The Callidus Assassin is an architect of anarchy, who uses a compound known as polymorphine in conjunction with subdermal implants to change their appearance, shape and size to confuse and misdirect their enemies. Taking the forms of bodyguards, commanders and close confidants of their foe, a Callidus Assassin gives contradictory orders to cause disarray among enemy lines. Only when confusion has reached its height among an enemy force does a Callidus Assassin strike directly against their target, revealing their true nature and arsenal of archaeotech weapons for the briefest of moments before making their kill.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Callidus Assassin (⌀32mm) | 10 | 10 | 7 | 7 | ||||||||||
| Callidus Assassin (⌀32mm) | 8 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 10 | 7 | 7 | 4+ | 4+ |
An exotic and extremely rare piece of equipment bequeathed to the Clade Callidus by the wardens of the Adeptus Astra Telepathica, a neural shredder fires a psionic pulse which is capable of crippling the synapses of its victims’ brains, leaving them little more than mindless husks.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neural Shredder | |||||||
| Neural Shredder | Template | 1 | 3 | 3 | 1 | Template, Pinning (3) | Assault |
The needle-like poison blades that a Callidus keeps about their person enable the operative to make their kill even when appearing defenceless. Each Callidus trains in the art of driving these blades through weak spots in armour, scaly hide or the eye sockets of protective helms.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Poison Blades | |||||||
| Poison Blades | 12 | 3 | 2 | 5 | 1 | Precision (3+), Poisoned (3+), Breaching (4+), Limited (1) | Assault |
The mutable appearance of a Callidus Assassin can make it incredibly difficult for an enemy to rapidly determine whether they are friend or foe.
A Model with this Special Rule cannot be targeted by Shooting Attacks or Charges unless it has already attacked in the Battle or an enemy Unit has passed a specific Intelligence Check.A Callidus Assassin can spend weeks or even months masquerading as a member of an enemy force, subtly spreading lies and misinformation to undermine their foe’s battle-readiness and hamper any strategic planning.
The first Unit Charged by a Model with this Special Rule in a Battle becomes Stunned.Though incredibly rare, some weapons use means esoteric or metaphysical to permeate defensive energy barriers and power fields, affording them almost inescapable lethality.
Attacks made with the Bypass (X) Special Rule can sometimes ignore all Saves and Damage Mitigation Rolls.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.The Loyalist Trait is used in the following Legio Custodes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.
Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:The Talons of the Emperor Trait is used in the following Legio Custodes datasheets:
Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.This datasheet has Support Battlefield Role. Full list of Legio Custodes units sharing same Battlefield Role follows:
The Divisio Assassinorum Trait is used in the following Legio Custodes datasheets:
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.An exotic and extremely rare piece of equipment bequeathed to the Clade Callidus by the wardens of the Adeptus Astra Telepathica, a neural shredder fires a psionic pulse which is capable of crippling the synapses of its victims’ brains, leaving them little more than mindless husks.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neural Shredder | |||||||
| Neural Shredder | Template | 1 | 3 | 3 | 1 | Template, Pinning (3) | Assault |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.The needle-like poison blades that a Callidus keeps about their person enable the operative to make their kill even when appearing defenceless. Each Callidus trains in the art of driving these blades through weak spots in armour, scaly hide or the eye sockets of protective helms.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Poison Blades | |||||||
| Poison Blades | 12 | 3 | 2 | 5 | 1 | Precision (3+), Poisoned (3+), Breaching (4+), Limited (1) | Assault |
Though incredibly rare, some weapons use means esoteric or metaphysical to permeate defensive energy barriers and power fields, affording them almost inescapable lethality.
Attacks made with the Bypass (X) Special Rule can sometimes ignore all Saves and Damage Mitigation Rolls.Thought to have its origins in an ancient xenos technology, a phase sword’s provenance and exact method of function are a closely guarded secret. The blade of the weapon appears to phase in and out of reality through an ill-understood form of molecular realignment, bypassing all matter and energy, be it kinetic, potential or metaphysical.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phase sword | |||||||
| Phase sword | +2 | A | S | 2 | 1 | Precision (5+), Rending (6+), Bypass (6+) | Assault |
The mutable appearance of a Callidus Assassin can make it incredibly difficult for an enemy to rapidly determine whether they are friend or foe.
A Model with this Special Rule cannot be targeted by Shooting Attacks or Charges unless it has already attacked in the Battle or an enemy Unit has passed a specific Intelligence Check.A Callidus Assassin can spend weeks or even months masquerading as a member of an enemy force, subtly spreading lies and misinformation to undermine their foe’s battle-readiness and hamper any strategic planning.
The first Unit Charged by a Model with this Special Rule in a Battle becomes Stunned.