The product of a general planetary mobilisation of every subject judged capable, Levy troops may be individuals with little or no training or direct experience of war, experienced but ill-disciplined warriors unsuited to service in standing armies, those classed as borderline abhuman or those serving penal terms for criminality. In certain cultures, levies might consist of ‘probitors’ unproven in combat, or thrall-troops captured from rival gangs or clans and forced to fight for their enemies. Regardless of their origin, such troops are rarely well equipped and must often be herded to battle by a stern overseer.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Levy Warden (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Levy Warden (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 5 | 5 | 5+ | - |
| Levy (⌀?) | 5 | 5 | 5 | 5 | ||||||||||
| Levy (⌀?) | 6 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 5 | 5 | 5 | 5 | 6+ | - |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia pistol | |||||||
| Militia pistol | 8 | 1 | 3 | - | 1 | Pistol | Assault |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The [Allegiance] Trait is used in the following The Imperialis Militia datasheets:
The Imperialis Militia Trait is used in the following The Imperialis Militia datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.With limited military training or experience, few militia forces were truly prepared for the horrors of the Horus Heresy. Those units committed to the war for the Imperium would be forced to rely on sheer numbers to carry the day, sending wave after wave of ill-prepared and under-equipped warriors to their deaths in order to hold back the foe.
A Unit composed of Models with this Special Rule can still score Objectives when Pinned, Stunned or Suppressed, and is automatically destroyed when it Falls Back into contact with a Battlefield Edge.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laspistol | |||||||
| Laspistol | 12 | 1 | 3 | - | 1 | Pistol | Assault, Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Blast pistol | |||||||
| Blast pistol | 9 | 2 | 4 | 4 | 1 | Pistol, Rending (6+), Shred (6+) | Assault, Las |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Close combat weapon | |||||||
| Close combat weapon | I | A | S | - | 1 | - | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainsword | |||||||
| Chainsword | I | A | S | 5 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainaxe | |||||||
| Chainaxe | -1 | A | +1 | 5 | 1 | Shred (6+) | Chain |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia rifle | |||||||
| Militia rifle | 24 | 1 | 3 | - | 1 | Heavy (FP) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia carbine | |||||||
| Militia carbine | 18 | 1 | 3 | - | 1 | - | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia shotgun | |||||||
| Militia shotgun | 8 | 1 | 4 | - | 1 | - | Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Bayonet | |||||||
| Bayonet | I | A | S | 5 | 1 | - | - |
A militia vox generally takes the form of a large communications pack that allows contact between a unit and their command elements. While these are the most common tools for such communications, some less well-equipped militias may instead use signal flags, coloured flares or even musical instruments such as drums or horns to convey instructions or reinforce morale.
Militia voxes allows the Controlling Player to roll an additional dice when making Checks to remove Statuses in the End Phase.The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Whether an intricate banner, technological device or simple rag on a stick, almost all militia units use some form of banner to organise the mass of warriors they field in battle.
A Militia vexilla adjusts the distance of Fall Back Moves.This datasheet has Troops Battlefield Role. Full list of The Imperialis Militia units sharing same Battlefield Role follows:
| HIGH COMMAND – The highest ranked officers of an Army. |
Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.