The Assassins of Clade Vindicare are the subject of myth and legend, for it is said that once one of these unseen killers sights their quarry, death is inescapable, delivered via a single shot of unerring precision. Trained over decades to elevate their craft to a deadly artform, they utilise a combination of physical positioning, topological mapping and intricate study of their mark to deliver a swift kill from afar before vanishing and leaving only death in their wake. Of all the marksmen and sharpshooters that watch over the battlefields of the galaxy, none can claim to be the equal of a Vindicare Assassin.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vindicare Assassin (⌀32mm) | 10 | 10 | 7 | 7 | ||||||||||
| Vindicare Assassin (⌀32mm) | 8 | 5 | 7 | 4 | 4 | 3 | 5 | 2 | 10 | 10 | 7 | 7 | 4+ | 4+ |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Assassin’s blade | |||||||
| Assassin’s blade | I | A | S | 3 | 1 | Breaching (6+) | Power |
Issued as a paired set of an Exitus rifle and an Exitus pistol to every Vindicare Assassin, no two weapons are quite alike for they are artificed to the spedfic anatomical requirements and individual preferences of each operative. Responsibility for the creation of these fel instruments remains a closely guarded secret of the Divisio Assassinorum, although it is said that the quality of the elemental materials used exceeds even the most stringent standards of the Martian adepts and the precision of the mechanisms within defies the understanding of any beyond the Imperial Household.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Exitus rifle | |||||||
| Exitus rifle | 100 | 1 | 7 | - | 2 | Ordnance (AP), Precision (2+), Pinning (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Exitus pistol | |||||||
| Exitus pistol | 12 | 3 | 6 | 3 | 1 | Pistol, Precision (4+) | Assault |
During the Great Crusade, Assassins of the Vindicare Clade were tasked with the execution of monstrous xenos hegemons, inviolate cybernetic overlords and undying psychic warlords, against whom even a flawlessly placed single shot proved insuffident. As such, Vindicare Assassins are outfitted with a range of specialist munitions and provided with a comprehensive dossier on any given target’s anatomy and panoply, which - combined with the Assassin’s unparalleled marksmanship - allows them to fell even the most resilient of foes with a sequence of precision shots.
Models with this Special Rule ignore Shrouded (X) Damage Mitigation Rolls and never have to make Snap Shots if they remain Stationary, and gain one optional additional Special Rule when making a Shooting Attack.Some weapons are so cruel of form or powerful in aspect that a well-placed strike can slay even the toughest opponent.
Wounds inflicted by a Weapon with this Special Rule can ignore the Eternal Warrior (X) Special Rule.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.The Loyalist Trait is used in the following Legio Custodes datasheets:
Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.
Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.The Talons of the Emperor Trait is used in the following Legio Custodes datasheets:
Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.This datasheet has Support Battlefield Role. Full list of Legio Custodes units sharing same Battlefield Role follows:
The Divisio Assassinorum Trait is used in the following Legio Custodes datasheets:
Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Exitus rifle | |||||||
| Exitus rifle | 100 | 1 | 7 | - | 2 | Ordnance (AP), Precision (2+), Pinning (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Exitus pistol | |||||||
| Exitus pistol | 12 | 3 | 6 | 3 | 1 | Pistol, Precision (4+) | Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Assassin’s blade | |||||||
| Assassin’s blade | I | A | S | 3 | 1 | Breaching (6+) | Power |
During the Great Crusade, Assassins of the Vindicare Clade were tasked with the execution of monstrous xenos hegemons, inviolate cybernetic overlords and undying psychic warlords, against whom even a flawlessly placed single shot proved insuffident. As such, Vindicare Assassins are outfitted with a range of specialist munitions and provided with a comprehensive dossier on any given target’s anatomy and panoply, which - combined with the Assassin’s unparalleled marksmanship - allows them to fell even the most resilient of foes with a sequence of precision shots.
Models with this Special Rule ignore Shrouded (X) Damage Mitigation Rolls and never have to make Snap Shots if they remain Stationary, and gain one optional additional Special Rule when making a Shooting Attack.
|
|
Some weapons are so cruel of form or powerful in aspect that a well-placed strike can slay even the toughest opponent.
Wounds inflicted by a Weapon with this Special Rule can ignore the Eternal Warrior (X) Special Rule.
