In addition to being extraordinarily resilient and physically capable, each Assassin of the Culexus Clade is an extremis-grade ‘Pariah’, manifesting as a dark void of nothingness in the Immaterium, a vacuum so powerful that it drains the essence of other beings and, in a sense, consumes their very souls. Using arcane devices developed behind a veil of secrecy by the combined efforts of the Divisio Assassinorum and the Mechanicum’s Biologis Genetors, the abilities of these Pariahs can be manipulated and their potency contained or attenuated at will, rendering them into a formidable weapon.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Culexus Assassin (⌀32mm) | 10 | 10 | 10 | 7 | ||||||||||
| Culexus Assassin (⌀32mm) | 8 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 10 | 10 | 7 | 4+ | 4+ |
The animus speculum takes the form of an enclosed helmet integrating storage coils that can absorb and discharge focused blasts of negative warp energy at the wearer’s will. These powerful devices have a dual purpose, primarily to dampen the vile aura of the Culexus en route to their target, but once deployed in combat, its polarity can be reversed in order to magnify the anathematic horror of its wearer to lethal levels.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Animus speculum | |||||||
| Animus speculum | Template | 1 | 5 | 4 | 1 | Template, Breaching (5+), Panic (1), Psy-Shock | Assault |
Produced under secret conditions within the temples of the Great Astronomican on Terra, the material that comprises the payload of these weapons is saturated with psychically charged particulates. On detonation, this substance blankets the immediate area, refracting psychic energy and distorting a psyker’s abilities with potentially lethal results.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Psyk-out Bombs | |||||||
| Psyk-out Bombs | I | 3 | 5 | 3 | 2 | Aflame (2), Rending (6+), Precision (6+), Breaching (6+), Limited (3) | - |
The Etherium is an intricate, composite nodal matrix built into the Culexus’ synskin bodyglove which shifts the wearer’s body out of phase with realspace, making them appear ethereal and all but invisible to unenhanced eyes.
When a Model with this Special Rule is allocated an Unsaved Wound as part of a Shooting Attack, the Damage of that Unsaved Wound is reduced by 1 to a minimum ofl.On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.The Loyalist Trait is used in the following Legio Custodes datasheets:
Hatred can be a force as potent as any munition, driving troops to fight harder and more ferociously. The Horus Heresy would stoke old hatreds and spawn many new ones, granting canny commanders ample opportunity to set troops against their chosen foes.
The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait.Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:The Talons of the Emperor Trait is used in the following Legio Custodes datasheets:
The most potent psychic nulls are actively lethal to psykers in their proximity. They have managed through training and discipline to harness and focus the emptiness within and wield it as a weapon against the witch.
Models with this Special Rule automatically inflict Perils of the Warp on any Unit containing Models with the Psyker Trait or Malefic Sub-Type at the end of Combat.Some weapons are created to distort and fracture aetheric space, their detonations causing panic attacks and confusion in the unattuned - but to those trained to channel the power of the Warp, they can trigger a spontaneous and uncontrolled manifestation of power that is often fatal to the psyker and those around them.
A Unit containing any Models with the Psyker Trait or Malefic Sub-Type which suffers a wound from a Weapon with this Special Rule also suffers Perils of the Warp.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.This datasheet has Support Battlefield Role. Full list of Legio Custodes units sharing same Battlefield Role follows:
The Divisio Assassinorum Trait is used in the following Legio Custodes datasheets:
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.The animus speculum takes the form of an enclosed helmet integrating storage coils that can absorb and discharge focused blasts of negative warp energy at the wearer’s will. These powerful devices have a dual purpose, primarily to dampen the vile aura of the Culexus en route to their target, but once deployed in combat, its polarity can be reversed in order to magnify the anathematic horror of its wearer to lethal levels.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Animus speculum | |||||||
| Animus speculum | Template | 1 | 5 | 4 | 1 | Template, Breaching (5+), Panic (1), Psy-Shock | Assault |
Produced under secret conditions within the temples of the Great Astronomican on Terra, the material that comprises the payload of these weapons is saturated with psychically charged particulates. On detonation, this substance blankets the immediate area, refracting psychic energy and distorting a psyker’s abilities with potentially lethal results.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Psyk-out Bombs | |||||||
| Psyk-out Bombs | I | 3 | 5 | 3 | 2 | Aflame (2), Rending (6+), Precision (6+), Breaching (6+), Limited (3) | - |
The Etherium is an intricate, composite nodal matrix built into the Culexus’ synskin bodyglove which shifts the wearer’s body out of phase with realspace, making them appear ethereal and all but invisible to unenhanced eyes.
When a Model with this Special Rule is allocated an Unsaved Wound as part of a Shooting Attack, the Damage of that Unsaved Wound is reduced by 1 to a minimum ofl.Psychic nulls such as the Sisters of Silence are almost impossible to affect with empyreal powers. Their minds are not simply absent or inert to a psyker’s mental perception, but howling abysses of darkness that not only negate psychic force directed at them but also actively interfere with the flow of the Warp around them.
Models with this Special Rule ignore the effects of Psychic Abilities and Psychic Weapons and can only be wounded by a Weapon with the Psychic or Immaterial Trait on a 5+.