Adepta Sororitas
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The Adepta Sororitas, also known as the Sisters of Battle, are an elite sisterhood of warriors raised from infancy to believe unquestioningly in the supreme power of the Emperor of Mankind. The perfervid, unshakeable nature of their faith is a potent weapon indeed, manifesting as divine inspiration that drives the Sisters of Battle to incredible feats of martial prowess. Their fanatical devotion and unwavering purity are a bulwark against corruption, heresy and alien attack, and once battle has been joined they will stop at nothing until their enemies are utterly crushed.

Books

BookKindEditionVersionLast update
  Adepta Sororitas
  Adepta SororitasFaction Pack111.1July 2026
  Boarding Actions
  Boarding ActionsExpansion101.1July 2025
  Munitorum Field Manual
  Munitorum Field ManualExpansion111.1

FAQ

Faction Pack: Adepta Sororitas

Q:If a CHARACTER with the Saintly Example Enhancement is destroyed while within 12" of a friendly Imagifier, can I use that Imagifier’s Litany of Deeds ability to re-roll the results of the additional D3 Miracle dice I gain from that Enhancement, before adding them to my Miracle Dice pool?
A:
Yes.
Q:If a CHARACTER with the Verse of Holy Piety Enhancement uses that Enhancement to activate a Vow of Atonement at the start of a battle round, but that CHARACTER is destroyed before the end of that battle round (e.g. by an attack with the [PRECISION] ability), is that Vow of Atonement still active for the remaining models in that unit until the start of the next battle round?
A:
Yes.
Q:Can a Miracle dice be used as part of a re-roll?
A:
Yes.
Q:If I re-roll a roll in which I substituted a dice with a Miracle dice, do I get to use the Miracle dice in that re-roll (e.g. when re-rolling a Charge roll)?
A:
No, that Miracle dice is lost. Note that your unit has still performed an Act of Faith.
Q:Can the TRIUMPH OF SAINT KATHERINE’S Simulacrum of the Ebon Chalice Relics of the Matriarchs ability be used to substitute two dice in a single roll?
A:
No.
Q:When an ADEPTA SORORITAS unit from my army is destroyed, if that unit was within 12" of a friendly IMAGIFIER when it was destroyed, does that Imagifier’s Litany of Deeds ability allow me to re-roll the result of the Miracle dice I gain as a result of the Acts of Faith army rule?
A:
Yes.
Q:How do Miracle Dice work during the attack sequence?
A:
During the attack sequence, an Adepta Sororitas player’s attacking unit can use an Act of Faith when making hit rolls (where they can substitute a dice from any given group of attacks before making the roll), wound rolls (where they can substitute a dice from any given group of hits before making the roll) or damage rolls (when they can substitute a dice for a single damage roll before making the roll). An Adepta Sororitas player’s target unit can use an Act of Faith when making save rolls (where they can substitute a dice for any given group of wounding attacks before making the roll).

Keywords

ADEPTA SORORITAS (38);
BATTLELINE (1);
CHARACTER (16);
DEDICATED TRANSPORT (3);
EPIC HERO (8);
FLY (5);
FORTIFICATION (1);
FRAME (4);
GRENADES (21);
IMPERIUM (38);
INFANTRY (26);
JUMP PACK (4);
MOUNTED (1);
PENITENT (6);
SMOKE (5);
TOWERING (1);
TRANSPORT (3);
VEHICLE (10);
WALKER (5)


The keywords presented in this section have a number of special features:
  • CLICK on the link to open the tooltip.
  • The number in parentheses indicates the number of datasheets containing this keyword. This number represents the total number of datasheets in the faction, regardless of the filter.
  • The list does not include named keywords that match the datasheet’s name (unless there are other datasheets with such a keyword).

Introduction

Below you will find several ADEPTA SORORITAS Detachments you can select from to use in games of Warhammer 40,000, as described in the Core Rules (see the Select Detachment Rules step). If you are playing a Crusade battle, see the equivalent step in the Mustering a Crusade Army section of the main Crusade rules. Each Detachment is a themed fighting force that focuses on one particular combat style employed by your chosen faction - the rules they include are as follows:

1
DETACHMENT RULE
If you select to use a Detachment, a Detachment rule listed here will apply either to your whole army or to particular units within it.

2
ENHANCEMENTS
If you select to use a Detachment, when mustering your army, you can upgrade CHARACTERS from your army using the Enhancements listed here. Details of how to do so are described in the Core Rules (see the Select Units). If you are playing a Crusade battle, you can instead use the Renowned Heroes Requisition to give your CHARACTERS Enhancements, as described in the main Crusade rules.

3
STRATAGEMS
If you select to use a Detachment, you will have access to the Stratagems listed here in addition to the Core Stratagems listed in the Core Rules. During the battle, you can spend Command points (CP) to use these Stratagems.

Army Rules

Acts of Faith

It is said the Emperor’s benediction touches the Adepta Sororitas, manifesting as a nimbus of holy light in which his power is revealed in miraculous deeds of fortitude and divine strength.

If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.

GAINING MIRACLE DICE
If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:
  • At the start of each battle round.
  • Each time an ADEPTA SORORITAS unit from your army is destroyed.

Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side - this is your Miracle dice pool.

PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead, the value of the selected Miracle dice is used as if it had been rolled ( this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll:
  • Advance roll
  • Battle-shock test
  • Charge roll
  • Damage roll
  • Hit roll
  • Saving throw
  • Wound roll

Example: Instead of rolling 2D6 to take a unit’s Battle-shock test, you could use one dice from your Miracle dice pool. If the value of that dice was 4, the unit’s Battle-shock test would be determined by rolling one D6 and adding 4 to it (i.e. it would be D6+4).

Hallowed Martyrs3DP

Detachment Rule

The Blood of Martyrs

The blood of martyrs is the life force of the Imperium. So do the tenets of this Order joyously proclaim, and in its warriors’ darkest hour does the sacrifice of their fallen Sisters shine brightest.

Each time an ADEPTA SORORITAS model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength.

Enhancements

  • Saintly Example 10 pts

With her final breath is another heroine elevated to the ranks of sainthood, her death stirring her greatest companions to finish what she started.

ADEPTA SORORITAS model only. When the bearer is destroyed, you gain an additional D3 Miracle dice.

  • Through Suffering, Strength 25 pts

With every wound inflicted on their mortal form does this holy warrior’s strength grow, their suffering a prayer to the God-Emperor.

ADEPTA SORORITAS model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons. If the bearer has lost one or more wounds, add 2 to the Attacks, Strength and Damage characteristics of the bearer’s melee weapons instead.

  • Chaplet of Sacrifice 25 pts

The most hallowed martyrs of the Sisterhood have added beads to this chaplet. Such a relic can be a burden, for it carries the righteousness of those who uphold everything the Sisterhood stands for.

ADEPTA SORORITAS model only. At the end of your Command phase, if the bearer is on the battlefield, you can re-roll 1 Miracle dice from your Miracle dice pool and return it to your Miracle dice pool showing the new result you rolled. When doing so, if the bearer's unit is below its Starting Strength, you can re-roll up to 3 Miracle dice in this way instead.

  • Mantle of Ophelia 20 pts

The Mantle of Ophelia was once the badge of office for the Prioress of the Convent Sanctorum, and was worn by Helena the Virtuous, a Living Saint and one of the most revered leaders in the history of the Adepta Sororitas. The mantle is thought to have sacred powers of protection, for Helena was said to have anointed it with the Tears of the Emperor, a phial of blood-like liquid meticulously collected over a century from weeping statues of the Emperor found across the cardinal worlds of the Imperium.

CANONESS or PALATINE model only. Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.


Stratagems

DIVINE INTERVENTION
1CP
Hallowed Martyrs – Epic Deed Stratagem
The pious believe that, in their moment of greatest need, the Emperor protects.
WHEN: Any phase.

TARGET: One ADEPTA SORORITAS CHARACTER unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: You can discard 1-3 Miracle dice. At the end of the phase, set up one destroyed CHARACTER model from your unit on the battlefield, unengaged and as close as possible to where it was destroyed. That model is not part of an attached unit and its unit has a starting strength of 1. Roll one D3, adding 1 to the result for each Miracle dice you discarded. That model has that number of wounds remaining (up to its starting number of wounds).

RESTRICTION: You cannot select SAINT CELESTINE as the target of this Stratagem. You cannot select the same CHARACTER as the target of this Stratagem more than once per battle.
SUFFERING AND SACRIFICE
1CP
Hallowed Martyrs – Strategic Ploy Stratagem
Suffering is a staple prayer for the Adepta Sororitas, and a martyr’s fate only brings greater glory to the God-Emperor.
WHEN: Start of the Fight phase.

TARGET: One ADEPTA SORORITAS INFANTRY or ADEPTA SORORITAS WALKER unit from your army.

EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of its attacks.
RIGHTEOUS VENGEANCE
1CP
Hallowed Martyrs – Battle Tactic Stratagem
With the Emperor's light upon them, the righteous vengeance of the Sisters af Battle burns brighter.
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, you can re-roll the Hit roll and, if your unit is Below Half-strength, you can re-roll the Wound roll as well.
SANCTIFIED IMMOLATION
1CP
Hallowed Martyrs – Strategic Ploy Stratagem
The enemy must perish, even if we perish with them. The enemy must burn, even if we burn with them.
WHEN: Any phase.

TARGET: One ADEPTA SORORITAS VEHICLE model from your army with the Deadly Demise ability that was just destroyed. You can use this Stratagem on that model even though It was just destroyed.

EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model's Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
SPIRIT OF THE MARTYR
2CP
Hallowed Martyrs – Strategic Ploy Stratagem
Even with their dying act, the Sororitas mete out the Emperor’s judgement.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
PRAISE THE FALLEN
1CP
Hallowed Martyrs – Strategic Ploy Stratagem
The death of a Battle Sister only stirs the survivors to fight harder to exact swift vengeance.
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One ADEPTA SORORITAS unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.

EFFECT: Your unit can shoot as if it were your Shooting phase, but it must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

Penitent Host2DP

Detachment Rule


Desperate for Redemption

The penitent masses vow to wash clean their dishonour with their foe’s blood.

At the start of the battle round, you can select one of the following Vows of Atonement to be active for your army until the start of the next battle round. You can only select each Vow of Atonement once per battle.

The Path of the Penitent

With psalms on their lips, the faithful hurl themselves forward.

Add 3" to the Move characteristic of PENITENT models from your army.

Absolution in Battle

The penitents smite the Emperor's foes with unmatched zeal.

Each time a unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by PENITENT models in that unit.

Death Before Disgrace

Even the most grievous wound cannot stop a penitent warrior in their quest to earn redemption in the eyes of the Emperor.

Each time a PENITENT model from your army is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.


Enhancements

  • Psalm of Righteous Judgement 20 pts

Invoking the strength of the God-Emperor, this warrior bellows psalms, which roar above the din of battle. Incited by these fire and brimstone recitations, the penitent warriors carve apart their enemies, every kill bringing them closer to redemption.

ADEPTA SORORITAS model only. While the bearer is on the battlefield, each time an enemy unit is destroyed by a PENITENT unit from you army, you can discard 1 Miracle dice then gain 1 Miracle dice showing a value of 6.

  • Verse of Holy Piety 15 pts

As the sanctified verses of the Ecclesiarchy’s holy psalms roar across the battlefield, divine might infuses the devout.

PENITENT model only. Once per battle, at the start of the battle round, select one Vow of Atonement. Until the start of the next battle round, that Vow of Atonement is active for the bearer’s unit in addition to any that is active for your army, even if you have already selected that Vow of Atonement this battle.

  • Refrain of Enduring Faith 15 pts

Faith is the shield of the righteous. The passionate benedictions of the pious may bestow the blessings of the God-Emperor.

PENITENT model only. While the bearer is leading a unit, models in that unit have a 5+ invulnerable save.

  • Catechism of Divine Penitence 15 pts

To share in the agonies of the penitent and guide them to redemption is a most holy undertaking. Thus do many of the Adepta Sororitas’ commanders willingly fight by the side of those cast out by the Sisterhood.

CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword.


Stratagems

FINAL REDEMPTION
1CP
Penitent Host – Epic Deed Stratagem
Those seeking absolution in the eyes of the Emperor will gladly give their last drop of blood to defy his enemies.
WHEN: Any phase.

TARGET: One PENITENT unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
PURITY OF SUFFERING
1CP
Penitent Host – Battle Tactic Stratagem
Suffering is the penance by which the faithful affirm their devotions. To shore in the agonies suffered by the God-Emperor and his saints without embracing death is the mark of fidelity to the Imperial Creed.
WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One PENITENT unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, PENITENT models in your unit have the Feel No Pain 4+ ability.
PASSION OF THE PENITENT
1CP
Penitent Host – Battle Tactic Stratagem
The penitent are full of a burning passion to inflict suffering upon the faithless.
WHEN: Fight phase.

TARGET: One PENITENT unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a PENITENT model in your unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
LASH OF GUILT
1CP
Penitent Host – Battle Tactic Stratagem
Agony and guilt drive these sinners forward. Only by meeting the enemy in combat may they find repentance or, Jailing that, the comfort of death.
WHEN: Your Movement phase, just before a PENITENT unit from your army Advances.

TARGET: That PENITENT unit.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. If your unit has the PENITENT ENGINES keyword, do not make an Advance roll for it; instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
BOUNDLESS ZEAL
1CP
Penitent Host – Strategic Ploy Stratagem
The urge to absolve their sins and destroy the enemy drives the penitents to push their tortured bodies beyond their mortal limits.
WHEN: Your Movement phase, just after an ADEPTA SORORITAS unit from your army Falls Back.

TARGET: That ADEPTA SORORITAS unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot or declare a charge in a turn in which it Fell Back. If your unit has the PENITENT keyword, it is eligible to shoot and declare a charge in a turn in which it Fell Back instead.
DEVOUT FANATICISM
1CP
Penitent Host – Strategic Ploy Stratagem
The God-Emperor's faithful followers, heedless of incoming fire, leap forth to deliver his furious judgement in the press of melee
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One PENITENT unit from your army that was selected as the target as one or more of the attacking unit’s attacks.

EFFECT: Your unit can make a surge move of up to D6"".

Bringers of Flame2DP

Detachment Rule


Fervent Purgation

These warriors carry the fiery wrath of the Emperor into the darkest corners of his realm. Through the weapons of the faithful is the Master of Mankind’s immortal anger made manifest. With the holy trinity of boltgun, flamer and melta weapons are his enemies purged from the lmperium’s worlds.

Ranged weapons equipped by ADEPTA SORORITAS models from your army have the [ASSAULT] ability, and each time an attack made with such a weapon targets a unit within 6", add 1 to the Strength characteristic of that attack.

Enhancements

  • Righteous Rage 15 pts

This servant of the divine draws deeply from their faith, enhancing their physical might.

ADEPTA SORORITAS model only. Each time the bearer is selected to fight, you can first discard up to 3 Miracle dice. For each Miracle dice just discarded, until the end of the phase, add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons.

  • Manual of Saint Griselda 20 pts

Within this tome are the collected writings of Saint Griselda the Pious. The lessons inscribed on its vellum pages teach focus and decisiveness during times of war.

ADEPTA SORORITAS model only. At the start of your Command phase, you can discard up to 2 Miracle dice. Then, add 1 Miracle dice to your Miracle Dice pool showing a value equal to the sum of the two Miracle dice you just discarded (to a maximum of 6).

  • Fire and Fury 30 pts

This warrior is a firebrand zealot without comparison. At their command, the faithful unleash relentless fire upon their chosen foe.

ADEPTA SORORITAS model only. While the bearer is leading a unit, add 1 to the Attacks characteristic of Torrent weapons equipped by models in that unit, and all other ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

  • Iron Surplice of Saint Istalela 10 pts

Worked upon by generations of artificers, consecrated with holy oils and steeped in the smoke of sacred incense, this suit of power armour is amongst the most battle-proven relics held by the Orders Militant.

CANONESS or PALATINE model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.


Stratagems

SHIELD OF AVERSION
1CP
Bringers of Flame – Battle Tactic Stratagem
The Sisters of Battle gird themselves with the strength of their faith. It is a shield of repulsion that rejects the heretical cunning of their enemies.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
RIGHTEOUS BLOWS
1CP
Bringers of Flame – Battle Tactic Stratagem
As the faithful strike their foes in righteous anger, they feel the Emperor's hand adding strength to their blows.
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If one or more enemy models are destroyed as the result of attacks made by those weapons this phase, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
CARRY FORTH THE FAITHFUL
1CP
Bringers of Flame – Strategic Ploy Stratagem
Congregated within a transport, the Battle Sisters recite bellowing prayers so that the whole vehicle echoes to furious piety.
WHEN: Your Movement phase, just before an ADEPTA SORORITAS TRANSPORT model from your army Advances.

TARGET: That ADEPTA SORORITAS TRANSPORT model.

EFFECT: Until the end of the turn, you can re-roll Advance rolls made for your TRANSPORT, and units can disembark from your TRANSPORT even though it Advanced. Units that do so count as having made a Normal move, and cannot declare a charge this turn
CLEANSING FLAMES
2CP
Bringers of Flame – Battle Tactic Stratagem
Burn the mutant. Burn the heretic. Burn the witch.
WHEN: Your Shooting phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability
RITES OF FIRE
1CP
Bringers of Flame – Battle Tactic Stratagem
At close range, the Adepta Sororitas unleash the full devastating potential of their blessed weapons.
WHEN: Your Shooting phase.

TARGET: One ADEPTA SORORITAS unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within 6" that is also within range of an objective marker, add 1 to the Wound roll. If one or more enemy models are destroyed as the result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
BLAZING IRE
2CP
Bringers of Flame – Battle Tactic Stratagem
The transpans of the Adepta Sororitas are mobile shrines. The Sisters within this vehicle recite psalms of righteous hatred and destruction before emerging to obliterate their foes
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One ADEPTA SORORITAS TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: One unit embarked within your TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

Army of Faith2DP

Detachment Rule


Sacred Rites

At times of war, the Adepta Sororitas make offerings to the Emperor in prayer, incense and blood. In such pious devotion, they may attract his blessings and enact miraculous deeds in his holy name.

Each ADEPTA SORORITAS unit from your army can perform up to two Acts of Faith per phase, instead of just one.

Enhancements

  • Litanies of Faith 10 pts

This unassuming parchment is one of the holiest relics in the Ministorum's charge, its mere presence enough to fill the hearts of the faithful with righteous fervour.

CANONESS or PALATINE model only. At the start of your Command phase, if the bearer is on the battlefield, take a Leadership test for the bearer. If that test is passed, you gain 1 Miracle dice.

  • Blade of Saint Ellynor 15 pts

Forged from thrice-blessed silver, this blade has the names and deeds of a thousand saints inscribed on one side on the molecular level, while the other has the entire Fede lmperialis etched into its form. The blade glows with righteous power and has slain heretics, mutants and xenos beyond counting.

ADEPTA SORORITAS model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1, and those weapons have the [PRECISION] ability. In addition, each time the bearer fights, if one or more enemy models are destroyed by those attacks, you gain 1 Miracle dice.

  • Divine Aspect 5 pts

Enemy warriors tremble before the radiant majesty of one blessed by the Emperor.

ADEPTA SORORITAS model only. In your Movement phase, you can select one enemy unit within 12" of the bearer; that unit must take a Battle-shock test. If that test is failed, you gain 1 Miracle dice.

  • Triptych of the Macharian Crusade 20 pts

Carried onto the most fire-swept of battlefields, the images of the Macharian Trinity glorifies three missionaries who saved thousands of lives. This adamantine-sheathed relic reminds the bearer that faith alone can weather the most grievous adversities.

ADEPTA SORORITAS model only. Each time the bearer uses an Act of Faith to substitute a saving throw, that saving throw is successful, irrespective of the value of the Miracle dice used.


Stratagems

SHIELD OF FAITH
1CP
Army of Faith – Battle Tactic Stratagem
There is no armour as resilient as conviction itself.
WHEN: Any phase, just after an ADEPTA SORORITAS unit from your army suffers a mortal wound.

TARGET: That ADEPTA SORORITAS unit, or one friendly ADEPTA SORORITAS JUMP PACK unit within 3" of it.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds. If you targeted an ADEPTA SORORITAS JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly ADEPTA SORORITAS unit is unit is within 3" of your unit, models in that unit have the Feel No Pain 5+ ability against mortal wounds.
LIGHT OF THE EMPEROR
2CP
Army of Faith – Battle Tactic Stratagem
The Emperor’s radiance shines upon his warriors, magnifying their purity in their darkest hour.
WHEN: Command phase.

TARGET: One ADEPTA SORORITAS unit from your army.

EFFECT: Until the end of the turn, your unit is blessed. While a unit is blessed, it can ignore any or all modifiers to the following: the profile characteristics of its models; the Weapon Skill or Ballistic Skill characteristics of weapons equipped by its models; any roll or test made for it (excluding modifiers to saving throws). If your unit has the JUMP PACK keyword, until the end of the turn, while a friendly ADEPTA SORORITAS unit is within 3" of your unit, that friendly unit is also blessed.
FAITH AND FURY
1CP
Army of Faith – Battle Tactic Stratagem
The righteous zeal of the Sisters of Battle burns bright as they charge towards their foes.
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If one or more enemy models are destroyed as the result of your unit's attacks this phase, you gain 1 Miracle dice.
BLINDING RADIANCE
1CP
Army of Faith – Strategic Ploy Stratagem
The Emperor's divinity manifests in golden halos, blinding the enemy with radiant light.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks, or one friendly ADEPTA SORORITAS JUMP PACK unit within 3" of such a unit.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. If you targeted an ADEPTA SORORITAS JUMP PACK unit from your army with this Stratagem, then until the end of the phase, while a friendly ADEPTA SORORITAS INFANTRY unit is unit is within 3" of your unit, each time an attack targets that unit, subtract 1 from the Hit roll.
DIVINE GUIDANCE
1CP
Army of Faith – Battle Tactic Stratagem
With miraculous precision, the blows of the Sisters of Battle strike the weak points of enemy armour.
WHEN: Your Shooting phase or the Fight phase.

TARGET: That ADEPTA SORORITAS unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1. If one or more enemy models are destroyed as the result of any of those attacks, you gain 1 Miracle dice.
ANGELIC DESCENT
1CP
Army of Faith – Strategic Ploy Stratagem
On wings of fire do the angelic warriors of the Orders Militant descent to battle.
WHEN: End of your opponent’s Fight phase.

TARGET: One ADEPTA SORORITAS JUMP PACK unit from your army.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
UNIQUE: REVEREND

Champions of Faith2DP

The Adepta Sororitas assemble their most skilled and pious warriors when a truly vital mission must be completed. Whether they muster in the marshalling cloisters of a holy shrine, aboard a dropship thundering through hostile skies, or even upon the open field of war amidst fountaining explosions and heaped corpses, these hand-picked champions of the Imperial Creed halt long enough to kneel as one and pray to the God-Emperor. Only once they have sworn irrevocable oaths to the Master of Mankind, promising they will die before failing him, do the Battle Sisters advance. Bound by the promises they have made and sure in the knowledge that they are the finest exemplars of their order, these Champions of Faith stride out with unshakeable purpose and fiercely focused determination to prevail no matter the cost.

Detachment Rule

Righteous Purpose

Whether high-ranking clergy must be rescued, a priceless relic recovered, or some archheretic slain, these warriors know that to fail after promising victory to the God-Emperor would be infinitely worse than death; this knowledge fills them with righteous purpose and the unflinching will to succeed no matter the odds.

In your Command phase, you can select up to 3 ADEPTA SORORITAS units from your army (including units that are embarked within TRANSPORTS), until the start of your next Command phase, those units are Righteous. While a unit is Righteous:
  • Add 1" to the Move characteristic of models in that unit.
  • Improve the Leadership characteristic of models in that unit by 1.
  • Improve the Weapon Skill and Ballistic Skill characteristics of weapons equipped by BATTLE SISTERS SQUAD, CELESTIAN SACRESANTS and PARAGON WARSUITS models in that unit by 1.

Keywords
While a CELESTIAN SACRESANTS unit from your army is not Battle-shocked, add 1 to the Objective Control characteristic of Celestian Sacresants models in that unit.

Enhancements

  • Triptych of Judgement 15 pts

The three windows of this sacred artefact display three aspects of the God-Emperor in judgement over mortal souls. No warrior of faith will countenance failure beneath its threefold gaze.

ADEPTA SORORITAS model only. Each time a model in the bearer’s unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or any or all modifiers to the Hit roll.

  • Mark of Devotion 30 pts

A fresh oath brand burns in this champion’s flesh, its heat remaining miraculously undimmed and its searing pain focusing their devout wrath.

ADEPTA SORORITAS model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. While the bearer’s unit is Righteous, add 2 to the Attacks characteristic and add 1 to the Damage characteristic of the bearer’s melee weapons instead.

  • Eyes of the Oracle 10 pts

Having torn them from the sockets of a heretical witch, this warrior of faith keeps these shrivelled orbs sealed in a miniature reliquary about their neck. They believe that – tormented by holy imprisonment – the traitorous eyes guide their aim towards other infernal champions.

ADEPTA SORORITAS model only. The bearer’s weapons have the [PRECISION] ability. Each time the bearer’s unit destroys an enemy CHARACTER model, you gain 1CP.

  • Sanctified Amulet 25 pts

Belief radiates out from this blessed icon, forming a holy circle of abjuration that holds at bay the unclean and leaves this champion free to do their duty to the God-Emperor.

ADEPTA SORORITAS model only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.


Stratagems

SHIELD OF DENIAL
1CP
Champions of Faith – Battle Tactic Stratagem
With so singular and fanatical a purpose, the Adepta Sororitas can will their injuries away, at least until the fight is done.
WHEN: Any phase, just after a mortal wound is allocated to an ADEPTA SORORITAS unit from your army.

TARGET: That ADEPTA SORORITAS unit.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability against mortal wounds. If your unit is Righteous, until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds instead.
SUFFER NOT THE UNFAITHFUL
1CP
Champions of Faith – Strategic Ploy Stratagem
No unclean foe can be permitted to stand between the God-Emperor’s sworn champions and their oathed duty. They must be struck down with unmerciful fury.
WHEN: Your Shooting phase or the Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that is Righteous and that has not been selected to shoot or fight this phase.

EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability.
TO THE HEART OF HERESY
1CP
Champions of Faith – Battle Tactic Stratagem
Seizing their moment to drive like a burning blade through the enemy lines and complete their holy mission, these faithful strike with unstoppable might.
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the turn, improve the Strength characteristic of melee weapons equipped by models in your unit by 1. If your unit is Righteous, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 as well.
PATH OF THE RIGHTEOUS
1CP
Champions of Faith – Battle Tactic Stratagem
When exemplars of the Imperial Creed stride to do the God-Emperor’s will, little can slow their sacred procession.
WHEN: Fight phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the turn, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, if your unit is Righteous, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
BASTION OF FAITH
1CP
Champions of Faith – Battle Tactic Stratagem
Unified in their inviolate dedication to fulfil their oaths to Him on the Throne, the Order’s elite form a rampart of ceramite and unyielding faith to throw back the desperate blows of the foe.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One CELESTIAN SACRESANTS unit that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll. In addition, if your unit is Righteous, you can select one other CELESTIAN SACRESANTS unit from your army that is not Battle-shocked and is within 6" of your unit. Until the end of the phase, each time an attack targets that CELESTIAN SACRESANTS unit, subtract 1 from the Hit roll as well.
INDEFATIGABLE DEDICATION
1CP
Champions of Faith – Strategic Ploy Stratagem
Such champions of the God-Emperor never stop fighting or striving for victory, transforming momentary retreats into another opportunity to purge the unclean and press on to their objective.
WHEN: Your Movement phase, just after an ADEPTA SORORITAS unit from your army Falls Back.

TARGET: That ADEPTA SORORITAS unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back. If your unit is Righteous, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back instead.

Chorus of Condemnation1DP

ANGELIC WARRIORS AND SYMPHONIC BARRAGES HIT THE FOE WITH DENUNCIATORY JUDGEMENT

Detachment Rules

Angelic Judgement

Granted a greater perspective of the heretical foe’s disposition, an Order’s angelic veterans roar condemnatory psalms of revelation that unmask the enemy’s evil for all to see.

Friendly ADEPTA SORORITAS INFANTRY FLY units have the following ability:

Condemnatory Psalms: In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is condemned:
  • While a unit is condemned, that unit has +3" detection range.

Enhancements

  • Clarion of Urgency 15 pts

This passionate slayer of the blasphemous leads her warriors in powered jet-leaps to reach the condemned foe, no matter where they lurk.

CANONESS WITH JUMP PACK model only. At the end of your opponent’s Fight phase, if this unit is unengaged, you can place this unit in strategic reserves.

  • Symphonic PayloadUPGRADE 10 pts

These caches of thrice-blessed ordnance are launched in sacred salvoes of harmonised immolation that can scour the Emperor’s foes from existence.

EXORCIST unit only. This unit can re-roll rolls to determine the A of a weapon.


Stratagems

INSPIRATIONAL BATTLE CANTICLES
1CP
Chorus of Condemnation Stratagem
Roared blessings and deafening reminders of sacred duty fan afresh the fires of conviction which blaze through the souls of the God-Emperor’s faithful.
WHEN: Start of the Command phase.

TARGET: One friendly ADEPTA SORORITAS INFANTRY FLY unit or one friendly EXORCIST unit.

EFFECT: Select one friendly battle-shocked ADEPTA SORORITAS unit within 6" of your unit. That unit is no longer battle-shocked.
HARMONISED EXORCISM
1CP
Chorus of Condemnation Stratagem
In harmony with the targeting hymnals of angelic warriors, an Exorcist’s devastating rockets seem drawn to the heresy of the foe.
WHEN: Your Shooting phase, when a friendly EXORCIST unit is selected to shoot.

TARGET: That EXORCIST unit.

EFFECT: Select one unit visible to and within 9" of a friendly ADEPTA SORORITAS INFANTRY FLY unit. Your unit’s ranged attacks that target that unit have +1 to hit rolls.
DEVASTATING REPRISE
1CP
Chorus of Condemnation Stratagem
With shock waves, shrapnel and deafening hymnals shattering their cohesion, survivors of an Exorcist strike are unready to face fresh skyborne assaults.
WHEN: Your Shooting phase, when a friendly EXORCIST unit has shot.

TARGET: One friendly ADEPTA SORORITAS INFANTRY FLY unit.

EFFECT: Select one enemy unit (excluding MONSTER/VEHICLE units) hit by those ranged attacks. Your unit’s ranged attacks that target that unit have [DEVASTATING WOUNDS].
UNIQUE: REVEREND

Sacred Champions1DP

RELENTLESS AND ELITE WARRIORS ON HOLY QUESTS PUNISH THE FAITHLESS

Detachment Rules

Holy Quest

Charged with a holy quest in service to the God-Emperor, the veteran Sacresant elite of an Order Militant are relentless in their pursuit of victory

Friendly CELESTIAN SACRESANTS units’ attacks have +1 BS and WS.

This detachment has the REVEREND tag and cannot be taken with another REVEREND detachment.

Enhancements

  • Writ of CompunctionUPGRADE 20 pts

Within this ornate cylindrical casket is a holy authorisation of the Ecclesiarch. Warriors in its presence tasked with a sacred duty are filled with righteous purpose, and the will to succeed no matter the odds.

CELESTIAN SACRESANTS unit only. This unit has +1 OC.

  • Perfervid Haste 10 pts

This warrior’s passion to secure her quest is a lash wrought from her faith, which drives her sisters on at a relentless pace.

ADEPTA SORORITAS model only. This unit has +1" M.


Stratagems

SANCTIFIED BLOWS
1CP
Sacred Champions Stratagem
To stand against the dutiful zealots of the Adepta Sororitas is to be condemned and destroyed by the power of their righteous fury.
WHEN: Fight phase, when a friendly CELESTIAN SACRESANTS unit is selected to fight.

TARGET: That CELESTIAN SACRESANTS unit.

EFFECT: Your unit’s melee attacks have +1 A and S.
FAITHFUL FORTITUDE
1CP
Sacred Champions Stratagem
Drawing upon their deep wells of piety, Sacresant elite can fight on even through overwhelming or eldritch assaults.
WHEN: Any phase, when a friendly CELESTIAN SACRESANTS unit suffers a mortal wound.

TARGET: That CELESTIAN SACRESANTS unit.

EFFECT: Your unit has Feel No Pain 5+ against mortal wounds until the end of the phase.
UNFLINCHING DETERMINATION
1CP
Sacred Champions Stratagem
These veteran warriors endure gruelling regimens to prepare them – physically and spiritually – to outlast, outmanoeuvre and outfight the foe at every turn.
WHEN: Your Movement phase, when a friendly CELESTIAN SACRESANTS unit is selected to make an advance/fall-back move.

TARGET: That CELESTIAN SACRESANTS unit.

EFFECT:

Sanctified Orators1DP

PIOUS COMMANDERS LEAD THE PROCESSION OF MARTIAL FAITH WITH ROARED CATECHISMS

Detachment Rules

Hymns of Battle

On the battlefield, the faithful warriors of the Adepta Sororitas heed the stirring hymns recited by their commanders, whose inspirational words stoke their righteous fervour.

  • Enhancements selected from this detachment do not count towards the total number of enhancements in your army.
  • Friendly ADEPTA SORORITAS CHARACTER units have +1 Ld.

Enhancements

  • HagiomnifexUPGRADE 25 pts

A master of martial saintly lore, this vehement orator knows there is no form of enemy that the God-Emperor’s holiest martyrs have not overcome. With vox-augmented sermonising, they roar the sacred hymns of the saints’ deeds to embolden the faithful.

ADEPTA SORORITAS CHARACTER model only (excluding PENITENT units). (Once per turn, per unit) At the start of a phase, you can use this ability. If you do, select one of the abilities below:

  • Rite of Revelation: While this unit is shooting, enemy units have +6" detection range.
  • Sermon of Intolerance: This unit’s battle-shock rolls automatically succeed.
  • Catechism of Raging Fervour: This unit has +1" M.
  • Psalm of Righteous Smiting: This unit’s attacks have +1 S.
  • Chorus of Repudiation: Attacks that target this unit with a S greater than this unit’s T have -1 to wound rolls.

Crusade Rules

In this section you’ll find additional rules for playing Crusade battles that are bespoke to ADEPTA SORORITAS units.

This section contains the following additional rules:

TRIALS OF A LIVING SAINT
Here you will find rules to elevate a warrior in your Crusade force to a living saint. The journey to sainthood is arduous, and there are many trials such a warrior must perform, but with each test passed they unlock more of their true holy potential, and take one step closer to sainthood.

AGENDAS
ADEPTA SORORITAS armies can attempt to achieve unique Agendas in addition to those found in other publications. These represent the faction’s unique goals and their particular methods of waging war.

REQUISITIONS
ADEPTA SORORITAS armies have access to a number of bespoke Requisitions in addition to those found in other publications.

BATTLE TRAITS
As they gain experience and prowess, ADEPTA SORORITAS units in your Crusade force can be given one of the Battle Traits in this section instead of one presented elsewhere.

CRUSADE RELICS
In addition to the Crusade Relics in other publications, ADEPTA SORORITAS CHARACTER models can claim one of the Crusade Relics.

CRUSADE BADGES
Here you will find three Crusade Badges representing goals you can set yourself when campaigning with your Crusade force. Once one is achieved, you could set yourself a new goal, or take the opportunity to start a new Crusade force.

Trials of a Living Saint

When you start a Crusade force, if there are any ADEPTA SORORITAS CHARACTER models on your Order of Battle, you can select one of them (excluding EPIC HEROES). That model has the potential to become a LIVING SAINT, and gains the SAINT POTENTIA keyword. In addition to gaining XP as you play through your Crusade battles, that model will gain Saint points and Martyr points (see below). which you must keep track of on its Crusade card.

SAINT POINTS

With every miraculous deed performed does a true believer of the Emperor step closer to sainthood.

To gain Saint points, a SAINT POTENTIA model must undertake a Trial of a Living Saint. When you first select a model to be a SAINT POTENTIA, select one of the Trials. That model is now said to be undertaking that Trial and will accrue Saint points towards it by accomplishing one or more Saintly Deeds during a battle, as specified within the Trial itself. Once a SAINT POTENTIA has gained 10 or more Saint points, that Trial is complete, its Saint points total is reset to 0, and that model gains the Saintly Reward Battle Honour associated with that Trial. Each of these Battle Honours is unique - you can only have one instance of each. When gaining one of these Battle Honours, if that CHARACTER already has its maximum number of Battle Honours, you must replace one of its existing Battle Honours (excluding Saintly Rewards). If this model has 4 or fewer Saintly Rewards, you can then select a new Trial and begin again.

At the end of a battle, a SAINT POTENTIA can abandon its current Trial and you can select a new one for it to undertake. If you do, that model’s Saint points total is reset to 0.

When a model has 5 Saintly Rewards, replace its SAINT POTENTIA keyword with LIVING SAINT.

MARTYR POINTS

The ultimate fate for all Living Saints is martyrdom in the Emperor’s cause. However, for those that are graced to bear witness to such an end, a great wellspring of faith can be drawn.

Each time a SAINT POTENTIA or LIVING SAINT model fails an Out of Action test, that model gains 1 Martyr point and you must take a Martyrdom test for it. To do so, roll one D6, adding its current Martyr points total to the result. If the result is greater than that model’s Leadership characteristic, that test is passed and the SAINT POTENTIA or LIVING SAINT has been Martyred; remove that model from your Order of Battle (we recommend writing down the details of their death on your Order of Battle). If a SAINT POTENTIA or LIVING SAINT is Martyred, every other ADEPTA SORORITAS unit that was in your Crusade army gains a number of XP equal to the number of Saintly Rewards that Martyred SAINT POTENTIA or LIVING SAINT had, having witnessed them in their final battle.

You can now select one ADEPTA SORORITAS CHARACTER model on your Order of Battle (excluding EPIC HEROES). That model gains the SAINT POTENTIA keyword. If your Order of Battle does not contain any such models, the next time you add an ADEPTA SORORITAS CHARACTER model to your Order of Battle (excluding EPIC HERDES), that model gains the SAINT POTENTIA keyword.

Trials of a Faith

A Living Saint performs miraculous deeds on the battlefield, proof that the Emperor works through them.

Saintly Deeds
Beacon of Divine Grace: Gain 2 Saint points at the end of a battle if this model performed 3 or more Acts of Faith during that battle.
Miraculous Feat: Gain 1 Saint point at the end of a battle for each Miracle dice remaining in your Miracle Dice pool (to a maximum of 2 Saint points).

Saintly Reward
Boundless Faith: In the presence of a living saint, the manifestations of the Emperor’s divinity are myriad.
At the end of each player’s Command phase, if this model is on the battlefield, you can discard 1 Miracle dice. If you do, you gain 1 Miracle dice showing a value of 6.

Trials of a Suffering

A living saint suffers as the greatest form of prayer to the God-Emperor.

Saintly Deeds
Scars of the Penitent: Gain 3 Saint points each time this model gains a Martyr point.
Martyr's Wounds: Gain 1 Saint point at the end of a battle if this model is below its Starting Strength. Gain 2 Saint points instead if this model was destroyed while within range of an objective marker.

Saintly Reward
Miraculous Recovery: Flesh that was burned and torn heals a new, and blows that should have been fatal miraculously miss their mark.
At the start of any phase, you can discard 1 Miracle dice. If you do, this model regains all of its lost wounds.

Trials of a Purity

A living saint is so pure that no doubt can fetter their heart, malign sorcery cannot touch their soul, and no wound can stay their will.

Saintly Deeds
Consecrate Ground: Gain 2 Saint points at the end of a battle if this model is within 6" of the centre of the battlefield.
Divine Will: Gain 2 Saint points at the end of a battle if this model's unit did not fail a Battle-shock test during that battle.

Saintly Reward
Blazing Soulfire: As this holy warrior strikes, their foes burst into searing flames as if they have been touched by the Emperor's own hand.
Each time this model's unit is selected to fight, you can discard 1 Miracle dice. If you do, until the end of the phase, double the Strength characteristic of this model's melee weapons and those weapons have the [DEVASTATING WOUNDS] ability.

Trials of a Righteousness

A living saint will smite the enemies of the Emperor wherever they cower.

Saintly Deeds
Slay the Demagogue: Gain 2 Saint points at the end of a battle if this model destroyed one or more enemy CHARACTER units during that battle. Gain an additional 2 Saint points if one of those destroyed units contained the enemy WARLORD.
Smite the Unbelievers: Gain 2 Saint points at the end of a battle if this model destroyed 5 or more enemy models during that battle.

Saintly Reward
Righteous Judgement: None can escape the Emperor's judgement, and wherever the foe attempts to seek shelter. the shots of the Adepta Sororitas miraculously seek them out.
Each time this model's unit is selected to shoot, you can discard 1 Miracle dice. If you do, until the end of the phase, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability and each time an attack made by such a weapon scores a Critical Wound, that attack has the [PRECISION] ability.

Trials of a Valour

A living saint leads their flock to victory, even when hope seems lost.

Saintly Deeds
Holy Crusader: Gain 3 Saint points at the end of a battle if this model is wholly within your opponent’s deployment zone.
Pious Reputation: Gain 2 Saint points at the end of a battle if this model gained more XP than any other unit from your Crusade army during that battle.

Saintly Reward
Voice of the Emperor: The blessed speak with the divine voice of the Emperor, a soul-shattering pronouncement that stuns the faithless in their tracks and renders useless their heretical attempts to avoid retribution.
At the start of the Battle-shock step of your opponent’s Command phase, you can discard 1 Miracle dice. If you do, every enemy unit that is within 12" of this model and below its Starting Strength must take a Battle-shock test. If such a unit is Below Half-strength, subtract 1 from Battle-shock tests taken for that unit this phase instead.

Agendas

If your Crusade army includes any ADEPTA SORORITAS units, you can select Agendas from those presented here.

TEST OF FAITH

Faith is the greatest weapon a Battle Sister can wield, and as with any weapon, it must be practised and honed.

Each time a unit performs an Act of Faith, you can discard 1 additional Miracle dice. If you do, place that dice on that unit’s Crusade card. Each time a unit from your Crusade army fails a Battle-shock test, remove all Miracle dice placed on that unit’s Crusade card. At the end of the battle, each unit from your Crusade army gains 1XP for each Miracle dice on its Crusade card (to a maximum of 3XP). If a SAINT POTENTIA model gains any XP as the result of this Agenda, it also gains 1 Saint point.
ATONEMENT IN BATTLE

Those who have failed in the Emperor's eyes must quest for absolution. Only by striking down the mightiest foes will their shame be absolved.

When you select this Agenda, select up to three ADEPTA SORORITAS units from your Crusade army; each unit selected must either be PENITENT or have one of the following Battle Scars: Fatigued, Disgraced, Mark of Shame or Battle-weary (see Battle Scars). At the end of the battle, each of those units that destroyed one or more enemy units gains 3XP, loses one of the aforementioned Battle Scars of your choice (if applicable) and, if it is a REPENTIA SOUAD unit, gains 1 Redemption point (see the Glorious Redemption Requisition). Make a note on a unit’s Crusade card each time it gains a Redemption point.
DEFEND THE SHRINE

The location of a small but sacred shrine has been identified, a hallowed site that houses an irreplaceable saintly relic. Defend this holy tribute lest it be desecrated by the enemy and lost to the Adeptus Ministorum forever.

If you select this Agenda, after both sides have finished deploying, your opponent must select one objective marker that is not in their deployment zone to be the Sacred Shrine objective marker. At the end of each of your turns, if you control that Sacred Shrine objective marker, you can select one ADEPTA SORORITAS unit from your Crusade army that is within range of it; that unit gains 1XP.

At the end of the battle:
  • If you do not control that Sacred Shrine objective marker, you do not receive the 1 Requisition point you would normally receive in the Update Order of Battle step.
  • If you control that Sacred Shrine objective marker, you can select one ADEPTA SORORITAS model within range of it (excluding EPIC HEROES); that model gains either 1 Weapon Modifications, 1 Crusade Relic (CHARACTER models only) or 3 Saint points (SAINT POTENTIA models only).
PIOUS PURGATION

The enemy opposes the will of the Emperor. Cleanse this holy battlefield of such heretics! Show them the error of their blasphemy with bolter, me/ta and holy flamer.

Each time an ADEPTA SORORITAS unit from your Crusade army is selected to shoot or fight, if one or more enemy units are destroyed as a result of those attacks, that unit gains 1XP. While resolving those attacks, if one or more PSYKER models are destroyed, that unit gains an additional 1XP, and if one or more enemy models are destroyed by an attack made with a Torrent or Melta weapon, that unit gains an additional 1XP. A unit cannot gain more than 3XP from this Agenda during the battle. If a SAINT POTENTIA model gains any XP as a result of this Agenda, that model also gains 1 Saint point.

Requisitions

If your Crusade army includes any ADEPTA SORORITAS units, you can spend Requisition points (RPs) on any of the following Requisitions.

DIVINE CALLING1RP

No potential saint would willingly abandon a trial. Only holy vision or divine inspiration may permit deviation from their course.

Purchase this Requisition at the end of a battle, when your SAINT POTENTIA model abandons its current Trial and starts a new one. After resetting its Saint points to 0, it gains a number of Saint points towards its new Trial equal to half the number of Saint points it had gained towards that abandoned Trial (rounding up).
ASCENSION TO THE ORDER2RP

Those Sisters Novitiate who have served bravely may ascend into the ranks of the Orders Militant, earning the right to don their blessed power armour.

Purchase this Requisition before a battle. Select one SISTERS NOVITIATES SQUAD unit on your Order of Battle with the Blooded rank or higher. Remove that unit from your Order of Battle and add one BATTLE SISTERS SQUAD, DOMINION SQUAD or RETRIBUTOR SQUAD unit to your Order of Battle. The new unit has the same Battle Honours and Battle Scars as the unit it replaced, and has 5 more XP than the unit it replaced.*
THE PENITENT PATH2RP

For the devout, any failing is a shame that cannot be borne and must be redeemed through deeds of great bravery and butchery.

Purchase this Requisition before a battle. Select one of the following:
In either case, the new unit has the same Battle Honours, Battle Scars and XP as the unit it replaced, and until it is removed from your Order of Battle, it will gain 2XP from Dealers of Death, instead of just 1XP.*
GLORIOUS REDEMPTION1RP

Those who have trod the path to redemption are revered figures within the Orders Militant, their dedication and unswerving faith a shining beacon to all.

Purchase this Requisition before a battle. Select one REPENTIA SQUAD unit on your Order of Battle that has 3 Redemption points (see the Atonement in Battle Agenda). Remove that unit from your Order of Battle and add a SERAPHIM SQUAD, ZEPHYRIM SQUAD, CELESTIAN SACRESANTS or PARAGON WARSUITS unit to your Order of Battle. The new unit has the same Battle Honours and Battle Scars as the unit it replaced, and gains one Battle Trait of your choice (this must be a Battle Trait it can have, but does not count towards the maximum number of Battle Traits a unit can have). If the Legendary Veterans Requisition is used on this unit, that Requisition only costs you 1RP.*
IN SUFFERING, ENLIGHTENMENT1RP

Sacrifice and suffering are embraced by the Sisters of the Adepta Sororitas. Scars are displayed with pride and the fallen venerated.

Purchase this Requisition after a battle, before an ADEPTA SORORITAS unit from your Crusade army takes an Out of Action test. That test is automatically failed and that unit gains 1 Battle Scar and 1 Battle Honour of your choice. If that unit was a SAINT POTENTIA, it also gains 3 Saint points and 1 Martyr point. You cannot use this Requisition on the same unit more than once.
SAINTLY BENEDICTIONS1RP

The Emperor’s chosen warriors sometimes enact miraculous feats on the battlefield.

Purchase this Requisition before a battle. During the first battle round of that battle, each of the Miracle dice you gain at the start of each player’s turn is automatically a 6.

* You cannot purchase this Requisition if doing so would cause your Crusade force to exceed its current Supply Limit.

Battle Traits

When a ADEPTA SORORITAS unit gains a Battle Trait, you can use one of the tables presented here to determine which Battle Trait that unit has gained.

INFANTRY and PARAGON WARSUITS Models
D6
PURE OF SOUL

Only unquestioning faith in the Emperor offers protection against the witchery of xenos and heretic.

Each time a Psychic Attack targets this unit, subtract 1 from the Wound roll.
VALOUR OF SAINTS

Those who stand unflinching against the horrors of the galaxy inspire their comrades to feats of divine heroism

Each time this unit takes a Battle-shock or Leadership test, you can first discard 1 Miracle dice. If you do, that test is automatically passed.
ARMOUR OF FAITH

Indomitable belief in the Emperor and disdain for the enemy are surer than any armour.

Once per phase, when this unit is selected as the target of an attack, you can discard 1 Miracle dice. If you do, until the end of the phase, each time an attack targets this unit, worsen the Armour Penetration characteristic of that attack by 1.
VETERANS OF THE CONVENT

Some members of the Orders Militant have waged war on a hundred or more battlefields, their scars an offering to the God-Emperor.

You can re-roll failed Out of Action tests taken for this unit, and each time this unit is Marked for Greatness, it gains an additional 2XP.
ZEALOUS DEVOTION

Such is the intensity of their devotion that some Battle Sisters work themselves into a righteous fury whenever the Emperor's foes are sighted.

Each time this unit makes a Charge move, until the end of the turn, improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
EXEMPLARS OF THE ORDER

These Sisters embody the ideals of their Order and its Matriarch.

This unit can perform 1 additional Act of Faith per phase.

PENITENT Units
D6
UNQUENCHABLE FANATICISM

The reserves of holy hatred some zealots have for the foul enemies of Mankind are limitless.

Add 1 to Advance and Charge rolls made for this unit.
FAITHFUL DEVOTEE

The suffering endured by the faithful serves only to remind those still fighting that there is no more noble goal than to die in the name of the Emperor.

Each time this unit is selected as the target of an attack, if this unit is Below Half-strength, models in this unit have the Feel No Pain 4+ ability against that attack.
BLOOD BEGETS ABSOLUTION

Each foe slain is an offering to the Emperor and brings the penitent one step closer to absolution in the eyes of their Order.

Each time this unit destroys an enemy unit in the Fight phase, you gain 1 Miracle dice.

CHARACTER Units
D6
DEEDS, NOT WORDS

This warrior never speaks unless it is to exalt the God-Emperor. Wherever their faithful followers fight against the darkness, this leader will be at the forefront, taking the fight to the foe.

Each time this model makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
AEGIS OF BELIEF

This leader has such strength of belief that they refuse to yield, their faith in the Emperor proof against any harm.

This model has the Feel No Pain 5+ ability and, at the start of your Command phase, this model regains 1 lost wound.
BEACON OF FAITH

This Adepta Sororitas leader is a shining beacon of faith in whose presence miracles manifest with regularity.

At the end of your Command phase, if this model is your WARLORD and is on the battlefield, you can spend lCP. If you do, you gain D3 Miracle dice.

VEHICLE Units
D6
Excluding WALKERS
MOBILE SHRINE (AURA)

This vehicle is on inspirational wellspring of faith. Those who look upon its blessed form fill with zeal, their resolve hardened by its presence.

While a friendly ADEPTA SORORITAS unit is within 6" of this unit, improve that unit’s Leadership characteristic by 1.
PIOUS MACHINE SPIRIT

The war engines fielded by the Orders Militant are just as faithful and intractable as the Battle Sisters who crew them.

Each time this unit performs an Act of Faith, the result of one of the Miracle dice used in that Act of Faith is first improved by 1 (to a maximum of 6).
THRICE-BLESSED HULL

The hallowed blessings and artefacts built into the hulls of Adepta Sororitas vehicles can turn aside the most unholy flames.

This unit has the Feel No Pain 4+ ability against mortal wounds.

Crusade Relics


Artificer Relics

PHIAL OF DOLAN

Anyone who drinks the contents of one of these thrice-blessed crystal bottles fills with the courage and determination of Dolan, the Great Confessor.

Improve the bearer’s Wounds, Leadership and Objective Control characteristics by 1.
PRAESIDIUM ROSARIUS

This ancient rosarius was crafted during the Age of Apostasy and blessed by the Prioresses of the Covent Sanctorum and the Convent Prioris.

The bearer has a 4+ invulnerable save. Each time the bearer’s unit is selected as the target of an attack, you can discard 1 Miracle dice. If you do, until the end of the phase, the bearer has a 3+ invulnerable save.
TEARS OF THE EMPEROR

There are many stories of statues of the Emperor that weep blood-like tears. These are collected in ornate flasks and used to anoint the firearms of the faithful, for - it is said - they impart a spark of divine wrath into the weapons’ machine spirits, rendering them particularly lethal against the forces of Chaos.

Improve the Attacks, Strength and Damage characteristics of the bearer’s ranged weapons by 1, and those weapons have the [DEVASTATING WOUNDS] and [ANTI-CHAOS 4+] abilities.
THE SIGIL ECCLESIASTICUS

This small icon is granted only to those adepts of the Ecclesiarch who have undergone the ten Pilgrimages of Saint Dolan, culminating on Holy Terra. To bear such a symbol is to be recognised as a most devout follower of the Emperor.

SAINT POTENTIA model only. When the bearer is destroyed, the Miracle dice you gain as a result is automatically a 6. At the end of the battle, the bearer gains 1 Saint point (whether destroyed or not).

Antiquity Relics

Blessings of Sebastian Thor

Each of the Convents contains a single copy of the first verse of the Creed of the Emperor’s Light, a stirring hymn said to have been penned by Sebastian Thor’s own hand. Affixed to a warrior’s armour by wax mixed with the blood of martyred heroes, these words bestow holy blessings upon the bearer.

If the bearer is in your Crusade army, you can use one Crusade Blessing even if you are not the Underdog.
Icon of Sanctity

Foes who see this icon are filled with awe and dread, for it radiates an aura of divine brilliance that can cause enemies of the faith to falter in their advance in the face of overwhelming piety.

Each time an enemy unit selects the bearer’s unit as a target of a charge, that enemy unit must take a Battle-shock test; if that test is failed, subtract 2 from the Charge roll made for that charge.
Battle-Psalms of Vespania

Penned by Canoness Vespania of the Order of the Ebon Chalice, this tattered book of scripture contains a collection of allegorical psalmody that provides inspiration and insight in equal measure. When sung aloud, they drive Battle Sisters to acts of heroism and instil within them a valuable understanding of the art of war.

When selecting Agendas for a battle, you can select one ADEPTA SORORITAS Agenda to be used in that battle in addition to any others being used in that battle.

Legendary Relics

WEAPON OF THE MATRIARCH

This blessed weapon is said to have been borne to battle by one of the Matriarchs of the Adepta Sororitas. Bearers are granted a portion of her physical might and combat prowess, lending them the ability to match the enemy’s most puissant champions in single combat.

LIVING SAINT model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1, and those weapons have the [ANTI-CHARACTER 4+], [DEVASTATING WOUNDS] and [PRECISION] abilities.

Crusade Badges

When your Crusade force accomplishes specific long-term goals, you can earn the Crusade badges shown below, representing your warriors’ successes over many battles.

Warrior of the Faith

You have shown yourself to possess the faith, fury and tactical acumen to lead the forces of the Adepta Sororitas to battle. By your hand have heretics and xenos been purged with holy fire. Priesthood and penitents flock to join your holy war, convinced that you are destined for greatness, and that by fighting as well they may earn the Emperor’s favour.



Zealous Champion

You have borne the Emperor's light into the darkness and with it burned away the taint of witchery, mutation and xenos infestation. The thronging faithful look upon you and see a divine instrument of the Emperor's wrath.

  • You have completed three or more different Trials of a Living Saint.
  • One or more ADEPTA SORORITAS units from your Crusade force have one or more Battle Scars, or your SAINT POTENTIA model has 2 or more Martyr points.
  • You have used The Penitent Path Requisition to add one or more new units to your Order of Battle.
  • You have won six or more battles.


Living Saint

You are an arch-protector of the faith, a paragon of the Imperial Creed and a radiant instrument of the Emperor’s divine will in whose presence miracles are wrought. Enemies quiver before your holy aspect.

  • Your Order of Battle contained a LIVING SAINT (even if that model was subsequently Martyred).
  • One or more ADEPTA SORORITAS units from your Crusade force have been removed from your Order of Battle because they received too many Battle Scars, or your SAINT POTENTIA or LIVING SAINT model has been Martyred.
  • You have used the Glorious Redemption Requisition to add one or more new units to your Order of Battle.
  • You have won ten or more battles.

Boarding Actions

Introduction

Within the following pages you will find numerous Boarding Actions Detachments that can be used in your Boarding Actions games. Each lists which units you can include in your army, any modifications to those units’ army rule as presented in their Codex or Index, a Detachment rule unique to that Detachment, and a number of Enhancements and Stratagems that you can use.

ARMY FACTION
A keyword that will be shared by all units in your army.

MUSTERING RULES
Which units you are allowed to include in your army.

FORMING BOARDING SQUADS
Any additional rules that will apply in the missions Form Boarding Squads step. Note that not all Detachments will have these.

RULES ADAPTATIONS
Some units will be unable to use certain abilities in Boarding Actions battles. Where this is the case, these units and their relevant abilities will be listed here.

ARMY RULE
Due to the distinct nature of close-quarters battle in Boarding Actions, most army rules require some modifications to their effects. Where this is the case, these will be described here.

DETACHMENT RULE
Each faction will have a number of different Detachments to choose from, each with its own Detachment rule to reflect the unique fighting methods of such forces.

ENHANCEMENTS
Further Enhancements that you can give to CHARACTER models from your army, beyond those(Boarding Actions Enhancments), will be found here.

STRATAGEMS
Additional Stratagems that you can use, in addition to those (Boarding Actions Stratagems), will be found here.

Pious Protectors

The Adepta Sororitas are no strangers to void combat. Boltguns, flamers and melta weapons make excellent tools for cleansing obstinate foes from the decks of a vessel.

Mustering a Boarding Patrol

You can include up to one of the following units:
You can include up to two of the following units (duplicates are not allowed):
You can include up to three of each of the following units:
You can include up to one of each of the following units:
You can include up to one of the following units:

Forming Boarding Squads


Rules Adaptations


Army Rule

Minor Miracles

The greatest miracles occur when the armies of the faithful gather en masse. Yet wherever they do battle, manifestations of the Emperors divinity may turn the prospect of crushing defeat to glorious victory.

Units from your army with the Acts of Faith ability retain that ability and gain this one.

When gaining a Miracle dice at the start of the turn from the Acts of Faith ability, you only do so in your turn, not your opponent’s. In addition, each time you gain a Miracle dice for any reason, improve the value of that Miracle dice by 1 (to a maximum of 6).

Detachment Rule

The Emperor Protects

The Adepta Sororitas fight to defend the Imperial faith from those who would seek to bring about its ruin. The Battle Sisters believe that the light of the Emperor falls upon those who defend his sacred realm, lending them divine protection from the blades and bullets of the enemy.

Each time an attack targets an ADEPTA SORORITAS unit from your army (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD units), if that unit is within range of an objective marker, models in that unit have a 4+ invulnerable save against that attack. If that unit also performed the Secure Site Tactical Manoeuvre in your previous Shooting phase, models in it have a 3+ invulnerable save against that attack instead.

Enhancements

Martial Discipline

Allied to their faith, the Adepta Sororitas possess discipline and training beyond that of most warriors. This leader is an expert in close-range combat and boarding actions, ordering their troops to lure the enemy into punishing fusillades and gun down fleeing foes with ruthless efficiency.

At the start of your Shooting phase, you can select one friendly ADEPTA SORORITAS unit within 6" of the bearer. Until the end of the phase, that unit is eligible to shoot in a turn in which it Advanced or Fell Back.

Limitless Resolve

This leader is a bombastic commander whose faith is matched by their boundless charisma. With the intonation of a single battle-psalm they may restore order and morale to a shattered formation.

While the bearer is on the battlefield, friendly Battle-shocked ADEPTA SORORITAS models (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD models) have an Objective Control characteristic of 1.

Stratagems

FINAL TESTAMENT
1CP
Pious Protectors – Battle Tactic Stratagem
The Sisters of Battle expect to die in battle. They strive to take as many blasphemers as possible with them to the grave.
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if you discarded a Miracle dice: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
PRAYER OF PRECISION
1CP
Pious Protectors – Battle Tactic Stratagem
A whispered prayer prior to aiming steadies the hand and ensures each round strikes its mark.
WHEN: Your Shooting phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not been selected to shoot this phase.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If you discarded a Miracle dice, you can re-roll the Hit roll instead.
REPEL BOARDERS
1CP
Pious Protectors – Strategic Ploy Stratagem
Adepta Sororitas purgation teams excel at repelling boarding parties, repelling wave after wave of boarders with stoic defiance.
WHEN: Your opponent’s Movement or Charge phase.

TARGET: One ADEPTA SORORITAS unit from your army that has not fired Overwatch this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6. In addition, until the end of the phase, each time you roll to determine the number of attacks made with a weapon equipped by a model in your unit, you can re-roll the result.
RADIANT ILLUMINATION
1CP
Pious Protectors – Strategic Ploy Stratagem
As the enemy hurl themselves forth, the Emperor's divine light shines upon his faithful, blinding the unbelievers with its radiant glare.
WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.

TARGET: One ADEPTA SORORITAS unit from your army (excluding ARCO-FLAGELLANTS and REPENTIA SQUAD units) that was selected as a target of that charge.

EFFECT: You can discard 1 Miracle dice. Until the end of the phase, subtract 1 from Charge rolls made for that enemy unit. If you discarded a Miracle dice, subtract 2 from Charge rolls made forthat enemy unit instead.

Penitents and Pilgrims

The Ecclesiarchy’s priests travel huge distances in service to the God-Emperor, often to visit holy shrines or take part in Wars of Faith. The penitents and pilgrims who comprise their travelling flocks are zealously devoted to the faith, and relish the opportunity to prove their faith in battle.

Army Rule

Minor Miracles

The greatest miracles occur when the armies of the faithful gather en masse. Yet wherever they do battle, manifestations of the Emperors divinity may turn the prospect of crushing defeat to glorious victory.

Units from your army with the Acts of Faith ability retain that ability and gain this one.

When gaining a Miracle dice at the start of the turn from the Acts of Faith ability, you only do so in your turn, not your opponent’s. In addition, each time you gain a Miracle dice for any reason, improve the value of that Miracle dice by 1 (to a maximum of 6).

Mustering a Boarding Patrol

You can include up to two of the following unit:
You can include up to three of each of the following units:

Rules Adaptations

  • None

Detachment Rule

Bloody Redemption

Absolution can only be earned by spilling the blood of the enemy. Most will only find redemption in death, their last acts of violence absolving them of their sins against the Imperial faith.

The first time each turn that you gain 1 Miracle dice as the result of an ARCO-FLAGELLANTS or REPENTIA SQUAD unit from your army being destroyed, do not roll a D6; that Miracle dice has a value of 6 instead.

Enhancements

Fervent Ferocity

So inflamed by their own fiery rhetoric is this priest, that terrible wounds go unnoticed as they hurl themselves towards the foe.

The bearer has the Feel No Pain 4+ ability.

Sanctification Rituals

As their forces seize territory, this pious leader leads holy rituals intended to purify and ward captured ground against the blasphemer.

The bearer can perform the Secure Site Tactical Manoeuvre as if it had the BATTLELINE keyword.

Stratagems

SLICK WITH GORE
1CP
Penitents and Pilgrims – Battle Tactic Stratagem
With chainsword and fist these warriors cut through the enemy until their bodies are coated in viscera and the foe quail before their bloody advance.
WHEN: Fight phase, just after an ADEPTA SORORITAS unit from your army destroys an enemy unit.

TARGET: That ADEPTA SORORITAS unit.

EFFECT: Until the end of the battle, your unit is slick with gore. In the Battle-shock step of your opponent's Command phase, if an enemy unit that is below its Starting Strength is within 6" of and visible to a unit from your army that is slick with gore, that enemy unit must take a Battle-shock test. If that enemy unit is also Below Half-strength, subtract 1 from that test. This cannot cause a unit to take two Battle-shock tests in the same phase.

RESTRICTIONS: You cannot use this Stratagem while a unit from your army that is slick with gore is on the battlefield.
CONTEMPT FOR DEATH
1CP
Penitents and Pilgrims – Battle Tactic Stratagem
The desire for absolution lends the penitent hosts unnatural resilience in the face of superior foes.
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One ADEPTA SORORITAS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
FEVERED ZEALOTS
1CP
Penitents and Pilgrims – Strategic Ploy Stratagem
Driven on by the depths of their own zeal, these warriors pile through hatchways and bulkheads, desperate to slaughter the blasphemers.
WHEN: Your Movement phase, just after an ADEPTA SORORITAS unit from your army opens a Hatchway.

TARGET: That ADEPTA SORORITAS unit.

EFFECT: Until the end of the turn, your unit has the Fights First ability.
SAVAGE FRENZY
1CP
Penitents and Pilgrims – Strategic Ploy Stratagem
A tide of screaming zealots swarms over the enemy, flailing wildly with deadly weapons and slaughtering any who attempt to flee.
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One ARCO-FLAGELLANTS or REPENTIA SQUAD unit from your army within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, when that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.

The CHARACTER keyword is used in the following Adepta Sororitas datasheets:

05.04.04 Destroyed
Throughout a battle, models will suffer damage, lose wounds and be destroyed. When every model in a unit has been destroyed, that unit is destroyed.

When a model is destroyed, first resolve any rules that are triggered when it is destroyed, then it is removed from the battlefield. If any such rules apply, and if the model was destroyed as the result of an attack, unless otherwise stated, those rules are only resolved and that model is only removed after the attacking unit’s attacks have been resolved. Unless otherwise stated, destroyed models and units cannot use abilities or be selected or targeted by rules.

Some rules only trigger if an enemy model or unit was destroyed by you, or by a model or unit from your army. This means that the enemy model or unit was destroyed by an attack made by a model from your army, or by a player rule you have. Enemy models or units that are destroyed by any other means are not destroyed by you, or by a model or unit from your army.
Acts of Faith

It is said the Emperor’s benediction touches the Adepta Sororitas, manifesting as a nimbus of holy light in which his power is revealed in miraculous deeds of fortitude and divine strength.

If your Army Faction is ADEPTA SORORITAS, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.

GAINING MIRACLE DICE
If your Army Faction is ADEPTA SORORITAS, you gain 1 Miracle dice:
  • At the start of each battle round.
  • Each time an ADEPTA SORORITAS unit from your army is destroyed.

Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side - this is your Miracle dice pool.

PERFORMING AN ACT OF FAITH
Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead, the value of the selected Miracle dice is used as if it had been rolled ( this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll:

Example: Instead of rolling 2D6 to take a unit’s Battle-shock test, you could use one dice from your Miracle dice pool. If the value of that dice was 4, the unit’s Battle-shock test would be determined by rolling one D6 and adding 4 to it (i.e. it would be D6+4).
  • Saintly Example
    10 pts
Hallowed Martyrs Detachment

With her final breath is another heroine elevated to the ranks of sainthood, her death stirring her greatest companions to finish what she started.

ADEPTA SORORITAS model only. When the bearer is destroyed, you gain an additional D3 Miracle dice.

The PENITENT keyword is used in the following Adepta Sororitas datasheets:

Vehicle Epic Hero
Infantry Character
Desperate for Redemption
Penitent Host Detachment

The penitent masses vow to wash clean their dishonour with their foe’s blood.

At the start of the battle round, you can select one of the following Vows of Atonement to be active for your army until the start of the next battle round. You can only select each Vow of Atonement once per battle.

The Path of the Penitent

With psalms on their lips, the faithful hurl themselves forward.

Add 3" to the Move characteristic of PENITENT models from your army.

Absolution in Battle

The penitents smite the Emperor's foes with unmatched zeal.

Each time a unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by PENITENT models in that unit.

Death Before Disgrace

Even the most grievous wound cannot stop a penitent warrior in their quest to earn redemption in the eyes of the Emperor.

Each time a PENITENT model from your army is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

  • Verse of Holy Piety
    15 pts
Penitent Host Detachment

As the sanctified verses of the Ecclesiarchy’s holy psalms roar across the battlefield, divine might infuses the devout.

PENITENT model only. Once per battle, at the start of the battle round, select one Vow of Atonement. Until the start of the next battle round, that Vow of Atonement is active for the bearer’s unit in addition to any that is active for your army, even if you have already selected that Vow of Atonement this battle.

Save Rolls
The opposing player resolves the following sequence:
  1. Create Groups: Divide all models in the target unit into the following groups, as many times as required:
    • One group for each CHARACTER model.
    • One group for all other models with the same W, Sv and InSv characteristics.
  2. Allocation Order: Declare the order in which those groups will have attacks allocated to them, applying all of the following:
    • If a non-CHARACTER group contains a model that has lost one or more wounds, that group must be first in the allocation order.
    • No CHARACTER group can be earlier in the allocation order than a non-CHARACTER group.
    • CHARACTER groups containing a model that has lost one or more wounds must be earlier in the allocation order than CHARACTER groups containing no wounded models.
  3. Make Save Rolls: The opposing player makes one save roll for each attack that wounded the target by rolling one D6.
06.01 Visibility
Line of sight is used to determine visibility between models. For an observing model to have line of sight, it must be possible to draw an imaginary straight line, 1 mm wide, from any part of that model to any part of the model being observed. This line is the line of sight. While doing so, other models in the observing model’s unit and in the observed model’s unit are ignored.

Other models and units can be either visible or fully visible to the observing model, as shown below. Note that terrain applies additional rules to visibility (13.07).

Model Visible
If any part of another model is visible to the observing model, that model is visible.

Model Fully Visible
If every part of another model that is facing the observing model is visible to the observing model (so the only thing blocking visibility to any part of that other model is that model itself), that model is fully visible.

Unit Visible
If one or more models in a unit are visible to the observing model, that unit is visible.

Unit Fully Visible
If every model in a unit is fully visible to the observing model, that unit is fully visible. When determining this, the observing model can see through other models in that unit.
05.04.01 Current Allocation Group
The first group in the allocation order begins as the current group. Once all models in an allocation group are destroyed, the next group in the allocation order becomes the current one.
[PRECISION]24.28

Precision attacks can pick high-value targets out in a crowd.

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
[LETHAL HITS]24.23

Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.

Designer’s Note: Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound and so cannot trigger other abilities such as [DEVASTATING WOUNDS].
Hit Roll
Make one hit roll for each attack dice by rolling one D6. For each result, check if it fails or is a hit by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL HIT
Equal to or greater than that attack’s BS/WS characteristicHIT
Any other resultFAILS

CRITICAL HITS
Critical hits are still hits. In addition, other rules can be triggered by a critical hit, such as [LETHAL HITS] (24).
[DEVASTATING WOUNDS]24.10

The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.

Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.

Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound is lost.
05.02.01 Multiple Toughness Characteristics
When resolving attacks that target a unit in which the models have two or more different T characteristics, follow the first instruction that applies from below:
  • If the target unit is an attached unit, use the highest T characteristic amongst bodyguard models in that unit that are on the battlefield.
  • Use the highest T characteristic amongst models in that unit that are on the battlefield.
Wound Roll
Make one wound roll for each hit by rolling one D6. For each result, check if it fails or is a wound by matching the first condition below that applies:

Unmodified
FAILS
Unmodified
CRITICAL WOUND
Equal to or greater than the required result below:WOUND
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSREQUIRED RESULT
Strength is TWICE (or more than twice) the Toughness
+
Strength is GREATER than the Toughness
+
Strength is EQUAL to the Toughness
+
Strength is LESS than the Toughness
+
Strength is HALF (or less than half) the Toughness
+
Any other resultFAILS

CRITICAL WOUNDS
Critical wounds are still wounds. In addition, other rules can be triggered by a critical wound, such as [DEVASTATING WOUNDS] (24).


SEE ALSO
  • Multiple Toughness Characteristics 05.02.01
02.02.03 Random Characteristics
Random Movement: When a unit with a random M characteristic is selected to move, determine the entire unit’s move distance by rolling the indicated number of dice.

Random Attacks: If a weapon has a random A characteristic, that characteristic is determined when generating attacks for that weapon at the Resolve Attacks step (04.03). If several weapons with random A characteristics are making identical attacks, generate the attacks for each of those weapons individually, and group them all together.

Random Damage: If a weapon has a random D characteristic, then each time an attack made with it inflicts damage, the controlling player determines that weapon’s characteristic when the opposing player has selected a model in the target unit to allocate that attack to.

When determining a random D characteristic, the dice roll made is called a damage roll.

Where a D characteristic includes an operator (e.g. a ‘+’, as in D6+1), the value after the operator is part of that D characteristic – it is not a modifier.

Other Random Characteristics: For all other characteristics, roll to determine the value on an individual, per-model or per-weapon basis each time that characteristic is required.

The BATTLELINE keyword is used in the following Adepta Sororitas datasheets:

The CHARACTER keyword is used in the following Adepta Sororitas datasheets:

The DEDICATED TRANSPORT keyword is used in the following Adepta Sororitas datasheets:

The EPIC HERO keyword is used in the following Adepta Sororitas datasheets:

Mounted Epic Hero

The FLY keyword is used in the following Adepta Sororitas datasheets:

Infantry Epic Hero
Mounted Epic Hero
Infantry Character

The FORTIFICATION keyword is used in the following Adepta Sororitas datasheets:

Fortifications
17.02 Frame
Some models do not have a base; many of these are MONSTER/VEHICLE models. Such models have the FRAME keyword, as do some other large models. Whenever a rule refers to a model’s position in relation to anything else on the battlefield (e.g. when measuring distances), if that model has the FRAME keyword, unless otherwise stated, measure to and from the closest point on that model (so not necessarily from its base, if it has one).

When rotating a FRAME model as part of a move, if that model does not have a base, turn it any amount around its central axis, while keeping it upright.

The FRAME keyword is used in the following Adepta Sororitas datasheets:

Dedicated Transports

The JUMP PACK keyword is used in the following Adepta Sororitas datasheets:

Infantry Epic Hero
Infantry Character

The MOUNTED keyword is used in the following Adepta Sororitas datasheets:

Mounted Epic Hero

The PENITENT keyword is used in the following Adepta Sororitas datasheets:

Vehicle Epic Hero
Infantry Character

The SMOKE keyword is used in the following Adepta Sororitas datasheets:

22.05 Plunging Fire
Each time a model makes a ranged attack that targets a visible unit containing one or more models on ground level, if one or more of the following conditions apply, improve the BS characteristic of that attack by 1:
  • The attacking model is on a section of a terrain feature that is 3" or more in height.
  • The attacking model has the TOWERING keyword and the target unit is within 12".

The TOWERING keyword is used in the following Adepta Sororitas datasheets:

Fortifications

The TRANSPORT keyword is used in the following Adepta Sororitas datasheets:

The VEHICLE keyword is used in the following Adepta Sororitas datasheets:

The WALKER keyword is used in the following Adepta Sororitas datasheets:

Battle Honours
Each time a unit gains a rank, it can gain one Battle Honour. Units can also gain additional Battle Honours by other means (such as by winning certain missions, fulfilling certain Agendas, etc.). Each time a unit gains a Battle Honour, increase its Crusade points total by 1 (if the unit is TITANIC, increase its Crusade points total by 2 instead). Make a note of each Battle Honour a unit has on its Crusade card. A unit can never have more than three Battle Honours unless it is a CHARACTER, in which case it can have up to six Battle Honours. Once the maximum is reached, each time a unit gains a new Battle Honour it must first remove one of its existing Battle Honours.

There are several categories of Battle Honours that can be bestowed upon a unit, such as Battle Traits, Weapon Modifications and Crusade Relics. Other categories of Battle Honour may be found in other publications. Each time a unit gains a Battle Honour, you can select from any category.

  • Once a unit gains enough XP it will gain a rank.
  • Only CHARACTER units can gain the Heroic or Legendary ranks.
  • Each time a unit gains a rank, it can gain a Battle Honour.
  • There are several categories of Battle Honours, which include:
    • Battle Traits: New skills and abilities.
    • Weapon Modifications: Upgrade an item of wargear.
    • Crusade Relic: Gain a rare and powerful artefact.
  • Each time a unit gains a Battle Honour, increase its Crusade points total by 1 (or by 2 if TITANIC).

RENOWNED HEROES1-3RP

The greatest warriors, most cunning tacticians and seers lead their armies to war possessed of hard-won skills and powerful artefacts that mark them out as legendary commanders.

When you first start a Crusade force, you can purchase this Requisition the first time you add a CHARACTER unit to your Order of Battle. After that point, you can purchase this Requisition each time a unit from your Order of Battle gains a rank. In either case, you cannot select an EPIC HERO unit, a unit that already has an Enhancement, or a unit that has either the Disgraced or Mark of Shame Battle Scars.

You can select one Enhancement that unit has access to (if using this Requisition when that unit gains a rank, this is instead of it gaining a Battle Honour). When doing so, that unit has access to any Enhancements described within any Detachment rules that it could use, even though you have not yet started to muster your army and so have not selected any Detachment rules yet.

If the selected Enhancement replaces a weapon that is a Crusade Relic or a weapon upgraded by Weapon Modifications, that Crusade Relic or Weapon Modifications are lost. Recalculate the unit’s points value as a result of gaining this Enhancement and update its Crusade card. You cannot make any changes that would cause you to exceed your Supply Limit.

This Requisition costs 1RP plus 1 additional RP for each other Enhancement that your Order of Battle contains (to a maximum of 3RP).

Example: If this Requisition was used to give a unit an Enhancement and one other unit in your Order of Battle already had an Enhancement, it would cost 2RP.
01.05.02 Re-rolls
Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. When a rule lets you re-roll one or more dice, the following points apply:
  • If a rule allows you to re-roll a dice roll that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then you must re-roll all of those dice again.
  • You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied.
  • A re-rolled dice is still considered to be a dice roll and, as such, any rules that can be triggered by a dice roll can also be triggered by a re-rolled dice.
01.07.01 Battlefield Morale
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
01.07.02 Battle-shock Test
The term Battle-shock test is the same as battle-shock roll.
01.07 Battle-shock Rolls
To make a battle-shock roll for a unit, its controlling player makes a leadership roll for it (see above).
  • If that roll succeeds, that unit does not become battle-shocked.
  • If that roll fails, that unit, and each model in it, is battle-shocked.

While a unit is battle-shocked:
  • The Objective Control (OC) characteristic of all of its models is modified to ‘-’ (02.02).
  • Its controlling player cannot target that unit with stratagems (15).
  • It is not eligible to start an action (16), and any action it has started cannot be completed.

SEE ALSO
  • Battlefield Morale 01.07.01
  • Battle-shock Test 01.07.02


BATTLEFIELD MORALE
The morale and organisation of troops can waver and break during battle. This is checked using battle-shock rolls, most commonly in the Command phase. Failing such a roll represents the unit’s courage faltering due to taking casualties or through other disruption, reducing its battlefield effectiveness. Similarly, some rules will require you to check a unit’s readiness by making a leadership roll.
03.04 Engagement
A model’s engagement range is the area of the battlefield within 2" horizontally and 5" vertically of it.
  • While a friendly model is within engagement range of one or more enemy models, those models – and the units they belong to – are engaged with each other.
  • While a unit contains no engaged models, that unit is unengaged.

WHAT IS ENGAGEMENT?
While opposing models are within each other’s engagement range, they are able to fight in vicious melee, so unless they are seeking to make melee attacks, models should keep out of their foes’ reach.

ENGAGEMENT
These two units have at least one model within 2" of the opposing unit, and are therefore engaged with each other.
ADVANCE MOVE09.06
MAXIMUM DISTANCE: Advance roll + your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Make an advance roll by rolling one D6.
AFTER MOVING:
01.02.01 Starting Strength and Half-Strength
The number of models a unit contains at the start of the first battle round is its starting strength. The starting strength of an attached unit is the number of models that unit contains at the start of the first battle round.

Some rules refer to units being below starting strength, or at – or below – half-strength. The meaning of these terms varies depending on a unit’s starting strength, as shown below.

UNIT STRENGTH
STARTING STRENGTH OF 1STARTING STRENGTH OF 2 OR MORE
BELOW STARTING STRENGTHModel’s remaining wounds are less than its W characteristic.Number of remaining models in the unit is less than its starting strength.
AT HALF-STRENGTHModel’s remaining wounds are half of its W characteristic.Number of remaining models in the unit is half of its starting strength.
BELOW HALF-STRENGTHModel’s remaining wounds are less than half of its W characteristic.Number of remaining models in the unit is less than half of its starting strength.

Example: A Captain (1 model) is attached to a unit of Intercessors (5 models). This attached unit has a starting strength of 6. If three Intercessors were destroyed, the unit would be at half-strength. If four Intercessors were destroyed, the unit would be below half-strength. If all of the Intercessors were destroyed, the remaining Captain would be below half-strength, despite having his full wounds remaining.

SOME UNITS CANNOT BE AT HALF-STRENGTH
If a model’s W characteristic or a unit’s starting strength cannot be evenly divided in half, that model or unit cannot be at half-strength (but can be below half-strength as described above).

The CANONESS keyword is used in the following Adepta Sororitas datasheets:

The ADEPTA SORORITAS and CHARACTER keywords are used in the following Adepta Sororitas datasheets:

01.04.03 As Close As Possible
  • If a rule instructs you to move a model as close as possible to a unit or model you must end that model’s move in base contact with that unit or model if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If a model is already as close as possible to a unit or model when it is instructed to make a move as close as possible towards a unit or model, that model cannot be moved, but still counts as having made the move in question.
  • If a rule instructs you to move a model as close as possible to an objective you must end that model’s move within range of an objective if its move is sufficient to do so without breaking any other restrictions (such as coherency), or as close as you can achieve if its move is not sufficient.
  • If that model is already within range of an objective it can move up to the maximum distance of that move but must end its move still within range of that objective.

The ADEPTA SORORITAS and WALKER keywords are used in the following Adepta Sororitas datasheets:

06.02.01 Normal Damage
Normal Damage is damage that was inflicted on a model as a result of a weapon’s D characteristic, rather than by other means such as mortal wounds. Mortal wounds dealt in addition to normal damage from an attack are part of that same attack.
06.02 Mortal Wounds
Some attacks or rules inflict mortal wounds on units. Each time a unit suffers one or more mortal wounds, its controlling player must resolve the following sequence for each of those mortal wounds, until either all of them have been inflicted or that unit is destroyed:
  1. Select Model: Select one model in that unit by following the first instruction below that applies:

    If a non-CHARACTER model in that unit has lost one or more wounds, you must select that model.
    Otherwise, if that unit contains one or more non-CHARACTER models, you must select one of those models.
    Otherwise, if one or more CHARACTER models in that unit have lost one or more wounds, you must select one of those models.
    Otherwise, you must select one CHARACTER model in that unit.

  2. Resolve Damage: The selected model loses 1 wound. If this reduces that model’s remaining wounds to 0, it is destroyed.

MORTAL WOUNDS AND NORMAL DAMAGE
When resolving attack dice, if those attacks inflict a mixture of both mortal wounds and normal damage, resolve all of the normal damage first, then resolve all of the mortal wounds.

SEE ALSO
  • Normal Damage 06.02.01
06.03 Hazard Rolls
To make a hazard roll for a unit, roll one D6: on a 1-2, that roll fails and that unit suffers 1 mortal wound, or 3 mortal wounds instead if each model in that unit is a MONSTER/VEHICLE model. If more than one hazard roll is required for a unit, make all of those rolls simultaneously.
EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
DEADLY DEMISE24.08

From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").

Example: An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
02.06.01 Bearer
The bearer of a weapon, enhancement or item of wargear is the model equipped with it.
FEEL NO PAIN24.12

The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.
Surge Move
SURGE MOVE21.02
SET-UP DISTANCE: As stated in the rule allowing this move type.
ELIGIBLE IF: All of the following apply:
  • The rule allowing this move type has been triggered.
  • Your unit is not battle-shocked.
  • Your unit is unengaged.
  • Your unit has not moved this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select the closest enemy unit to be the surge target.
WHILE MOVING:
  • Each model must end its move engaged with the surge target if possible.
  • Each model that cannot end its move engaged with the surge target must end its move as close as possible to the surge target.
AFTER MOVING:
  • Your unit cannot be engaged with one or more enemy units that were not the surge target.
  • Your unit cannot move again this phase.
ASSAULT SHOOTING10.05
ELIGIBLE IF: All of the following apply to your unit:
  • Unengaged and made an advance move this turn.
  • Has one or more [ASSAULT] weapons.
EFFECT: Your unit shoots as described in Making Attacks (04).
WHILE SHOOTING: You can only select [ASSAULT] weapons to make attacks with.
AFTER SHOOTING: Until the end of the phase, your unit is not eligible to start an action.
[ASSAULT]24.04

Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
[TORRENT]24.37

Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.
[SUSTAINED HITS]24.36

Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.

Example: An attack made with a [SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

The ADEPTA SORORITAS and TRANSPORT keywords are used in the following Adepta Sororitas datasheets:

FALL-BACK MOVE09.07
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is engaged.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select fall-back mode:
  • Ordered Retreat: If your unit is not battle-shocked, you can select this mode.
  • Desperate Escape: Otherwise, you must select this mode. Make a hazard roll for each model in your unit (06.03).
WHILE MOVING:
  • Desperate Escape: Each model that is moved can be moved through enemy models.
AFTER MOVING:
NORMAL MOVE09.05
MAXIMUM DISTANCE: Your unit’s M characteristic.
ELIGIBLE IF: Your unit is on the battlefield and unengaged.
EFFECT: Your unit moves as described in Moving (03).
AFTER MOVING: Your unit must be unengaged.
INGRESS MOVE20.04
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is in strategic reserves (excluding units that are embarked within TRANSPORTS that are themselves in strategic reserves).
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Your unit is set up as described in Set Up (03.02).
WHILE MOVING: Set up your unit wholly within the set-up distance of one or more battlefield edges and more than 8" horizontally from all enemy units.
  • Before the Third Battle Round: While doing so, no models can be set up within your opponent’s deployment zone.
AFTER MOVING: Unless otherwise stated, until the start of the next Charge phase, your unit is not eligible to make any other type of move.
Moving a Model in a Straight Line
Each time you move a model in a straight line, move it horizontally across the battlefield. Measure from the same point on its base at the start and end of that move, and add that distance to any other distance it has moved since its unit began that move. The distance moved cannot be greater than the maximum distance of that move type.
Rotating a Model
Each time you rotate a model, turn it any amount around the centre of its base, while keeping it upright. Note that rotating a model does not count towards the distance it has moved.
REMAIN STATIONARY09.04
MAXIMUM DISTANCE: ‘–’
ELIGIBLE IF: Any unit.
EFFECT: No models are moved (either in straight lines or rotated). Units that remain stationary do not trigger any rules that are triggered when a unit starts or ends a move.
01.02.02 Persisting Rules Effects
Some rules apply an effect that lasts until a certain duration has passed (e.g. until the start of your next turn). Such effects are known as persisting effects.

If a persisting effect applies to a unit when you place it in strategic reserves or when it embarks within a TRANSPORT, make a note of that effect and its duration; if that unit is set up on the battlefield again, any persisting effects continue to apply to that unit for their full duration.

If you have a rule that specifies when it is triggered (e.g. ‘In the Shooting phase’) and it does not specify how long it is active for, it is only active for the duration of that specified period (e.g. until the end of that Shooting phase). After that period, that effect is no longer applicable/active.

If a rule or effect is given to a unit and it does not specify how long it is active for, it is only active for the phase in which it was given.
18.03 Disembarking
In the active player’s Movement phase, each friendly unit embarked within a TRANSPORT model can disembark from it by making a disembark move (see below).

If a TRANSPORT model is destroyed, before removing it from the battlefield, the active player must make an emergency disembark move (see below) with each unit embarked within it.

SEE ALSO
  • Persisting Rules Effects 01.02.02
  • Hazard Rolls 06.03


DISEMBARK MOVE18.04
SET-UP DISTANCE:
  - Rapid/Tactical Disembark: 3"
  - Combat Disembark: 6"
ELIGIBLE IF: All of the following apply to your unit:
  • Embarked within a TRANSPORT model that is on the battlefield.
  • Did not embark within that TRANSPORT this phase.
  • That TRANSPORT has not made an advance or fall-back move this phase.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Select disembark mode:
  • Rapid Disembark:
    If that TRANSPORT made a normal or ingress move this phase, you must select this mode.
  • Tactical Disembark:
    Otherwise, If that TRANSPORT remained stationary or has not yet been selected to move this phase, and if you can set up your unit as described below, you must select this mode.
  • Combat Disembark:
    Otherwise, you must select this mode. Make a hazard roll for each model in your unit.
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT.
  • Rapid Disembark:
    If that TRANSPORT made an ingress move this turn, each model must follow the same rules that TRANSPORT had to follow while resolving that move.
  • Combat Disembark:
    Each model can be set up engaged with one or more enemy units that TRANSPORT is engaged with.
AFTER MOVING:
  • Rapid Disembark:
    Until the end of the turn, your unit is not eligible to declare a charge.
  • Tactical Disembark:
    Select your unit to make a normal or advance move.
  • Combat Disembark:
    Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
RAPID DISEMBARK
When a unit uses the rapid disembark mode after its TRANSPORT makes an ingress move, the models must follow the same rules and restrictions as that TRANSPORT did. For example, if that TRANSPORT had to be set up more than 8" from all enemy units and not within your opponent’s deployment zone, the same applies to the disembarking unit.

EMERGENCY DISEMBARK MOVE18.05
SET-UP DISTANCE: 6"
ELIGIBLE IF: Your unit is embarked within a TRANSPORT model that was just destroyed.
EFFECT: Your unit is set up as described in Set Up (03.02).
BEFORE MOVING: Make a hazard roll for each model in your unit (06.03).
WHILE MOVING: Set up each model in your unit wholly within the set-up distance of that TRANSPORT, and as close as possible to that TRANSPORT. Each model that cannot be set up in this way is destroyed.
AFTER MOVING: Your unit is battle-shocked and, until the end of the turn, it is not eligible to declare a charge.
01.02.04 Not On The Battlefield
A unit that is embarked within a TRANSPORT or that is in strategic reserves is not on the battlefield. The following applies to such units:
  • That unit is not visible to any other units (units are visible to themselves).
  • Any other unit is not visible to that unit.
  • Players cannot measure distances to or from that unit (units are within range of their own abilities).

This means units not on the battlefield cannot be selected or targeted by any attack or rule that requires a unit to be visible or within a certain distance (other than their own abilities).

Such units can still use their other rules, and are still units in the controlling player’s army and so can be affected by rules that require a player to select a unit from an army, as well as rules that affect all units in an army.

The controlling player must make battle-shock rolls for units that are not on the battlefield in their Command phase if they are battle-shocked, or if they are at or below half-strength.
18.02 Embarking
Once the first battle round has started, a friendly unit can embark within a friendly TRANSPORT model after making a normal, advance or fall-back move, if all of the following conditions apply:
  • Each model in that unit is within 3" of that TRANSPORT.
  • That unit was not set up on the battlefield this turn.
  • That unit is eligible to embark within that TRANSPORT, as described on that TRANSPORT’s datasheet.
  • That TRANSPORT has sufficient remaining transport capacity for each model in that unit.

When a unit embarks, the active player removes that unit from the battlefield and places it to one side – it is now embarked within that TRANSPORT and is not on the battlefield.

SEE ALSO
  • Not on the Battlefield 01.02.04
01.06 Leadership Rolls
To make a leadership roll for a unit, its controlling player rolls 2D6: if the result is equal to or greater than one or more of the Ld characteristics in that unit, that roll succeeds. Otherwise, that roll fails. The rule that instructed you to make that leadership roll will describe the effects of that roll succeeding or failing.

The ADEPTA SORORITAS and JUMP PACK keywords are used in the following Adepta Sororitas datasheets:

Infantry Epic Hero
Infantry Character
[LANCE]24.21

With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

The REVEREND tag is used in the following Adepta Sororitas detachments:

Righteous Purpose
Champions of Faith Detachment

Whether high-ranking clergy must be rescued, a priceless relic recovered, or some archheretic slain, these warriors know that to fail after promising victory to the God-Emperor would be infinitely worse than death; this knowledge fills them with righteous purpose and the unflinching will to succeed no matter the odds.

In your Command phase, you can select up to 3 ADEPTA SORORITAS units from your army (including units that are embarked within TRANSPORTS), until the start of your next Command phase, those units are Righteous. While a unit is Righteous:
  • Add 1" to the Move characteristic of models in that unit.
  • Improve the Leadership characteristic of models in that unit by 1.
  • Improve the Weapon Skill and Ballistic Skill characteristics of weapons equipped by BATTLE SISTERS SQUAD, CELESTIAN SACRESANTS and PARAGON WARSUITS models in that unit by 1.

Keywords
While a CELESTIAN SACRESANTS unit from your army is not Battle-shocked, add 1 to the Objective Control characteristic of Celestian Sacresants models in that unit.
CONSOLIDATION MOVE12.08
MAXIMUM DISTANCE: 3"
ELIGIBLE IF: It is the Fight phase and your unit was eligible to fight this phase.
EFFECT: Your unit moves as described in Moving (03).
BEFORE MOVING: Select consolidation mode:
  • Ongoing Consolidation:
    If your unit is engaged, you must select this mode and select every enemy unit it is engaged with.
  • Engaging Consolidation:
    Otherwise, if your unit is within 3" of one or more enemy units, you must select this mode and select one or more of those enemy units.
  • Objective Consolidation:
    Otherwise, if your unit is within 3" of one or more objectives, you must select this mode and select one of those objectives.
WHILE MOVING:
  • Ongoing Consolidation:
    Models in base-contact with one or more enemy models cannot be moved. Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.
  • Engaging Consolidation:
    Each model that is moved must end its move closer to the closest selected enemy unit, and engaged with it if possible.
  • Objective Consolidation:
    Each model that is moved must end its move within range of the selected objective if possible, or closer to it if not.
AFTER MOVING:
  • Ongoing Consolidation:
    Each model that started this move engaged with an enemy unit must still be engaged with that enemy unit.
  • Engaging Consolidation:
    Your unit must be engaged with all of the selected enemy units. If one or more enemy units engaged with your unit have not been selected to fight this phase, your opponent must select each of those units, one at a time; when each is selected, it becomes eligible to fight and is selected to fight (12.04).
  • Objective Consolidation:
    Your unit must be within range of the selected objective.

The ADEPTA SORORITAS, INFANTRY and FLY keywords are used in the following Adepta Sororitas datasheets:

Infantry Epic Hero
Infantry Character
13.09 Hidden
A model is hidden while all of the following apply to it:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area that contains one or more dense terrain features.
  • That model’s unit did not make one or more ranged attacks during this turn or during the previous turn.
While a model is hidden, it can only be visible to enemy models that are within its detection range. Unless otherwise stated, a model’s detection range is 15".
13.08 Benefit of Cover
Each time a ranged attack targets a unit, if every model in that unit meets one or more of the following conditions, that unit has the benefit of cover against that attack:
  • That model has the INFANTRY/BEASTS/SWARM keyword and is within a terrain area.
  • That model is not fully visible to the attacking model due to one or more intervening terrain features and/or one or more intervening obscuring terrain areas (see below).

Each time a ranged attack targets a unit that has the benefit of cover against it, worsen the BS characteristic of that attack by 1.
STEALTH24.33

The stealthiest warriors can evade the attentions, and the bullets, of their foes.

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).
[IGNORES COVER]24.18

Some weapons are designed to root enemy formations out of entrenched positions.

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
LEGENDARY VETERANS3RP

Occasionally, a group of warriors will climb the ranks across a score of battles, forging a legendary reputation that is known by friend and foe. Such veterans possess skills and honours to rival those of the most glorified heroes.

Purchase this Requisition when a unit from your Order of Battle (excluding CHARACTER units) reaches 30XP. That unit’s Experience points total is no longer limited to a maximum of 30 and it can now be promoted above the Battle-hardened rank. In addition, the maximum number of Battle Honours that unit can have is increased to 6.
GLORIOUS REDEMPTION1RP

Those who have trod the path to redemption are revered figures within the Orders Militant, their dedication and unswerving faith a shining beacon to all.

Purchase this Requisition before a battle. Select one REPENTIA SQUAD unit on your Order of Battle that has 3 Redemption points (see the Atonement in Battle Agenda). Remove that unit from your Order of Battle and add a SERAPHIM SQUAD, ZEPHYRIM SQUAD, CELESTIAN SACRESANTS or PARAGON WARSUITS unit to your Order of Battle. The new unit has the same Battle Honours and Battle Scars as the unit it replaced, and gains one Battle Trait of your choice (this must be a Battle Trait it can have, but does not count towards the maximum number of Battle Traits a unit can have). If the Legendary Veterans Requisition is used on this unit, that Requisition only costs you 1RP.*
[MELTA]24.25

Melta weapons are powerful heat rays whose fury is magnified at close range.

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.

Example: A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2.
01.05.05 Roll Off
Some rules instruct players to roll off.
  • To do so, both players roll one D6, and whoever rolls highest wins the roll-off.
  • If there is a tie for the highest roll, roll off again.
1RP

FORTIFICATION NETWORK

The strategic brilliance of a strike forces commanders means Space Marines can often ensure the enemy fights them only on their terms, drawing the Imperium’s foes into carefully chosen battle sites. Utilising the full extent of their siegecraft, the Space Marines erect solid redoubts, fortified walls and dedicated kill zones. Any forces attempting to invade the area find their advance swiftly halted by these masterful creations and their determined defenders.

Purchase this Requisition before a battle. Do not roll off to determine the Attacker and Defender for that battle. Instead, you are automatically the Defender. If your opponent uses the same or a similar rule to become the Defender, ignore both rules and instead determine the Attacker and Defender normally.
22.03 Psychic Abilities
Abilities tagged with the word ‘Psychic’ are psychic abilities. If a psychic ability causes a model to lose one or more wounds, each of those wounds is said to be inflicted by a psychic attack (this can be important for the triggering of other rules).
[ANTI]24.03

Certain weapons are the bane of particular foes.

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.

Example: An attack made with an [ANTI-VEHICLE 4+] weapon against a VEHICLE unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a PSYKER unit will result in a critical wound on an unmodified wound roll of 2+.
ASCENSION TO THE ORDER2RP

Those Sisters Novitiate who have served bravely may ascend into the ranks of the Orders Militant, earning the right to don their blessed power armour.

Purchase this Requisition before a battle. Select one SISTERS NOVITIATES SQUAD unit on your Order of Battle with the Blooded rank or higher. Remove that unit from your Order of Battle and add one BATTLE SISTERS SQUAD, DOMINION SQUAD or RETRIBUTOR SQUAD unit to your Order of Battle. The new unit has the same Battle Honours and Battle Scars as the unit it replaced, and has 5 more XP than the unit it replaced.*
THE PENITENT PATH2RP

For the devout, any failing is a shame that cannot be borne and must be redeemed through deeds of great bravery and butchery.

Purchase this Requisition before a battle. Select one of the following:
In either case, the new unit has the same Battle Honours, Battle Scars and XP as the unit it replaced, and until it is removed from your Order of Battle, it will gain 2XP from Dealers of Death, instead of just 1XP.*
FIGHTS FIRST24.13

Those possessed of lightning-fast reactions may strike before the opponent can react.

While every model in a unit has this ability, that unit is a Fights First unit.

See the Resolve Fights First Combats step in the Fight phase (12.04).

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