These compact bunkers are often used by the various arms of the Divisio Militaris to hold ground that is not high value enough to warrant a true garrison, or to reinforce a critical defensive line. They bear armour that is proof against most small arms, but vulnerable to true anti-armour weaponry, and cannon powerful enough to hold off an infantry assault, but insufficient in the face of a dedicated assault force. Simple cogitators linked to a sensor augury suite guide the weapons, firing at any enemy that encroaches on the territory they are set to defend
| Armour | HP | BS | |
| Vengeance Weapon Battery (⌀Use model) | 11 | 6 | 2 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Avenger bolt cannon | |||||||
| Avenger bolt cannon | 36 | 5 | 6 | 3 | 1 | Suppressive (1) | Auto |
| Vengeance battlecannon | |||||||
| Vengeance battlecannon | 48 | 1 | 8 | 3 | 2 | Blast (3"), Pinning (1) | Auto |
This datasheet has Fortification Battlefield Role. Full list of Battlefield Fortifications units sharing same Battlefield Role follows:
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vengeance battlecannon | |||||||
| Vengeance battlecannon | 48 | 1 | 8 | 3 | 2 | Blast (3"), Pinning (1) | Auto |
Military buildings are often vital to defensive operations, serving to shelter vulnerable troops, mount heavy guns or deploy other technological defences. During the Horus Heresy almost every force made use of such defences, though they were rarely considered a decisive element in any order of battle.
The following Rules apply to all Models with the Fortification Type:Emplacements are either purpose built military structures or civilian buildings hastily converted to mount ranged weapon batteries. Given the limited nature of the systems that control these structures they cannot be relied upon to fight a battle alone, but can serve as a useful means of delaying or corralling the foe while more traditional troops act elsewhere on the battlefield.
The following Rules apply to all Models with the Emplacement Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vengeance battlecannon | |||||||
| Vengeance battlecannon | 48 | 1 | 8 | 3 | 2 | Blast (3"), Pinning (1) | Auto |
A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Avenger bolt cannon | |||||||
| Avenger bolt cannon | 36 | 5 | 6 | 3 | 1 | Suppressive (1) | Auto |