RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Drone burst cannon | |||||||
| Drone burst cannon | 18" | 4 | 5+ | 5 | 0 | 1 | |
| Ion rifle – standard heavy | |||||||
| Ion rifle – standard heavy | 30" | 3 | 5+ | 7 | -1 | 1 | |
| Ion rifle – overcharge hazardous heavy | |||||||
| Ion rifle – overcharge hazardous heavy | 30" | 3 | 5+ | 8 | -2 | 2 | |
| Pulse carbine | |||||||
| Pulse carbine | 20" | 2 | 4+ | 5 | 0 | 1 | |
| Pulse pistol pistol | |||||||
| Pulse pistol pistol | 12" | 1 | 4+ | 5 | 0 | 1 | |
| Rail rifle devastating wounds heavy | |||||||
| Rail rifle devastating wounds heavy | 30" | 1 | 5+ | 10 | -4 | 3 | |
| Semi-automatic grenade launcher – EMP anti-vehicle 4+ devastating wounds | |||||||
| Semi-automatic grenade launcher – EMP anti-vehicle 4+ devastating wounds | 18" | 1 | 4+ | 3 | 0 | 1 | |
| Semi-automatic grenade launcher – fusion | |||||||
| Semi-automatic grenade launcher – fusion | 18" | 1 | 4+ | 6 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 5+ | 3 | 0 | 1 | |
| 10 models | 90 |




The datasheets using FORTIFICATION keyword can be found in the following Factions:
Unaligned: Unaligned Forces.The FORTIFICATION keyword is used in the following datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:
The Hunter Cadres battle for the betterment of the T’au Empire, not for personal gain or egotistic accomplishments. This burning commitment allows for prodigiously effective covering fire. Enemies are pinned in place by deadly bursts of pulse blasts, or the infamous T’au markerlight is used to expose even well-fortified enemy positions, allowing other T’au warriors to fall on the vulnerable enemies with murderous force.
If your Army Faction is T’AU EMPIRE, at the start of your Shooting phase you can select units from your army with this ability to become Observer units.Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).The T’AU EMPIRE keyword is used in the following T’au Empire datasheets:
The MARKERLIGHT keyword is used in the following T’au Empire datasheets:





Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.
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The KROOT keyword is used in the following T’au Empire datasheets:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).The T’AU EMPIRE and INFANTRY keywords are used in the following T’au Empire datasheets:
The tactical philosophy known as the Kauyon allows for T’au commanders to draw the enemy into a deadly trap, springing it at the perfect moment to deliver a storm of fatal strikes against which none can escape.
During the third, fourth and fifth battle rounds, ranged weapons equipped by T’AU EMPIRE models from your army have the [SUSTAINED HITS 1] ability. During the third, fourth and fifth battle rounds, while a unit is a Guided unit (see For the Greater Good), each time a ranged attack is made by a model in that unit that targets a Spotted unit, you can ignore any or all modifiers to that attack’s Ballistic skill characteristics and/or all modifiers to the Hit roll.Mont’ka is the most aggressive style of T’au warfare. Its singular focus is the art of identifying a target of opportunity and attacking it swiftly with an overwhelming application of force.
During the first, second and third battle rounds, ranged weapons equipped by T’AU EMPIRE models from your army have the [ASSAULT] ability. During the first, second and third battle rounds, while a unit is a Guided unit, its ranged weapons have the [LETHAL HITS] ability.Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).GUN DRONE

RANGED WEAPONS | RANGE | A | BS | S | AP | D |
| Twin pulse carbine assault twin-linked | ||||||
| Twin pulse carbine assault twin-linked | 20" | 2 | 5+ | 5 | 0 | 1 |
MARKER DRONE

SHIELD DRONE

Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:Many armies employ reconnaissance units who can sit concealed, waiting for the right moment to strike.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].The INFANTRY keyword is used in the following T’au Empire datasheets:
The GRENADES keyword is used in the following T’au Empire datasheets:
The TRANSPORT keyword is used in the following T’au Empire datasheets:
The T’AU EMPIRE and GRENADES keywords are used in the following T’au Empire datasheets:
The inescapable data-beams of markerlights stab out through the venting steam and boiling smoke of the boarding action, questing to paint enemy targets and direct Tan firepower against them.
Each time a T’AU EMPIRE unit from your army (excluding KROOT units) is selected to shoot, ranged weapons equipped by models in your unit have their Ballistic Skill characteristic improved by 1 and have the [SUSTAINED HITS 1] ability while targeting an enemy unit that is visible to one or more friendly MARKERLIGHT units that are not within Engagement Range of one or more enemy models.The FIRE WARRIOR keyword is used in the following T’au Empire datasheets:
Extensive additional training – including tuition by Trail Shapers – enables these warriors to fire and relocate seamlessly while remaining concealed.
In your Shooting phase, when a friendly PATHFINDER TEAM/STEALTH BATTLESUITS unit is selected to shoot, those ranged attacks do not prevent your unit from being hidden.This advanced AI targeting assistant features incredibly powerful active scanners that can locate and pinpoint even the most well‑hidden foes as though they stood revealed in broad daylight.
GHOSTKEEL BATTLESUIT/PATHFINDER TEAM/STEALTH BATTLESUITS unit only. When this unit is selected to shoot, you can select one enemy unit within 24" of this unit. That enemy unit has +9" detection range until this unit has shot.