The Arvus is but one example of a range of workhorse orbital transports in service across the entire Imperium. Many Imperialis Militias maintain lighters so that they can dispatch patrols across the surface of their home world, for often the only sign of xenos incursion or pirate raid is the inexplicable silence of some outlying settlement. Those militias serving in the great hosts of the Loyalists and the Traitors instead rely on these transports to convey units between void-faring troop barques and the surface, for they are rarely afforded berths in the battle transports and combat drop ships utilised by first-line forces.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Militia Arvus (⌀?) | |||||||
| Militia Arvus (⌀?) | 18 | 3 | 11 | 11 | 11 | 4 | 12 |
Simple but robust, the flare launcher systems fitted to many Imperial aircraft provided a rudimental countermeasure to many classes of tracking and guidance systems, decreasing the vulnerability of such aircraft to a plethora of anti-air weapons.
Flare launchers provide an Invulnerable Save against the Interceptor Reaction.This datasheet has Transport Battlefield Role. Full list of The Imperialis Militia units sharing same Battlefield Role follows:
Mounted ilium-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
Searchlights allow attacks to ignore Shrouded Damage Mitigation Rolls.The [Allegiance] Trait is used in the following The Imperialis Militia datasheets:
The Imperialis Militia Trait is used in the following The Imperialis Militia datasheets:
From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:Some transports are made to carry a lighter cargo, and the bulkiest of troops cannot make use of them in combat.
Models with this Special Rule cannot carry Models with the Bulky (X) Special Rule.Those militia forces that could field heavy armour in any quantity made do with older designs and marks that were no longer in active service, or with cast-off or damaged units no longer fit for front-line combat. The only consolation for such commanders was that the arsenals of many worlds held large numbers of forgotten war machines, left to moulder and rust as war raged across the Imperium.
Models with this Special Rule lose a Hull Point when they suffer a Glancing Hit.A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-laser | |||||||
| Multi-laser | 36 | 3 | 6 | 6 | 1 | Suppressive (1) | Las |
Simple but robust, the flare launcher systems fitted to many Imperial aircraft provided a rudimentary countermeasure to many classes of tracking and guidance systems, decreasing the vulnerability of such aircraft to a plethora of antiair weapons.
Flare launchers provide an Invulnerable Save against the Interceptor Reaction.