Contents | ||
| Book | Kind | Edition | Version | Last update |
Legacies of the Age of Darkness: Daemons of the Ruinstorm | ||||
Legacies of the Age of Darkness: Daemons of the Ruinstorm | Expansion | 3 | 1.0 | September 2025 |
Each Unit in this Daemons of the Ruinstorm Army List is an Expanded Unit and every Unit has the Traitor Trait. As such, it is not possible to use a Daemons of the Ruinstorm Army selected from this Army List with the Loyalist Allegiance.
Every Unit from the Daemons of the Ruinstorm Army List has an Ætheric Dominion represented by a Trait on its Unit Profile. For Units which are not specific to an Ætheric Dominion, this will be represented by [Ætheric Dominion]. When you add such a Unit to your Army, you must select one of the following Ætheric Dominion Traits to replace this with:
Chaos in its purest form is a terror that few can stand before and remain sane. It hungers only for destruction, that all things mortal meet their predestined end and crumble into dust to be forgotten. To this singular end it moves inexorably, driven by a nightmarish purpose which subsumes the petty divisions of daemonkind.
A Model with this Trait gains the Deep Strike Special Rule and the Desecrators Special Rule. Additionally, a Model with this Etheric Dominion Trait that has the Command or Champion Sub-Type may be given the Psyker Trait and have up to two of the following Psychic Disciplines selected for it:The dark fury of battle and the red joy of life’s final end. For some among the hordes of the Warp, their only goal was to fight and to die - it mattered not where or why as long as blood flowed. Such vile entities would appear garbed in the trappings of conquerors and executioners, caring only for the tally of skulls and death they might reap from the mortal world, irrespective of such concerns as ‘friend’ or ‘foe’
A Model with this Trait gains the Desecrators Special Rule. Additionally, any Unit that contains at least one Model with this Trait can never be the Focus nor the Target of a Psychic Blessing or Psychic Curse.Among the hosts of Chaos there were those who embraced a slow corruption, that rotted away both body and soul, but gave no final release in death. They cared nothing for victory or defeat, only that suffering was spread to as many as possible. Such creatures were ushered forth into the material world in a miasma of disease and filth, content to spread their vile gifts to the world of mortals.
Any Model with this Trait gains the Desecrators Special Rule, the Feel No Pain (6+) Special Rule and the Heavy Sub-Type. Additionally, each Model with this Trait that also has any variant of the Bulky (X) Special Rule also gains the Explodes (5+) Special Rule.For some among the numberless tide of Chaos, the ends of violence truly mattered not, merely that they were there to take part and to experience its vicissitudes, inflicting overwhelming pain and gorging on mortals’ fear. These daemonkind revelled in the sensory overload of war, bounding over shell-sundered battlefields to deliver blissful death as they exulted in each blinding flash and deafening blast.
A Model with this Trait gains the Desecrators Special Rule. Any Model with this Trait that does not have the Heavy Sub-Type gains the Light Sub-Type.Even as Daemons manifested as obscene parodies of mortal forms, the true essence of Chaos endlessly shifted - unknowable, twisting, changing - perverting everything it touched. Some Daemons who crossed the veil into realspace embodied this ceaseless distortion to its fullest, shaping themselves into roiling agglomerations of immaterial flesh and bone, for whom death was simply one component of the eternal metamorphosis they would inflict upon the material world.
A Model with this Trait gains the Desecrators Special Rule.Some hosts of daemonkind brought forth a maelstrom of raw warpstuff with them, manifesting the energy of the Immaterium as sheer elemental power. Around these entities roiled tempests of prismatic balefire, the air riven with crackling arcs of lightning as the earth twisted into fragments of shimmering crystal. To these Daemons, there was no higher purpose than the promulgation of that power and of its profligate use on the battlefields of the mortal realm.
Any Model with this Trait gains the Desecrators Special Rule and the Aflame (1) Special Rule.Such is the hatred that swirls within the Warp that it encompasses all things, and like the dragon of eternity that feasts upon its own tail, this hatred extends even to itself. To expect rational and sane logic from creatures such as these would be foolish, for Chaos was both its name and nature. Yet, in its self-destructive hatred there was no ally to be found, only a new and more unpredictable foe.
Any Model with this Trait gains the Desecrators Special Rule and the Hatred (Malefic, Psyker) Special Rule.Chaos reflects back a twisted mockery of humanity’s every facet, and so the very drive to create is perverted into a malevolent and destructive force within the Immaterium. Conjured forth into realspace, such daemonkind harnessed the works of mortals as a vector for their own annihilation, their monstrous machine-entity forms at once a mimicry of flesh and artifice, every action made to demonstrate their supremacy over mortal beings and everything they deigned to create.
Any Model with this Trait gains the Desecrators Special Rule and the Armour-breaker (4+) Special Rule.Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.Through the destruction of all that is held dear by humanity and by the erection of debased fanes and devotional shrines to their patron gods, daemonkind propagate ruin and desecration throughout the Imperium.
Models with this Special Rule that pass a Willpower Check gain the Line (X) Special Rule.
|
Monstrous daemonic beings manifested in the physical realm as nightmares given form, stirring the deepest feelings of dread and horror in the minds of all who looked upon them. Even the mightiest champions of the Imperium take pause when faced with such a foe and lesser warriors are often paralysed with fear.
Opposing Units must make Leadership Checks when making a Reaction triggered by, or a Charge targeting a Model with this Special Rule.In a mocking parody of the flags and banners born aloft by mortal armies, the lesser Daemon manifestations march under banners and totems that appear to represent the cause of their masters. Under these warp-forged emblems, the Daemons are given strength and succour in the material realm.
Models with the Malefic Type suffer fewer wounds in place of gaining a Tactical Status, if the Unit they are part of has this Wargear item.Ruinstorm Daemons manifested a number of esoteric Weapons and items of Wargear that defied standardisation and, in many cases, reason itself. Despite this, the Imperium’s commanders made every effort to define broad categories in order to formulate strategies with which to combat Daemon incursions. This section presents the Rules for these Weapons and artefacts of the Horus Heresy.
Some Weapon Profiles are marked with an *. Such Profiles may not be used when this Weapon is selected to make attacks with, unless the Controlling Player has selected the appropriate Wargear option on the firing Model’s Unit entry.
In many cases, Ruinstorm Daemons take form in the physical realm bearing little or no panoply of war and instead their corporeal forms are made as weapons. Some vomit forth torrents of acidic bile from gaping mouths in their hideous faces or even set into their distended bodies, whilst others exhale gouts of warp-fire or project aetherial arcs of energy from their fingertips.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vile deluge | |||||||
| Vile deluge | Template | 1 | 4 | 5 | 1 | Heavy (FP) | Assault, Immaterial |
Of curious note, many Daemon incursions consist of manifestations bearing myriad weapons, formed in the image of those carried by the warriors of Mankind’s ancient ages. Where these armaments take the shape of primal slings and bows, this primitive appearance belies their deadly efficacy.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Immaterial projectiles | |||||||
| Immaterial projectiles | 18 | 1 | 4 | 5 | 1 | - | Assault, Immaterial |
The human mind comprehends such weapons as exaggerated replicas of primitive, yet deadly, weapons of bygone ages. The panoply of the Ruinstorm Daemons is not of physical adamantium or iron and is instead of the very stuff of the Warp, beckoned forth into the physical realm and imbued with aetherial power.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Sovereign blade | |||||||
| Sovereign blade | I | A | S | 2 | 2 | Phage (S), Reaping Blow (1) | Immaterial |
| Sovereign greatblade | |||||||
| Sovereign greatblade | -2 | A | +3 | 2 | 3 | Phage (S), Reaping Blow (2) | Immaterial |
| Hierarch blade | |||||||
| Hierarch blade | I | A | S | 2 | 2 | Duellist’s Edge (1), Critical Hit (6+) | Immaterial |
| Hierarch greatblade | |||||||
| Hierarch greatblade | -2 | A | +2 | 2 | 2 | Critical Hit (5+) | Immaterial |
| Harbinger blade | |||||||
| Harbinger blade | I | A | S | 3 | 1 | Breaching (5+), Shred (6+) | Immaterial |
| Immaterial armaments | |||||||
| Immaterial armaments | I | A | S | 3 | 2 | Breaching (5+) | Immaterial |
| Daemon claws | |||||||
| Daemon claws | I | A | S | 5 | 1 | Shred (5+) | Immaterial |
| Infernal blade | |||||||
| Infernal blade | I | -1 | S | 4 | 1 | Breaching (6+) | Immaterial |
| Infernal greatblade | |||||||
| Infernal greatblade | -1 | -1 | +2 | 3 | 2 | Breaching (6+) | Immaterial |
| Infernal lance | |||||||
| Infernal lance | +1 | 1 | S | 4 | 1 | Breaching (6+) | Immaterial |
Even without weapons in the conventional sense, the manifested form of Ruinstorm Daemons is used to devastating effect in battle, with immense limbs and massive bodies thrashing in the midst of a melee, crushing and tearing their enemies apart with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Maw & talon | |||||||
| Maw & talon | I | A | S | 4 | 2 | Breaching (6+) | Immaterial |
| Great maw & talon | |||||||
| Great maw & talon | I | A | S | 4 | 2 | Breaching (5+) | Immaterial |
| Pulverising limbs | |||||||
| Pulverising limbs | I | A | S | 5 | 2 | - | Immaterial |
Chaos in its purest form is a terror that few can stand before and remain sane. It hungers only for destruction, that all things mortal meet their predestined end and crumble into dust to be forgotten. To this singular end it moves inexorably, driven by a nightmarish purpose which subsumes the petty divisions of daemonkind.
A Model with this Trait gains the Deep Strike Special Rule and the Desecrators Special Rule. Additionally, a Model with this Etheric Dominion Trait that has the Command or Champion Sub-Type may be given the Psyker Trait and have up to two of the following Psychic Disciplines selected for it:The dark fury of battle and the red joy of life’s final end. For some among the hordes of the Warp, their only goal was to fight and to die - it mattered not where or why as long as blood flowed. Such vile entities would appear garbed in the trappings of conquerors and executioners, caring only for the tally of skulls and death they might reap from the mortal world, irrespective of such concerns as ‘friend’ or ‘foe’
A Model with this Trait gains the Desecrators Special Rule. Additionally, any Unit that contains at least one Model with this Trait can never be the Focus nor the Target of a Psychic Blessing or Psychic Curse.Among the hosts of Chaos there were those who embraced a slow corruption, that rotted away both body and soul, but gave no final release in death. They cared nothing for victory or defeat, only that suffering was spread to as many as possible. Such creatures were ushered forth into the material world in a miasma of disease and filth, content to spread their vile gifts to the world of mortals.
Any Model with this Trait gains the Desecrators Special Rule, the Feel No Pain (6+) Special Rule and the Heavy Sub-Type. Additionally, each Model with this Trait that also has any variant of the Bulky (X) Special Rule also gains the Explodes (5+) Special Rule.For some among the numberless tide of Chaos, the ends of violence truly mattered not, merely that they were there to take part and to experience its vicissitudes, inflicting overwhelming pain and gorging on mortals’ fear. These daemonkind revelled in the sensory overload of war, bounding over shell-sundered battlefields to deliver blissful death as they exulted in each blinding flash and deafening blast.
A Model with this Trait gains the Desecrators Special Rule. Any Model with this Trait that does not have the Heavy Sub-Type gains the Light Sub-Type.Even as Daemons manifested as obscene parodies of mortal forms, the true essence of Chaos endlessly shifted - unknowable, twisting, changing - perverting everything it touched. Some Daemons who crossed the veil into realspace embodied this ceaseless distortion to its fullest, shaping themselves into roiling agglomerations of immaterial flesh and bone, for whom death was simply one component of the eternal metamorphosis they would inflict upon the material world.
A Model with this Trait gains the Desecrators Special Rule.Some hosts of daemonkind brought forth a maelstrom of raw warpstuff with them, manifesting the energy of the Immaterium as sheer elemental power. Around these entities roiled tempests of prismatic balefire, the air riven with crackling arcs of lightning as the earth twisted into fragments of shimmering crystal. To these Daemons, there was no higher purpose than the promulgation of that power and of its profligate use on the battlefields of the mortal realm.
Any Model with this Trait gains the Desecrators Special Rule and the Aflame (1) Special Rule.Such is the hatred that swirls within the Warp that it encompasses all things, and like the dragon of eternity that feasts upon its own tail, this hatred extends even to itself. To expect rational and sane logic from creatures such as these would be foolish, for Chaos was both its name and nature. Yet, in its self-destructive hatred there was no ally to be found, only a new and more unpredictable foe.
Any Model with this Trait gains the Desecrators Special Rule and the Hatred (Malefic, Psyker) Special Rule.Chaos reflects back a twisted mockery of humanity’s every facet, and so the very drive to create is perverted into a malevolent and destructive force within the Immaterium. Conjured forth into realspace, such daemonkind harnessed the works of mortals as a vector for their own annihilation, their monstrous machine-entity forms at once a mimicry of flesh and artifice, every action made to demonstrate their supremacy over mortal beings and everything they deigned to create.
Any Model with this Trait gains the Desecrators Special Rule and the Armour-breaker (4+) Special Rule.| HIGH COMMAND – The highest ranked officers of an Army. |
| COMMAND – The line officers of an Army. |
Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Some units are drilled to hold the ground captured by the vanguard. Vigilant and steadfast, they are vital assets in any battle, standing sentinel over the vital objectives captured in any assault and holding back the foe’s counter-assault.
A Unit of Models with this Special Rule can control Objectives more easily and scores more Victory Points from controlling an Objective.Through the destruction of all that is held dear by humanity and by the erection of debased fanes and devotional shrines to their patron gods, daemonkind propagate ruin and desecration throughout the Imperium.
Models with this Special Rule that pass a Willpower Check gain the Line (X) Special Rule.
|
Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.Hatred can be a force as potent as any munition, driving troops to fight harder and more ferociously. The Horus Heresy would stoke old hatreds and spawn many new ones, granting canny commanders ample opportunity to set troops against their chosen foes.
The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait.Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.| WARLORD – The eighteen Primarchs and a few other powerful warlords. No Army may spend more than 25% of its Points Limit on Units with either the Warlord or Lord of War Battlefield Role. |


Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the ӕther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.