These defensive fortifications are a common sight on the battlefield, set up rapidly to provide cover for a firing line when urgency prevents the construction of more imposing defences. They benefit from being cheap and simple, with little that can fail mid battle and few ways for the enemy to exploit them. Many a victory has been won thanks to the sturdy presence of a well-placed defence line.
| Armour | HP | |
| Core Platform (⌀Use model) | 11 | 3 |
This fortification is constructed to allow infantry to use it as a fighting platform or mustering ground and is equipped with armoured barricades and plating to protect its occupants.
Models can be placed on top of this Model as if it were an Area of Terrain.Set up to impede attackers and offer some small cover to warriors fighting from behind them, barricades are a common type of fortification.
Any Model with the Infantry or Paragon Types that is in base contact with an Aegis Barricade gains a 5+ Cover Save.These sturdy gun emplacements are a common sight on worlds on the frontline of the Great Crusade. Built to repel enemy attacks either by means of massed artillery fire or by denying the enemy any means of landing in the first place, they are a potent reminder of the Imperium’s power. The only flaw of these fortifications is that while they excel at long range combat, once an enemy closes to tactical range they become less capable of defending themselves and must rely on allied forces to hold back the foe.
| Armour | HP | BS | Transport Capacity | |
| Aquila Strongpoint (⌀Use model) | 12 | 8 | 2 | 17 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Aquila macro-cannon | |||||||
| Aquila macro-cannon | 216 | 1 | 12 | 4 | 3 | Blast (7"), Barrage (3), Stun (3), Minimum Range (24), Macro | - |
Some weapons are calibrated to fire only at the most distant of targets and struggle to hit any enemy inside that range.
A Model with this Special Rule may only be used to attack an enemy Unit that is at a range equal to or greater than the value of X attached to the specific variant of this Special Rule that it has.These huge weapons are intended for the long range destruction of key enemy assets and are not equipped for rapid retargeting or for tracking lesser targets.
A Weapon with this Special Rule may only be used to attack an enemy Unit that fulfils one of the following conditions:The Aquila Strongpoint includes one or more orbital missile launchers intended to keep the skies clear of enemy drop craft, but of limited use in targeting ground units. While these weapons are devastating to drop pods and other similar orbitally deployed transports, it lacks the sophisticated targeting systems or delicate thrusters to track and target smaller infantry or low altitude aircraft.
Enemy Drop Pods that deploy within 18" of a Model with this Special Rule suffer automatic Hits.An uncommon pattern of pre-fabricated fortification in use with some Divisio Militaris forces, these constructs were largely intended to operate as anti-aircraft strongpoints and as expendable reinforcements to defence lines in high intensity warzones. No match for a concentrated assault by heavy enemy forces, they were ideal for turning back light attacks or enemy skirmishing forces and in smaller warzones could serve as vital rally points for warriors under concentrated assault.
| Armour | HP | BS | Transport Capacity | |
| Firestorm Redoubt (⌀Use model) | 12 | 8 | 2 | 10 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Icarus lascannon array | |||||||
| Icarus lascannon array | 48 | 2 | 9 | 2 | 2 | Skyfire, Armourbane | Las |
Some fortifications have specially designed compartments where a limited number of combatants can make attacks at the enemy outside while remaining out of harm’s way. Such attacks are made with limited fields of view, due to the often cramped compartments and limited openings from which to fire, and the use of some dangerous weapons is avoided – lest an unfortunate overload causes catastrophic damage in the tight quarters of such bunkers.
A Model with this Special Rule can make extra attacks equal to the value of X with the Weapons of Embarked Models.First put into use by the Dark Angels during the Rangdan Xenocides, these fortifications have proven invaluable as both a sturdy redoubt against enemy assault and also a potent protection against orbital drop craft. Its thick walls can shield troops from distant gunfire, while its turreted weapons can deter enemy armour and aircraft. However, its true power rests in the orbital missile batteries set within its armoured core, which ward the skies from enemy drop craft.
| Armour | HP | BS | Transport Capacity | |
| Fortress of Redemption (⌀Use model) | 12 | 10 | 2 | 22 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Icarus lascannon | |||||||
| Twin Icarus lascannon | 48 | 2 | 9 | 2 | 1 | Skyfire, Armourbane | Las |
The Fortress of Redemption includes one or more orbital missile launchers intended to keep the skies clear of enemy drop craft, but of limited use in targeting ground units. While these weapons are devastating to drop pods and other similar orbitally deployed transports, it lacks the sophisticated targeting systems or delicate thrusters to track and target smaller infantry or low altitude aircraft.
Enemy Drop Pods that deploy within 18" of a Model with this Special Rule suffer automatic Hits.Hammerfall Bunkers are launched from Space Marine warships in a similar manner to drop pods. Automated area-denial assets crewed by hard-wired servitors, they have all kinds of battlefield roles, including securing beachheads, hampering enemy assaults and wreaking havoc behind the foe’s lines.
| Armour | HP | BS | |
| Hammerfall Bunker (⌀Use model) | 11 | 6 | 2 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
| Heavy bolter array | |||||||
| Heavy bolter array | 36 | 6 | 5 | 3 | 1 | Heavy (FP), Weapons Array | Bolt |
| Heavy flamer array | |||||||
| Heavy flamer array | Template | 1 | 5 | 4 | 1 | Template, Panic (2), Weapons Array | Flame |
These fortifications are often deployed ahead of the main advance to provide cover for an assault or to close a gap in the lines of an advance. Airdropped from another craft or even a spaceship in low orbit, special single use thrusters ensure the bunker survives its fall and can start defensive operations almost immediately
A Model with this Special Rule can be deployed anywhere on the Battlefield that is at least 12" from any point within the opposing Player’s Deployment Zone.Some weapons are tied into an array linked by a cogitator system to fire as a linked system into several different arcs of fire simultaneously. Most often such weapons are intended to hold back hordes of enemies via simplistic targeting systems that are unable to replicate the individual thinking of a trained unit of real soldiers.
Weapons with this Special Rule may make Shooting Attacks into multiple Firing Arcs.Rare even at the height of the Great Crusade, Primus Redoubts are specially constructed by teams of Mechanicum thralls and Tech-Priests for specific engagements. The most common use for such fortifications is to repel enemy super-heavy vehicles, though on some occasions they have been pressed into service to counter lone titans, but the sheer power of its armament allows it to annihilate lesser vehicles with ease. Commanders must be wary of enemy infantry though, for the gun is ill-placed to deter such foes, leaving it vulnerable if left undefended.
| Armour | HP | BS | Transport Capacity | |
| Primus Redoubt (⌀Use model) | 14 | 8 | 3 | 12 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Primus Turbo Laser | |||||||
| Primus turbo laser | 96 | 1 | 12 | 2 | 4 | Blast (3"), Armourbane, Macro | Las |
These huge weapons are intended for the long range destruction of key enemy assets and are not equipped for rapid retargeting or for tracking lesser targets.
A Weapon with this Special Rule may only be used to attack an enemy Unit that fulfils one of the following conditions:These structures are designed to allow for combat aircraft to easily deposit or collect warriors from the battlefield. Offering a stable platform for disembarkation under fire, it means that insertion into enemy territory can be accomplished more efficiently and with less risk of injury to the warriors entering battle. While they do not mount heavy cannon or boast thick defensive walls, these humble platforms can prove decisive in a fast moving conflict.
| Armour | HP | |
| Skyshield Landing Pad (⌀Use model) | 11 | 6 |
This fortification is constructed to allow infantry to use it as a fighting platform or mustering ground.
Models can be placed on top of this Model as if it were an Area of Terrain.The Skyshield is designed to allow for an easy embarkation and disembarkation point for warriors and supplies carried by aerial transports.
If a Model with the Flyer Sub-Type that is assigned a Drop Mission ends a Move made as part of that Mission within 3" of a Model with this Special Rule, the Controlling Player may choose to deploy any disembarking Models onto any point on the Model with this Special Rule instead of in Base Contact with the Flyer Model they were Embarked upon.These fortifications are often deployed ahead of the main advance to provide cover for an assault or to close a gap in the lines of an advance. Airdropped from another craft or even a spaceship in low orbit, special single use thrusters ensure the bunker survives its fall and can start defensive operations almost immediately
A Model with this Special Rule can be deployed anywhere on the Battlefield that is at least 12" from any point within the opposing Player’s Deployment Zone.These compact bunkers are often used by the various arms of the Divisio Militaris to hold ground that is not high value enough to warrant a true garrison, or to reinforce a critical defensive line. They bear armour that is proof against most small arms, but vulnerable to true anti-armour weaponry, and cannon powerful enough to hold off an infantry assault, but insufficient in the face of a dedicated assault force. Simple cogitators linked to a sensor augury suite guide the weapons, firing at any enemy that encroaches on the territory they are set to defend
| Armour | HP | BS | |
| Vengeance Weapon Battery (⌀Use model) | 11 | 6 | 2 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Avenger bolt cannon | |||||||
| Avenger bolt cannon | 36 | 5 | 6 | 3 | 1 | Suppressive (1) | Auto |
| Vengeance battlecannon | |||||||
| Vengeance battlecannon | 48 | 1 | 8 | 3 | 2 | Blast (3"), Pinning (1) | Auto |
Void shield generators are a common part of any major defence line, but are often vast structures with massive power generators attached to them. More common on a tactical scale are smaller ad-hoc systems that make use of improvised or unreliable power generators, while such fortifications do provide some defence to those within their aegis, they are unreliable. If pushed too hard for too long such ramshackle devices are prone to exploding, sometimes even proving dangerous to those sheltering beneath them.
| Armour | HP | |
| Void Shield Generator (⌀Use model) | 11 | 8 |
True void shields are massive energy barriers used to protect cities, titans and void-borne craft from weapons of truly gargantuan power. Such devices are rarely deployed at a tactical scale due to the complexity of their systems and the power drain of such a device. A few highly sophisticated vehicles with powerful atomantic engines can empower limited void shielding, and a tactical scale power generator can, for a limited time, project a similar shield.
A Model with a Void Shield Generator can project a shield to protect nearby Models at some risk.
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The Cybertheurgist Trait is used in the following Forces of the Taghmata datasheets:
The most basic of the Cybertheurgist’s arts allowed them to boost the output of the reactors that powered the various machines in their charge. While such manipulation ran the risk of burning out actuators, voiding cortex chips or crippling electrical relays, it also proved a significant boost to combat prowess.
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In the terrible darkness of the Horus Heresy many among the ranks of the Mechancum swiftly found ways to use their arcane knowledge to undo the works of those of their kin they now called enemy. The subtle data-djinn used to empower a machine could also be turned against it, forcing servos past their tolerance, burning out circuitry and overcharging weapons systems.
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Some tech-priests focussed their skills not on the manipulation of technology on a grand scale, but on the subtle control of hand cogitator and optic relay. In war, such adepts could confound the enemy by debilitating key wargear mid-battle, leaving the foe shorn of the technology they relied on.
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The most powerful cybertheurgists were capable not only of boosting the prowess of their charges, but also of implanting temporary programming shunts. These were intended to allow even simple automata to react with more haste to the changing nature of the battlefield, though at the risk of damage to their internal systems.
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The Lacrymaerta Trait is used in the following Forces of the Taghmata datasheets:
While the vast majority of the servants of the Lacrymaerta are flesh rather than steel, the complex web of implants and augmetics that enslaves them allows their masters to employ Cybertheurgy on them. Though it is more difficult to coax the same performance from sinew and bone, the effect in battle can be worth the difficulty. Sadly, the flesh of servitors and thralls rarely survives the ministrations of their masters, fortunately it is considered easily replaceable.
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With calculated disregard for terror and pain inflicted on their own charges, the priests of the Lacrymaerta have been known to intentionally push their servants past tolerance when battle threatens to overwhelm them. The explosive demise of units whose end was inevitable may yet take some few of the enemy with them - a worthy trade in the eyes of the flesh-smiths of the Lacrymaerta.
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The Reductor Trait is used in the following Forces of the Taghmata datasheets:
The cybernetic creations of the Ordo Reductor had always been more complex engines than simple automata, blending the nervous system of a living being with a cold skeleton of metal. When the priests of the Ordo Reductor let slip the limiters of the Thallax’s reactors it boosted the output of their metal frames, but tormented the living nerves with searing pain, often seeing them loose terrible screams as they were driven into a frenzy.
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The priests of the Ordo Reductor know well the arts of lock and bolt, there are few doors or portals whose mechanisms they cannot subvert. If they can force a passage to any fortress’ gate then they have no need of cannon or drill to pierce its protections, and those that cower inside must face their wrath without the protection of the tall walls or tank’s gullet.
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The Myrmidax Trait is used in the following Forces of the Taghmata datasheets:
The adepts of the Myrmidax have always been some of the most ancient of the creeds of Mars, and within the data-engrams of their remote storage was kept the centuries of accumulated wisdom, the bitterness of defeat and the glory of victory. The tech-priests of that order could loose that ancient data to boost the prowess of their warriors and suffuse their augmetics with the fury of warriors long dead.
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Military buildings are often vital to defensive operations, serving to shelter vulnerable troops, mount heavy guns or deploy other technological defences. During the Horus Heresy almost every force made use of such defences, though they were rarely considered a decisive element in any order of battle.
The following Rules apply to all Models with the Fortification Type:Structures are specialised fortifications that carry no weapons, nor allow troops to shelter within, but instead allow the deployment of rare technological devices. From communications platforms to void shield generators, these platforms may seem irrelevant in the face of armoured gun turrets, but when wisely used can be equally as powerful.
The following Rules apply to all Models with the Structure Sub-Type:This fortification is constructed to allow infantry to use it as a fighting platform or mustering ground and is equipped with armoured barricades and plating to protect its occupants.
Models can be placed on top of this Model as if it were an Area of Terrain.Set up to impede attackers and offer some small cover to warriors fighting from behind them, barricades are a common type of fortification.
Any Model with the Infantry or Paragon Types that is in base contact with an Aegis Barricade gains a 5+ Cover Save.
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Emplacements are either purpose built military structures or civilian buildings hastily converted to mount ranged weapon batteries. Given the limited nature of the systems that control these structures they cannot be relied upon to fight a battle alone, but can serve as a useful means of delaying or corralling the foe while more traditional troops act elsewhere on the battlefield.
The following Rules apply to all Models with the Emplacement Sub-Type:Bunkers are fortified shelters for infantry, allowing them to find temporary respite on the battlefield. Some such structures also boast fixed weapons batteries, allowing troops to continue to fight even as they take cover.
The following Rules apply to all Models with the Bunker Sub-Type:Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.Some fortifications have specially designed compartments where a limited number of combatants can make attacks at the enemy outside while remaining out of harm’s way. Such attacks are made with limited fields of view, due to the often cramped compartments and limited openings from which to fire, and the use of some dangerous weapons is avoided – lest an unfortunate overload causes catastrophic damage in the tight quarters of such bunkers.
A Model with this Special Rule can make extra attacks equal to the value of X with the Weapons of Embarked Models.Drop pods and other dedicated orbital assault vehicles are intended for one purpose only - to deliver warriors and equipment from orbiting spacecraft to battlefields on a planet’s surface. Once deployed they play little further part in the battle, serving only to support the onslaught of their passengers.
A Model with this Special Rule must Deep Strike.The Aquila Strongpoint includes one or more orbital missile launchers intended to keep the skies clear of enemy drop craft, but of limited use in targeting ground units. While these weapons are devastating to drop pods and other similar orbitally deployed transports, it lacks the sophisticated targeting systems or delicate thrusters to track and target smaller infantry or low altitude aircraft.
Enemy Drop Pods that deploy within 18" of a Model with this Special Rule suffer automatic Hits.Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.Some weapons are calibrated to fire only at the most distant of targets and struggle to hit any enemy inside that range.
A Model with this Special Rule may only be used to attack an enemy Unit that is at a range equal to or greater than the value of X attached to the specific variant of this Special Rule that it has.These huge weapons are intended for the long range destruction of key enemy assets and are not equipped for rapid retargeting or for tracking lesser targets.
A Weapon with this Special Rule may only be used to attack an enemy Unit that fulfils one of the following conditions:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Aquila macro-cannon | |||||||
| Aquila macro-cannon | 216 | 1 | 12 | 4 | 3 | Blast (7"), Barrage (3), Stun (3), Minimum Range (24), Macro | - |
Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Icarus lascannon array | |||||||
| Icarus lascannon array | 48 | 2 | 9 | 2 | 2 | Skyfire, Armourbane | Las |
Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.
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| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter | |||||||
| Bolter | 24 | 2 | 4 | 5 | 1 | - | Bolt |
Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma gun | |||||||
| Plasma gun | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 24 | 2 | 6 | 4 | 1 | Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 24 | 2 | 7 | 4 | 1 | Breaching (5+), Overload (1) | Plasma |
The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Meltagun | |||||||
| Meltagun | 12 | 1 | 8 | 2 | 3 | Melta (6) | Melta |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Icarus lascannon | |||||||
| Twin Icarus lascannon | 48 | 2 | 9 | 2 | 1 | Skyfire, Armourbane | Las |
The Fortress of Redemption includes one or more orbital missile launchers intended to keep the skies clear of enemy drop craft, but of limited use in targeting ground units. While these weapons are devastating to drop pods and other similar orbitally deployed transports, it lacks the sophisticated targeting systems or delicate thrusters to track and target smaller infantry or low altitude aircraft.
Enemy Drop Pods that deploy within 18" of a Model with this Special Rule suffer automatic Hits.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Some weapons are tied into an array linked by a cogitator system to fire as a linked system into several different arcs of fire simultaneously. Most often such weapons are intended to hold back hordes of enemies via simplistic targeting systems that are unable to replicate the individual thinking of a trained unit of real soldiers.
Weapons with this Special Rule may make Shooting Attacks into multiple Firing Arcs.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy bolter array | |||||||
| Heavy bolter array | 36 | 6 | 5 | 3 | 1 | Heavy (FP), Weapons Array | Bolt |
These fortifications are often deployed ahead of the main advance to provide cover for an assault or to close a gap in the lines of an advance. Airdropped from another craft or even a spaceship in low orbit, special single use thrusters ensure the bunker survives its fall and can start defensive operations almost immediately
A Model with this Special Rule can be deployed anywhere on the Battlefield that is at least 12" from any point within the opposing Player’s Deployment Zone.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer array | |||||||
| Heavy flamer array | Template | 1 | 5 | 4 | 1 | Template, Panic (2), Weapons Array | Flame |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Primus Turbo Laser | |||||||
| Primus turbo laser | 96 | 1 | 12 | 2 | 4 | Blast (3"), Armourbane, Macro | Las |
This fortification is constructed to allow infantry to use it as a fighting platform or mustering ground.
Models can be placed on top of this Model as if it were an Area of Terrain.The Skyshield is designed to allow for an easy embarkation and disembarkation point for warriors and supplies carried by aerial transports.
If a Model with the Flyer Sub-Type that is assigned a Drop Mission ends a Move made as part of that Mission within 3" of a Model with this Special Rule, the Controlling Player may choose to deploy any disembarking Models onto any point on the Model with this Special Rule instead of in Base Contact with the Flyer Model they were Embarked upon.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vengeance battlecannon | |||||||
| Vengeance battlecannon | 48 | 1 | 8 | 3 | 2 | Blast (3"), Pinning (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vengeance battlecannon | |||||||
| Vengeance battlecannon | 48 | 1 | 8 | 3 | 2 | Blast (3"), Pinning (1) | Auto |
A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Avenger bolt cannon | |||||||
| Avenger bolt cannon | 36 | 5 | 6 | 3 | 1 | Suppressive (1) | Auto |
The steel warriors of the Mechanicum are unlike any other force in the galaxy, unflinching automatons of logic engrams and gears. Though far more rugged than even the Emperor’s Legiones Astartes, they are bound to the unchanging dictates of their programming and lack the tactical flexibility of flesh and blood warriors.
The following Rules apply to all Models with the Automata Type:These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:True void shields are massive energy barriers used to protect cities, titans and void-borne craft from weapons of truly gargantuan power. Such devices are rarely deployed at a tactical scale due to the complexity of their systems and the power drain of such a device. A few highly sophisticated vehicles with powerful atomantic engines can empower limited void shielding, and a tactical scale power generator can, for a limited time, project a similar shield.
A Model with a Void Shield Generator can project a shield to protect nearby Models at some risk.
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