The Imperialis Militia – Datasheets


High Command


Force Commander
UNIT COMPOSITION: 1 FORCE COMMANDER
70 PointsPts
• This Model may be replaced with 1 Mounted Force Commander for +15 Points.

The leaders of the Imperialis Militias range from planetary commanders to clan chiefs, depending on their home world’s nature. On many planets, the ruling elite was implanted by Terra’s administration, and so it is far from unusual for ill-equipped, frontier militia to be commanded by a noble of Terra or some other core world, bearing gaudy finery and wondrous armaments. In other cases, native warrior-monarchs or hive gang overlords are elevated to formal military rank upon bending knee to the Imperium, leading entire armies of their own peoples in support of the Loyalist or Traitor cause.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Force Commander (⌀25mm) 9 8 7 7
Force Commander (⌀25mm) 6 4 4 3 3 3 3 3 9 8 7 7 3+ 5+
Mounted Force Commander (⌀60 x 35mm) 9 8 7 7
Mounted Force Commander (⌀60 x 35mm) 12 4 4 3 3 4 3 3 9 8 7 7 3+ 5+
WARGEAR
  • Militia pistol
  • Charnabal sabre
  • Frag grenades
  • Krak grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
  • Planetary Overlord
SPECIAL RULES
Force Commander
  • Irregulars
Mounted Force Commander
  • Bulky (2)
  • Firestorm
  • Impact (S)
  • Irregulars
  • Outflank
TYPE
  • Force Commander: Infantry (Command)
  • Mounted Force Commander: Cavalry (Command)
OPTIONS
  • This Model may have its militia pistol and/or charnabal sabre exchanged for one paragon blade for +15 Points, one archaeotech pistol for +15 Points, one item each from the Militia Officer Weapons list or one item each from the Militia Melee Weapons list.
  • This Mounted Force Commander may have its charnabal sabre exchanged for one militia lance for +5 Points.
  • This Model may have melta bombs selected for it for +10 Points.

Command


Command Troop
UNIT COMPOSITION: 1 MILITIA LIEUTENANT, 4 BODYGUARDS
70 PointsPts
• May include up to 5 additional Bodyguards at +10 Points per Model.
• Every Bodyguard in this Unit may be replaced with 1 Grenadier Bodyguard each for +2 Points per Model.

Militia force commanders are served by a cadre of subordinate officers in whom command of the Militia host’s sub-divisions is vested. These may be the kin of the commander-in-chief, scions of noble blood, trusted clan or gang chiefs, or even former mercenaries, knight lieutenants or yeoman captains depending on the culture in question. The more proficient among them are often Imperialis Auxilia veterans granted settlement rights on condition that they lead local militia forces in times of emergency, while others are simply individuals possessed of the requisite skill and demeanour to take command when no others will.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Militia Lieutenant (⌀25mm) 7 7 6 5
Militia Lieutenant (⌀25mm) 6 4 4 3 3 2 3 3 7 7 6 5 4+ -
Bodyguard (⌀25mm) 6 6 5 5
Bodyguard (⌀25mm) 6 3 3 3 3 1 3 2 6 6 5 5 5+ -
Grenadier Bodyguard (⌀25mm) 6 6 5 5
Grenadier Bodyguard (⌀25mm) 6 3 3 3 3 1 3 2 6 6 5 5 4+ -
WARGEAR
  • Militia rifle
  • Militia pistol
  • Frag grenades
  • Krak grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Implacable Advance
  • Irregulars
  • Officer of the Line (3) (Militia Lieutenant only)
TYPE
  • Militia Lieutenant: Infantry (Command)
  • Bodyguard: Infantry
  • Grenadier Bodyguard: Infantry
OPTIONS
  • Any Model in this Unit may have its militia rifle exchanged for an assault shield for Free, one item from the Militia Melee Weapons list or one item from the Militia Assault Weapons list.
  • Any Model in this Unit whose militia rifle has been exchanged for an assault shield may have its militia pistol exchanged for one militia shotgun for +1 Point per Model or one item from the Militia Melee Weapons list.
  • Any Model in this Unit may have its militia pistol exchanged for one item from the Militia Pistols list.
  • Any Model in this Unit with a militia rifle, lasrifle or bolter may have one bayonet selected for it for +1 Point per Model.
  • One Bodyguard or Grenadier Bodyguard in this Unit may have its militia rifle exchanged for one item from the Militia Special Weapons list.
  • The Militia Lieutenant in this Unit may have its militia rifle and/or militia pistol exchanged for one item each from the Militia Officer Weapons list.
  • The Militia Lieutenant in this Unit may have melta bombs selected for it for +10 Points.
  • One Bodyguard or Grenadier Bodyguard in this Unit may have one militia standard selected for it for +15 Points.
  • One Bodyguard or Grenadier Bodyguard in this Unit may have one militia vox selected for it for +10 Points.


Discipline Master Cadre
UNIT COMPOSITION: 1 DISCIPLINE MASTER
30 PointsPts
• May include up to 5 additional Militia Discipline Masters for +30 Points per Model.
• Any Militia Discipline Master in this Unit may be replaced with 1 Mounted Discipline Master for +10 Points per Model.

These stern veterans are deployed throughout the Excertus Imperialis and are one of the few examples of outside Imperial officials which operate within the Imperialis Militia. Discipline Masters’ primary task is to ensure that the principles of the Imperial Truth and the manifest destiny of humanity to rule the stars are upheld. Chosen primarily from war veterans of regular Imperialis Auxilia regiments, their role is to enforce order on the battlefield according to the writ of law, inspire courage and impose the Imperial Truth on often backward and insular Militia troops to whom the Imperium may be a relatively new master.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Discipline Master (⌀25mm) 8 8 7 6
Discipline Master (⌀25mm) 6 4 3 3 3 2 3 2 8 8 7 6 5+ 5+
Mounted Discipline Master (⌀60 x 35mm) 8 8 7 6
Mounted Discipline Master (⌀60 x 35mm) 12 4 3 3 3 2 3 2 8 8 7 6 5+ 5+
WARGEAR
  • Militia pistol
  • Frag grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Among the Ranks
  • Instil Order
  • Irregulars
  • Outflank (Mounted Discipline Master only)
  • Bulky (2) (Mounted Discipline Master only)
  • Impact (S) (Mounted Discipline Master only)
TYPE
  • Discipline Master: Infantry (Command)
  • Mounted Discipline Master: Cavalry (Command)
OPTIONS
  • Any Model in this Unit may have its militia pistol exchanged for one item from the Militia Officer Weapons list.
  • Any Model in this Unit may have one item from the Militia Officer Weapons list or one item from the Militia Melee Weapons list selected for it.
  • Any Model in this Unit may have one item from the Militia Assault Weapons list selected for it.
  • One Model in this Unit may have the Officer of the Line (3) Special Rule selected for it for +20 Points.
SPECIAL RULES

Among the Ranks

While organised as distinct cadres, some specialists are dispersed among rank and file troops in order to provide their expertise where it is needed most.

Models with this Special Rule are deployed and operate individually.

Although included in an Army as a Unit that includes multiple Models, each Model with this Special Rule is considered to be a separate Unit for all other purposes, including Deployment and the scoring of Victory Points.

Instil Order

Discipline Masters know well the chaos that can ensue when order in the ranks breaks down. Many know that it is better for their charges to fear their bullets more than the enemy’s, and maintain discipline accordingly.

Models with this Special Rule can inflict wounds on their Unit in order to remove a Tactical Status in the Start Phase.

During the Start Phase of their Turn as Active Player, the Controlling Player of a Unit which contains any Models with this Special Rule and only includes Models with the Irregulars Special Rule can select for that Unit to suffer D3 Wounds with a Damage Characteristic of 1, an AP of 2 and no Saves of any kind allowed, allocated as if they were inflicted by a Melee Attack. If they do so, a single Leadership Check or Cool Check is then made for that Unit, allowing the removal of one Tactical Status from all Models in that Unit (Pinned, Stunned or Suppressed if a Cool Check was made, or Routed if a Leadership Check was made) if it is successful.


Mounted Command Troop
UNIT COMPOSITION: 1 MILITIA LANCEMASTER, 4 LANCERS
85 PointsPts
• May include up to 5 additional Lancers at +12 Points per Model.

Rather than fielding mounted formations as scouts and outriders, Militia commanders from some worlds within the Imperium instead utilise them as frontline fighting formations. The musters from such worlds typically include officer cadres mounted on trained beasts or rapid vehicles, enabling them to keep pace with the forces under their command. This mobility ensures they can easily direct cavalry assets or even lead from the front, with especially bellicose Militia officers massing their troops into overwhelming charges of swift and skilled warriors, riding down the foe before they can bring guns to bear.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Militia Lancemaster (⌀60 x 35mm) 7 7 5 5
Militia Lancemaster (⌀60 x 35mm) 12 4 3 3 3 3 3 2 7 7 5 5 5+ -
Lancer (⌀60 x 35mm) 6 6 5 5
Lancer (⌀60 x 35mm) 12 3 3 3 3 2 3 2 6 6 5 5 5+ -
WARGEAR
  • Militia pistol
  • Frag grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Bulky (2)
  • Firestorm
  • Implacable Advance
  • Irregulars
  • Outflank
  • Impact (S)
  • Officer of the Line (3) (Militia Lancemaster only)
TYPE
  • Militia Lancemaster: Cavalry (Command)
  • Lancer: Cavalry
OPTIONS
  • Any Model in this Unit may have one item from the Militia Melee Weapons list, one item from the Militia Assault Weapons list, or one of the following options selected for it:
  • Militia lance
    +5 Points per Model
  • Power weapon
    +5 Points per Model
  • One Lancer in this Unit which has not had one of the above options selected for it may have one item from the Militia Special Weapons list selected for it.
  • Any Model in this Unit may have its militia pistol exchanged for one item from the Militia Pistols list.
  • For every five Models in this Unit, one Lancer may have melta bombs selected for it for +10 Points per Model.
  • The Militia Lance master in this Unit may have its militia pistol exchanged for one item from the Militia Officer Weapons list.
  • One Lancer in this Unit may have one militia standard selected for it for +15 Points.


Rogue Psyker
UNIT COMPOSITION: 1 ROGUE PSYKER
60 PointsPts
• May include up to 9 Militia Wardens at +6 Points per Model.

Militia and cult forces serving in the rebel hordes of the Warmaster are frequently accompanied by individuals capable of wielding the raw power of the Warp. As the Age of Darkness grinds on, the galaxy is wracked with warp storms of unprecedented intensity, and where they pass, waves of spontaneous psyker emergence ensue, formerly unremarkable individuals coming suddenly into untold power. Such figures are eagerly brought into the fold by those long studied in the forbidden sciences of the Immaterium in defiance of Imperial edict, themselves drawn to Horus Lupercal’s banner by the promise of occult lore.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Rogue Psyker (⌀25mm) 7 8 9 7
Rogue Psyker (⌀25mm) 6 2 3 3 3 2 3 1 7 8 9 7 - 5+
Militia Warden (⌀25mm) 6 6 5 5
Militia Warden (⌀25mm) 6 3 3 3 3 1 3 1 6 6 5 5 5+ -
WARGEAR
Rogue Psyker
  • None
Militia Warden
  • Militia rifle
  • Frag grenades
TRAITS
  • Traitor
  • Imperialis Militia
  • Psyker (Rogue Psyker only)
SPECIAL RULES
Rogue Psyker
  • Fear (1)
Militia Warden
  • Irregulars
  • Support Unit (1)
TYPE
  • Rogue Psyker: Infantry (Sergeant)
  • Militia Warden: Infantry
OPTIONS
  • Any Militia Warden in this Unit may have its militia rifle exchanged for one militia pistol for Free or one item from the Militia Armaments list.
  • Any Militia Warden in this Unit whose militia rifle has been exchanged for a militia pistol may have one item from the Militia Melee Weapons list selected for it.
  • The Rogue Psyker in this Unit may have one force weapon selected for it for +10 Points.
  • The Rogue Psyker in this Unit may have one of the following Psychic Disciplines selected for it:

Elites


Grenadier Troop
UNIT COMPOSITION: 1 GRENADIER SERGEANT, 9 GRENADIERS
85 PointsPts
• May include up to 10 additional Grenadiers at +8 Points per Model.

‘Grenadier’ is the term used in the Principia Belicosa to describe a more professional and well-equipped class of Militia soldier than the bulk of Imperialis Militia forces. Such troops are often retainers from the Commander’s household, higher status volunteers able to purchase their own equipment or professional security forces folded into the Militia due to the approach of conflict. On less developed worlds, such warriors may be called huscarls or be close kin to the planet’s ruler, while amongst more hierarchical cultures they might be known as lifeguard and wear the heraldry of their liege lord with pride.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Grenadier Sergeant (⌀25mm) 7 6 5 5
Grenadier Sergeant (⌀25mm) 6 3 3 3 3 1 3 2 7 6 5 5 4+ -
Grenadier (⌀25mm) 6 6 5 5
Grenadier (⌀25mm) 6 3 3 3 3 1 3 1 6 6 5 5 4+ -
WARGEAR
  • Militia rifle
  • Militia pistol
  • Frag grenades
  • Krak grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Implacable Advance
  • Irregulars
  • Vanguard (3)
TYPE
  • Grenadier Sergeant: Infantry (Sergeant)
  • Grenadier: Infantry
OPTIONS
  • Any Model in this Unit may have its militia rifle exchanged for an assault shield for Free, one item from the Militia Melee Weapons list or one item from the Militia Assault Weapons list.
  • Any Model in this Unit whose militia rifle has been exchanged for an assault shield may have its militia pistol exchanged for one militia shotgun for +1 Point per Model or one item from the Militia Melee Weapons list.
  • Any Model in this Unit may have its militia pistol exchanged for one item from the Militia Pistols list.
  • Any Model in this Unit with a militia rifle, lasrifle or bolter may have one bayonet selected for it for +1 Point per Model.
  • Up to two Grenadiers in this Unit may each have their militia rifle exchanged for one item from the Militia Special Weapons list.
  • The Grenadier Sergeant in this Unit may have its militia rifle and/or militia pistol exchanged for one item each from the Militia Officer Weapons list.
  • The Grenadier Sergeant in this Unit may have melta bombs selected for it for +10 Points.
  • One Grenadier in this Unit may have one militia vexilla selected for it for +5 Points.
  • One Grenadier in this Unit may have one militia vox selected for it for +10 Points.

Heavy Assault


Beastmaster Troop
UNIT COMPOSITION: 3 MILITIA HANDLERS
30 PointsPts
• May include up to 7 additional Militia Handlers at +8 Points per Model.
• For each Militia Handler in this Unit, this Unit may include up to one of the following:
- Militia Mastiff for +10 Points per Model
- Militia Felidae for +10 Points per Model
- Militia Caiman for +15 Points per Model
- Militia Raptor for +8 Points per Model

Many undeveloped worlds lack the vast manufactoria to produce standard pattern arms and armour or the thundering armoured vehicles that dominate the battlefields of the Horus Heresy – but such worlds are rife with vicious forms of life that can be turned to war. In desperation, many militia forces exploit their homes’ deadly fauna to make up for their lack of more sophisticated weaponry. In a few cases these creatures garner enough grim renown that their foe might come to fear them almost as much as they would the great cannon of conventional militaries.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Militia Handler (⌀25mm) 7 7 6 6
Militia Handler (⌀25mm) 6 3 3 3 3 1 3 1 7 7 6 6 5+ -
Militia Caiman (⌀40mm) 5 6 4 2
Militia Caiman (⌀40mm) 6 3 - 5 4 2 2 1 5 6 4 2 4+ -
Militia Felidae (⌀25mm) 5 6 4 2
Militia Felidae (⌀25mm) 7 4 - 3 3 1 4 2 5 6 4 2 6+ -
Militia Mastiff (⌀25mm) 5 6 4 2
Militia Mastiff (⌀25mm) 6 3 - 4 3 1 3 3 5 6 4 2 5+ -
Militia Raptor (⌀25mm) 5 6 4 2
Militia Raptor (⌀25mm) 8 3 - 3 3 1 4 2 5 6 4 2 6+ -
WARGEAR
  • Militia pistol (Militia Handler only)
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Impact (I) (Militia Felidae and Militia Raptor only)
  • Impact (S) (Militia Mastiff and Militia Caiman only)
  • Irregulars (Militia Handler only)
  • Heedless
TYPE
  • Militia Handler: Infantry (Sergeant)
  • Militia Caiman: Infantry (Heavy)
  • Militia Felidae: Infantry
  • Militia Mastiff: Infantry
  • Militia Raptor: Infantry (Antigrav)
OPTIONS
  • Any Militia Handler in this Unit may have its militia pistol exchanged for one item from the Militia Armaments list.


Ogryn Brute Troop
UNIT COMPOSITION: 3 OGRYN BRUTES
95 PointsPts
• May include up to 7 additional Ogryn Brutes at +30 Points per Model.
• If this Unit includes 5 or more Models, one Ogryn Brute may be replaced with 1 Ogryn Boss for +10 Points.

Across the Imperium, there are a scattering of worlds possessed of large populations of the abhuman strain known as Ogryns. Some are native to high-gravity planets such as Beta-Entebes III or Dranno IV, while others have been imported in order to provide a workforce of untiring and unquestioning manual labourers. Ogryns themselves are hugely strong and phenomenally durable, if slow witted, making ideal soldiers, as well as workers. This often results in them being drafted into defence Militias as well as conscripted for service off-world, where the simple, heavy-grade weaponry they are able to wield wreaks havoc on their foe.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Ogryn Boss (⌀40mm) 8 9 6 3
Ogryn Boss (⌀40mm) 7 4 2 5 5 4 2 4 8 9 6 3 5+ -
Ogryn Brute (⌀40mm) 7 8 6 3
Ogryn Brute (⌀40mm) 7 3 2 5 5 4 2 3 7 8 6 3 5+ -
WARGEAR
  • Ripper gun
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Impact (A)
  • Heedless
  • Bulky (4)
TYPE
  • Ogryn Boss: Infantry (Sergeant)
  • Ogryn Brute: Infantry
OPTIONS
  • Any Model in this Unit may have its ripper gun exchanged for one of the following:
  • Stub cannon
    Free
  • Power maul
    +5 Points per Model
  • The Ogryn Boss in this Unit may have its ripper gun exchanged for one of the following:
  • Heavy bolter
    Free
  • Heavy flamer
    +5 Points per Model
  • Autocannon
    +5 Points per Model
  • Thunder hammer
    +10 Points per Model
  • Any Model in this Unit which has had its ripper gun exchanged for a stub cannon, power maul or thunder hammer may have one assault shield selected for it for +3 Points per Model.
  • Any Model in this Unit with a ripper gun may have one bayonet selected for it for +1 Point per Model.
  • One Ogryn Brute in this Unit may have one militia vexilla selected for it for +5 Points.

Troops


Infantry Troop
UNIT COMPOSITION: 1 SERGEANT, 19 MILITIA
90 PointsPts

The mainstay of the Imperialis Militia are the infantry troops, groups of soldiers possessed of at least rudimentary military training or martial heritage. These soldiers have defended their worlds against outcasts, invaders or any of the numerous threats which assailed humanity throughout the Age of Strife and display a staggering degree of variety across the Imperium, including soldier-subjects bonded to nobility, bands of hive gangers or warp cult initiates. Their arms range from black powder muskets to mass-produced lasrifles, most manufactured locally or supplied from a Great Crusade fleet’s reserve.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Infantry Sergeant (⌀25mm) 6 6 5 5
Infantry Sergeant (⌀25mm) 6 3 3 3 3 1 3 1 6 6 5 5 5+ -
Militia Infantry (⌀25mm) 6 5 5 5
Militia Infantry (⌀25mm) 6 3 3 3 3 1 3 1 6 5 5 5 5+ -
WARGEAR
  • Militia rifle
  • Frag grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Irregulars
  • Line (1)
TYPE
  • Infantry Sergeant: Infantry (Sergeant)
  • Militia Infantry: Infantry
OPTIONS
  • Any Militia Infantry in this Unit may have its militia rifle exchanged for one militia pistol for Free or one item from the Militia Armaments list.
  • Any Militia Infantry in this Unit whose militia rifle has been exchanged for a militia pistol may have one item from the Militia Melee Weapons list selected for it.
  • Any Model in this Unit with a militia rifle, lasrifle or bolter may have one bayonet selected for it for +1 Point per Model.
  • Every Model in this Unit may have krak grenades selected for it for +10 Points per Unit.
  • One Militia in this Unit may have its militia rifle exchanged for one item from the Militia Special Weapons list.
  • The Infantry Sergeant in this Unit may have its militia rifle exchanged for one item from the Militia Pistols list or one item from the Militia Assault Weapons list.
  • If the Infantry Sergeant in this Unit has had its militia rifle exchanged for one item from the Militia Pistols list, it may have one item from the Militia Melee Weapons list or one of the following selected for it:
  • Power weapon
    +5 Points
  • One Militia Infantry in this Unit may have one militia vexilla selected for it for +5 Points.
  • One Militia Infantry in this Unit may have one militia vox selected for it for +10 Points.


Levy Troop
UNIT COMPOSITION: 20 LEVY
80 PointsPts
• May include up to 30 additional Levy at +5 Points per Model.
• One Levy in this Unit may be replaced with 1 Levy Warden for +5 Points.

The product of a general planetary mobilisation of every subject judged capable, Levy troops may be individuals with little or no training or direct experience of war, experienced but ill-disciplined warriors unsuited to service in standing armies, those classed as borderline abhuman or those serving penal terms for criminality. In certain cultures, levies might consist of ‘probitors’ unproven in combat, or thrall-troops captured from rival gangs or clans and forced to fight for their enemies. Regardless of their origin, such troops are rarely well equipped and must often be herded to battle by a stern overseer.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Levy Warden (⌀25mm) 6 6 5 5
Levy Warden (⌀25mm) 6 3 3 3 3 1 3 1 6 6 5 5 5+ -
Levy (⌀25mm) 5 5 5 5
Levy (⌀25mm) 6 2 2 3 3 1 3 1 5 5 5 5 6+ -
WARGEAR
  • Militia rifle
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Irregulars
  • Expendable (3)
TYPE
  • Levy Warden: Infantry (Sergeant)
  • Levy: Infantry
OPTIONS
  • Any Model in this Unit may have its militia rifle exchanged for one item from the Militia Melee Weapons list or one item from the Militia Armaments list.
  • Every Model in this Unit with a militia rifle may have one bayonet selected for it for +10 Points per Unit.
  • Every Model in this Unit may have frag grenades selected for it for +10 Points per Unit.
  • If the Levy Warden in this Unit has had its militia rifle exchanged for an item from the Militia Melee Weapons list, one item from the Militia Pistols list may be selected for it.
  • One Levy in this Unit may have one militia vexilla selected for it for +5 Points.
  • One Levy in this Unit may have one militia vox selected for it for +10 Points.

Support


Field Gun Battery
UNIT COMPOSITION: 1 FIELD GUN
55 PointsPts
• May include up to 4 additional Field Guns at +50 Points per Model.

Emplaced guns are the main source of heavy firepower for militia units, providing a vital hammer blow to the ranks of infantry they support. Considered underpowered and lacking in mobility by more professional armies, and viewed with contempt by the lofty Legiones Astartes, these weapons are among the most powerful available to many worlds – and, despite the opinions of better equipped armies, are still more than capable of causing harm to any force that underestimates them when deployed in sufficient numbers.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Field Gun (⌀?) 6 5 5 5
Field Gun (⌀?) 4 3 3 3 4 3 2 3 6 5 5 5 4+ -
WARGEAR
  • Kalliope rocket mortar
  • Militia pistol
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Emplaced
  • Bulky (5)
  • Irregulars
  • Slow and Purposeful
  • Support Unit (1)
TYPE
  • Infantry (Heavy)
OPTIONS
  • Any Field Gun Model in this Unit may have its kalliope rocket mortar exchanged for one of the following:
  • Thunderblast battlecannon
    +10 Points per Model
  • Heavy lascannon
    +15 Points per Model
  • One Field Gun in this Unit may have one militia vox selected for it for +10 Points.
SPECIAL RULES

Emplaced

Many militia troops carry weapons which require time to set up, or are heavy or unwieldy to manoeuvre. While these provide potent firepower, they cannot be quickly moved, and are generally abandoned should their operators be required to fall back.

Models with this Special Rule are Removed as Casualties instead of making Fall Back Moves.

A Unit that includes any Models with this Special Rule cannot make any Reactions which would allow it to Move. In addition, if a Unit that includes any Models with this Special Rule is required to make a Fall Back Move, all Models in that Unit are immediately Removed as Casualties.


Fire Support Troop
UNIT COMPOSITION: 3 FIRE TEAMS
50 PointsPts
• May include up to 7 additional Fire Teams at +15 Points per Model.

While many planetary militia troops are trusted or even required to provide or maintain their own basic equipment, heavier weapons are usually kept in secure stockpiles accessible only by senior officers. These stores are only opened in times of crisis or general mobilisation, and issued to troops specially trained in their use, thereby minimising the risk that these weapons will be turned against a world’s leaders. The tactics used by the fire support troops are simple and direct, and require little practice; the field officers generally massing their heavy weapons crews to defend key positions.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Fire Team (⌀50mm) 6 5 5 5
Fire Team (⌀50mm) 6 3 3 3 3 2 2 2 6 5 5 5 5+ -
WARGEAR
  • Militia pistol
  • Frag grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Bulky (3)
  • Irregulars
  • Support Unit (1)
  • Slow and Purposeful
TYPE
  • Infantry (Heavy)
OPTIONS
  • Every Model in this Unit must have one item from the Militia Heavy Weapons list selected for it. Every Model in this Unit must have the same item selected for it.
  • One Fire Team in this Unit may have one militia vox selected for it for +10 Points.


Heavy Ordnance Battery
UNIT COMPOSITION: 1 GUN CARRIAGE, 3 MILITIA GUNNERS
85 PointsPts
• May include up to 5 additional Militia Gunners at +6 Points per Model.

Before the coming of the galactic civil war, the bulk of Imperialis Militias were configured to mount largely static, defensive operations, their heaviest weapons concentrated on key installations vital to the defence of their home world. Heavy ordnance batteries, commonly of the robust and easily supplied Earthshaker patterns, were ideal for this task, for what they lacked in battlefield mobility or the skill of their commanding artillerists, they compensated for in sheer weight of firepower.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Militia Gunner (⌀25mm) 6 5 5 5
Militia Gunner (⌀25mm) 6 3 3 3 3 1 3 1 6 5 5 5 5+ -
Gun Carriage (⌀100mm) 1 1 1 1
Gun Carriage (⌀100mm) - 1 3 4 7 4 1 - 1 1 1 1 3+ -
WARGEAR
Militia Gunner
  • Militia rifle
  • Frag grenades
Gun Carriage
  • Earthshaker cannon
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Heavy Ordnance Crew
  • Bulky (8) (Gun Carriage only)
  • Irregulars (Militia Gunners only)
  • Support Unit (1)
TYPE
  • Militia Gunner: Infantry (Sergeant)
  • Gun Carriage: Infantry
OPTIONS
  • Each Militia Gunner in this Unit may have its militia rifle exchanged for one militia pistol for Free or one item from the Militia Armaments list.
  • One Militia Gunner in this Unit may have one militia vox selected for it for +10 Points.
  • The Gun Carriage in this Unit may have its earthshaker cannon exchanged for one of the following:
  • Siege mortar
    Free
  • Heavy rocket bombard
    Free
  • Siege cannon
    +5 Points
  • Heavy quad launcher
    +15 Points
  • Medusa mortar
    +15 Points
SPECIAL RULES

Heavy Ordnance Crew

Each heavy ordnance crew works in concert to operate their gun carriage, keeping up a steady rate of fire while utilising its bulk and armoured shield to protect them from retribution.

The Characteristics of different Models with this Special Rule are used in different situations and they are Removed as Casualties instead of making Fall Back Moves.

A Unit that includes any Models with this Special Rule cannot make any Reactions which would allow it to Move. In addition, if a Unit that includes any Models with this Special Rule is required to make a Fall Back Move, all Models in that Unit are removed from play.

Each time Wound Tests are made for a Fire Group that targets a Unit that includes any Models with this Special Rule, if any Gun Carriage Models are in this Unit, the Toughness Characteristic of the Gun Carriage is treated as being the majority. If any wounds are generated by these Wound Tests, the Target Model selected must be a Gun Carriage Model if possible.

Each time Wound Tests are made for a Strike Group targeting this Unit, the Toughness Characteristic of the Militia Gunner Models is treated as being the majority. If any wounds are generated by these Wound Tests, the Target Model selected must be a Militia Gunner Model, if possible.

If at any point there are only Gun Carriage Models remaining in this Unit, those Models are immediately Removed as Casualties.


Militia Medicae
UNIT COMPOSITION: 1 MILITIA MEDICAE
20 PointsPts

The Imperialis Militia must often look to its own resources to provide its warriors with medical care, for its units are not integrated into the support echelons that provide such services to the Imperialis Auxilia. In the militias of industrialised societies, locally trained medics serve alongside the troops and some are even pensioned-off Excertus Imperialis battle surgeons. More basic regiments, on the other hand, often lack such amenities unless provided by a local Imperial authority; in which case, such imperiously professional off-worlders are often viewed with superstitious favour by their charges as protective omens.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Militia Medicae (⌀25mm) 6 6 5 6
Militia Medicae (⌀25mm) 6 3 3 3 3 1 3 1 6 6 5 6 5+ -
WARGEAR
  • Militia pistol
  • Frag grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Irregulars
  • Medic (5+)
TYPE
  • Infantry (Specialist)


Rapier Troop
UNIT COMPOSITION: 1 RAPIER CREW*
40 PointsPts
• May include up to 3 additional Rapier Crews at +35 Points per Rapier Crew.
* Each Rapier Crew consists of 2 Militia Gunners and 1 Rapier Carrier.

Imperialis Militias make use of the ubiquitous Rapier weapons carrier when operating in terrain too dense to deploy their heavier artillery, in particular cities, forests and mountainous areas. The Rapier’s tracked carriage and its on-board reactor allow weapons too heavy to be carried into battle to be deployed, providing vitally needed frontline fire support to the notoriously under-equipped armies raised by both sides in the civil war raging across the Imperium.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Militia Gunner (⌀25mm) 6 5 5 5
Militia Gunner (⌀25mm) 6 3 3 3 3 1 3 1 6 5 5 5 5+ -
Rapier Carrier (⌀Use model) 1 1 1 1
Rapier Carrier (⌀Use model) 6 1 3 4 6 2 1 - 1 1 1 1 3+ -
WARGEAR
Militia Gunner
  • Militia rifle
  • Frag grenades
Rapier Carrier
  • Gravis multi-laser array
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Rapier Crew
  • Bulky (3) (Rapier Carrier only)
  • Irregulars (Militia Gunners only)
  • Slow and Purposeful
  • Support Unit (1)
TYPE
  • Militia Gunner: Infantry (Sergeant)
  • Rapier Carrier: Infantry
OPTIONS
  • Each Rapier Gunner in this Unit may have its militia rifle exchanged for one militia pistol for Free or one item from the Militia Armaments list.
  • One Militia Gunner in this Unit may have one militia vox selected for it for +10 Points.
  • Each Rapier Carrier in this Unit may have its gravis multi-laser array exchanged for one of the following:
  • Gravis heavy bolter battery
    +5 Points per Model
  • Laser destroyer
    +25 Points per Model
  • Quad launcher with frag shells
    +5 Points per Model
SPECIAL RULES

Rapier Crew

Each Rapier crew acts in concert to operate their gun carriage, keeping up a steady rate of fire while utilising its bulk and armoured shield to protect them from retribution.

The Characteristics of different Models with this Special Rule are used in different situations.

Each time Wound Tests are made for a Fire Group that targets a Unit that includes any Models with this Special Rule, if any Rapier Carrier Models are in this Unit, the Toughness Characteristic of the Rapier Carriers is treated as being the majority. If any wounds are generated by these Wound Tests, the Target Model selected must be a Rapier Carrier Model if possible.

Each time Wound Tests are made for a Strike Group targeting this Unit, the Toughness Characteristic of the Militia Gunner Models is treated as being the majority. If any wounds are generated by these Wound Tests, the Target Model selected must be a Militia Gunner Model, if possible.

If at any point there are only Rapier Carrier Models remaining in this Unit, those Models are immediately Removed as Casualties.

War Engine


Sentinel Patrol
UNIT COMPOSITION: 1 SCOUT SENTINEL
40 PointsPts
• May include up to 4 additional Scout Sentinels at +35 Points per Model.
• Every Scout Sentinel in this Unit may be replaced with 1 Armoured Sentinel each for +10 Points per Model.

While not considered a frontline military vehicle by most of the Excertus Imperialis, many local militias use Sentinel walkers in an anti-insurgency role, using the machines’ height, manoeuvrability and firepower to dissuade unruly populations from rising up against the Imperium and brutally suppressing such uprisings should they occur. As the militias took up arms in the wars of the Horus Heresy, these lightest of war machines were pressed into service on the front lines, though few survived in battle against the far more formidable engines of war commonly fielded by the Legiones Astartes and Mechanicum.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Scout Sentinel (⌀80mm) 8 8 7 5
Scout Sentinel (⌀80mm) 10 3 3 5 5 3 3 2 8 8 7 5 3+ -
Armoured Sentinel (⌀80mm) 9 9 7 5
Armoured Sentinel (⌀80mm) 8 3 3 5 6 4 2 2 9 9 7 5 3+ -
WARGEAR
  • None
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Bulky (5)
  • Implacable Advance
  • Outflank (Scout Sentinel only)
TYPE
  • Scout Sentinel: Walker (Light, Skirmish)
  • Armoured Sentinel: Walker (Skirmish)
OPTIONS
  • Every Model in this Unit must have one of the following selected for it:
  • Multi-laser
    +10 Points per Model
  • Heavy flamer
    +10 Points per Model
  • Autocannon
    +20 Points per Model
  • Missile launcher
    +15 Points per Model
  • Lascannon
    +25 Points per Model
  • Multi-melta
    +25 Points per Model
  • Plasma cannon
    +20 Points per Model
  • Each Model in this Unit may have any of the following selected for it:
  • One hunter-killer missile
    +5 Points per Model
  • Smoke launchers
    +5 Points per Model
  • Sentinel chainblade
    +10 Points per Model

Transport


Militia Arvus Lighter
UNIT COMPOSITION: 1 MILITIA ARVUS
65 PointsPts

The Arvus is but one example of a range of workhorse orbital transports in service across the entire Imperium. Many Imperialis Militias maintain lighters so that they can dispatch patrols across the surface of their home world, for often the only sign of xenos incursion or pirate raid is the inexplicable silence of some outlying settlement. Those militias serving in the great hosts of the Loyalists and the Traitors instead rely on these transports to convey units between void-faring troop barques and the surface, for they are rarely afforded berths in the battle transports and combat drop ships utilised by first-line forces.

Armour Transport Capacity
M BS Front Side Rear HP
Militia Arvus (⌀120 x 92mm flying base)
Militia Arvus (⌀120 x 92mm flying base) 18 3 11 11 11 4 12
WARGEAR
  • Searchlights
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Light Transport
  • Third-Line
TYPE
OPTIONS
  • This Model may have one Hull (Rear) Mounted multi-laser selected for it for +10 Points.
  • This Model may have flare launchers selected for it for +5 Points.
ACCESS POINTS
  • If this Model does not have a base, it is considered to have Access Points on all Facings.
SPECIAL RULES

Flare Launchers

Simple but robust, the flare launcher systems fitted to many Imperial aircraft provided a rudimental countermeasure to many classes of tracking and guidance systems, decreasing the vulnerability of such aircraft to a plethora of anti-air weapons.

Flare launchers provide an Invulnerable Save against the Interceptor Reaction.

A Model with flare launchers gains a 5+ Invulnerable Save against any Hits inflicted as part of an Intercept Reaction.


Militia Industrial Rig
UNIT COMPOSITION: 1 MINING RIG
65 PointsPts
• This Model may be replaced with 1 Explorator Rig for +40 Points.

Many worlds in the Imperium are dedicated to heavy industry, from mining to macro-grade fabrication, and play host to fleets of industrial vehicles built to withstand the often dangerous conditions these industries require. As such, when Imperialis Militia hosts are mustered from said worlds, these rugged vehicles are often appropriated as ad-hoc military transports, their reinforced chassis standing in for armour plating and the powerful industrial tools they frequently mount serving as formidable improvised weapons.

Armour Transport Capacity
M BS Front Side Rear HP
Mining Rig (⌀Use model)
Mining Rig (⌀Use model) 10 3 11 11 10 5 12
Explorator Rig (⌀Use model)
Explorator Rig (⌀Use model) 8 3 12 12 10 6 12
WARGEAR
Mining Rig
  • Turret Mounted twin heavy flamer
Explorator Rig
  • Turret Mounted twin heavy stubber
  • Hull (Front) Mounted heavy flamer
  • Dozer blade
  • Searchlights
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
Mining Rig
  • Light Transport
Explorator Rig
  • Auto-repair (5+)
  • Light Transport
TYPE
OPTIONS
  • This Mining Rig may have its Turret Mounted twin heavy flamer exchanged for one of the following:
  • Turret Mounted gravis autocannon
    +10 Points
  • Turret Mounted heavy seismic cannon
    +15 Points
  • Turret Mounted heavy mining laser
    +15 Points
  • This Mining Rig may have one item from the Militia Pintle Weapons list selected for it.
  • This Mining Rig may have any of the following selected for it:
  • Dozer blade
    +5 Points
  • Searchlights
    +5 Points
ACCESS POINTS
  • This Model has Access Points on both Side Facings and the Rear Facing.


Militia Utility Hauler
UNIT COMPOSITION: 1 CARGO HAULER
55 PointsPts
• This Model may be replaced with 1 Armoured Hauler for +30 Points.

Basic utility haulers are used throughout the Imperium for moving heavy freight, be it industrial materials, ammunition or even beasts for slaughter, and these ubiquitous vehicles can easily be converted to carry the soldiers of the Imperialis Militia. Predominantly slow, lightly armoured and all but unarmed, these haulers are far from ideal as troop transports, but they benefit from being cheap and easily available, while sturdier alternatives – either those retrofitted with improvised armour or more robust designs intended for hazardous environments – provide a modicum of additional protection at the cost of mobility.

Armour Transport Capacity
M BS Front Side Rear HP
Cargo Hauler (⌀Use model)
Cargo Hauler (⌀Use model) 12 3 10 10 9 4 22
Armoured Hauler (⌀Use model)
Armoured Hauler (⌀Use model) 10 3 11 10 9 5 20
WARGEAR
  • Searchlights
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • None
TYPE
OPTIONS
  • This Cargo Hauler may have one item from the Militia Pintle Weapons list selected for it.
  • This Armoured Hauler may have up to three items from the Militia Pintle Weapons list selected for it.
  • This Model may have any of the following selected for it:
  • One Hull (Front) Mounted hunter-killer missile
    +10 Points
  • Dozer blade
    +5 Points
ACCESS POINTS
  • This Model has one Access Point on its Rear Facing.

Heavy Transport


Militia Gorgon Transporter
UNIT COMPOSITION: 1 MILITIA GORGON
275 PointsPts

A Gorgon is a huge, open-topped, transport vehicle used to carry a large number of assault troops towards the front lines, before disgorging them directly into enemy positions. Its virtues lie in its sheer scale and rugged durability to enemy fire, the latter thanks largely to its heavily armoured prow. The Gorgon is only deployed by the strategos of the Great Crusade for carefully selected missions such as first breach attacks on fortified enemy defensive positions or overrunning trench works. Rarely, they will also be used as a last resort as hostile terrain transports, although this is a far from optimum use of the vehicle.

Armour Transport Capacity
M BS Front Side Rear HP
Militia Gorgon (⌀Use model)
Militia Gorgon (⌀Use model) 10 3 14 13 11 10 45
WARGEAR
  • Two Pintle Mounted twin heavy stubbers
  • Hull (Front) Mounted Gorgon mortar battery
  • Smoke launchers
TRAITS
  • [Allegiance]
  • Imperialis Militia
  • Smokescreen
SPECIAL RULES
  • Assault Vehicle
  • Third-Line
TYPE
OPTIONS
  • This Model may have its Hull (Front) Mounted Gorgon mortar battery exchanged for one of the following:
  • Four Sponson Mounted heavy stubbers
    Free
  • Four Sponson Mounted heavy flamers
    +20 Points
  • Four Sponson Mounted heavy bolters
    +20 Points
  • This Model may have up to two Hull (Front) Mounted hunter-killer missiles selected for it for +5 Points each.
ACCESS POINTS
  • This Model has one Access Point on its Front Facing.

Recon


Cavalry Troop
UNIT COMPOSITION: 1 MILITIA OUTRIDER SERGEANT, 4 MILITIA OUTRIDERS
60 PointsPts
• May include up to 5 additional Militia Outriders at +10 Points each.

Many worlds make use of a variety of light vehicles to support reconnaissance and scouting roles, and to supplement the rapid strike capabilities of otherwise ungainly militia formations. In most cases this role is filled by rudimentary, but reliable, motorcycles, each capable of carrying a single warrior and equipment ahead of the main advance. Some worlds also make use of more advanced machines, the most prized featuring atomantic reactors that require very little fuel and composite tyres that allow them to traverse even the most difficult terrain, while others make do with trained beasts of various kinds.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Militia Outrider Sergeant (⌀75 x 42mm) 6 6 5 5
Militia Outrider Sergeant (⌀75 x 42mm) 12 3 3 3 3 2 3 2 6 6 5 5 5+ -
Militia Outrider (⌀75 x 42mm) 6 5 5 5
Militia Outrider (⌀75 x 42mm) 12 3 3 3 3 2 3 2 6 5 5 5 5+ -
WARGEAR
  • Militia pistol
  • Frag grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Bulky (2)
  • Firestorm
  • Irregulars
  • Outflank
  • Implacable Advance
  • Impact (S)
  • Vanguard (3)
TYPE
  • Militia Outrider Sergeant: Cavalry (Sergeant)
  • Militia Outrider: Cavalry
OPTIONS
  • Any Model in this Unit may have one item from the Militia Melee Weapons list, one item from the Militia Armaments list, or one militia lance selected for it +5 Points per Model.
  • One Militia Outrider in this Unit which has not had one of the above options selected for it may have one item from the Militia Special Weapons list selected for it.
  • For every five Models in this Unit, one Militia Outrider may have melta bombs selected for it for +10 Points per Model.
  • The Militia Outrider Sergeant in this Unit may have its militia pistol exchanged for one item from the Militia Officer Weapons list.
  • One Militia Outrider in this Unit may have one militia vexilla selected for it for +5 Points.


Reconnaissance Troop
UNIT COMPOSITION: 1 SCOUT SERGEANT, 4 SCOUTS
50 PointsPts
• May include up to 5 additional Scouts at +8 Points per Model.

While under-equipped and poorly trained in comparison to many other military formations in the Imperium, the Imperialis Militia does often have the advantage of fighting on familiar ground. Militia reconnaissance troops consist of individuals with a keen sense of field-craft who are experienced scouts and trackers, able to mount ambushes and wide flanking attacks against an invader thanks to their knowledge of the land and ability to move unseen. Many of these skills can be brought to bear should a militia force be mobilised into a larger army and, as such, they are to be found in Traitor and Loyalist war hosts alike.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Scout Sergeant (⌀25mm) 6 6 5 5
Scout Sergeant (⌀25mm) 6 3 3 3 3 1 3 1 6 6 5 5 5+ -
Scout (⌀25mm) 6 5 5 5
Scout (⌀25mm) 6 3 3 3 3 1 3 1 6 5 5 5 5+ -
WARGEAR
  • Militia shotgun
  • Frag grenades
TRAITS
  • [Allegiance]
  • Imperialis Militia
  • Smokescreen
SPECIAL RULES
  • Infiltrate (9)
  • Irregulars
  • Move Through Cover
  • Support Unit (2)
TYPE
  • Scout Sergeant: Infantry (Sergeant, Light)
  • Scout: Infantry (Light)
OPTIONS
  • Any Model in this Unit may have its militia shotgun exchanged for one item from the Militia Armaments list.
  • Up to five Models in this Unit may have their militia shotgun exchanged for one militia longrifle for +5 Points per Model.
  • One Scout in this Unit may have one militia vox selected for it for +10 Points.
  • The Scout Sergeant in this Unit may have melta bombs selected for it for +10 Points.

Fast Attack


All-terrain Patrol
UNIT COMPOSITION: 1 MILITIA QUAD
20 PointsPts
• May include up to 4 additional Militia Quads at +18 Points per Model.
• Every Militia Quad in this Unit may be replaced with 1 Militia Trike each for +5 Points per Model.

In concert with the light motor vehicles employed by cavalry troops, many Imperialis Militia musters make use of heavier scramblers to scout rough terrain and provide mobile firepower, typically adapted from patrol vehicles, hunting quads, agricarriers and others of their ilk. While these all-terrain patrols provide much more adaptable fire support than infantry-served ground weapons, their vehicles offer little additional protection and can render their crews exposed and vulnerable should they be ill-positioned, an all-too-common eventuality given the meagre training and discipline of most militia.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Militia Quad (⌀60mm) 6 7 5 5
Militia Quad (⌀60mm) 10 3 3 3 4 3 3 2 6 7 5 5 5+ -
Militia Trike (⌀60 x 35mm) 6 6 5 5
Militia Trike (⌀60 x 35mm) 12 3 3 3 3 2 3 1 6 6 5 5 4+ -
WARGEAR
Militia Quad
  • None
Militia Trike
  • Two combi-bolters
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Bulky (4)
  • Firing Protocols (2)
  • Implacable Advance
  • Irregulars
TYPE
  • Cavalry (Light, Skirmish)
OPTIONS
  • Every Militia Quad in this Unit must have one item from the Militia Special Weapons list or one item from the Militia Heavy Weapons list selected for it.
  • Any Militia Trike in this Unit may have both of its combi-bolters exchanged for one of the following:
  • Two heavy stubbers
    Free
  • One Militia Trike in this Unit may have both of its combi-bolters exchanged for one of the following:
  • Two meltaguns
    +20 Points per Model
  • Any Model in this Unit may have one item from the Militia Melee Weapons list or one item from the Militia Pistols list selected for it.


Militia Scout Rover
UNIT COMPOSITION: 1 MILITIA VENATOR
35 PointsPts
• This Model may be replaced with 1 Militia Ridgerunner for +10 Points.

Scout rovers are one of the most widely accessible militarised vehicles available to the Imperialis Militia, being adaptations of survey buggies and utility tractors mass-fabricated for civilian use across the Imperium. Many start life serving in Provost Imperialis pursuit squadrons, outpost defence patrols or hostile xenoform cull-teams, while some are even retired Imperialis Auxilia combat vehicles. Their ease of use, maintenance and repair makes them well suited to the Militia, though they are outmatched in both durability and firepower by any true combat vehicle, a factor rapidly demonstrated during the Horus Heresy.

Armour Transport Capacity
M BS Front Side Rear HP
Militia Venator (⌀Use model)
Militia Venator (⌀Use model) 16 3 10 10 10 3 -
Militia Ridgerunner (⌀120 x 92mm)
Militia Ridgerunner (⌀120 x 92mm) 14 3 11 10 10 3 -
WARGEAR
Militia Venator
  • Pintle Mounted twin heavy stubber
  • Smoke launchers
Militia Ridgerunner
  • Hull (Front) Mounted twin heavy stubber
  • Smoke launchers
TRAITS
  • [Allegiance]
  • Imperialis Militia
  • Smokescreen
SPECIAL RULES
  • Move Through Cover
  • Outflank
TYPE
OPTIONS
  • This Militia Venator may have its Pintle Mounted twin heavy stubber exchanged for one of the following:
  • Pintle Mounted twin multi-laser
    +10 Points
  • Pintle Mounted twin seismic cannon
    +15 Points
  • Pintle Mounted twin lascannon
    +20 Points
  • This Militia Ridgerunner may have one item from the Militia Heavy Weapons list selected for it. Any item selected in this way becomes Pintle Mounted.
  • This Model may have any of the following selected for it:
  • Up to two Hull (Front) Mounted hunter-killer missiles
    +10 Points each
  • Searchlights
    +5 Points


Militia Thunderbolt Heavy Fighter
UNIT COMPOSITION: 1 MILITIA THUNDERBOLT
110 PointsPts

The Thunderbolt is a pattern of heavy fighter which forms the mainstay of rare Militia air wings. Famed for its reliability and ruggedness, many worlds boast small wings of these dependable and easy to maintain fighter craft, providing capability for ground-attack and also performing vital aerial interdiction against enemy aircraft. Its versatile armament ensures it is capable of destroying even the most resilient targets, and its own armoured frame rivals that of even the aircraft of the vaunted Legiones Astartes.

Armour Transport Capacity
M BS Front Side Rear HP
Militia Thunderbolt (⌀120 x 92mm flying base)
Militia Thunderbolt (⌀120 x 92mm flying base) 22 3 12 12 12 5 -
WARGEAR
  • Centreline Mounted twin lascannon
  • Two Centreline Mounted gravis autocannon
TRAITS
  • [Allegiance]
  • Imperialis Militia
SPECIAL RULES
  • Third-Line
TYPE

Armour


Militia Leman Russ Tank
UNIT COMPOSITION: 1 MILITIA LEMAN RUSS
130 PointsPts

The Leman Russ battle tank was only just beginning to be issued to militia forces at the outbreak of the Horus Heresy, albeit in its most basic pattern and form, utilising a template that could be constructed on most worlds with basic industrialisation. As such, Leman Russ battle tanks have been deployed by Imperialis Militias on both sides of the galactic civil war, often in deliberate concentrations (this being their optimum deployment with relatively unskilled support troops and inexperienced crews), where their formidable weapons can provide vital support to the massed advance of their footslogging compatriots.

Armour Transport Capacity
M BS Front Side Rear HP
Militia Leman Russ (⌀Use model)
Militia Leman Russ (⌀Use model) 10 3 14 13 10 6 -
WARGEAR
  • Turret Mounted battlecannon
  • Hull (Front) Mounted heavy bolter
  • Smoke launchers
TRAITS
  • [Allegiance]
  • Imperialis Militia
  • Smokescreen
SPECIAL RULES
  • Third-Line
TYPE
OPTIONS
  • This Model may have its Turret Mounted battlecannon exchanged for one of the following:
  • Turret Mounted gravis autocannon
    Free
  • Turret Mounted twin lascannon
    Free
  • Turret Mounted vanquisher cannon and one Co-Axial (vanquisher cannon) Mounted heavy stubber
    +10 Points
  • Turret Mounted executioner plasma destroyer
    +25 Points
  • Turret Mounted demolisher cannon
    +30 Points
  • This Model may have its Hull (Front) Mounted heavy bolter exchanged for one of the following:
  • Hull (Front) Mounted heavy flamer
    Free
  • Hull (Front) Mounted multi-laser
    Free
  • Hull (Front) Mounted autocannon
    +5 Points
  • Hull (Front) Mounted lascannon
    +10 Points
  • This Model may have one item from the Militia Pintle Weapons list selected for it.
  • This Model may have any of the following selected for it:
  • One Turret Mounted hunter-killer missile
    +5 Points
  • Dozer blade
    +5 Points
  • Searchlights
    +5 Points


Militia Malcador Heavy Tank
UNIT COMPOSITION: 1 MILITIA MALCADOR
170 PointsPts

A mainstay heavy tank of the early decades of the Great Crusade and named after the Regent of Terra – Malcador the Sigillite – the Malcador was largely consigned to second-line service by the time of the outbreak of the Horus Heresy. Hence, a great many Imperialis Militias, even those raised from less developed worlds, are possessed of large reserves of this formidable engine of war, although in some cases they are fielded by crews so ignorant in the ways of the machine that they might abandon them the moment they run out of fuel or ammunition.

Armour Transport Capacity
M BS Front Side Rear HP
Militia Malcador (⌀Use model)
Militia Malcador (⌀Use model) 12 3 13 13 11 7 -
WARGEAR
  • Hull (Front) Mounted battlecannon
  • Hull (Front) Mounted heavy bolter
  • Two Sponson Mounted multi-lasers
  • Smoke launchers
TRAITS
  • [Allegiance]
  • Imperialis Militia
  • Smokescreen
SPECIAL RULES
  • Independent Fire
  • Third-Line
TYPE
OPTIONS
  • This Model may have its Hull (Front) Mounted battlecannon exchanged for one of the following:
  • Hull (Front) Mounted twin lascannon
    Free
  • Hull (Front) Mounted vanquisher cannon
    +10 Points
  • This Model may have its Hull (Front) Mounted heavy bolter exchanged for one of the following:
  • Hull (Front) Mounted heavy flamer
    Free
  • Hull (Front) Mounted multi-laser
    Free
  • Hull (Front) Mounted autocannon
    +5 Points
  • Hull (Front) Mounted lascannon
    +10 Points
  • Hull (Front) Mounted demolisher cannon
    +40 Points
  • This Model may have both Sponson Mounted multi-lasers exchanged for one of the following:
  • Two Sponson Mounted heavy flamers
    Free
  • Two Sponson Mounted heavy bolters
    Free
  • Two Sponson Mounted autocannon
    +10 Points
  • Two Sponson Mounted lascannon
    +20 Points
  • This Model may have one item from the Militia Pintle Weapons list selected for it.
  • This Model may have any of the following selected for it:
  • One Hull (Front) Mounted hunter-killer missile
    +5 Points
  • Dozer blade
    +5 Points
  • Searchlights
    +5 Points
SPECIAL RULES

Independent Fire

Whether by means of advanced targeting cogitators or by merit of numerous crew, each tasked with manning a separate gun, some armoured vehicles are capable of targeting numerous foes simultaneously. The hail of fire such vehicles can project far outweighs the lack of focus in their volleys.

A Model with this Special Rule can shoot at multiple targets at its full Ballistic Skill.

When making multiple Shooting Attacks in the same Shooting Phase, a Model with this Special Rule and the Vehicle Type does not have to make all attacks as Snap Shots.

Lords of War


Militia Baneblade Super-Heavy Battle Tank
UNIT COMPOSITION: 1 MILITIA BANEBLADE
500 PointsPts

The Baneblade was a common sight upon the battlefields of the Great Crusade, fielded by the myriad arms of the Excertus Imperialis. At the time of the outbreak of the Horus Heresy, the first generations of Baneblades were being replaced in frontline service by more advanced and specialised war machines such as the Stormhammer. As a result, even the Imperialis Militias were beginning to be issued this most formidable of super-heavy tanks, usually in the shape of older machines which had already seen decades of service before being ‘retired’ to second-line formations and planetary arsenals.

Armour Transport Capacity
M BS Front Side Rear HP
Militia Baneblade (⌀Use model)
Militia Baneblade (⌀Use model) 10 3 14 13 12 16 -
WARGEAR
  • Turret Mounted Baneblade cannon
  • Co-axial (Baneblade cannon) Mounted autocannon
  • Centreline Mounted demolisher cannon
  • Hull (Front) Mounted twin heavy bolter
  • Smoke launchers
TRAITS
  • [Allegiance]
  • Imperialis Militia
  • Smokescreen
SPECIAL RULES
  • Third-Line
TYPE
OPTIONS
  • This Model may have one of the following selected for it:
  • Two Sponson Mounted lascannon and two Sponson Mounted twin heavy bolters
    +40 Points
  • Two Sponson Mounted lascannon and two Sponson Mounted twin heavy flamers
    +40 Points
  • This Model may have one item from the Militia Pintle Weapons list selected for it.
  • This Model may have any of the following selected for it:
  • One Hull (Front) Mounted hunter-killer missile
    +5 Points
  • Searchlights
    +5 Points

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The [Allegiance] Trait is used in the following The Imperialis Militia datasheets:

The Imperialis Militia Trait is used in the following The Imperialis Militia datasheets:

The Traitor Trait is used in the following The Imperialis Militia datasheets:

The Smokescreen (see Smokescreen Advanced Reaction) Trait is used in the following The Imperialis Militia datasheets:

Heavy Transport
Fast Attack
© Vyacheslav Maltsev 2013-2026