Hammerfall Bunkers are launched from Space Marine warships in a similar manner to drop pods. Automated area-denial assets crewed by hard-wired servitors, they have all kinds of battlefield roles, including securing beachheads, hampering enemy assaults and wreaking havoc behind the foe’s lines.
| Armour | HP | BS | |
| Hammerfall Bunker (⌀Use model) | 11 | 6 | 2 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
| Heavy bolter array | |||||||
| Heavy bolter array | 36 | 6 | 5 | 3 | 1 | Heavy (FP), Weapons Array | Bolt |
| Heavy flamer array | |||||||
| Heavy flamer array | Template | 1 | 5 | 4 | 1 | Template, Panic (2), Weapons Array | Flame |
These fortifications are often deployed ahead of the main advance to provide cover for an assault or to close a gap in the lines of an advance. Airdropped from another craft or even a spaceship in low orbit, special single use thrusters ensure the bunker survives its fall and can start defensive operations almost immediately
A Model with this Special Rule can be deployed anywhere on the Battlefield that is at least 12" from any point within the opposing Player’s Deployment Zone.Some weapons are tied into an array linked by a cogitator system to fire as a linked system into several different arcs of fire simultaneously. Most often such weapons are intended to hold back hordes of enemies via simplistic targeting systems that are unable to replicate the individual thinking of a trained unit of real soldiers.
Weapons with this Special Rule may make Shooting Attacks into multiple Firing Arcs.This datasheet has Fortification Battlefield Role. Full list of Battlefield Fortifications units sharing same Battlefield Role follows:
Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.Some weapons are tied into an array linked by a cogitator system to fire as a linked system into several different arcs of fire simultaneously. Most often such weapons are intended to hold back hordes of enemies via simplistic targeting systems that are unable to replicate the individual thinking of a trained unit of real soldiers.
Weapons with this Special Rule may make Shooting Attacks into multiple Firing Arcs.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy bolter array | |||||||
| Heavy bolter array | 36 | 6 | 5 | 3 | 1 | Heavy (FP), Weapons Array | Bolt |
These fortifications are often deployed ahead of the main advance to provide cover for an assault or to close a gap in the lines of an advance. Airdropped from another craft or even a spaceship in low orbit, special single use thrusters ensure the bunker survives its fall and can start defensive operations almost immediately
A Model with this Special Rule can be deployed anywhere on the Battlefield that is at least 12" from any point within the opposing Player’s Deployment Zone.Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer array | |||||||
| Heavy flamer array | Template | 1 | 5 | 4 | 1 | Template, Panic (2), Weapons Array | Flame |
Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.
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