Forces of the Omnissiah – Adsecularis Tech-Thralls Covenant

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Tech-thralls are created by the Mechanicum through basic augmetics and cranial surgery as the need for them arises. They are not servitors, which often use formerly human biological matter as a component system, but rather can be considered cyborgs as consciousness is not extinguished before they are reprocessed into their new forms, merely mutilated and overridden. The conversion process commonly awaits the laity of a Forge World’s population should it commit some transgression against their masters, for few other punishments exist in the Omnissiah’s domains.

Tech-thralls serve many purposes, principally that of a flexible pool of expendable labour. In times of war, this same fate befalls many to create a quickly produced and ultimately expendable military resource known as the adsecularis. In these cases, the organic human bodies of the tech-thralls, already altered to lift heavy loads and function in hostile environments, are fitted with basic weapons systems and bodily protection. On the battlefield they serve as expendable troops, unskilled but relentless and indefatigable; an army of the alive-yet-dead, puppeted by the magi who command them.

  • Adsecularis Tech-Thralls Covenant 45 pts
M WS BS S T W I A Ld Sv Base
Tech-thrall (base: 25mm)
Tech-thrall 6 2 2 3 3 1 2 1 6 6+ 25mm
Unit Composition
  • 10 Tech-thralls
  • Close combat weapon
  • Las-lock
Unit Type
Special Rules
  • The Rite of Pure Thought
  • Stubborn
  • Feel No Pain (5+)
  • Hatred (Everything)
Dedicated Transport
  • The Adsecularis Tech-thralls Covenant may include:
  • - Up to an additional 20 Tech-thralls
    +3 points per model
Melee Type
Weapons with the Melee type can only be used in close combat.
Rending (X)

Some weapons can inflict critical strikes against which no armour can protect.

If a model has the Rending special rule, or is attacking with a Melee weapon that has the Rending special rule, there is a chance that their close combat attacks will strike a critical blow. For each To Wound roll equal to or higher than the value listed, the target automatically suffers a Wound, regardless of its Toughness. The controlling player may choose to resolve these Wounds at AP 2 instead of the weapon’s normal AP value.

Similarly, if a model makes a Shooting Attack with a weapon that has the Rending special rule, a To Wound roll of equal to or greater than the listed value wounds automatically, regardless of Toughness, and is resolved at AP 2.

In either case, against Vehicles each Armour Penetration roll of equal to or greater than the listed value allows a further D3 to be rolled, with the result added to the total Strength of the attack. These Hits are not resolved at AP 2, but are instead resolved using the weapon’s AP value.

For example, a model with the Rending (5+) special rule that rolls To Wound against a non-Vehicle model will wound automatically on the roll of a 5+, and the attacking player has the choice of using an AP value of 2 instead of the AP value of their weapon.
Gets Hot

Some weapons are fuelled by unstable power sources and risk overheating with each shot – often to the detriment of their wielder.

When firing a weapon that Gets Hot, roll To Hit as normal. For each unmodified To Hit roll of 1, the firing model immediately suffers a single Wound with an AP value equal to that of the weapon that was used to attack (Armour Saves, Invulnerable Saves and Feel No Pain rolls can be taken, but not Cover Saves or Shrouded rolls) – this Wound cannot be allocated to any other model in the unit. A Vehicle instead rolls a D6 for each roll of a 1 To Hit. If this roll results in a 1 or 2, the Vehicle suffers a Glancing Hit.
Assault Weapons

Assault weapons either fire so rapidly or indiscriminately that they can be fired while a warrior is moving.

A model attacking with an Assault weapon makes the number of Attacks indicated on its profile regardless of whether the bearer has moved or not. A model carrying an Assault weapon can make a Shooting Attack with it in the Shooting phase and still Charge in the Assault phase.

Plasma blaster18"74Assault 2, Rending (4+), Gets Hot
Hatred (X)

In the far future, hatred is a powerful ally.

This rule is presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction or a specific unit.

For example, Hatred (Mechanicum) means any model of the Mechanicum Faction, whilst Hatred (Thallax) means only Thallax. A model striking a Hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.

The effects of this special rule only apply when a unit that has it begins an Assault phase not locked in combat and then either Charges or is Charged by an enemy unit. If an enemy unit Charges this unit when it is already locked in combat then that does count as a new ‘first’ turn of combat for the effects of Hatred.

Many warriors live and die according to the principle of ‘death before dishonour’. Seldom do such warriors take a backward step in the face of danger.

When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, the unit uses the rules for Fearless instead.

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Feel No Pain (X)

Whether through force of will, bionic augmentation or foul sorcery, this warrior can still fight despite fearsome wounds.

When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being Wounded (this is a special Saving Throw which is made after unsaved Wounds are suffered).

Feel No Pain rolls may not be taken against unsaved Wounds that have the Instant Death special rule.

Roll a D6 each time an unsaved Wound is suffered. On a result that is equal to or greater than the value in brackets, the unsaved Wound is discounted – treat it as having been saved. On any other result the Wound is taken as normal.

For example, a unit with the special rule Feel No Pain (5+) would need to score a 5 or 6 in order to discount a Wound inflicted upon it.

This is a Damage Mitigation roll – any model may make only a single Damage Mitigation roll of any type for any given Wound.

This datasheet has Troops Battlefield Role. Full list of Forces of the Omnissiah units sharing same Battlefield Role follows:

Basic close combat weapon

Basic close combat weapon


Assault 2
The Rite of Pure Thought

These warriors have undergone massive cranial surgery to destroy the emotional and instinctual response centres of the brain.

A unit with this special rule may not make any Reactions or Sweeping Advance moves.
© Vyacheslav Maltsev 2013-2024