In your Shooting phase, each time this TRANSPORT is selected to shoot, if one or more units are embarked within it, resolve the following sequence:| Q: | Do a unit's abilities continue to function while they are embarked within a TRANSPORT? |
| A: | Yes, within the restrictions specified by the ability itself. Embarked units are Not On The Battlefield (01.02.04), so any ability requiring visibility or measurement to another unit will fail. Example: Azrael is attached to an Intercessor Squad unit and embarked within a TRANSPORT, and that TRANSPORT is making a shooting attack using the Firing Deck ability. While Azrael’s Supreme Grand Master ability is still technically active, it will have no effect, as the requirements of the ability are not met (the ability affects ‘weapons equipped by models’ in Azrael’s unit, and for the purposes of Firing Deck, the TRANSPORT itself is equipped with those weapons instead). |
The TRANSPORT keyword is used in the following Imperial Agents datasheets:
The infamous war cry of the Orks is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from countless toothy maws, it galvanises the Orks and riles them into a raucous state of excited aggression.
Friendly ORKS units with this ability can:The CRYPTEK keyword is used in the following Necrons datasheets:
The DAEMON and INFANTRY keywords are used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The FLY and INFANTRY keywords are used in the following Drukhari datasheets:
The MOUNTED keyword is used in the following Drukhari datasheets:
The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:
The FLY keyword is used in the following Chaos Space Marines datasheets:
The JUMP PACK keyword is used in the following Chaos Space Marines datasheets:
The FLY keyword is used in the following World Eaters datasheets:
The WYCH CULT keyword is used in the following Drukhari datasheets:
The KABAL keyword is used in the following Drukhari datasheets:
The MOUNTED keyword is used in the following T’au Empire datasheets:
The LEAGUES OF VOTANN keyword is used in the following Leagues of Votann datasheets:
As the Kin truth describes, Luck has. Need keeps. Toil earns. The kinhost’s ability to efficiently switch its strategic footing embodies this wisdom. It results from swift assessments of a foe’s possessions, how best to seize them for the kindred’s need and then to stubbornly toil to hold them against counterattacks.
The PSYKER keyword is used in the following Tyranids datasheets:
The SYNAPSE keyword is used in the following Tyranids datasheets:
Tyranids flood the battlefield with the psychic signature of the hive fleet - an icy, alien dread that gnaws at the minds of their prey and smothers even the most stalwart courage. When faced with such unfathomable horror, many are driven insane or suffer catastrophic neural damage.
If your Army Faction is TYRANIDS, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle-shock test. Each time an enemy unit takes such a Battle-shock test, if it is within 6" of one or more SYNAPSE units from your army, subtract 1 from that test.| Q: | Can units targeted by the Shadow in the Warp army rule use the Insane Bravery Stratagem? |
| A: | No. Insane Bravery can only be used in your Command phase. |
Some Tyranids serve as synaptic conduits or nodal relays through which a portion of the Hive Mind’s iron will flows, overriding the natural instincts of the swarm to direct the teeming warrior-beasts to function as a single, gestalt organism on the battlefield.
If your Army Faction is TYRANIDS, while a TYRANIDS unit from your army is within 6" of one or more friendly SYNAPSE models, that TYRANIDS unit is said to be within Synapse Range of that model and of your army. While a TYRANIDS unit from your army is within Synapse Range of your army:The INFANTRY keyword is used in the following Leagues of Votann datasheets:
The FLY keyword is used in the following Leagues of Votann datasheets:
The ELECTRO-PRIESTS keyword is used in the following Adeptus Mechanicus datasheets:
The KATAPHRON keyword is used in the following Adeptus Mechanicus datasheets:
The HERETIC ASTARTES and VEHICLE keywords are used in the following Chaos Space Marines datasheets:
The PHOBOS keyword is used in the following Space Marines datasheets:
The INFANTRY keyword is used in the following Astra Militarum datasheets:
The MOUNTED keyword is used in the following Astra Militarum datasheets:
The VEHICLE keyword is used in the following Adeptus Mechanicus datasheets:
The DESTROYER CULT keyword is used in the following Necrons datasheets:
The PSYKER keyword is used in the following Imperial Agents datasheets:
The ORDO HERETICUS keyword is used in the following Imperial Agents datasheets:
The INQUISITOR keyword is used in the following Imperial Agents datasheets:
The IMPERIUM and BATTLELINE keywords are used in the following Imperial Agents datasheets:
The ORDO MALLEUS keyword is used in the following Imperial Agents datasheets:
The ORDO XENOS keyword is used in the following Imperial Agents datasheets:
The PSYKER keyword is used in the following Aeldari datasheets:
The FLY keyword is used in the following Grey Knights datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The Death Guard are warriors of the Plague God Nurgle. Their bloated bodies are riddled with corruption, and their mere presence causes the foe to sicken and wither in the grip of supernatural diseases while the battlefield falls to rot and ruin around them.



Skullsquirm Blight This horrifying affliction sees the minds and senses of the victim gnawed gradually away from within.
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Rattlejoint Ague Limbs shuddering with fever palsy, bones turned brittle as glass, these warriors can barely act to defend themselves. Worsen the Save characteristic of models in this unit by 1. |
Scabrous Soulrot Victims of this insidious ailment become glassy eyed and morose as their very animus and essence decay. Worsen the Move, Leadership, and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model’s Objective Control characteristic to a minimum of 1). |
The FLY keyword is used in the following Drukhari datasheets:
The JUMP PACK keyword is used in the following Drukhari datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
The MOUNTED keyword is used in the following Space Marines datasheets:
Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).The VOIDFARERS keyword is used in the following Imperial Agents datasheets:
The JUMP PACK keyword is used in the following Orks datasheets:
The FLY keyword is used in the following Orks datasheets:
The SQUADRON keyword is used in the following Astra Militarum datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
The MOUNTED keyword is used in the following Orks datasheets:
The BEAST SNAGGA keyword is used in the following Orks datasheets:
The HERETIC ASTARTES and INFANTRY keywords are used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Grey Knights datasheets:
The TERMINATOR keyword is used in the following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in the following Thousand Sons datasheets:
The TERMINATOR keyword is used in the following Death Guard datasheets:
| Q: | Do rules that affect a keyword include multi-word keywords that contain that keyword? For example, would rules that affect COMMISSAR units affect a unit that has the COMMISSAR GRAVES keyword? |
| A: | No. |
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The PSYKER keyword is used in the following Space Marines datasheets:
The FLY keyword is used in the following Aeldari datasheets:
The JUMP PACK keyword is used in the following Aeldari datasheets: