Orks – Bannernob
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Bannernob
(⌀40mm)
M
6"
T
5
SV
4+
W
4
LD
7+
OC
6
INSV
5+
RANGED WEAPONS
RANGE
A
BS
S
AP
D
Shoota Rapid Fire 1
Shoota Rapid Fire 1
18"
2
5+
4
0
1
MELEE WEAPONS
RANGE
A
WS
S
AP
D
Choppa
Choppa
Melee
5
3+
4
-1
1
ABILITIES
CORE: Support
FACTION: Waaagh!
Waaagh! Banner:
  • This unit has a 5+ InSv.
  • While the Waaagh! is active for this unit, this unit has +1 T.
UNIT COMPOSITION
  • 1 Bannernob
This model is equipped with: 1 shoota; 1 choppa
1 model
LEADER
This model can be attached to the following units:
KEYWORDS: BANNERNOB; CHARACTER; INFANTRY
FACTION KEYWORDS:
ORKS
SUPPORT24.23

Mighty heroes fight at the forefront of battle.

Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.

Unless otherwise stated, each bodyguard unit can only have one leader unit and one support unit attached to it.
Waaagh!

The infamous war cry of the Orks is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:
  • Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced.
  • Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.
  • Models from your army with this ability have a 5+ invulnerable save.
Save Rolls
The opposing player resolves the following sequence:
  1. Create Groups: Divide all models in the target unit into the following groups, as many times as required:
    • One group for each CHARACTER model.
    • One group for all other models with the same W, Sv and InSv characteristics.
  2. Allocation Order: Declare the order in which those groups will have attacks allocated to them, applying all of the following:
    • If a non-CHARACTER group contains a model that has lost one or more wounds, that group must be first in the allocation order.
    • No CHARACTER group can be earlier in the allocation order than a non-CHARACTER group.
    • CHARACTER groups containing a model that has lost one or more wounds must be earlier in the allocation order than CHARACTER groups containing no wounded models.
  3. Make Save Rolls: The opposing player makes one save roll for each attack that wounded the target by rolling one D6.
Before selecting targets for this weapon, select one of its profiles to make attacks with.
[RAPID FIRE]24.30

Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.

Example: If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice for that weapon (for a total of two for that weapon).

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