RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Big shoota rapid fire 2 | |||||||
| Big shoota rapid fire 2 | 36" | 3 | 5+ | 5 | 0 | 1 | |
| Kombi-rokkit | |||||||
| Kombi-rokkit | 24" | 1 | 5+ | 10 | -2 | 3 | |
| Kombi-shoota | |||||||
| Kombi-shoota | 24" | 2 | 5+ | 4 | 0 | 1 | |
| Kombi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Kombi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 5+ | 4 | 0 | 1 | |
| Kustom Shoota rapid fire 2 | |||||||
| Kustom Shoota rapid fire 2 | 18" | 4 | 5+ | 4 | 0 | 1 | |
| Rokkit launcha blast | |||||||
| Rokkit launcha blast | 24" | D3 | 5+ | 9 | -2 | 3 | |
| Shoota rapid fire 1 | |||||||
| Shoota rapid fire 1 | 18" | 2 | 5+ | 4 | 0 | 1 | |
| Slugga pistol | |||||||
| Slugga pistol | 12" | 1 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Big choppa | |||||||
| Big choppa | Melee | 3 | 3+ | 7 | -1 | 2 | |
| Choppa | |||||||
| Choppa | Melee | 3 | 3+ | 4 | -1 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 | |
| Power klaw | |||||||
| Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 | |
| YOUR 1ST TO 3RD UNITS COST | |
| 10 models | 75 |
| 20 models | 160 |
| YOUR 4TH + UNIT COSTS | |
| 10 models | 85 |
| 20 models | 170 |
















The infamous war cry of the Orks is known and feared throughout the galaxy. When it echoes across the battlefield, bellowed from hundreds or even thousands of greenskin mouths, even the most stalwart warriors fear the onslaught to come.
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and:Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].The ORKS keyword is used in the following Orks datasheets:
The INFANTRY keyword is used in the following Orks datasheets:
The BATTLELINE keyword is used in the following Orks datasheets:
The MOB keyword is used in the following Orks datasheets:
The GRENADES keyword is used in the following Orks datasheets:




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Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.The ORKS and INFANTRY keywords are used in the following Orks datasheets:
The TRANSPORT keyword is used in the following Orks datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The ORKS and MOUNTED keywords are used in the following Orks datasheets:
The WALKER keyword is used in the following Orks datasheets:
Grabbing loot is a Freebooter’s favourite pastime, followed closely by bludgeoning senseless anyone stupid enough to try to stop him doing so – or, even worse, seeking to take the loot for themselves.
At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your loot objective.The CHARACTER keyword is used in the following Orks datasheets:
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
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The GROTS keyword is used in the following Orks datasheets:
The MONSTER keyword is used in the following Orks datasheets:
The VEHICLE keyword is used in the following Orks datasheets:
Once an Ork gets stuck into hand-to-hand combat, they quickly overwhelm their enemies through sheer ferocity and an eagerness to give the gitz a good kicking.
Melee weapons equipped by ORKS models from your army have the [SUSTAINED HITS 1] ability.Blood Axe leaders bellow actual orders to the ladz under their command, coordinating assaults and even fighting retreats in a most un-Orky and alarmingly organised fashion.
Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their ammunition runs dry or their weapon falls apart in their hands.
Blitz Brigades thunder into battle laden with eager, belligerent Orks, all desperate to get stuck into the enemy. Clambering from transport compartments or leaping from armoured hulls, these wild-eyed killers descend on the enemy in roaring savagery.
Each time an ORKS unit from your army disembarks from a TRANSPORT, until the end of the turn, you can re-roll Advance and Charge rolls made for that ORKS unit.The Ork tribes of the Equatorial Jungle know their territories all too well, and can always find a kunnin’ trail by which they can sneak up on their quarry
In the Declare Battle Formations step, select up to three friendly MOB/KOMMANDOS units. Those units have Scouts 6" until the end of the battle.Caught up in the infectious and nigh supernatural belligerence that suffuses such large hordes of Orks on the warpath, the Boyz tend to push through lethal wounds, being too immersed in the energetic riot to worry about such things as long as they have a load of mates to enjoy the fight with.
Each time an attack targets a BOYZ unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.’Between the excitement of smashing their way through the all-too-lootable interior of an enemy warship and their natural tendency to overlook their own mortal hurts - sometimes for hours at a time - Ork boarding parties can prove nightmarishly tough.
Each time an attack targets an ORKS unit from your army (excluding GROTS units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that ORKS unit, subtract 1 from the Wound roll.Rumoured to have been made by Big Mek Buzzgob, da Dead Shiny Shootas are a set of multi‑barrelled brutes packed full of dakka. The guns kick out a deafening storm of hot lead, much to the enjoyment of the Orks pulling the triggers, their volume of fire so great that even the most inaccurate shooter can land a respectable number of hits.
ORKS INFANTRY unit only. This unit’s ranged attacks have: