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Daemon sovereigns display authority over their horde of underlings, and exhibit motivations beyond mere destruction. In form, there is little to match one to another, save that all are towering in stature and terrifying of visage in their own fashion. Of all the shifting mass of daemonkind, it is these creatures that are best known to the scholars of Mankind, for many fit the skein of ancient legend, terrors that stalked the nightmares of history. Some would acquire new titles and dark legends as they carved bloody paths between the stars, the horrors of their actions resonating across the Imperium for generations to come.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sovereign (⌀100-130mm) | 9 | 9 | 9 | 7 | ||||||||||
| Sovereign (⌀100-130mm) | 7 | 6 | 5 | 7 | 6 | 7 | 5 | 5 | 9 | 9 | 9 | 7 | 3+ | 4+ |
| Sovereign with Wings (⌀100-130mm) | 9 | 9 | 9 | 7 | ||||||||||
| Sovereign with Wings (⌀100-130mm) | 12 | 6 | 5 | 7 | 6 | 7 | 5 | 5 | 9 | 9 | 9 | 7 | 3+ | 4+ |
A large-scale incursion of Warp creatures requires a significant breach in the veil between reality and the Warp, yet the existence of the Ruinstorm allows handfuls of lesser Daemons a grip on reality through the smallest of tears. Often, such warbands are led by a harbinger of the Ruinstorm, a Daemon seemingly focused upon weakening the barrier between realms. These harbingers display a measure of discipline unseen by others of their kind, manipulating the weak-minded and targeting the undefended to ensure enough blood is spilt to beckon more Daemons across the veil.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Harbinger (⌀32-60mm) | 8 | 8 | 9 | 6 | ||||||||||
| Harbinger (⌀32-60mm) | 7 | 5 | 3 | 5 | 4 | 3 | 5 | 4 | 8 | 8 | 9 | 6 | 4+ | 5+ |
It is difficult to judge the order of the Ruinstorm hordes, yet amongst their vast throngs there stands evidence of champions who assert a measure of control over their lessers. Some are vast and terrifying creatures, close in power to the greatest sovereigns, while others are almost indistinguishable from the greater horde. In battle, they serve as extensions of some higher will and are a bane to those who stand against them.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hierarch (⌀50-60mm) | 8 | 8 | 9 | 7 | ||||||||||
| Hierarch (⌀50-60mm) | 7 | 5 | 4 | 6 | 5 | 4 | 5 | 4 | 8 | 8 | 9 | 7 | 3+ | 4+ |
| Hierarch with Wings (⌀50-60mm) | 8 | 8 | 9 | 7 | ||||||||||
| Hierarch with Wings (⌀50-60mm) | 12 | 5 | 4 | 6 | 5 | 4 | 5 | 4 | 8 | 8 | 9 | 7 | 3+ | 4+ |
The hulking creatures referred to as ‘brutes’ act as the vanguard of Ruinstorm hordes, created to break the ranks of mortal armies and serve as a bulwark for the lesser Daemons that follow in their wake. Though myriad in form, each one towers over even the enhanced warriors of the Legiones Astartes and is capable of shrugging aside the mass reactive projectiles of boltguns. Thundering forth from the depths of the Warp, a phalanx of such creatures will rampage across the battlefield, revelling in the carnage until they are finally cast back to the Immaterium.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Brute (⌀50mm) | 8 | 7 | 7 | 5 | ||||||||||
| Brute (⌀50mm) | 7 | 4 | 2 | 5 | 5 | 4 | 3 | 4 | 8 | 7 | 7 | 5 | 4+ | 5+ |
It is common for larger Daemons to be followed into battle by teeming swarms of lesser manifestations that feed upon the slain like carrion shoals. Individually, such creatures are rarely larger than a human torso and, individually, pose little threat to a trained warrior. Their true strength lies in their numbers, moving across the battlefield as if a single entity, swarming those who threaten them in a tide of fangs and claws, scraps of torn flesh and broken bones the only trace left of their victims.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Swarm (⌀40mm) | 6 | 6 | 6 | 2 | ||||||||||
| Swarm (⌀40mm) | 6 | 3 | 3 | 3 | 3 | 4 | 3 | 3 | 6 | 6 | 6 | 2 | 6+ | 6+ |
Ruinstorm hordes are made up of throngs of lesser Daemons, each one a pale reflection of the patron which they serve. On the battlefield they gather in packs with others of their ilk, linked by identifying features such as blood-red skin, sinuous appendages, pus-ridden maws or innumerable other horrifying visages that defy mortal logic. Despite their unnatural and horrifying appearance, these Daemons appear to emulate the behaviours of warriors, albeit those of a barbaric and primitive ilk, presumably to fulfil duties at the behest of their dark patrons.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Lesser Daemon (⌀25-32mm) | 7 | 7 | 7 | 6 | ||||||||||
| Lesser Daemon (⌀25-32mm) | 7 | 4 | 3 | 4 | 4 | 1 | 4 | 2 | 7 | 7 | 7 | 6 | 5+ | 5+ |
Some Daemons take forms that are twisted mockeries of the myriad predatory life scattered across the galaxy. Like hunting hounds, such creatures race ahead of the horde, seeking out prey wherever it might hide; when found, the beasts tear them apart with fang, claw and horn. Their howls draw in others, directing the daemonic horde to where the fighting is thickest.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Beast (⌀50mm) | 7 | 7 | 7 | 3 | ||||||||||
| Beast (⌀50mm) | 10 | 4 | 3 | 5 | 4 | 3 | 4 | 3 | 7 | 7 | 7 | 3 | 5+ | 5+ |
Amongst the largest Daemons to be seen amid the Ruinstorm hosts, these great beasts often manifest as overgrown, mutated parodies of natural life, such as towering lizards or canid-like giants. Others defy all reason, taking the form of shuffling mounds of flesh and teeth, or a mass of sinuous limbs topped with eyes and maws. Regardless of their form, such Daemons prove deadly adversaries, able to withstand extensive damage as they bear down on enemy lines. When they reach the foe, they smash formations asunder, break open fortresses and trample infantry.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Greater Daemon Beast (⌀60-80mm) | 8 | 7 | 7 | 2 | ||||||||||
| Greater Daemon Beast (⌀60-80mm) | 8 | 4 | 3 | 6 | 6 | 6 | 3 | 4 | 8 | 7 | 7 | 2 | 3+ | 5+ |
Vast beyond comprehension, the largest Daemon monstrosities tower over the battlefield. Even the least blow from their limbs can smash tanks and the tread of their feet crush infantry like ants. During battle, they are as animate siege towers, lumbering monsters compelled to force a breach in the enemy’s defences. Their sheer size singles them out as a focus for the heavy guns of the armies that stand against them and only a concentrated barrage of heavy cannon can bring them down, even then the vile energy of the Warp steals any guarantee that death will be more than a temporary stall from their inexorable assault.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Behemoth (⌀130mm) | 7 | 10 | 7 | 2 | ||||||||||
| Behemoth (⌀130mm) | 6 | 3 | 3 | 7 | 7 | 12 | 3 | 5 | 7 | 10 | 7 | 2 | 5+ | 5+ |
Some lesser Daemons manifest with wings sprouting from their back, gifting them the power of flight across the battlefield. Such creatures lend a measure of air support to the Ruinstorm hosts, swooping down from above to snatch isolated warriors up into the air or overwhelm defensive positions with their superior numbers. Bat-like wings and avian pinions are the most common form of such methods of flight, but others take the form of overgrown insects, or logic-defying creatures that glide through the air without any visible means of propulsion.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Harrier (⌀60mm Round/90mm Oval) | 7 | 7 | 7 | 6 | ||||||||||
| Harrier (⌀60mm Round/90mm Oval) | 12 | 4 | 3 | 4 | 4 | 1 | 4 | 3 | 7 | 7 | 7 | 6 | 4+ | 6+ |
Some Daemons take forms that appear as a parody of the cavalry of ancient mortal armies or that are reminiscent of centaur myths. These often harry the flanks of the enemy, running down isolated foes while the bulk of the enemy force is preoccupied with the Daemon horde. The cavalry of the Daemon hosts is as varied as its foot soldiers, from lithe and swift coursers to vast plodding juggernauts, centaur-like creatures and lesser Daemons riding armoured monstrosities. Regardless of appearance, they are swift and deadly, often emerging from the Warp and striking before their foe is ready.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Daemon Rider (⌀60mm Round/90mm Oval) | 7 | 8 | 7 | 5 | ||||||||||
| Daemon Rider (⌀60mm Round/90mm Oval) | 12 | 4 | 3 | 4 | 4 | 2 | 4 | 3 | 7 | 8 | 7 | 5 | 4+ | 5+ |
First summoned during the Horus Heresy by the treacherous Word Bearers Legion, Cor’bax Utterblight is one of the most powerful Daemons to appear within the hordes of the Ruinstorm. Accounts of his actions speak of waves of rot and decay that bring plague to all living things in its path. The resurgence of power heralded by the Ruinstorm signals the return of Cor’bax many times over, often unbound by the limitations of ward or ban. Free to indulge its own cruel whims, the corpulent creature has plunged many sectors into a renewed age of suffering and darkness, a new paean of horror for the powers Cor’bax serves.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Cor’bax Utterblight (⌀120 x 92mm) | 12 | 10 | 10 | 6 | ||||||||||
| Cor’bax Utterblight (⌀120 x 92mm) | 7 | 6 | 5 | 7 | 7 | 10 | 5 | 5 | 12 | 10 | 10 | 6 | 3+ | 4+ |
With slender, bony digits each tipped with a blackened claw, Cor’bax sweeps the bodies of the dead and the still living into his gaping mouth, ceaselessly feeding on biological matter to fuel his physical form.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Reaping claws | |||||||
| Reaping claws | I | A | S | 3 | 2 | Reaping Blow (2), Breaching (6+) | Immaterial |
Both repulsive and highly acidic, Cor’bax frequently belches forth a torrent of viscous bile, studded with the gnawed and decaying remains of those he has recently consumed.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Noxious vomit | |||||||
| Noxious vomit | Template | 1 | 5 | 4 | 2 | Template, Poisoned (5+), Panic (1) | Assault, Immaterial |
Of all the dark legends spawned during the Age of Darkness, Ka’bandha casts a vast shadow that looms across history. This bat-winged terror, clad in impenetrable bronze plate and capable of cleaving a dozen men with each swing of its hell-forged weapons, has brought about the end of dozens of worlds, scouring them clean with fire and fury. Whether conjured forth by an ambitious summoner or torn free from the Warp of its own volition, time and again Ka’bandha unleashed fury and hatred upon the Imperium, and though repulsed each time, the cost in lives and ruined worlds will never be cheap.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Ka’bandha (⌀170 x 109mm) | 12 | 10 | 10 | 6 | ||||||||||
| Ka’bandha (⌀170 x 109mm) | 12 | 8 | 5 | 8 | 8 | 8 | 6 | 7 | 12 | 10 | 10 | 6 | 3+ | 4+ |
The panoply of Ka’bandha is in effect little more than an extension of the physical manifestation that is the Daemon itself, taking the form of an immense, arcane axe and a viciously barbed lash of sinew and iron.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Baneaxe | |||||||
| Baneaxe | I | A | S | 2 | 2 | Critical Hit (5+) | Immaterial |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| lronlash | |||||||
| lronlash | 6 | 5 | 8 | 3 | 2 | - | Assault, Immaterial |
The malignant whispers of Samus are said to have driven entire civilisations insane with paranoia and fear. Capable of possessing any but the most guarded of souls, Samus takes great pleasure in turning its host upon their companions, slaughtering those who, moments before, had been comrades-in-arms. Throughout the Age of Darkness, Samus has wreaked a trail of devastation across the wounded Imperium, encountered in a form bound to the will of the Traitor hosts as well as manifested fully of its own volition, the advent of the Ruinstorm letting it plague the worlds of Mankind once again.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Samus (⌀130mm) | 12 | 10 | 10 | 7 | ||||||||||
| Samus (⌀130mm) | 8 | 7 | 5 | 7 | 7 | 7 | 6 | 6 | 12 | 10 | 10 | 7 | 3+ | 4+ |
Survivors’ recollections vary as to the exact appearance of the weapons wielded by the Daemon Samus, but they commonly describe massive blades with jagged, angular edges capable of cutting a human in half at the waist with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blade of Samus | |||||||
| Blade of Samus | I | A | S | 2 | 2 | Critical Hit (6+) | Immaterial |
Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Sovereign blade | |||||||
| Sovereign blade | I | A | S | 2 | 2 | Phage (S), Reaping Blow (1) | Immaterial |
The Traitor Trait is used in the following Daemons of the Ruinstorm datasheets:
The Champion of the Ruinstorm Trait is used in the following Daemons of the Ruinstorm datasheets:
The [Ætheric Dominion] Trait is used in the following Daemons of the Ruinstorm datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the ӕther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Sovereign greatblade | |||||||
| Sovereign greatblade | -2 | A | +3 | 2 | 3 | Phage (S), Reaping Blow (2) | Immaterial |
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Harbinger blade | |||||||
| Harbinger blade | I | A | S | 3 | 1 | Breaching (5+), Shred (6+) | Immaterial |
In a mocking parody of the flags and banners born aloft by mortal armies, the lesser Daemon manifestations march under banners and totems that appear to represent the cause of their masters. Under these warp-forged emblems, the Daemons are given strength and succour in the material realm.
Models with the Malefic Type suffer fewer wounds in place of gaining a Tactical Status, if the Unit they are part of has this Wargear item.Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hierarch blade | |||||||
| Hierarch blade | I | A | S | 2 | 2 | Duellist’s Edge (1), Critical Hit (6+) | Immaterial |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hierarch greatblade | |||||||
| Hierarch greatblade | -2 | A | +2 | 2 | 2 | Critical Hit (5+) | Immaterial |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Immaterial armaments | |||||||
| Immaterial armaments | I | A | S | 3 | 2 | Breaching (5+) | Immaterial |
Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Daemon claws | |||||||
| Daemon claws | I | A | S | 5 | 1 | Shred (5+) | Immaterial |
Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Infernal blade | |||||||
| Infernal blade | I | -1 | S | 4 | 1 | Breaching (6+) | Immaterial |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Infernal greatblade | |||||||
| Infernal greatblade | -1 | -1 | +2 | 3 | 2 | Breaching (6+) | Immaterial |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Immaterial projectiles | |||||||
| Immaterial projectiles | 18 | 1 | 4 | 5 | 1 | - | Assault, Immaterial |
In a mocking parody of the flags and banners born aloft by mortal armies, the lesser Daemon manifestations march under banners and totems that appear to represent the cause of their masters. Under these warp-forged emblems, the Daemons are given strength and succour in the material realm.
Models with the Malefic Type suffer fewer wounds in place of gaining a Tactical Status, if the Unit they are part of has this Wargear item.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Maw & talon | |||||||
| Maw & talon | I | A | S | 4 | 2 | Breaching (6+) | Immaterial |
Cavalry use their fast speed to strike deep into enemy territory and escape before their opponent is able to react. This type includes units mounted on bikes, jetbikes, land speeders and even traditional cavalry mounted on riding beasts.
The following Rules apply to all Models with the Cavalry Type:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Great maw & talon | |||||||
| Great maw & talon | I | A | S | 4 | 2 | Breaching (5+) | Immaterial |
Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pulverising limbs | |||||||
| Pulverising limbs | I | A | S | 5 | 2 | - | Immaterial |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vile deluge | |||||||
| Vile deluge | Template | 1 | 4 | 5 | 1 | Heavy (FP) | Assault, Immaterial |
Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.
Many warriors are steady but sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.Monstrous daemonic beings manifested in the physical realm as nightmares given form, stirring the deepest feelings of dread and horror in the minds of all who looked upon them. Even the mightiest champions of the Imperium take pause when faced with such a foe and lesser warriors are often paralysed with fear.
Opposing Units must make Leadership Checks when making a Reaction triggered by, or a Charge targeting a Model with this Special Rule.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Infernal lance | |||||||
| Infernal lance | +1 | 1 | S | 4 | 1 | Breaching (6+) | Immaterial |
With slender, bony digits each tipped with a blackened claw, Cor’bax sweeps the bodies of the dead and the still living into his gaping mouth, ceaselessly feeding on biological matter to fuel his physical form.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Reaping claws | |||||||
| Reaping claws | I | A | S | 3 | 2 | Reaping Blow (2), Breaching (6+) | Immaterial |
Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Both repulsive and highly acidic, Cor’bax frequently belches forth a torrent of viscous bile, studded with the gnawed and decaying remains of those he has recently consumed.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Noxious vomit | |||||||
| Noxious vomit | Template | 1 | 5 | 4 | 2 | Template, Poisoned (5+), Panic (1) | Assault, Immaterial |
Among the hosts of Chaos there were those who embraced a slow corruption, that rotted away both body and soul, but gave no final release in death. They cared nothing for victory or defeat, only that suffering was spread to as many as possible. Such creatures were ushered forth into the material world in a miasma of disease and filth, content to spread their vile gifts to the world of mortals.
Any Model with this Trait gains the Desecrators Special Rule, the Feel No Pain (6+) Special Rule and the Heavy Sub-Type. Additionally, each Model with this Trait that also has any variant of the Bulky (X) Special Rule also gains the Explodes (5+) Special Rule.Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.The panoply of Ka’bandha is in effect little more than an extension of the physical manifestation that is the Daemon itself, taking the form of an immense, arcane axe and a viciously barbed lash of sinew and iron.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Baneaxe | |||||||
| Baneaxe | I | A | S | 2 | 2 | Critical Hit (5+) | Immaterial |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| lronlash | |||||||
| lronlash | 6 | 5 | 8 | 3 | 2 | - | Assault, Immaterial |
The dark fury of battle and the red joy of life’s final end. For some among the hordes of the Warp, their only goal was to fight and to die - it mattered not where or why as long as blood flowed. Such vile entities would appear garbed in the trappings of conquerors and executioners, caring only for the tally of skulls and death they might reap from the mortal world, irrespective of such concerns as ‘friend’ or ‘foe’
A Model with this Trait gains the Desecrators Special Rule. Additionally, any Unit that contains at least one Model with this Trait can never be the Focus nor the Target of a Psychic Blessing or Psychic Curse.Survivors’ recollections vary as to the exact appearance of the weapons wielded by the Daemon Samus, but they commonly describe massive blades with jagged, angular edges capable of cutting a human in half at the waist with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Blade of Samus | |||||||
| Blade of Samus | I | A | S | 2 | 2 | Critical Hit (6+) | Immaterial |
Chaos in its purest form is a terror that few can stand before and remain sane. It hungers only for destruction, that all things mortal meet their predestined end and crumble into dust to be forgotten. To this singular end it moves inexorably, driven by a nightmarish purpose which subsumes the petty divisions of daemonkind.
A Model with this Trait gains the Deep Strike Special Rule and the Desecrators Special Rule. Additionally, a Model with this Etheric Dominion Trait that has the Command or Champion Sub-Type may be given the Psyker Trait and have up to two of the following Psychic Disciplines selected for it: