RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Brace of pistols assault pistol | |||||||
| Brace of pistols assault pistol | 12" | 2 | 3+ | 3 | 0 | 1 | |
| Dark lance | |||||||
| Dark lance | 36" | 1 | 3+ | 12 | -3 | D6+2 | |
| Dissonance cannon devastating wounds | |||||||
| Dissonance cannon devastating wounds | 24" | 3 | 3+ | 6 | -1 | 2 | |
| Dissonance pistol devastating wounds pistol | |||||||
| Dissonance pistol devastating wounds pistol | 12" | 1 | 3+ | 6 | -1 | 1 | |
| Scatter laser | |||||||
| Scatter laser | 36" | 6 | 3+ | 5 | 0 | 1 | |
| Shuriken cannon sustained hits 1 | |||||||
| Shuriken cannon sustained hits 1 | 24" | 3 | 3+ | 6 | -1 | 2 | |
| Splinter cannon anti-infantry 3+ sustained hits 1 | |||||||
| Splinter cannon anti-infantry 3+ sustained hits 1 | 36" | 3 | 3+ | 3 | -1 | 2 | |
| Twin shuriken catapult assault twin-linked | |||||||
| Twin shuriken catapult assault twin-linked | 18" | 2 | 3+ | 4 | -3 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 | |
| Void sabre | |||||||
| Void sabre | Melee | 3 | 3+ | 4 | -2 | 1 | |
| YOUR UNIT COSTS | |
| 3 models | 125 |
| 4 models | 150 |
| 6 models | 210 |
| 7 models | 245 |





The AELDARI keyword is used in the following Drukhari datasheets:
The AIRCRAFT keyword is used in the following Drukhari datasheets:
The ANHRATHE keyword is used in the following Drukhari datasheets:
The ASURYANI keyword is used in the following Drukhari datasheets:
The BLADES FOR HIRE keyword is used in the following Drukhari datasheets:
The DRUKHARI keyword is used in the following Drukhari datasheets:
The FRAME keyword is used in the following Drukhari datasheets:
The GRENADES keyword is used in the following Drukhari datasheets:
The HAEMONCULUS COVENS keyword is used in the following Drukhari datasheets:
The HARLEQUINS keyword is used in the following Drukhari datasheets:
The KABAL keyword is used in the following Drukhari datasheets:
The MOUNTED keyword is used in the following Drukhari datasheets:
The SCOURGES keyword is used in the following Drukhari datasheets:
The Drukhari feed on suffering and terror. Every arc of blood that jets from a blade-slit artery, every scream of agonised horror, every vertiginous moment of shock or despair experienced by their prey surges through the Drukhari like an intoxicant. As the battle rages, the denizens of the Dark City drink deep of the floodtide of pain. Sinews singing with stolen strength, motions blurred to preternatural swiftness, they howl in exhilarated bloodlust and fight all the harder to extract yet sweeter agonies from those who dare resist them.

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Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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The DRUKHARI and BATTLELINE keywords are used in the following Drukhari datasheets:
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The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.The DRUKHARI and VEHICLE keywords are used in the following Drukhari datasheets:
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Pistols can be wielded even at point-blank range.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. See [CLOSE-QUARTERS].In this saedath, the Harlequins embody the Reaper, whilst their Drukhari companions are mortal killers.
At the start of the battle, DRUKHARI units from your army are winning the wager.