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The leaders of the Imperialis Militias range from planetary commanders to clan chiefs, depending on their home world’s nature. On many planets, the ruling elite was implanted by Terra’s administration, and so it is far from unusual for ill-equipped, frontier militia to be commanded by a noble of Terra or some other core world, bearing gaudy finery and wondrous armaments. In other cases, native warrior-monarchs or hive gang overlords are elevated to formal military rank upon bending knee to the Imperium, leading entire armies of their own peoples in support of the Loyalist or Traitor cause.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Force Commander (⌀?) | 9 | 8 | 7 | 7 | ||||||||||
| Force Commander (⌀?) | 6 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 9 | 8 | 7 | 7 | 3+ | 5+ |
| Mounted Force Commander (⌀?) | 9 | 8 | 7 | 7 | ||||||||||
| Mounted Force Commander (⌀?) | 12 | 4 | 4 | 3 | 3 | 4 | 3 | 3 | 9 | 8 | 7 | 7 | 3+ | 5+ |
Militia force commanders are served by a cadre of subordinate officers in whom command of the Militia host’s sub-divisions is vested. These may be the kin of the commander-in-chief, scions of noble blood, trusted clan or gang chiefs, or even former mercenaries, knight lieutenants or yeoman captains depending on the culture in question. The more proficient among them are often Imperialis Auxilia veterans granted settlement rights on condition that they lead local militia forces in times of emergency, while others are simply individuals possessed of the requisite skill and demeanour to take command when no others will.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Militia Lieutenant (⌀?) | 7 | 7 | 6 | 5 | ||||||||||
| Militia Lieutenant (⌀?) | 6 | 4 | 4 | 3 | 3 | 2 | 3 | 3 | 7 | 7 | 6 | 5 | 4+ | - |
| Bodyguard (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Bodyguard (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | 6 | 5 | 5 | 5+ | - |
| Grenadier Bodyguard (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Grenadier Bodyguard (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | 6 | 5 | 5 | 4+ | - |
These stern veterans are deployed throughout the Excertus Imperialis and are one of the few examples of outside Imperial officials which operate within the Imperialis Militia. Discipline Masters’ primary task is to ensure that the principles of the Imperial Truth and the manifest destiny of humanity to rule the stars are upheld. Chosen primarily from war veterans of regular Imperialis Auxilia regiments, their role is to enforce order on the battlefield according to the writ of law, inspire courage and impose the Imperial Truth on often backward and insular Militia troops to whom the Imperium may be a relatively new master.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Discipline Master (⌀?) | 8 | 8 | 7 | 6 | ||||||||||
| Discipline Master (⌀?) | 6 | 4 | 3 | 3 | 3 | 2 | 3 | 2 | 8 | 8 | 7 | 6 | 5+ | 5+ |
| Mounted Discipline Master (⌀?) | 8 | 8 | 7 | 6 | ||||||||||
| Mounted Discipline Master (⌀?) | 12 | 4 | 3 | 3 | 3 | 2 | 3 | 2 | 8 | 8 | 7 | 6 | 5+ | 5+ |
While organised as distinct cadres, some specialists are dispersed among rank and file troops in order to provide their expertise where it is needed most.
Models with this Special Rule are deployed and operate individually.Discipline Masters know well the chaos that can ensue when order in the ranks breaks down. Many know that it is better for their charges to fear their bullets more than the enemy’s, and maintain discipline accordingly.
Models with this Special Rule can inflict wounds on their Unit in order to remove a Tactical Status in the Start Phase.Rather than fielding mounted formations as scouts and outriders, Militia commanders from some worlds within the Imperium instead utilise them as frontline fighting formations. The musters from such worlds typically include officer cadres mounted on trained beasts or rapid vehicles, enabling them to keep pace with the forces under their command. This mobility ensures they can easily direct cavalry assets or even lead from the front, with especially bellicose Militia officers massing their troops into overwhelming charges of swift and skilled warriors, riding down the foe before they can bring guns to bear.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Militia Lancemaster (⌀?) | 7 | 7 | 5 | 5 | ||||||||||
| Militia Lancemaster (⌀?) | 12 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 7 | 7 | 5 | 5 | 5+ | - |
| Lancer (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Lancer (⌀?) | 12 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 6 | 6 | 5 | 5 | 5+ | - |
Militia and cult forces serving in the rebel hordes of the Warmaster are frequently accompanied by individuals capable of wielding the raw power of the Warp. As the Age of Darkness grinds on, the galaxy is wracked with warp storms of unprecedented intensity, and where they pass, waves of spontaneous psyker emergence ensue, formerly unremarkable individuals coming suddenly into untold power. Such figures are eagerly brought into the fold by those long studied in the forbidden sciences of the Immaterium in defiance of Imperial edict, themselves drawn to Horus Lupercal’s banner by the promise of occult lore.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Rogue Psyker (⌀?) | 7 | 8 | 9 | 7 | ||||||||||
| Rogue Psyker (⌀?) | 6 | 2 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | 8 | 9 | 7 | - | 5+ |
| Militia Warden (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Militia Warden (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 5 | 5 | 5+ | - |
‘Grenadier’ is the term used in the Principia Belicosa to describe a more professional and well-equipped class of Militia soldier than the bulk of Imperialis Militia forces. Such troops are often retainers from the Commander’s household, higher status volunteers able to purchase their own equipment or professional security forces folded into the Militia due to the approach of conflict. On less developed worlds, such warriors may be called huscarls or be close kin to the planet’s ruler, while amongst more hierarchical cultures they might be known as lifeguard and wear the heraldry of their liege lord with pride.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Grenadier Sergeant (⌀?) | 7 | 6 | 5 | 5 | ||||||||||
| Grenadier Sergeant (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 6 | 5 | 5 | 4+ | - |
| Grenadier (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Grenadier (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 5 | 5 | 4+ | - |
Many undeveloped worlds lack the vast manufactoria to produce standard pattern arms and armour or the thundering armoured vehicles that dominate the battlefields of the Horus Heresy – but such worlds are rife with vicious forms of life that can be turned to war. In desperation, many militia forces exploit their homes’ deadly fauna to make up for their lack of more sophisticated weaponry. In a few cases these creatures garner enough grim renown that their foe might come to fear them almost as much as they would the great cannon of conventional militaries.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Militia Handler (⌀?) | 7 | 7 | 6 | 6 | ||||||||||
| Militia Handler (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 6 | 6 | 5+ | - |
| Militia Caiman (⌀?) | 5 | 6 | 4 | 2 | ||||||||||
| Militia Caiman (⌀?) | 6 | 3 | 0 | 5 | 4 | 2 | 2 | 1 | 5 | 6 | 4 | 2 | 4+ | - |
| Militia Felidae (⌀?) | 5 | 6 | 4 | 2 | ||||||||||
| Militia Felidae (⌀?) | 7 | 4 | 0 | 3 | 3 | 1 | 4 | 2 | 5 | 6 | 4 | 2 | 6+ | - |
| Militia Mastiff (⌀?) | 5 | 6 | 4 | 2 | ||||||||||
| Militia Mastiff (⌀?) | 6 | 3 | 0 | 4 | 3 | 1 | 3 | 3 | 5 | 6 | 4 | 2 | 5+ | - |
| Militia Raptor (⌀?) | 5 | 6 | 4 | 2 | ||||||||||
| Militia Raptor (⌀?) | 8 | 3 | 0 | 3 | 3 | 1 | 4 | 2 | 5 | 6 | 4 | 2 | 6+ | - |
Across the Imperium, there are a scattering of worlds possessed of large populations of the abhuman strain known as Ogryns. Some are native to high-gravity planets such as Beta-Entebes III or Dranno IV, while others have been imported in order to provide a workforce of untiring and unquestioning manual labourers. Ogryns themselves are hugely strong and phenomenally durable, if slow witted, making ideal soldiers, as well as workers. This often results in them being drafted into defence Militias as well as conscripted for service off-world, where the simple, heavy-grade weaponry they are able to wield wreaks havoc on their foe.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Ogryn Boss (⌀?) | 8 | 9 | 6 | 3 | ||||||||||
| Ogryn Boss (⌀?) | 7 | 4 | 2 | 5 | 5 | 4 | 2 | 4 | 8 | 9 | 6 | 3 | 5+ | - |
| Ogryn Brute (⌀?) | 7 | 8 | 6 | 3 | ||||||||||
| Ogryn Brute (⌀?) | 7 | 3 | 2 | 5 | 5 | 4 | 2 | 3 | 7 | 8 | 6 | 3 | 5+ | - |
The mainstay of the Imperialis Militia are the infantry troops, groups of soldiers possessed of at least rudimentary military training or martial heritage. These soldiers have defended their worlds against outcasts, invaders or any of the numerous threats which assailed humanity throughout the Age of Strife and display a staggering degree of variety across the Imperium, including soldier-subjects bonded to nobility, bands of hive gangers or warp cult initiates. Their arms range from black powder muskets to mass-produced lasrifles, most manufactured locally or supplied from a Great Crusade fleet’s reserve.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Infantry Sergeant (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Infantry Sergeant (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 5 | 5 | 5+ | - |
| Militia Infantry (⌀?) | 6 | 5 | 5 | 5 | ||||||||||
| Militia Infantry (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 5 | 5 | 5 | 5+ | - |
The product of a general planetary mobilisation of every subject judged capable, Levy troops may be individuals with little or no training or direct experience of war, experienced but ill-disciplined warriors unsuited to service in standing armies, those classed as borderline abhuman or those serving penal terms for criminality. In certain cultures, levies might consist of ‘probitors’ unproven in combat, or thrall-troops captured from rival gangs or clans and forced to fight for their enemies. Regardless of their origin, such troops are rarely well equipped and must often be herded to battle by a stern overseer.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Levy Warden (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Levy Warden (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 5 | 5 | 5+ | - |
| Levy (⌀?) | 5 | 5 | 5 | 5 | ||||||||||
| Levy (⌀?) | 6 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 5 | 5 | 5 | 5 | 6+ | - |
Emplaced guns are the main source of heavy firepower for militia units, providing a vital hammer blow to the ranks of infantry they support. Considered underpowered and lacking in mobility by more professional armies, and viewed with contempt by the lofty Legiones Astartes, these weapons are among the most powerful available to many worlds – and, despite the opinions of better equipped armies, are still more than capable of causing harm to any force that underestimates them when deployed in sufficient numbers.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Field Gun (⌀?) | 6 | 5 | 5 | 5 | ||||||||||
| Field Gun (⌀?) | 4 | 3 | 3 | 3 | 4 | 3 | 2 | 3 | 6 | 5 | 5 | 5 | 4+ | - |
Many militia troops carry weapons which require time to set up, or are heavy or unwieldy to manoeuvre. While these provide potent firepower, they cannot be quickly moved, and are generally abandoned should their operators be required to fall back.
Models with this Special Rule are Removed as Casualties instead of making Fall Back Moves.While many planetary militia troops are trusted or even required to provide or maintain their own basic equipment, heavier weapons are usually kept in secure stockpiles accessible only by senior officers. These stores are only opened in times of crisis or general mobilisation, and issued to troops specially trained in their use, thereby minimising the risk that these weapons will be turned against a world’s leaders. The tactics used by the fire support troops are simple and direct, and require little practice; the field officers generally massing their heavy weapons crews to defend key positions.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Fire Team (⌀?) | 6 | 5 | 5 | 5 | ||||||||||
| Fire Team (⌀?) | 6 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 6 | 5 | 5 | 5 | 5+ | - |
Before the coming of the galactic civil war, the bulk of Imperialis Militias were configured to mount largely static, defensive operations, their heaviest weapons concentrated on key installations vital to the defence of their home world. Heavy ordnance batteries, commonly of the robust and easily supplied Earthshaker patterns, were ideal for this task, for what they lacked in battlefield mobility or the skill of their commanding artillerists, they compensated for in sheer weight of firepower.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Militia Gunner (⌀?) | 6 | 5 | 5 | 5 | ||||||||||
| Militia Gunner (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 5 | 5 | 5 | 5+ | - |
| Gun Carriage (⌀?) | 1 | 1 | 1 | 1 | ||||||||||
| Gun Carriage (⌀?) | - | 1 | 3 | 4 | 7 | 4 | 1 | - | 1 | 1 | 1 | 1 | 3+ | - |
Each heavy ordnance crew works in concert to operate their gun carriage, keeping up a steady rate of fire while utilising its bulk and armoured shield to protect them from retribution.
The Characteristics of different Models with this Special Rule are used in different situations and they are Removed as Casualties instead of making Fall Back Moves.The Imperialis Militia must often look to its own resources to provide its warriors with medical care, for its units are not integrated into the support echelons that provide such services to the Imperialis Auxilia. In the militias of industrialised societies, locally trained medics serve alongside the troops and some are even pensioned-off Excertus Imperialis battle surgeons. More basic regiments, on the other hand, often lack such amenities unless provided by a local Imperial authority; in which case, such imperiously professional off-worlders are often viewed with superstitious favour by their charges as protective omens.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Militia Medicae (⌀?) | 6 | 6 | 5 | 6 | ||||||||||
| Militia Medicae (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 5 | 6 | 5+ | - |
Imperialis Militias make use of the ubiquitous Rapier weapons carrier when operating in terrain too dense to deploy their heavier artillery, in particular cities, forests and mountainous areas. The Rapier’s tracked carriage and its on-board reactor allow weapons too heavy to be carried into battle to be deployed, providing vitally needed frontline fire support to the notoriously under-equipped armies raised by both sides in the civil war raging across the Imperium.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Militia Gunner (⌀?) | 6 | 5 | 5 | 5 | ||||||||||
| Militia Gunner (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 5 | 5 | 5 | 5+ | - |
| Rapier Carrier (⌀?) | 1 | 1 | 1 | 1 | ||||||||||
| Rapier Carrier (⌀?) | 6 | 1 | 3 | 4 | 6 | 2 | 1 | - | 1 | 1 | 1 | 1 | 3+ | - |
Each Rapier crew acts in concert to operate their gun carriage, keeping up a steady rate of fire while utilising its bulk and armoured shield to protect them from retribution.
The Characteristics of different Models with this Special Rule are used in different situations.While not considered a frontline military vehicle by most of the Excertus Imperialis, many local militias use Sentinel walkers in an anti-insurgency role, using the machines’ height, manoeuvrability and firepower to dissuade unruly populations from rising up against the Imperium and brutally suppressing such uprisings should they occur. As the militias took up arms in the wars of the Horus Heresy, these lightest of war machines were pressed into service on the front lines, though few survived in battle against the far more formidable engines of war commonly fielded by the Legiones Astartes and Mechanicum.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Scout Sentinel (⌀?) | 8 | 8 | 7 | 5 | ||||||||||
| Scout Sentinel (⌀?) | 10 | 3 | 3 | 5 | 5 | 3 | 3 | 2 | 8 | 8 | 7 | 5 | 3+ | - |
| Armoured Sentinel (⌀?) | 9 | 9 | 7 | 5 | ||||||||||
| Armoured Sentinel (⌀?) | 8 | 3 | 3 | 5 | 6 | 4 | 2 | 2 | 9 | 9 | 7 | 5 | 3+ | - |
The Arvus is but one example of a range of workhorse orbital transports in service across the entire Imperium. Many Imperialis Militias maintain lighters so that they can dispatch patrols across the surface of their home world, for often the only sign of xenos incursion or pirate raid is the inexplicable silence of some outlying settlement. Those militias serving in the great hosts of the Loyalists and the Traitors instead rely on these transports to convey units between void-faring troop barques and the surface, for they are rarely afforded berths in the battle transports and combat drop ships utilised by first-line forces.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Militia Arvus (⌀?) | |||||||
| Militia Arvus (⌀?) | 18 | 3 | 11 | 11 | 11 | 4 | 12 |
Many worlds in the Imperium are dedicated to heavy industry, from mining to macro-grade fabrication, and play host to fleets of industrial vehicles built to withstand the often dangerous conditions these industries require. As such, when Imperialis Militia hosts are mustered from said worlds, these rugged vehicles are often appropriated as ad-hoc military transports, their reinforced chassis standing in for armour plating and the powerful industrial tools they frequently mount serving as formidable improvised weapons.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Mining Rig (⌀?) | |||||||
| Mining Rig (⌀?) | 10 | 3 | 11 | 11 | 10 | 5 | 12 |
| Explorator Rig (⌀?) | |||||||
| Explorator Rig (⌀?) | 8 | 3 | 12 | 12 | 10 | 6 | 12 |
Basic utility haulers are used throughout the Imperium for moving heavy freight, be it industrial materials, ammunition or even beasts for slaughter, and these ubiquitous vehicles can easily be converted to carry the soldiers of the Imperialis Militia. Predominantly slow, lightly armoured and all but unarmed, these haulers are far from ideal as troop transports, but they benefit from being cheap and easily available, while sturdier alternatives – either those retrofitted with improvised armour or more robust designs intended for hazardous environments – provide a modicum of additional protection at the cost of mobility.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Cargo Hauler (⌀?) | |||||||
| Cargo Hauler (⌀?) | 12 | 3 | 10 | 10 | 9 | 4 | 22 |
| Armoured Hauler (⌀?) | |||||||
| Armoured Hauler (⌀?) | 10 | 3 | 11 | 10 | 9 | 5 | 20 |
A Gorgon is a huge, open-topped, transport vehicle used to carry a large number of assault troops towards the front lines, before disgorging them directly into enemy positions. Its virtues lie in its sheer scale and rugged durability to enemy fire, the latter thanks largely to its heavily armoured prow. The Gorgon is only deployed by the strategos of the Great Crusade for carefully selected missions such as first breach attacks on fortified enemy defensive positions or overrunning trench works. Rarely, they will also be used as a last resort as hostile terrain transports, although this is a far from optimum use of the vehicle.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Militia Gorgon (⌀?) | |||||||
| Militia Gorgon (⌀?) | 10 | 3 | 14 | 13 | 11 | 10 | 45 |
Many worlds make use of a variety of light vehicles to support reconnaissance and scouting roles, and to supplement the rapid strike capabilities of otherwise ungainly militia formations. In most cases this role is filled by rudimentary, but reliable, motorcycles, each capable of carrying a single warrior and equipment ahead of the main advance. Some worlds also make use of more advanced machines, the most prized featuring atomantic reactors that require very little fuel and composite tyres that allow them to traverse even the most difficult terrain, while others make do with trained beasts of various kinds.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Militia Outrider Sergeant (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Militia Outrider Sergeant (⌀?) | 12 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 6 | 6 | 5 | 5 | 5+ | - |
| Militia Outrider (⌀?) | 6 | 5 | 5 | 5 | ||||||||||
| Militia Outrider (⌀?) | 12 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 6 | 5 | 5 | 5 | 5+ | - |
While under-equipped and poorly trained in comparison to many other military formations in the Imperium, the Imperialis Militia does often have the advantage of fighting on familiar ground. Militia reconnaissance troops consist of individuals with a keen sense of field-craft who are experienced scouts and trackers, able to mount ambushes and wide flanking attacks against an invader thanks to their knowledge of the land and ability to move unseen. Many of these skills can be brought to bear should a militia force be mobilised into a larger army and, as such, they are to be found in Traitor and Loyalist war hosts alike.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Scout Sergeant (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Scout Sergeant (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 6 | 5 | 5 | 5+ | - |
| Scout (⌀?) | 6 | 5 | 5 | 5 | ||||||||||
| Scout (⌀?) | 6 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 5 | 5 | 5 | 5+ | - |
In concert with the light motor vehicles employed by cavalry troops, many Imperialis Militia musters make use of heavier scramblers to scout rough terrain and provide mobile firepower, typically adapted from patrol vehicles, hunting quads, agricarriers and others of their ilk. While these all-terrain patrols provide much more adaptable fire support than infantry-served ground weapons, their vehicles offer little additional protection and can render their crews exposed and vulnerable should they be ill-positioned, an all-too-common eventuality given the meagre training and discipline of most militia.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Militia Quad (⌀?) | 6 | 7 | 5 | 5 | ||||||||||
| Militia Quad (⌀?) | 10 | 3 | 3 | 3 | 4 | 3 | 3 | 2 | 6 | 7 | 5 | 5 | 5+ | - |
| Militia Trike (⌀?) | 6 | 6 | 5 | 5 | ||||||||||
| Militia Trike (⌀?) | 12 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 6 | 6 | 5 | 5 | 4+ | - |
Scout rovers are one of the most widely accessible militarised vehicles available to the Imperialis Militia, being adaptations of survey buggies and utility tractors mass-fabricated for civilian use across the Imperium. Many start life serving in Provost Imperialis pursuit squadrons, outpost defence patrols or hostile xenoform cull-teams, while some are even retired Imperialis Auxilia combat vehicles. Their ease of use, maintenance and repair makes them well suited to the Militia, though they are outmatched in both durability and firepower by any true combat vehicle, a factor rapidly demonstrated during the Horus Heresy.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Militia Venator (⌀?) | |||||||
| Militia Venator (⌀?) | 16 | 3 | 10 | 10 | 10 | 3 | - |
| Militia Ridgerunner (⌀?) | |||||||
| Militia Ridgerunner (⌀?) | 14 | 3 | 11 | 10 | 10 | 3 | - |
The Thunderbolt is a pattern of heavy fighter which forms the mainstay of rare Militia air wings. Famed for its reliability and ruggedness, many worlds boast small wings of these dependable and easy to maintain fighter craft, providing capability for ground-attack and also performing vital aerial interdiction against enemy aircraft. Its versatile armament ensures it is capable of destroying even the most resilient targets, and its own armoured frame rivals that of even the aircraft of the vaunted Legiones Astartes.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Militia Thunderbolt (⌀?) | |||||||
| Militia Thunderbolt (⌀?) | 22 | 3 | 12 | 12 | 12 | 5 | - |
The Leman Russ battle tank was only just beginning to be issued to militia forces at the outbreak of the Horus Heresy, albeit in its most basic pattern and form, utilising a template that could be constructed on most worlds with basic industrialisation. As such, Leman Russ battle tanks have been deployed by Imperialis Militias on both sides of the galactic civil war, often in deliberate concentrations (this being their optimum deployment with relatively unskilled support troops and inexperienced crews), where their formidable weapons can provide vital support to the massed advance of their footslogging compatriots.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Militia Leman Russ (⌀?) | |||||||
| Militia Leman Russ (⌀?) | 10 | 3 | 14 | 13 | 10 | 6 | - |
A mainstay heavy tank of the early decades of the Great Crusade and named after the Regent of Terra – Malcador the Sigillite – the Malcador was largely consigned to second-line service by the time of the outbreak of the Horus Heresy. Hence, a great many Imperialis Militias, even those raised from less developed worlds, are possessed of large reserves of this formidable engine of war, although in some cases they are fielded by crews so ignorant in the ways of the machine that they might abandon them the moment they run out of fuel or ammunition.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Militia Malcador (⌀?) | |||||||
| Militia Malcador (⌀?) | 12 | 3 | 13 | 13 | 11 | 7 | - |
Whether by means of advanced targeting cogitators or by merit of numerous crew, each tasked with manning a separate gun, some armoured vehicles are capable of targeting numerous foes simultaneously. The hail of fire such vehicles can project far outweighs the lack of focus in their volleys.
A Model with this Special Rule can shoot at multiple targets at its full Ballistic Skill.The Baneblade was a common sight upon the battlefields of the Great Crusade, fielded by the myriad arms of the Excertus Imperialis. At the time of the outbreak of the Horus Heresy, the first generations of Baneblades were being replaced in frontline service by more advanced and specialised war machines such as the Stormhammer. As a result, even the Imperialis Militias were beginning to be issued this most formidable of super-heavy tanks, usually in the shape of older machines which had already seen decades of service before being ‘retired’ to second-line formations and planetary arsenals.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Militia Baneblade (⌀?) | |||||||
| Militia Baneblade (⌀?) | 10 | 3 | 14 | 13 | 12 | 16 | - |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia pistol | |||||||
| Militia pistol | 8 | 1 | 3 | - | 1 | Pistol | Assault |
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal sabre | |||||||
| Charnabal sabre | +1 | A | S | - | 1 | Breaching (6+), Duellist’s Edge (1) | Charnabal |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Krak grenades | |||||||
| Krak grenades | -3 | 1 | 6 | 4 | 2 | Detonation | - |
The [Allegiance] Trait is used in the following The Imperialis Militia datasheets:
The Imperialis Militia Trait is used in the following The Imperialis Militia datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Cavalry use their fast speed to strike deep into enemy territory and escape before their opponent is able to react. This type includes units mounted on bikes, jetbikes, land speeders and even traditional cavalry mounted on riding beasts.
The following Rules apply to all Models with the Cavalry Type:With limited military training or experience, few militia forces were truly prepared for the horrors of the Horus Heresy. Those units committed to the war for the Imperium would be forced to rely on sheer numbers to carry the day, sending wave after wave of ill-prepared and under-equipped warriors to their deaths in order to hold back the foe.
A Unit composed of Models with this Special Rule can still score Objectives when Pinned, Stunned or Suppressed, and is automatically destroyed when it Falls Back into contact with a Battlefield Edge.Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paragon blade | |||||||
| Paragon blade | I | A | +1 | 2 | 1 | Critical Hit (6+) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Archaeotech pistol | |||||||
| Archaeotech pistol | 12 | 1 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laspistol | |||||||
| Laspistol | 12 | 1 | 3 | - | 1 | Pistol | Assault, Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Blast pistol | |||||||
| Blast pistol | 9 | 2 | 4 | 4 | 1 | Pistol, Rending (6+), Shred (6+) | Assault, Las |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Needle pistol | |||||||
| Needle pistol | 12 | 2 | 2 | - | 1 | Poisoned (3+), Pistol, Pinning (1) | Assault, Needle |
Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hand flamer | |||||||
| Hand flamer | Template | 1 | 3 | - | 1 | Template, Pistol | Assault, Flame |
Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 1 | 6 | 4 | 1 | Pistol, Breaching (6+) | Assault, Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 1 | 7 | 4 | 1 | Pistol, Breaching (5+), Overload (1) | Assault, Plasma |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal sabre | |||||||
| Charnabal sabre | +1 | A | S | - | 1 | Breaching (6+), Duellist’s Edge (1) | Charnabal |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Charnabal tabar | |||||||
| Charnabal tabar | I | A | +1 | - | 1 | Breaching (6+), Duellist’s Edge (1) | Charnabal |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power Weapons | |||||||
| Power Weapons | |||||||
| - Power sword | |||||||
| - Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
| - Power axe | |||||||
| - Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| - Power maul | |||||||
| - Power maul | -1 | A | +2 | 3 | 1 | Breaching (6+) | Power |
| - Power lance | |||||||
| - Power lance | +1 | A | S | 3 | 1 | Precision (6+) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Close combat weapon | |||||||
| Close combat weapon | I | A | S | - | 1 | - | - |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainsword | |||||||
| Chainsword | I | A | S | 5 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainaxe | |||||||
| Chainaxe | -1 | A | +1 | 5 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Militia lance | |||||||
| Militia lance | +2 | 0 | +3 | 3 | 2 | Impact (AM) | - |
Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Melta bombs | |||||||
| Melta bombs | -3 | 1 | 9 | 2 | 4 | Armourbane, Detonation | - |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia rifle | |||||||
| Militia rifle | 24 | 1 | 3 | - | 1 | Heavy (FP) | - |
The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.| COMMAND – The line officers of an Army. |
Some officers are not renowned for their skills in combat or for the great glories they have won, but rather for their steadfast leadership and skill in logistics. Often unassuming and under-appreciated, it is these warriors that hold the armies of the Imperium together and only the most foolish general will overlook them in favour of more vainglorious officers.
Models with this Special Rule allow more Auxiliary Detachments to be included in an Army.Rudimentary imitations of the various patterns of boarding shield employed by the Space Marine Legions, assault shields provide a degree of ablative protection and are primarily intended to assist the bearer in closing to melee range.
Assault shields grant a variable Invulnerable Save, the Shield Trait and the Heavy Sub-Type.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia carbine | |||||||
| Militia carbine | 18 | 1 | 3 | - | 1 | - | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia shotgun | |||||||
| Militia shotgun | 8 | 1 | 4 | - | 1 | - | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Las-lock | |||||||
| Las-lock | 18 | 1 | 4 | 6 | 1 | - | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lasrifle | |||||||
| Volley | 30 | 1 | 3 | 6 | 1 | Heavy (FP) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter | |||||||
| Bolter | 24 | 2 | 4 | 5 | 1 | - | Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Bayonet | |||||||
| Bayonet | I | A | S | 5 | 1 | - | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy stubber | |||||||
| Heavy stubber | 36 | 3 | 4 | 6 | 1 | - | Auto |
On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Militia longrifle | |||||||
| Militia longrifle | 36 | 1 | 4 | - | 1 | Heavy (RS), Breaching (6+), Precision (5+), Pinning (1) | - |
Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Flamer | |||||||
| Flamer | Template | 1 | 4 | 5 | 1 | Template, Panic (1) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Grenade launcher | |||||||
| Grenade launcher | |||||||
| - Frag | |||||||
| - Frag | 24 | 1 | 3 | 6 | 1 | Blast (3") | - |
| - Krak | |||||||
| - Krak | 24 | 1 | 6 | 4 | 2 | - | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma gun | |||||||
| Plasma gun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 2 | 6 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 2 | 7 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Meltagun | |||||||
| Meltagun | 12 | 1 | 8 | 2 | 3 | Melta (6) | Melta |
Many ‘true’ soldiers scoff at the banners of militia regiments – especially those that take overly pompous forms or ape those of more famous warriors. Yet in the heat of battle even the least warrior will rally to the sight of their world’s emblem fluttering above them.
A Militia standard removes the Routed Tactical Status from friendly Imperialis Militia Units when they end a Fall Back Move within 12".A militia vox generally takes the form of a large communications pack that allows contact between a unit and their command elements. While these are the most common tools for such communications, some less well-equipped militias may instead use signal flags, coloured flares or even musical instruments such as drums or horns to convey instructions or reinforce morale.
Militia voxes allows the Controlling Player to roll an additional dice when making Checks to remove Statuses in the End Phase.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
While organised as distinct cadres, some specialists are dispersed among rank and file troops in order to provide their expertise where it is needed most.
Models with this Special Rule are deployed and operate individually.Discipline Masters know well the chaos that can ensue when order in the ranks breaks down. Many know that it is better for their charges to fear their bullets more than the enemy’s, and maintain discipline accordingly.
Models with this Special Rule can inflict wounds on their Unit in order to remove a Tactical Status in the Start Phase.




The Traitor Trait is used in the following The Imperialis Militia datasheets:
The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.By force of will a trained battle-psyker can channel the eldritch power of the Warp into their weapons and magnify their power greatly. Such power can come at a great cost, and if the psyker’s control wavers, they may be devoured by the very power they sought to chain.
A Weapon with this Special Rule may double a Characteristic with a Willpower Check, but may suffer Perils of the Warp.Inlaid with psy-conductive circuitry and forged of the rarest alloys, these weapons resemble more commonplace melee weapons, but are far from common. They are designed to allow those able to control the powers of the Warp to channel their psychic powers through the weapon and inflict grievous wounds upon the enemy, sending arcing tendrils of warp-lightning crawling along the length of these fearsome implements. In the latter days of the Horus Heresy, they would be noted for their efficacy in combat against the daemonic forces that sometimes fought at the behest of the Traitors.
If a Model has a force weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Force sword | |||||||
| Force sword | I | A | +1 | 3 | 1 | Force (D) | Psychic |
| Force axe | |||||||
| Force axe | -1 | A | +2 | 2 | 1 | Force (D) | Psychic |
| Force maul | |||||||
| Force maul | -1 | A | +3 | 3 | 1 | Force (D) | Psychic |
| Force staff | |||||||
| Force staff | +1 | A | +2 | 4 | 1 | Force (D) | Psychic |
Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.Whether an intricate banner, technological device or simple rag on a stick, almost all militia units use some form of banner to organise the mass of warriors they field in battle.
A Militia vexilla adjusts the distance of Fall Back Moves.Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Ripper gun | |||||||
| Ripper gun | 12 | 4 | 5 | - | 1 | Shred (6+) | Assault, Auto |
Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Stub cannon | |||||||
| Stub cannon | 8 | 1 | 6 | 4 | 2 | Stun (1) | Assault, Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power maul | |||||||
| Power maul | -1 | A | +2 | 3 | 1 | Breaching (6+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy bolter | |||||||
| Heavy bolter | 36 | 3 | 5 | 4 | 1 | Heavy (FP) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Autocannon | |||||||
| Autocannon | 48 | 2 | 7 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
Some units are drilled to hold the ground captured by the vanguard. Vigilant and steadfast, they are vital assets in any battle, standing sentinel over the vital objectives captured in any assault and holding back the foe’s counter-assault.
A Unit of Models with this Special Rule can control Objectives more easily and scores more Victory Points from controlling an Objective.| HIGH COMMAND – The highest ranked officers of an Army. |
Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kalliope rocket mortar | |||||||
| Kalliope rocket mortar | 48 | 1 | 6 | 4 | 1 | Blast (5"), Barrage (1), Suppressive (1) | Missile |
Many militia troops carry weapons which require time to set up, or are heavy or unwieldy to manoeuvre. While these provide potent firepower, they cannot be quickly moved, and are generally abandoned should their operators be required to fall back.
Models with this Special Rule are Removed as Casualties instead of making Fall Back Moves.Many warriors are steady but sure, slow to advance but no less deadly for it.
Models with this Special Rule cannot Pursue fleeing enemy Units.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Thunderblast battlecannon | |||||||
| Gravis autocannon | 48 | 1 | 6 | 4 | 1 | Heavy (AP), Blast (3"), Pinning (0) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy lascannon | |||||||
| Heavy lascannon | 36 | 2 | 10 | 2 | 2 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy stubber | |||||||
| Twin heavy stubber | 36 | 6 | 4 | 6 | 1 | - | Auto |
Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Mortar | |||||||
| Mortar | 36 | 1 | 4 | 5 | 1 | Ordnance (R), Blast (3"), Barrage (1), Stun (0) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-laser | |||||||
| Multi-laser | 36 | 3 | 6 | 6 | 1 | Suppressive (1) | Las |
Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Missile launcher | |||||||
| Missile launcher | |||||||
| - Frag | |||||||
| - Frag | 48 | 1 | 4 | 6 | 1 | Heavy (RS), Blast (3") | Missile |
| - Krak | |||||||
| - Krak | 48 | 1 | 8 | 3 | 1 | Heavy (D) | Missile |
| - Flak | |||||||
| - Flak | 48 | 1 | 8 | 4 | 1 | Heavy (D), Skyfire | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Earthshaker cannon | |||||||
| Earthshaker cannon | 240 | 1 | 5 | 4 | 2 | Ordnance (RS), Blast (5"), Barrage (2), Breaching (6+), Pinning (1) | - |
Each heavy ordnance crew works in concert to operate their gun carriage, keeping up a steady rate of fire while utilising its bulk and armoured shield to protect them from retribution.
The Characteristics of different Models with this Special Rule are used in different situations and they are Removed as Casualties instead of making Fall Back Moves.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Siege mortar | |||||||
| Siege mortar | 48 | 1 | 4 | 4 | 3 | Ordnance (RS), Blast (5"), Barrage (1), Breaching (6+), Pinning (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy rocket bombard | |||||||
| Heavy rocket bombard | 48 | 1 | 6 | 4 | 1 | Blast (7"), Barrage (1), Suppressive (2) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Siege cannon | |||||||
| Siege cannon | 48 | 1 | 9 | 4 | 4 | Heavy (AP), Blast (3"), Stun (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy quad launcher | |||||||
| Heavy quad launcher | 48 | 4 | 7 | 4 | 2 | Ordnance (FP), Barrage (0), Armourbane, Breaching (6+) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Medusa mortar | |||||||
| Medusa mortar | 36 | 1 | 5 | 4 | 2 | Ordnance (RS), Blast (5"), Barrage (2), Breaching (5+), Pinning (2) | - |

Some warriors are renowned not purely for their skill at arms, but for the specific skills they bring to the aid of their fellows. Such warriors move among the ranks as they are needed, taking up position to use their abilities to the greatest advantage amid the shifting tide of battle.
The following Rules apply to all Models with the Specialist Sub-Type:Some specialists are trained in field medicine and carry specialist equipment, from a simple satchel of bandages and pain suppressants to the complex narthecium devices carried by Legion apothecaries. If able to tend to the injured in time, such warriors can be returned to the battle, enabling them to fight on.
This Special Rule determines the difficulty of any Recovery Tests made due to other Reactions or Special Rules.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis multi-laser array | |||||||
| Gravis multi-laser array | 36 | 6 | 6 | 6 | 2 | Suppressive (1) | Las |
Each Rapier crew acts in concert to operate their gun carriage, keeping up a steady rate of fire while utilising its bulk and armoured shield to protect them from retribution.
The Characteristics of different Models with this Special Rule are used in different situations.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis heavy bolter battery | |||||||
| Gravis heavy bolter battery | 36 | 8 | 5 | 4 | 1 | Suppressive (2) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laser destroyer | |||||||
| Laser destroyer | 36 | 2 | 10 | 2 | 2 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Quad launcher with frag shells | |||||||
| Quad launcher with frag shells | 60 | 1 | 5 | 5 | 1 | Heavy (FP), Blast (5"), Barrage (2) | - |
These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:Intended to scout enemy positions and screen the advance of heavier units. Skirmishers rely on speed and use of cover to survive rather than heavy armour. Such troops rarely fare well when pitted in open battle against true shock infantry.
The following Rules apply to all Models with the Skirmish Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-melta | |||||||
| Multi-melta | 24 | 1 | 8 | 2 | 3 | Heavy (RS), Melta (8) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma cannon | |||||||
| Plasma cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (5+), Overload (2) | Plasma |
Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |
Many armoured vehicles utilise countermeasure devices for protection and concealment. Whether these launch simple projectiles that surround the vehicle’s hull with concealing smoke or employ more complex payloads capable of disrupting enemy targeting devices with infra-red strobes or disruptive radiation signatures, all find use during the Age of Darkness.
A Model with smoke launchers gains the Smokescreen trait.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Sentinel chainblade | |||||||
| Sentinel chainblade | I | A | +2 | 4 | 1 | Reaping Blow (2), Shred (5+) | Chain |
Mounted ilium-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
Searchlights allow attacks to ignore Shrouded Damage Mitigation Rolls.From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:Some transports are made to carry a lighter cargo, and the bulkiest of troops cannot make use of them in combat.
Models with this Special Rule cannot carry Models with the Bulky (X) Special Rule.Simple but robust, the flare launcher systems fitted to many Imperial aircraft provided a rudimentary countermeasure to many classes of tracking and guidance systems, decreasing the vulnerability of such aircraft to a plethora of antiair weapons.
Flare launchers provide an Invulnerable Save against the Interceptor Reaction.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy flamer | |||||||
| Twin heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (2) | Flame |
Dozer blades for the clearance of mines and other obstacles are a common feature of many armoured vehicles.
Dozer blades allow Models to ignore the Movement penalties of Difficult Terrain.Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gravis autocannon | |||||||
| Gravis autocannon | 48 | 3 | 8 | 4 | 2 | Breaching (6+), Heavy (FP) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy seismic cannon | |||||||
| Heavy seismic cannon | Template | 1 | 7 | 4 | 2 | Template, Heavy (RS), Breaching (5+), Stun (1) | Sonic |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy mining laser | |||||||
| Heavy mining laser | 9 | 1 | 10 | 4 | 2 | Heavy (RS) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Combi-bolter | |||||||
| Combi-bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Gorgon mortar battery | |||||||
| Gorgon mortar battery | 24 | 2 | 5 | 5 | 2 | Ordnance (R), Blast (5"), Barrage (1), Stun (1), Limited (2) | - |
The Smokescreen (see Smokescreen Advanced Reaction) Trait is used in the following The Imperialis Militia datasheets:
From the lumbering Baneblade tanks of the Imperial Army to the destructive power of the Legiones Astartes Falchion, all of the war machines that fall into this category are huge armour-clad constructions that each wield enough firepower to destroy an entire army.
Some vehicles are designed to deploy assault troops directly into the heart of combat. Whether by means of assault ramps or other methods, they allow the troops aboard to disembark in fighting order and engage the foe without delay.
A Vehicle with this Special Rule allows Models to Disembark and Charge without penalty.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.By skill, technological aid or sheer brute strength, this warrior is capable of making use of more than one weapon when engaging the foe at range. Though far from efficient, such an assault is capable of overwhelming the foe with sheer firepower.
A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon.Whether by means of a superior engine, enhanced fuel mix or other arcane technology, some vehicles are able to apply bursts of speed far in excess of other engines of war.
The following Rules apply to all Models with the Rapid Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Multi-laser | |||||||
| Twin multi-laser | 36 | 6 | 6 | 6 | 1 | Suppressive (2) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin seismic cannon | |||||||
| Twin seismic cannon | Template | 2 | 6 | 4 | 2 | Template, Heavy (RS), Breaching (6+), Stun (1) | Sonic |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin lascannon | |||||||
| Twin lascannon | 48 | 2 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Battlecannon | |||||||
| Battlecannon | 48 | 1 | 8 | 4 | 2 | Heavy (AP), Blast (3"), Pinning (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vanquisher cannon | |||||||
| Vanquisher cannon | 72 | 1 | 10 | 2 | 3 | Heavy (D), Critical Hit (6+) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Executioner plasma destroyer | |||||||
| Executioner plasma destroyer | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 8 | 4 | 1 | Blast (5"), Breaching (5+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 8 | 4 | 2 | Blast (5"), Breaching (4+), Overload (1) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Demolisher cannon | |||||||
| Demolisher cannon | 24 | 1 | 12 | 3 | 3 | Blast (3"), Breaching (5+), Ordnance (D), Stun (1) | - |
Whether by means of advanced targeting cogitators or by merit of numerous crew, each tasked with manning a separate gun, some armoured vehicles are capable of targeting numerous foes simultaneously. The hail of fire such vehicles can project far outweighs the lack of focus in their volleys.
A Model with this Special Rule can shoot at multiple targets at its full Ballistic Skill.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-laser | |||||||
| Multi-laser | 36 | 3 | 6 | 6 | 1 | Suppressive (1) | Las |
|
|
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Baneblade cannon | |||||||
| Baneblade cannon | 82 | 1 | 8 | 3 | 2 | Blast (7"), Pinning (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |