Assassins like no others, the Vanus are superlative warriors but are foremost manipulators, thieves and hoarders of information. The mind of a Vanus Infocyte is trained and further augmented to sift vast quantities of data; hacking into vox, wire and noospheric networks and utilising a number of scrying devices and drones to gather ever-more knowledge, forming an intricate profile of their target’s life. The Clade Vanus Assassin then viciously exploits this information to manipulate others into making an assassination, through bribery, coercion and override control, whilst the Vanus Infocyte themself is safely ensconced at a distance.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vanus Infocyte Assassin (⌀32mm) | 10 | 10 | 8 | 10 | ||||||||||
| Vanus Infocyte Assassin (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 10 | 8 | 10 | 4+ | 4+ |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Sympatic dataspikes | |||||||
| Sympatic dataspikes | +1 | +2 | S | 3 | 1 | Rending (6+), Precision (6+), Shock (Stunned) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laspistol | |||||||
| Laspistol | 12 | 1 | 3 | - | 1 | Pistol | Assault, Las |
The mechadendrite-like appendages and captive servo-skulls incorporated into the harness of the Clade Vanus Jnfocyte are used to assist in data harvesting and infiltration, but under combat conditions the appendages can be shed at will and remotely operated for a short time, distracting the Assassin’s assailants and allowing them to slip away.
A Model with this Special Rule which is in a Combat may always have the Disengage aftermath option selected for it in the Aftermath Step of the Resolution Sub-Phase of the Assault Phase, regardless of which Player has won that Combat.The multi-spectral augury scanners carried by Clade Vanus Infocytes allow them to pry into an array of data networks, from vox-matrices to the noosphere of the Mechanicum.
The Controlling Player of any Models with this Special Rule can spend Reaction Points to make the Auspectre and Signum Shunt Advanced Reactions.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.The Loyalist Trait is used in the following Legio Custodes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.The Talons of the Emperor Trait is used in the following Legio Custodes datasheets:
Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.This datasheet has Support Battlefield Role. Full list of Legio Custodes units sharing same Battlefield Role follows:
The Divisio Assassinorum Trait is used in the following Legio Custodes datasheets:
Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laspistol | |||||||
| Laspistol | 12 | 1 | 3 | - | 1 | Pistol | Assault, Las |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Sympatic dataspikes | |||||||
| Sympatic dataspikes | +1 | +2 | S | 3 | 1 | Rending (6+), Precision (6+), Shock (Stunned) | - |
The mechadendrite-like appendages and captive servo-skulls incorporated into the harness of the Clade Vanus Jnfocyte are used to assist in data harvesting and infiltration, but under combat conditions the appendages can be shed at will and remotely operated for a short time, distracting the Assassin’s assailants and allowing them to slip away.
A Model with this Special Rule which is in a Combat may always have the Disengage aftermath option selected for it in the Aftermath Step of the Resolution Sub-Phase of the Assault Phase, regardless of which Player has won that Combat.The multi-spectral augury scanners carried by Clade Vanus Infocytes allow them to pry into an array of data networks, from vox-matrices to the noosphere of the Mechanicum.
The Controlling Player of any Models with this Special Rule can spend Reaction Points to make the Auspectre and Signum Shunt Advanced Reactions.Thanks to their advanced mental training and heightened cognisance, Clade Vanus Infocytes are able to process a bewildering amount of battlefield data in real time, detecting the arrival and location of enemy troops. Equipped with this knowledge, they can then temporarily override the hardwired systems of transports to take control of navigation and guidance functions, redirecting the flow of battle at will.
This Advanced Reaction allows the Reactive Player to disrupt the placement of an enemy Flyer when it arrives from Aerial Reserves.The multi-spectral augury scanners carried by Clade Vanus Infocytes allow them to pry into most known signalling and vox networks, including the noosphere, the .etheric communication channel between members of the Mechanicum used to command and control their legions of automata. Infocytes insert malicious and damaging packets of data in a process known as shunting, which allows them to manipulate the content of transmissions to further their own endeavours.
This Advanced Reaction allows the Reactive Player to attempt to Suppress or Pin a Unit that arrives from Reserves.