It is difficult to judge the order of the Ruinstorm hordes, yet amongst their vast throngs there stands evidence of champions who assert a measure of control over their lessers. Some are vast and terrifying creatures, close in power to the greatest sovereigns, while others are almost indistinguishable from the greater horde. In battle, they serve as extensions of some higher will and are a bane to those who stand against them.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Hierarch (⌀50-60mm) | 8 | 8 | 9 | 7 | ||||||||||
| Hierarch (⌀50-60mm) | 7 | 5 | 4 | 6 | 5 | 4 | 5 | 4 | 8 | 8 | 9 | 7 | 3+ | 4+ |
| Hierarch with Wings (⌀50-60mm) | 8 | 8 | 9 | 7 | ||||||||||
| Hierarch with Wings (⌀50-60mm) | 12 | 5 | 4 | 6 | 5 | 4 | 5 | 4 | 8 | 8 | 9 | 7 | 3+ | 4+ |
The Traitor Trait is used in the following Daemons of the Ruinstorm datasheets:
The [Ætheric Dominion] Trait is used in the following Daemons of the Ruinstorm datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the ӕther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.This datasheet has Command Battlefield Role. Full list of Daemons of the Ruinstorm units sharing same Battlefield Role follows:
Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hierarch blade | |||||||
| Hierarch blade | I | A | S | 2 | 2 | Duellist’s Edge (1), Critical Hit (6+) | Immaterial |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hierarch greatblade | |||||||
| Hierarch greatblade | -2 | A | +2 | 2 | 2 | Critical Hit (5+) | Immaterial |