Contents | ||
| Book | Kind | Edition | Version | Last update |
Journal Tactica: Skitarii – The Steel Hand of Mars | ||||
Journal Tactica: Skitarii – The Steel Hand of Mars | Expansion | 3 | January 2026 | |
Under Acquisitor protocols, Battle-Pilgrims sweep the battlefield seeking relic technology, or anything they expect to aid them in their unceasing search for the lost.
All Models with the Acquisitor Trait (excluding Models with the Vehicle Type) gain the Line (1) Special Rule.Under the conduct of Expurgator bonds, each Skitarii corpus adopts an aggressive role upon the field of battle, seeking to actively engage and eliminate any who they factor to be a threat, to prevent their quarry from falling into the wrong hands.
All Models with the Expurgator Trait (excluding Models with the Vehicle Type) gain the Vanguard (3) Special Rule.With the outbreak of the Horus Heresy, Vindictor data-doctrines containing previously prohibited routines were distributed to many Loyalist conclaves in order that each Battle-Pilgrim could tune their rifle to deadly effect, in an effort to thwart Horus’ allies with greater efficacy.
All Models with the Vindictor Trait (excluding Models with the Vehicle Type) increase the value of any instance of the Deflagrate (X) Special Rule they, or any Weapons they have, by +1.The cold, calculated logic of the Skitarii loyal to Kelbor-Hal was fractured, as the Fabricator General repledged his allegiance to the Warmaster’s new cause. Those conclaves that followed with him overrode the logic-restraints coded into their battle doctrines and began to allow a thirst for destruction to guide them.
All Models with the Scourger Trait (excluding Models with the Vehicle Type) must add +1" to Set-up Moves, to a maximum of 6".When the marshal falls in battle or is otherwise judged to have failed in their allocated task, the ordinators of the conclave convene via their mind-impulse link, conducting hours of ritual deliberation in just moments, in order to appoint a replacement marshal from the worthy candidates that are present.
This Reaction allows the Controlling Player to select an Ordinator to gain the Command Sub-Type and improved Weapon Skill and Leadership.Selected from the most compatible, often veteran, ordinators within a particular conclave, each Battle-Pilgrym Marshal leads the warriors of a battle pilgrimage, acting as both a field commander and representative of the Fabricator General’s authority. In the conduct of this duty, a Battle-Pilgrym Marshal is permitted to draw sanctified relic-arms from the conclave’s vaults, including the auctorit sceptre, the physical embodiment of the marshal’s duty. With such tools at their disposal, they are at once elevated to a position of authority over the conclave itself, but also as formidable warriors.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Marshal (⌀32mm) | 9 | 8 | 8 | 8 | ||||||||||
| Marshal (⌀32mm) | 6 | 5 | 4 | 3 | 4 | 4 | 4 | 4 | 9 | 8 | 8 | 8 | 4+ | 5+ |
The bulk of the nomadic contingents of the Skitarii Battle-Pilgryms are bound together as conclaves and each of these war formations is each led by an ordinator, an individual through which the will of the marshal is conducted. Attuned to an unnaturally long existence of unceasing pilgrimage and war, the Skitarii care little for the comforts of civil life nor do they possess aspiration to ascend through ranks or hierarchy. Instead, they are singularly focused on the defence of the domains of the Omnissiah and the acquisition of lost technology, to prevent it from falling into the hands of the unworthy.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Ordinator (⌀28mm) | 8 | 8 | 8 | 7 | ||||||||||
| Ordinator (⌀28mm) | 6 | 4 | 3 | 3 | 4 | 2 | 3 | 3 | 8 | 8 | 8 | 7 | 4+ | 6+ |
| Battle-Pilgrym (⌀28mm) | 7 | 8 | 8 | 7 | ||||||||||
| Battle-Pilgrym (⌀28mm) | 6 | 3 | 3 | 3 | 4 | 2 | 3 | 2 | 7 | 8 | 8 | 7 | 4+ | 6+ |
Following the Skitarii Battle-Pilgrym’s path come the hosts of the Ostologoi or ‘bonepickers’. In hordes of numberless individuals they painstakingly comb through the detritus of battle, intent on salvaging the remnants of righteous war. To those of unerring faith in the divinity of the Omnissiah, these scraps, often as insignificant as spent box magazines or empty shell casings, are low-grade relics – items that have been in contact with higher forms of venerated technology – and thus are revered by them.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Bonepicker (⌀25mm) | 4 | 4 | 4 | 4 | ||||||||||
| Bonepicker (⌀25mm) | 6 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 4 | 4 | 4 | 4 | 6+ | - |
Hordes of bonepickers follow in the wake of Skitarii Battle-Pilgryms, eager to serve and earn the favour of their masters through duty and obedience.
Bonepickers may use the Characteristics of nearby Skitarii Units when making Characteristic Checks.The Triaros is a heavy transport found on almost every Forge World. Its combination of heavy armour, potent weapons and a built-in flare shield have been proven on a thousand worlds during the Great Crusade, making it the equal of those transports used by the other armies of the Imperium. It has served as the mainstay transport of the Skitarii’s infantry conclaves for centuries, for while more powerful armoured transports are certainly at the Fabricator General’s disposal, the Triaros’ familiarity across the Mechanicum ensures that repairs and replacements can be conducted on-campaign with ease.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Skitarii Triaros (⌀Use model) | |||||||
| Skitarii Triaros (⌀Use model) | 10 | 4 | 14 | 12 | 12 | 7 | 22 |
Where the Magos of the Mechanicum employ the Vultarax as a forward unit, ranging ahead to engage and harass the foe, the examples of this automata they deign to grant the Skitarii conclaves the use of are employed primarily in a role of scout-surveyor. In this seconded role, the Mechanicum permit some Stratos-automata to be retrofitted with additional auspex scanning arrays to facilitate the search for relics. In combat, the Battle-Pilgryms rely on the mobile fire support of the Vultarax to provide cover and suppress enemy forces.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vultarax (⌀100mm) | 7 | 12 | 4 | 4 | ||||||||||
| Vultarax (⌀100mm) | 12 | 3 | 3 | 5 | 6 | 6 | 4 | 3 | 7 | 12 | 4 | 4 | 3+ | 5+ |
Of the frontline combat vehicles employed by the Mechanicum, only the largest super-heavy tanks can claim to match the sheer destructive power of the Karacnos. Protected by both heavy frontal armour and layers of defensive energy shields, the Karacnos is designed to assault and smash the enemy’s lines, its long-range mortars raining phosphex down upon the foe while corpus of Skitarii advance before it. This flexibility and brutal firepower make the Karacnos a prized asset whenever the Skitarii conclaves are required to bring utter ruin upon the foes of the Fabricator General, be they recalcitrant magi or monstrous xenoforms.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Skitarii Karacnos (⌀Use model) | |||||||
| Skitarii Karacnos (⌀Use model) | 10 | 4 | 14 | 12 | 12 | 7 | - |
The compact Krios tank is a marvel of technology, protected by layers of energy fields rather than simple bulk armour and powered by a fusion power plant capable of accelerating it to speeds few other tanks can match. In battle it serves as a rapid response and flanking unit, capable of out-pacing most other armour and outgunning lesser units. Its systems are too complex for simple servitors or a cybernetica cortex to properly control, and so a Tech adept is integrated into the chassis to pilot the vehicle in combat.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Skitarii Krios (⌀Use model) | |||||||
| Skitarii Krios (⌀Use model) | 14 | 4 | 13 | 12 | 10 | 5 | - |
The Krios Venator trades the lightning cannon of the more common Krios for a pulsar-fusil, a dedicated anti-armour weapon of devastating power. Combining speed and firepower, the Krios Venator is capable of intercepting and destroying enemy heavy armour before it can reach the frontlines, or of reaching key positions early in an engagement to lay a trap for targets of opportunity. The rare and temperamental pulsar-fusil is a weapon more than capable of tearing other armoured vehicles apart in a storm of energy blasts, and can even prove a threat to the largest of enemies.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Skitarii Krios Venator (⌀Use model) | |||||||
| Skitarii Krios Venator (⌀Use model) | 14 | 4 | 13 | 12 | 10 | 5 | - |
The [Skitarii] Trait is used in the following Skitarii Conclaves datasheets:
Some units are drilled to hold the ground captured by the vanguard. Vigilant and steadfast, they are vital assets in any battle, standing sentinel over the vital objectives captured in any assault and holding back the foe’s counter-assault.
A Unit of Models with this Special Rule can control Objectives more easily and scores more Victory Points from controlling an Objective.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Voltlock handgun | |||||||
| Voltlock handgun | 10 | 1 | 5 | 5 | 1 | Pistol, Deflagrate (5) | Volkite, Assault |



Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Horus Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Auctorit sceptre | |||||||
| Auctorit sceptre | I | A | +1 | 4 | 1 | Breaching (6+), Icon of Authority | Power |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The [Allegiance] Trait is used in the following Skitarii Conclaves datasheets:
The [Skitarii] Trait is used in the following Skitarii Conclaves datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Fleet of foot, genetically enhanced or technologically boosted, some warriors are simply faster than their peers. Such warriors can swiftly reach the most advantageous positions on the battlefield and carry the fight to the foe before they can react.
A Unit that only includes Models with the Fast (X) Special Rule gains a bonus to Rush and Charge Moves.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phase claw | |||||||
| Phase claw | -3 | A | +3 | 2 | 2 | Rending (6+) | Power |
Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Corposant stave | |||||||
| Corposant stave | I | A | +1 | 3 | 1 | Shock (Pinning, Stunned, Suppressed) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Archaeotech pistol | |||||||
| Archaeotech pistol | 12 | 1 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rad charges | |||||||
| Rad charges | 8 | 1 | 4 | - | 1 | Phage (T) | Rad, Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Haywire grenades | |||||||
| Haywire grenades | 8 | 1 | 4 | - | 1 | Shock (Stunned) | Haywire, Assault |
Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Voltlock arquebus (Ranged) | |||||||
| Voltlock arquebus (Ranged) | 20 | 2 | 5 | 5 | 1 | Deflagrate (5) | Volkite |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Voltlock arquebus (Melee) | |||||||
| Voltlock arquebus (Melee) | I | A | +1 | 4 | 1 | Impact (I) | - |
This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Las-lock | |||||||
| Las-lock | 18 | 1 | 4 | 6 | 1 | - | Las |
Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.Hordes of bonepickers follow in the wake of Skitarii Battle-Pilgryms, eager to serve and earn the favour of their masters through duty and obedience.
Bonepickers may use the Characteristics of nearby Skitarii Units when making Characteristic Checks.

The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite caliver | |||||||
| Volkite caliver | 30 | 2 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin mauler bolt cannon | |||||||
| Twin mauler bolt cannon | 24 | 6 | 6 | 4 | 1 | Pinning (2), Shred (4+) | Bolt |
Another of the Mechanicum’s specialised systems that only their high adepts truly understand, a flare shield is a directional electromagnetic flux field generator, rumoured by some to be a product of Dark Age technology from a source best left forgotten.
Attacks which hit a Model with a flare shield gain no benefit from the Armourbane Special Rule.Mounted ilium-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
Searchlights allow attacks to ignore Shrouded Damage Mitigation Rolls.From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.The shock ram focusses a field of arc energy into the frontal plating of an armoured vehicle, making it more deadly when ploughing through the ranks of the enemy. Such devices are power hungry in the extreme, and while effective are considered a dead end technology by most magi.
A Vehicle with this Special Rule inflicts more damage when it moves through enemy Units.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |
A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Arc blaster | |||||||
| Arc blaster | 24 | 6 | 6 | 5 | 1 | Suppressive (1), Shock (Suppressed) | Arc |
Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vultarax missile launcher | |||||||
| Vultarax missile launcher | |||||||
| - Airburst | |||||||
| - Airburst | 36 | 1 | 6 | 4 | 1 | Blast (5"), Phage (T), Panic (0) | Rad |
| - Shaped charge | |||||||
| - Shaped charge | 36 | 2 | 10 | 2 | 2 | Phage (T), Panic (0), Shock (Stunned) | Rad |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Dendrite talons | |||||||
| Dendrite talons | I | A | S | 4 | 2 | Breaching (6+) | - |
The steel warriors of the Mechanicum are unlike any other force in the galaxy, unflinching automatons of logic engrams and gears. Though far more rugged than even the Emperor’s Legiones Astartes, they are bound to the unchanging dictates of their programming and lack the tactical flexibility of flesh and blood warriors.
The following Rules apply to all Models with the Automata Type:Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.By skill, technological aid or sheer brute strength, this warrior is capable of making use of more than one weapon when engaging the foe at range. Though far from efficient, such an assault is capable of overwhelming the foe with sheer firepower.
A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, but on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Karacnos mortar battery | |||||||
| Karacnos mortar battery | 60 | 1 | 6 | 4 | 1 | Blast (5"), Barrage (2), Poisoned (2+), Phage (T), Pinning (3) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning lock | |||||||
| Lightning lock | 36 | 1 | 7 | 3 | 2 | Blast (3"), Shred (5+), Breaching (5+), Suppressive (0) | Arc |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning cannon | |||||||
| Lightning cannon | 36 | 1 | 7 | 3 | 2 | Blast (5"), Breaching (5+), Shred (5+), Suppressive (1) | Arc |
Whether by means of a superior engine, enhanced fuel mix or other arcane technology, some vehicles are able to apply bursts of speed far in excess of other engines of war.
The following Rules apply to all Models with the Rapid Sub-Type:Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irradiation blaster | |||||||
| Irradiation blaster | 16 | 1 | 2 | 4 | 2 | Blast (5"), Ordnance (D), Phage (T), Shock (Stunned), Poisoned (2+), Panic (2) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Pulsar-fusil | |||||||
| Pulsar-fusil | 36 | 2 | 9 | 2 | 3 | Ordnance (FP), Suppressive (2) | Las |