These structures are designed to allow for combat aircraft to easily deposit or collect warriors from the battlefield. Offering a stable platform for disembarkation under fire, it means that insertion into enemy territory can be accomplished more efficiently and with less risk of injury to the warriors entering battle. While they do not mount heavy cannon or boast thick defensive walls, these humble platforms can prove decisive in a fast moving conflict.
| Armour | HP | |
| Skyshield Landing Pad (⌀Use model) | 11 | 6 |
This fortification is constructed to allow infantry to use it as a fighting platform or mustering ground.
Models can be placed on top of this Model as if it were an Area of Terrain.The Skyshield is designed to allow for an easy embarkation and disembarkation point for warriors and supplies carried by aerial transports.
If a Model with the Flyer Sub-Type that is assigned a Drop Mission ends a Move made as part of that Mission within 3" of a Model with this Special Rule, the Controlling Player may choose to deploy any disembarking Models onto any point on the Model with this Special Rule instead of in Base Contact with the Flyer Model they were Embarked upon.These fortifications are often deployed ahead of the main advance to provide cover for an assault or to close a gap in the lines of an advance. Airdropped from another craft or even a spaceship in low orbit, special single use thrusters ensure the bunker survives its fall and can start defensive operations almost immediately
A Model with this Special Rule can be deployed anywhere on the Battlefield that is at least 12" from any point within the opposing Player’s Deployment Zone.This datasheet has Fortification Battlefield Role. Full list of Battlefield Fortifications units sharing same Battlefield Role follows:
The Cybertheurgist Trait is used in the following Forces of the Taghmata datasheets:
The most basic of the Cybertheurgist’s arts allowed them to boost the output of the reactors that powered the various machines in their charge. While such manipulation ran the risk of burning out actuators, voiding cortex chips or crippling electrical relays, it also proved a significant boost to combat prowess.
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In the terrible darkness of the Horus Heresy many among the ranks of the Mechancum swiftly found ways to use their arcane knowledge to undo the works of those of their kin they now called enemy. The subtle data-djinn used to empower a machine could also be turned against it, forcing servos past their tolerance, burning out circuitry and overcharging weapons systems.
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Some tech-priests focussed their skills not on the manipulation of technology on a grand scale, but on the subtle control of hand cogitator and optic relay. In war, such adepts could confound the enemy by debilitating key wargear mid-battle, leaving the foe shorn of the technology they relied on.
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The most powerful cybertheurgists were capable not only of boosting the prowess of their charges, but also of implanting temporary programming shunts. These were intended to allow even simple automata to react with more haste to the changing nature of the battlefield, though at the risk of damage to their internal systems.
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The Lacrymaerta Trait is used in the following Forces of the Taghmata datasheets:
While the vast majority of the servants of the Lacrymaerta are flesh rather than steel, the complex web of implants and augmetics that enslaves them allows their masters to employ Cybertheurgy on them. Though it is more difficult to coax the same performance from sinew and bone, the effect in battle can be worth the difficulty. Sadly, the flesh of servitors and thralls rarely survives the ministrations of their masters, fortunately it is considered easily replaceable.
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With calculated disregard for terror and pain inflicted on their own charges, the priests of the Lacrymaerta have been known to intentionally push their servants past tolerance when battle threatens to overwhelm them. The explosive demise of units whose end was inevitable may yet take some few of the enemy with them - a worthy trade in the eyes of the flesh-smiths of the Lacrymaerta.
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The Reductor Trait is used in the following Forces of the Taghmata datasheets:
The cybernetic creations of the Ordo Reductor had always been more complex engines than simple automata, blending the nervous system of a living being with a cold skeleton of metal. When the priests of the Ordo Reductor let slip the limiters of the Thallax’s reactors it boosted the output of their metal frames, but tormented the living nerves with searing pain, often seeing them loose terrible screams as they were driven into a frenzy.
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The priests of the Ordo Reductor know well the arts of lock and bolt, there are few doors or portals whose mechanisms they cannot subvert. If they can force a passage to any fortress’ gate then they have no need of cannon or drill to pierce its protections, and those that cower inside must face their wrath without the protection of the tall walls or tank’s gullet.
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The Myrmidax Trait is used in the following Forces of the Taghmata datasheets:
The adepts of the Myrmidax have always been some of the most ancient of the creeds of Mars, and within the data-engrams of their remote storage was kept the centuries of accumulated wisdom, the bitterness of defeat and the glory of victory. The tech-priests of that order could loose that ancient data to boost the prowess of their warriors and suffuse their augmetics with the fury of warriors long dead.
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Military buildings are often vital to defensive operations, serving to shelter vulnerable troops, mount heavy guns or deploy other technological defences. During the Horus Heresy almost every force made use of such defences, though they were rarely considered a decisive element in any order of battle.
The following Rules apply to all Models with the Fortification Type:These fortifications are often deployed ahead of the main advance to provide cover for an assault or to close a gap in the lines of an advance. Airdropped from another craft or even a spaceship in low orbit, special single use thrusters ensure the bunker survives its fall and can start defensive operations almost immediately
A Model with this Special Rule can be deployed anywhere on the Battlefield that is at least 12" from any point within the opposing Player’s Deployment Zone.Structures are specialised fortifications that carry no weapons, nor allow troops to shelter within, but instead allow the deployment of rare technological devices. From communications platforms to void shield generators, these platforms may seem irrelevant in the face of armoured gun turrets, but when wisely used can be equally as powerful.
The following Rules apply to all Models with the Structure Sub-Type:This fortification is constructed to allow infantry to use it as a fighting platform or mustering ground.
Models can be placed on top of this Model as if it were an Area of Terrain.The Skyshield is designed to allow for an easy embarkation and disembarkation point for warriors and supplies carried by aerial transports.
If a Model with the Flyer Sub-Type that is assigned a Drop Mission ends a Move made as part of that Mission within 3" of a Model with this Special Rule, the Controlling Player may choose to deploy any disembarking Models onto any point on the Model with this Special Rule instead of in Base Contact with the Flyer Model they were Embarked upon.