Eversor Assassins are a weapon released in extremis, beyond the point at which collateral damage or the return of the Assassin themself are considerations. When an Eversor is deemed ready to undertake a mission, they are frozen in stasis at the height of an artificially induced fury before being inserted remotely into a killzone by means of orbital drop. When the Assassin emerges from stasis lock, their undiminished wrath is released to murderous effect, further fuelled by rage-inducing stim injectors. Indeed, when such a consummate killer is unleashed, their target’s death is all but assured, and only ruin is to be found in their wake.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Eversor Assassin (⌀32mm) | 10 | 10 | 7 | 7 | ||||||||||
| Eversor Assassin (⌀32mm) | 8 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 10 | 7 | 7 | 4+ | 4+ |
These combination needle and bolt weapons were developed by the Clade Eversor to allow their nigh-psychotic Assassins to cripple their quarry with a hail of explosive bolts and toxin-enriched needle shards, leaving them vulnerable to the onslaught of the Assassins’ blades.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Executioner pistol | |||||||
| Executioner pistol | |||||||
| - Bolt pistol (Primary) | |||||||
| - Bolt pistol (Primary) | 12 | 1 | 4 | 5 | 1 | Pistol, Combi | Assault, Bolt |
| - Needle pistol (Secondary) | |||||||
| - Needle pistol (Secondary) | 12 | 2 | 2 | - | 1 | Poisoned (3+), Pistol, Pinning (1), Combi | Assault, Needle |
Eversor Assassins are equipped with a neuro-gauntlet, an exo-skeletal claw forged from fine, but incredibly robust, molecularly sharp blades that exude a potent mixture of deadly toxins. Despite the appearance of these weapons, Clade Eversor Assassins rarely rely on the finesse offered by them and opt instead for brutal evisceration of their enemies.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Neuro-gauntlet | |||||||
| Neuro-gauntlet | +1 | +1 | S | 3 | 2 | Rending (4+), Poisoned (4+) | Assault, Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
A potent mixture of refined combat stimulants laced with dangerously volatile chemicals, frenzon could fairly be considered a lethal poison. This cocktail is continuously pumped through an Eversor Assassin’s veins, instilling a state of murderous frenzy.
This Gambit increases the Eversor Assassin’s Attacks Characteristic and the result of a Focus Roll made for it in a Challenge at the cost of suffering an automatic wound.The Loyalist Trait is used in the following Legio Custodes datasheets:
Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.The Talons of the Emperor Trait is used in the following Legio Custodes datasheets:
Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.This datasheet has Support Battlefield Role. Full list of Legio Custodes units sharing same Battlefield Role follows:
Some weapons feature multiple weapons systems linked to the same trigger. Often each weapon will have a specific role, but in extremis, both can be fired simultaneously, blasting the foe with a variety of deadly munitions.
A Weapon with this Special Rule can fire multiple profiles simultaneously.The Divisio Assassinorum Trait is used in the following Legio Custodes datasheets:
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.These combination needle and bolt weapons were developed by the Clade Eversor to allow their nigh-psychotic Assassins to cripple their quarry with a hail of explosive bolts and toxin-enriched needle shards, leaving them vulnerable to the onslaught of the Assassins’ blades.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Executioner pistol | |||||||
| Executioner pistol | |||||||
| - Bolt pistol (Primary) | |||||||
| - Bolt pistol (Primary) | 12 | 1 | 4 | 5 | 1 | Pistol, Combi | Assault, Bolt |
| - Needle pistol (Secondary) | |||||||
| - Needle pistol (Secondary) | 12 | 2 | 2 | - | 1 | Poisoned (3+), Pistol, Pinning (1), Combi | Assault, Needle |
Eversor Assassins are equipped with a neuro-gauntlet, an exo-skeletal claw forged from fine, but incredibly robust, molecularly sharp blades that exude a potent mixture of deadly toxins. Despite the appearance of these weapons, Clade Eversor Assassins rarely rely on the finesse offered by them and opt instead for brutal evisceration of their enemies.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Neuro-gauntlet | |||||||
| Neuro-gauntlet | +1 | +1 | S | 3 | 2 | Rending (4+), Poisoned (4+) | Assault, Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
A potent mixture of refined combat stimulants laced with dangerously volatile chemicals, frenzon could fairly be considered a lethal poison. This cocktail is continuously pumped through an Eversor Assassin’s veins, instilling a state of murderous frenzy.
This Gambit increases the Eversor Assassin’s Attacks Characteristic and the result of a Focus Roll made for it in a Challenge at the cost of suffering an automatic wound.