RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Storm bolter rapid fire 2 | |||||||
| Storm bolter rapid fire 2 | 24" | 2 | 2+ | 4 | 0 | 1 | |
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | |||||||
| Combi-weapon anti-infantry 4+ devastating wounds rapid fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Relic fist | |||||||
| Relic fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Relic weapon | |||||||
| Relic weapon | Melee | 6 | 2+ | 5 | -2 | 2 | |
| YOUR UNIT COSTS | |
| YOUR UNIT COSTS | |
| 1 model | 85 |
| 1 model | 85 |
| YOUR UNIT COSTS | |
| 1 model | 85 |
| YOUR UNIT COSTS | |
| 1 model | 85 |
| YOUR UNIT COSTS | |
| 1 model | 85 |
| YOUR UNIT COSTS | |
| 1 model | 85 |
| YOUR UNIT COSTS | |
| 1 model | 85 |
| YOUR UNIT COSTS | |
| 1 model | 85 |































































































The Codex Astartes has proven its worth as a superb treatise on warfare over countless battlefields, and has remained so even after ten thousand years. Many Space Marines hold its wisdom in awe, and exemplify its teachings, employing a flexible set of combat doctrines to eliminate their enemy. Few opponents can withstand the fury of such an onslaught.
At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You can only select each Combat Doctrine once per battle.Devastator Doctrine The Codex Astartes details the strategic value of overwhelming firepower applied to key targets while advancing into position to eliminate threats. This unit is eligible to shoot in a turn in which it Advanced. |
Tactical Doctrine As the warring armies close upon one another and vicious fire-fights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower. This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
Assault Doctrine The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end. This unit is eligible to declare a charge in a turn in which it Advanced. |
Tactical Doctrine
As the warring armies close upon one another and vicious fire-fights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Assault Doctrine
The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
This unit is eligible to declare a charge in a turn in which it Advanced.
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and MOUNTED keywords are used in the following Space Marines datasheets:
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The TRANSPORT keyword is used in the following Space Marines datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.The BLACK TEMPLARS keyword is used in the following Space Marines datasheets:
The BLOOD ANGELS keyword is used in the following Space Marines datasheets:
The DARK ANGELS keyword is used in the following Space Marines datasheets:
The DEATHWATCH keyword is used in the following Space Marines datasheets:
The SPACE WOLVES keyword is used in the following Space Marines datasheets:
In battle, Space Marines swear mighty oaths to destroy the enemies of the Emperor and uphold the honour of their Chapter, and such vows are sacrosanct. When the Angels of Death strike, they do so with the precision of a surgeon and the force of a thunderbolt. Experience and strategic expertise help them to read the shifting shape of the battle with post-human speed and clarity, directing their wrath towards one priority target after another. Command assets are annihilated, leaving the enemy reeling leaderless. Heavy armour, potent artillery and the vaunted elites of the foe’s forces are laid waste with horrifying speed, until the Emperor’s Angels of Death stand victorious over a field of smouldering wreckage and bolt-riddled corpses, and honour is finally satisfied.
If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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The DEATHWING keyword is used in the following Space Marines datasheets:
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Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.



Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The CAPTAIN keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The DEATHWING keyword is used in the following Space Marines datasheets:
The IMPERIUM keyword is used in the following Space Marines datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:The ADEPTUS ASTARTES and VEHICLE keywords are used in the following Space Marines datasheets:
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Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.The ADEPTUS ASTARTES and TRANSPORT keywords are used in the following Space Marines datasheets:
Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.The VANGUARD VETERAN SQUAD keyword is used in the following Space Marines datasheets:
Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.The BATTLELINE and ADEPTUS ASTARTES keywords are used in the following Space Marines datasheets:
Employing the full breadth of combined arms tactics taught by the Codex Astartes, mainstay squads hit and fade, blunting enemy attacks while acquiring auspex data to guide the targeting of their more heavily armed comrades.
ADEPTUS ASTARTES BATTLELINE units from your army:Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:The ADEPTUS ASTARTES, SMOKE and VEHICLE keywords are used in the following Space Marines datasheets:
These Space Marines are experts in fighting from rapidly prepared defensive positions. They are able to maximise the potential of almost any terrain to serve as an ad-hoc strongpoint, rapidly assessing optimal firing lines and punishing the foe’s every attempt to advance and dislodge them.
Each time an ADEPTUS ASTARTES model from your army makes an attack, if that model’s unit is within a terrain feature, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.Assault Doctrine
The Codex Astartes leaves no doubt that the killing blow must be delivered with a decisive close-quarters strike.
This unit is eligible to declare a charge in a turn in which it Advanced.
Tactical Doctrine
The Codex lays out strategies for seizing the initiative.
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
The JUDICIAR keyword is used in the following Space Marines datasheets:
Suffer Not the Unclean to Live
This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
An armoured assault by the crusaders of the Emperor is terrifying to behold. The doomed enemy are pummelled by heavy weapons fire and deafened by the roar of engine spirits in the moments before the strike falls, their comrades crushed by heavy treads. When the assault ramps slam down and the Black Templars storm forth, what little cohesion their foes retain melts away before the crusaders’ holy wrath.
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
Though they strive to restrain it, the murderous ferocity of the Blood Angels simmers beneath the surface of their thoughts. In battle, this rage drives them towards the foe and lends great strength to their blows.
Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.Never do the Blood Angels stand taller or strive harder than when faced with seemingly impossible odds. At such times, the Sons of Sanguinius delve deep into their souls for preternatural reserves of determination, fury and focus. Sometimes, they even touch upon the uncertain gift of prophecy that was said to be their gene-sire’s boon and his curse.
At the start of the first battle round, select two of the Angelic Legacy abilities listed below. Until the end of the battle, those Angelic Legacy abilities are active and their effects apply to all ADEPTUS ASTARTES CHARACTER units from your army.The DEATHWING and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWING and WALKER keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and CHARACTER keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and BEAST keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and INFANTRY keywords are used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and BEAST keywords are used in the following Space Marines datasheets:
Every Space Wolves warrior seeks to forge a saga worthy of retelling.
Each time an ADEPTUS ASTARTES unit from your army is selected to shoot or fight, apply one of the following when resolving those attacks:The ADEPTUS ASTARTES, INFANTRY and CHARACTER keywords are used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and TERMINATOR keywords are used in the following Space Marines datasheets:
With Logan Grimnar commanding them, the hunting packs of the Space Wolves fight at peak efficiency.
At the start of your Command phase, you can select one of the Hunting Packs listed below. Until the start of your next Command phase, that Hunting Pack is active and its effects apply to all ADEPTUS ASTARTES units from your army. You can only select each Hunting Pack once per battle.The ADEPTUS ASTARTES, TERMINATOR and CAPTAIN keywords are used in the following Space Marines datasheets:
High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.The WULFEN keyword is used in the following Space Marines datasheets:
The GRAVIS keyword is used in the following Space Marines datasheets:
The TERMINATOR keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The BATTLELINE keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES and INFANTRY keywords are used in the following Space Marines datasheets:
The LAND RAIDER keyword is used in the following Space Marines datasheets:
The RAVENWING keyword is used in the following Space Marines datasheets:
The TITANIC keyword is used in the following Space Marines datasheets:
The ANCIENT keyword is used in the following Space Marines datasheets:
The VEHICLE keyword is used in the following Space Marines datasheets:
The CHAPLAIN keyword is used in the following Space Marines datasheets:
Across blood-drenched battlefields, within towering citadels and isolated orbital stations, the Angels of Death throw back tides of traitors, mutants, xenos and heretics, and purge enemy holdings of foes thanks to their disciplined strategies and fighting skills. All who oppose them are met with volleys of deadly accurate firepower long before they reach the battle-brothers’ razor-sharp blades.
Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [HEAVY] ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to the Wound roll.An Ironstorm Spearhead’s commanders guide their assault with pre-cogitated fire solutions, cycling data-gheist inloads and whispered binharic auguries. These ensure their warriors, and the belligerent machine spirits inhabiting their war engines, deliver their fire with inescapable accuracy.
Once per phase for each ADEPTUS ASTARTES unit in your army, you can re-roll one Hit roll, one Wound roll or one Damage roll made for a model in that unit.The Space Marines are the Emperor’s finest shock troops, striking at the foe before they can react. In their rapid, mechanised assaults, Space Marines smash aside the enemy, destroying them at close quarters without mercy.
Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.The warriors of a Stormlance Task Force employ high-speed tactics and hit-and-run warfare. They do battle on the move, wrong-footing their enemies with breakneck manoeuvres and melting away one moment only to crash home like a thunderbolt the next.
ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.The warriors of a Vanguard Spearhead slip through the shadows, half-seen spectres barely visible to the foe. Enemies blaze away into the gloom with increasing panic, their shots flying wide as covert specialists encircle their victims and prepare to level the killing blow.
Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.The 1st Company’s veterans have fought at the forefront of their Chapter’s wars for many mortal lifespans. Experience has taught them to identify the foe’s lethal threats and to lead their battle-brothers to purge them from existence.
Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well.Those unfortunate enough to be caught between the devastating speed of the Ravenwing and the adamantine might of the Deathwing are pinned in place and torn to shreds by their combined fury.
Some Space Wolves seek only to bring down the most monstrous and deadly foes. With hunting packs of Fenrisian wolves, Thunderwolf Cavalry and rampaging bands of Wulfen, they seek to hunt down and slay mighty champions, towering monstrosities and rumbling war machines, demoralising the foe and earning glorious victories.
Each time an ADEPTUS ASTARTES model from your army makes an attack, if that attack targets a CHARACTER, MONSTER or VEHICLE unit or if your Saga is completed (see below), that attack has the [lethal hits] ability.The SALAMANDERS keyword is used in the following Space Marines datasheets:
Tireless in his pursuit of the Primarch’s legacy, Forgefather Vulkan He’stan annihilates any who impede his quest. Favouring swift, aggressive assaults, he and his warriors close rapidly with the enemy, destroying them at close range with ruthless efficiency
Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.With their zealous hatred stoked red-hot by furious sermons and inflammatory prayers, Companions of Vehemence are filled with a wrathful vigour. Only the deaths of the God-Emperor’s enemies can assuage their fury, and they will let nothing delay them from unleashing it.
You can re-roll Advance and Charge rolls made for ADEPTUS ASTARTES units from your army.The IMPERIAL FISTS keyword is used in the following Space Marines datasheets:
Lysander leads the elite of the Imperial Fists to where the fighting is thickest, there to bring ruin to those who would see the walls of the Imperium torn down.
Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll a Wound roll of 1.The Raven Guard are renowned for their uncanny ability to move unseen, cloaking themselves in darkness as they close in upon their prey.
Each time a ranged attack targets an ADEPTUS ASTARTES unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.Heavily enhanced with augmetics and the weight of many years of combat experience to aid them, the veteran warriors of Clan Company Avernii ruthlessly select and destroy their targets.
Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll a Wound roll of 1.Caanok Var ensures every bolt shell is directed where it serves the greatest purpose.
Once per battle round, after your Oath of Moment target is destroyed, if a CAANOK VAR model from your army is on the battlefield, select one enemy unit visible to that model. That enemy unit becomes your Oath of Moment target until you select a new one.The White Scars are masters of high-speed tactics and hit-and-run warfare. They do battle on the move and from the saddle, outwitting their enemies with breakneck manoeuvres and melting away one moment only to crash home with bone-crushing force the next.
ADEPTUS ASTARTES units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back.As swift and violent as a raging tempest, Suboden Khan drives into and through the heart of the enemy like a thrust lance.
At the end of the Fight phase, if a SUBODEN KHAN unit from your army destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6".The ULTRAMARINES keyword is used in the following Space Marines datasheets:
Marneus Calgar deploys the complete and nuanced wisdom of the Codex Astartes as easily and instinctively as drawing breath.
At the start of up to three of your Command phases, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ADEPTUS ASTARTES units from your army. You cannot select a Combat Doctrine you have already selected this battle, unless a friendly MARNEUS CALGAR model is on the battlefield.Devastator Doctrine The Codex Astartes details the strategic value of overwhelming firepower. This unit is eligible to shoot in a turn in which it Advanced. |
Tactical Doctrine The Codex lays out strategies for seizing the initiative. This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
Assault Doctrine The Codex Astartes leaves no doubt that the killing blow must be delivered with a decisive close-quarters strike. This unit is eligible to declare a charge in a turn in which it Advanced. |
With every passing moment, every savage wounding and crunching blow, the Red Thirst takes a firmer grip upon the Blood Angels. As their control slips, so near-animalistic rage takes its place. The foe will not live long enough to regret their error in goading the beast which lurks within every gene-son of Sanguinius.
Each time an ADEPTUS ASTARTES model from your army makes a melee attack, re-roll a Wound roll of 1.When the Great Wolf gives the command, his packs descend upon the foe in a coordinated and utterly devastating strike.
Once per battle, when selecting a Hunting Pack for the Master of Wolves Detachment rule, if a LOGAN GRIMNAR model from your army is on the battlefield, you can select a Hunting Pack you have already selected this battle.Through the use of teleportation, Drop Pods and gunship insertion, entire strike forces of Space Marines and even their armoured support can deploy from orbit in a matter of moments, a capability that in and of itself has won entire wars.
At the start of the Declare Battle Formations step, select a number of ADEPTUS ASTARTES units (excluding TITANIC units) from your army based on the battle size, as shown below. Models in those units have the Deep Strike ability.
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The driving principle behind all that these battle-brothers do is the honouring of their oaths to drive back the darkness and reconquer the Five Hundred Worlds, one battlefield at a time.
The FLY keyword is used in the following Space Marines datasheets:
Land Raider, Repulsors and other armoured transports plunge headlong into the heart of enemy formations, weathering heavy firepower to deploy their cargo of elite Space Marines into battle.
Each time an ADEPTUS ASTARTES unit from your army disembarks from a TRANSPORT (excluding FLY) that made a Normal or Advance move this phase (excluding those that arrived from Strategic Reserves), that disembarked unit can make a Normal move of up to D6", or a Normal move of up to D3+3" instead if that TRANSPORT is a HEAVY TRANSPORT (see below).The Dark Angels are renowned for their unshakeable resolve, enduring tenacity and strict discipline in battle. They are tactically astute, able to prosecute their wars on any front. On the offence, they strike with all the martial pride of the Lion, while in defence they are stalwart, determined to accomplish their mission no matter the cost.
While an ADEPTUS ASTARTES unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1, instead of 0. In your Command phase, select one ADEPTUS ASTARTES unit from your army; until the start of your next Command phase, add 1 to the Objective Control characteristic of models in that unit.The Ravenwing are fearsome and daring hunters, relentless in pursuit and furious on the assault When they lead the Dark Angels to war they inspire their battle-brothers with their strategic and tactical mastery of high-speed warfare, knightly bike-mounted venators leading every charge and rapidly outmanoeuvring the foe.
Friendly ADEPTUS ASTARTES have:The eldest relic weapons of the Dark Angels trace their lineage to ancient Caliban and are wielded only by the greatest champions of the Unforgiven.
ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.The KILL TEAM keyword is used in the following Space Marines datasheets:
The PHOBOS keyword is used in the following Space Marines datasheets:
The battle-brothers of this Great Company know what their lord expects of them and stand ready to pounce the moment the foe are fool enough to stray within range.
Friendly ADEPTUS ASTARTES INFANTRY CHARACTER units have the following ability:Even amongst the Adeptus Astartes, the battle-brothers of the Dark Angels are renowned for their tenacity and resilience on the battlefield. When ordered to war, they are utterly relentless in pursuing their objectives, wading into fields of withering fire and shrugging off blows that would slay mortal warriors outright.
Each time an attack targets an ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.The battle-brothers of the Shield Chapters commit their boarding strikes with a measured and meticulous application of force. They storm one section after the next while maintaining heightened awareness of lurking threats, and readying themselves to launch devastating counterattacks.
This warrior is well-versed in the Chapters saga, drawing inspiration and invaluable teachings from their retelling.
ADEPTUS ASTARTES model only. Each time a SPACE WOLVES CHARACTER unit from your army achieves a Boast, if the bearer is on the battlefield, you gain 1CP.
Possessed of indomitable fortitude, this champion of Fenris refuses the call of Morkai, fighting beyond the limits of even a Space Marine’s endurance.
ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6:
Those who master the Path of Ambush guide their forces to launch surprise assaults on the enemy with the precise timing of true hunters.
ADEPTUS ASTARTES model only. In your Movement phase, if the bearer’s unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
A subcutaneous cranial honour relic, this device contains a strategic orbital upload relay.
ADEPTUS ASTARTES model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.
An advanced auto-chirurgeon claimed by legend to be the product of Ferrus Manus’ own labours, this device rapidly reknits sundered flesh and armour alike.
ADEPTUS ASTARTES TERMINATOR model only. While the bearer is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
This ancient augmetic empowers its bearer – and in extremis even their comrades – with the fury of the motive force.
ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.
The Chapter’s Librarians have made this champion privy to omens of great threats in future wars. Armed with this knowledge, they lead their warriors to war with a boldness that some mistake for recklessness.
ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.
Decades of service within the White Scars First Company have helped this superlative warrior master the violent arts of high-speed combat.
ADEPTUS ASTARTES model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
Originally worn by a storied Captain of the Ultramarines’ First Company, this artificer armour is bestowed by the Chapter Master himself upon a worthy wearer.
ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.
Amongst the most solemn and binding oaths an Ultramarine can swear, it is a rare honour to enter battle with these words affixed to their armour.
ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Long practice has allowed this champion to gain a modicum of focus and control over their Red Thirst – wisdom they pass on in the heat of battle.
ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
This dedicated flight of gunships attends the Great Wolf and his packs, and can be called in to rapidly reposition his forces in the moments before battle is joined.
ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
This master crafted microauspex integrates with the bearer’s auto-senses and feeds superior targeting data to them and their squad.
ADEPTUS ASTARTES model only. Ranged weapons equipped by the bearer and BATTLELINE models in the bearer’s unit have the [PRECISION] ability.
This officer and their honour guard of dedicated battle-brothers have been presented with masterwork combat blades in recognition of the selfless battle they are about to fight.
ADEPTUS ASTARTES model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer and BATTLELINE models in the bearer’s unit by 1.
This remarkable technological relic is mounted within the bearer’s armour gorget and facilitates code-hardened, rapid-exchange intelligence dissemination while in battle.
ADEPTUS ASTARTES model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if the bearer’s unit has the BATTLELINE keyword: on a 4+, you gain 1CP.
A storied and inspirational exemplar of their Chapter’s virtues, this war leader is an inspirational presence amongst the ranks of their battle-brothers.
ADEPTUS ASTARTES model only. While the bearer is leading a unit, the bearer has the BATTLELINE keyword.
Bulky and somewhat lumbering as they are, Terminator squads – or even particularly vital officers wearing Terminator plate – may be assigned a gunship for swift combat extraction and relocation mid-battle.
ADEPTUS ASTARTES TERMINATOR model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
This honour is awarded to those Space Marine officers who display greatest vigour during orbital drops.
ADEPTUS ASTARTES model only. You can re-roll Charge rolls made for the bearer’s unit in a turn in which it was set up on the battlefield.
These precious seals are manufactured on Konor, and contain micro shield generators that – while swift to exhaust their charge – help to safeguard battle-brothers while they fulfil their oaths of duty.
ADEPTUS ASTARTES model only. Models in the bearer’s unit have a 5+ invulnerable save.
Several artificer-crafted and heavily shrouded servo-skulls are tethered to this device, their linked visual feeds making the bearer nigh impossible to evade.
ADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Few officers of the Chapter can match this commander’s talent for cunning defensive troop dispositions.
ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
From the ramps of armoured transports, elite infantry deploy swiftly, unleashing fire on overawed enemies.
Adeptus Astartes Terminator or GRAVIS model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a TRANSPORT this turn, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
A position amongst the Wolf Guard offers a Space Wolf the chance for immortal glory, leading the onslaught and claiming the most vital prizes amidst the hottest fires of battle.
ADEPTUS ASTARTES TERMINATOR model only. This unit has +1 OC.
Beneath the surface of the Rock lie vaults within which weapons of antiquity and terrible power are stored.
ADEPTUS ASTARTES model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer s melee weapons instead.
It is said that no secret can escape the gaze of this ocular augmetic, which belonged first to the feared Interrogator-Chaplain Enoch.
DEATHWING model only. Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+, you gain 1CP
Even amongst the elite of the Unforgiven, this warrior is a paragon of duty and martial might.
DEATHWING model only. Melee weapons equipped by the bearer have the [lethal hits] ability, and each time the bearer makes a melee attack, if it is within range of your Vowed objective marker, a Critical Hit is scored on an unmodified Hit roll of 5+.
This warrior lets nothing stand in their way or slow their advance, closing swiftly and relentlessly with their quarry
DEATHWING model only. Each time the bearer’s unit Piles In or Consolidates, models in that unit can move an additional 3".
Employing shock assault doctrines requiring ancient technology and immense tactical skill, the Deathwing are masters of catching their foes wholly unawares.
DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Mighty heroes fight at the forefront of battle.
Before the battle, in the Muster Armies step, for each leader and support unit in your army, you can select one friendly bodyguard unit that unit can lead. That unit will then lead that bodyguard unit for the battle and form an attached unit with it.This stanza is inscribed on thrice-blessed parchment and affixed to its bearers’ wargear with a purity seal, there to inspire them to heroic acts of martial prowess.
ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearers melee weapons instead.
This commander drills his warriors relentlessly; combined with the Adeptus Astartes’ incredible reflexes, they produce a devastating rate of fire.
ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can reroll Advance rolls made for that unit.
This heroic warrior bears a glimmering of Sanguinius' prophetic gifts. Flashes of foresight allow him to weave around his enemy's blows with supernatural skill.
ADEPTUS ASTARTES model only. Once per battle round, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.
The Icon of the Angel reminds the Blood Angels of the heretics who fled after laying low Sanguinius, exhorting them to let no enemy escape their grasp again.
ADEPTUS ASTARTES model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
This artificer-crafted weapon has a dark reputation amongst the Chapter. Yet none can deny its lethality, or its machine-spirit’s desire to drink the blood of the mightiest foes.
ADEPTUS ASTARTES model only. Each time the bearer makes a melee attack that targets a CHARACTER, MONSTER or VEHICLE unit, that attack has the [SUSTAINED HITS 2] ability.
Having laboured long in the Chapter’s forges, this warrior-smith has crafted his personal armaments. Each weapon is a masterwork tool of death-dealing, wrought with care and strength, and embellished with the icons of their maker’s brotherhood.
ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.
This warrior has been made privy to omens of great threats in the wars to come. Armed with this knowledge, they and their battle-brothers enter battle with a boldness that some mistake for recklessness.
ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.
This battlefield stalker slips through enemy territory like a spectre, leading their warriors in daring behind-enemy-lines operations.
ADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
This hero and the veterans they lead cut down their foes like a reaping whirlwind.
ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearers melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.
A veteran of the Inner Circle, this warrior inspires those around them to hold the line amidst the heat and chaos of battle.
ADEPTUS ASTARTES model only. While a friendly ADEPTUS ASTARTES unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit.
The vaults of the Dark Angels contain many relics from Humanity’s distant past. This soldier has been granted the honour of bearing such a weapon to battle.
ADEPTUS ASTARTES model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
There is no substitute for raw aggression. This warrior fights with the berserk rage of a thunderwolf, tearing apart their foes with violent fury.
ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of melee weapons equipped by the bearer. Each time the bearer ends a Charge move, until the end of the turn, add an additional 1 to the Attacks characteristic of those weapons.
Wrought from the carapace of a nameless xenos monstrosity, this helm offers unparalleled protection.
ADEPTUS ASTARTES model only. Each time an attack made by a CHARACTER, MONSTER or VEHICLE model targets the bearer’s unit, reduce the Armour Penetration characteristic of that attack by 1.
Steeped in the Promethean Cult, this battle-brother wields the flamer with unparalleled mastery, turning the battlefield into a burning pyre for the corpses of his foes.
ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristics of Torrent weapons equipped by models in the bearer’s unit.
Having laboured long in the Chapter’s forges, this warrior smith has crafted his personal armaments. Each weapon is a masterwork tool of death-dealing, wrought with care and strength, and embellished with the icons of their maker’s brotherhood.
ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.
This warrior is an unstoppable crusader whose hearts burn like twin pyres of eager zeal. Ever at the forefront of combat, he leads his warriors as the tip of the crusades blade.
ADEPTUS ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.
The piety and honour of this warrior can be felt wherever he fights. His presence rouses the ardent souls of the Black Templars, warding Sigismund’s heirs from the blasphemy of the unbeliever.
ADEPTUS ASTARTES model only. Models in the bearer’s unit have a 5+ invulnerable save.
A victor in the Feast of Blades, this battle-brother is a master of close-quarters fighting.
ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by other models in the bearer’s unit as well.
A veteran of countless boarding strikes, this warrior leads their battle-brothers in a vanguard breach that drives into the foe's heart.
At the start of the first battle round, the bearer’s unit and up to one other friendly unit within the same Entry Zone can each make a Normal move of up to 6".
Gifted by the Tech-Priests of Tolorek for the cleansing of Ultramar, this powerful cyberspirit uses brute force technoscreed when entreated to overwhelm the systems of enemy ships, conquering them and yoking their protocols to the bearer's will.
In your Command phase, select one objective marker that you control and is within range of the bearer. Roll one D6: on a 2+, that objective marker is Secured by your army.
This living legend of the Chapter is known for their calm in the heat of battle. Ever-observant of the ebbs and flows of the engagement, they can withdraw their warriors from the fray in good order, ready to hammer home a torrent of fire.
ADEPTUS ASTARTES model only. While the bearer is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.
Despite the massive bulk of their armour, these elite warriors close with their enemies in a ground-eating lope that catches the enemy unprepared.
Friendly ADEPTUS ASTARTES TERMINATOR units have +1 to charge rolls.Even in the midst of a brutal gunfight, Grey Hunters remain cool-headed and determined to discharge their duty to Chapter and Allfather.
Space Marine Chapters do not lightly commit their precious suits of Terminator armour to battle, nor the storied veterans who wear them. When they go to war, they always do so with a vital duty and a crucial target.
Once per battle, at the start of your Command phase, when you select a target for Oath of Moment, you can use this Detachment rule. If you do, until the start of your next Command phase, each time an ADEPTUS ASTARTES model from your army makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll.The commanders of the 1st Company vow before the Chapter and the Emperor to secure victory.
ADEPTUS ASTARTES TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.
This hero shrugs off even horrendous wounds.
ADEPTUS ASTARTES TERMINATOR model only. The bearer has the Feel No Pain 5+ ability. Once per battle, after the bearer’s unit is selected as the target of one or more attacks, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 5+ ability.
This battle-brother is well versed in the Book of the Five Spheres, drawing upon the teachings of that ancient treatise to command with clarity and purpose.
Adeptus Astartes Terminator model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of other models in the bearer’s unit as well.
Even seemingly mortal wounds will not turn a son of Dorn from his duty.
Adeptus Astartes Terminator model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.
Allowing nothing to bar his path, this champion of the Chapter ploughs a bloody path through the foe.
The bearer is eligible to declare a charge in a turn in which it Fell Back. In addition, Desperate Escape tests taken for the bearer are automatically passed, and each time the bearer makes a Fall Back move, it can move through enemy models as if they were not there.
This ancient honour is said to fortify the machine spirit of a suit of Terminator plate against even the most dolorous of blows.
Once per battle, when the bearer’s unit is selected as the target of one or more attacks, it can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.
The VANGUARD VETERAN SQUAD keyword is used in the following Space Marines datasheets:
A veteran inductee of the Inner Circle, this champion has served amongst the Deathwing for centuries and become an unmatched master of teleportarium insertions.
DEATHWING model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
This warrior's auto-senses are linked to a circling host of servo-skulls crafted from the remains of favoured serfs and failed neophytes. Fitted with ocular probes and sensor vanes, they provide the Black Templar with advanced targeting information to pick out the unbelievers who cower in concealment.
ADEPTUS ASTARTES model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. Until the end of the phase, models in that unit cannot have the Benefit of Cover.
This crusaders hatred for the heretic and the unbeliever burns with the fury of a newborn star.
ADEPTUS ASTARTES model only. Add 2 to the Strength characteristic of melee weapons equipped by the bearer. Each time a melee attack made by the bearer is allocated to an enemy model, if the bearer disembarked from a TRANSPORT this turn, add 1 to the Damage characteristic of that attack.
This mechanical device contains miniaturised refraction fields and electromagnetic interference projectors that distort sensory apparatus, enabling the bearer and their unit to evade detection and infiltrate key positions.
ADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
Mounted in the warrior’s gorget, this device amplifies their battle cries into terrifying sonic shock waves.
ADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle-shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle-shock test, you can choose for D3 models in that unit to be destroyed in this way instead.
This augmetic eye enhances the user’s visual spectrum, enabling them to pinpoint heat signatures and cogitate appropriate firing solutions.
ADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
This prodigal officer has focused upon one aspect of the Codex Astartes and means to master its every aspect before moving on to the next.
ADEPTUS ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, until the start of your next Command phase, the Tactical Doctrine is active for this unit (instead of any other Combat Doctrine you select to be active for your army, and even if there is no Combat Doctrine active for your army).
Having battled the Tyranid swarms since their first galactic invasion, this veteran officer knows well the benefit of efficient and overwhelming firepower.
ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.
The DEATH COMPANY keyword is used in the following Space Marines datasheets:
Legend has it that the blood-red stone set into this relic houses a teardrop shed by the Primarch himself. Those lost to the Black Rage seem to fight all the more furiously in its presence.
ADEPTUS ASTARTES model only. While a friendly DEATH COMPANY unit is within 6" of the bearer, add 1 to the Strength characteristic of weapons equipped by models in that unit.
Though it appears a morbid trinket of faith, in truth this device contains a powerful microcogitator linked to the strategium of the orbiting strike cruiser, which helps the bearer coordinate rapid strategic redeployments.
ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Finely scribed on vellum and tightly bound in an armoured scroll case, the words of Roboute Guilliman’s Consilias Imperitus Ultimar prove a constant source of inspiration that drive this warrior ever onward.
When this unit declares a charge, if an enemy unit within range of an objective is within 12" of this unit, you can use this enhancement. If you do:
Forged on Macragge by the finest artisans, this weapon’s machine spirit is said to burn with a desire to see the Five Hundred Worlds ripped from the grasp of heretics and despots.
ADEPTUS ASTARTES model only. Each time the bearer makes an attack that targets an enemy unit, if the target is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
This unique vox-and-augur augmetic provides the bearer with unparalleled tactical data vital to coordinating an aggressive defence in battle.
ADEPTUS ASTARTES model only. Each time the bearer’s unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:
Formed from the death shrouds of some of the Chapters greatest warriors, this robe inspires its wearer with the might and selflessness of those who came before.
ADEPTUS ASTARTES model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: