First put into use by the Dark Angels during the Rangdan Xenocides, these fortifications have proven invaluable as both a sturdy redoubt against enemy assault and also a potent protection against orbital drop craft. Its thick walls can shield troops from distant gunfire, while its turreted weapons can deter enemy armour and aircraft. However, its true power rests in the orbital missile batteries set within its armoured core, which ward the skies from enemy drop craft.
| Armour | HP | BS | Transport Capacity | |
| Fortress of Redemption (⌀Use model) | 12 | 10 | 2 | 22 |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Icarus lascannon | |||||||
| Twin Icarus lascannon | 48 | 2 | 9 | 2 | 1 | Skyfire, Armourbane | Las |
The Fortress of Redemption includes one or more orbital missile launchers intended to keep the skies clear of enemy drop craft, but of limited use in targeting ground units. While these weapons are devastating to drop pods and other similar orbitally deployed transports, it lacks the sophisticated targeting systems or delicate thrusters to track and target smaller infantry or low altitude aircraft.
Enemy Drop Pods that deploy within 18" of a Model with this Special Rule suffer automatic Hits.This datasheet has Fortification Battlefield Role. Full list of Battlefield Fortifications units sharing same Battlefield Role follows:
Military buildings are often vital to defensive operations, serving to shelter vulnerable troops, mount heavy guns or deploy other technological defences. During the Horus Heresy almost every force made use of such defences, though they were rarely considered a decisive element in any order of battle.
The following Rules apply to all Models with the Fortification Type:Emplacements are either purpose built military structures or civilian buildings hastily converted to mount ranged weapon batteries. Given the limited nature of the systems that control these structures they cannot be relied upon to fight a battle alone, but can serve as a useful means of delaying or corralling the foe while more traditional troops act elsewhere on the battlefield.
The following Rules apply to all Models with the Emplacement Sub-Type:Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Bunkers are fortified shelters for infantry, allowing them to find temporary respite on the battlefield. Some such structures also boast fixed weapons batteries, allowing troops to continue to fight even as they take cover.
The following Rules apply to all Models with the Bunker Sub-Type:Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Icarus lascannon | |||||||
| Twin Icarus lascannon | 48 | 2 | 9 | 2 | 1 | Skyfire, Armourbane | Las |
The Fortress of Redemption includes one or more orbital missile launchers intended to keep the skies clear of enemy drop craft, but of limited use in targeting ground units. While these weapons are devastating to drop pods and other similar orbitally deployed transports, it lacks the sophisticated targeting systems or delicate thrusters to track and target smaller infantry or low altitude aircraft.
Enemy Drop Pods that deploy within 18" of a Model with this Special Rule suffer automatic Hits.Drop pods and other dedicated orbital assault vehicles are intended for one purpose only - to deliver warriors and equipment from orbiting spacecraft to battlefields on a planet’s surface. Once deployed they play little further part in the battle, serving only to support the onslaught of their passengers.
A Model with this Special Rule must Deep Strike.Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.