Bellowing, stomping and crushing all before them, the Sons of Behemat are all but impossible to stop. Though they owe allegiance to no man, many are mercenaries, and fight all across the Mortal Realms. On the charge, a group of gargants can flatten a battleline whilst suffering only flesh wounds and the odd broken toe in return.This page contains all of the rules you need to field your Sons of Behemat miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.
|Sons of Behemat|
|Sons of Behemat||Battletome||2||1.2||August 2021|
|General’s Handbook ’2022: Pitched Battle Profiles 2022-23|
|General’s Handbook ’2022: Pitched Battle Profiles 2022-23||Expansion||3||Season 1||June 2022|
|Battlescroll: Gods & Heroes|
|Battlescroll: Gods & Heroes||Rulebook||3||December 2021|
|Compendium: Monstrous Arcanum|
|Compendium: Monstrous Arcanum||Expansion||3||August 2021|
|Warhammer Legends: Monstrous Arcanum|
|Warhammer Legends: Monstrous Arcanum||Expansion||3||August 2021|
|Battletome: Sons of Behemat Update|
|Battletome: Sons of Behemat Update||White Dwarf||3||August 2021|
|Q:||Some objectives behave differently in different areas of the battlefield (e.g. ‘Battleplan: Scorched Earth 2020’ or ‘Battleplan: Border War’). Does this mean that the value of an objective can change when it’s kicked into different territories?|
|Q:||The designer’s note on ‘Mightier Makes Rightier’ states that in battleplans that do not follow the normal rules for controlling objectives, you can pick whether to use the battle trait or to follow the rules from the battleplan. Does this mean, for example, in ‘Battleplan: Places of Arcane Power’, I could choose to contest an objective with a friendly MANCRUSHER unit even though it does not have the Leader battlefield role?|
Mega-gargants and their followers are so immense that it takes many lesser creatures to drive them from the lands they have claimed.When determining control of an objective, each friendly MANCRUSHER GARGANT model counts as 10 models instead of 1, and each friendly MEGA-GARGANT counts as 20 models instead of 1.
If a dominant Mega-Gargant spots any Mancrusher Gargants standing around during a battle, he is likely to bellow at them to make themselves useful and start throwing rocks at the enemy!In your shooting phase, you can pick 1 friendly MANCRUSHER GARGANT unit wholly within 18" of your general. Each model in that unit can make a shooting attack with the Chuck Rocks missile weapon below:
Sons of Behemat tribes are always led by a Mega- Gargant, whose traits and foibles will influence the behaviour of their followers.The general of a Sons of Behemat army must be one of the following types of MEGA-GARGANT. Depending on the type of MEGA-GARGANT you choose, you can use the extra abilities listed on the pages indicated.
Kraken-eater Mega-Gargants use their followers in groups to drive off rival claimants to their loot.When using the Mightier Makes Rightier rule to determining control of an objective, each friendly MANCRUSHER GARGANT model counts as 15 models instead of 10, and each friendly MEGA-GARGANT counts as 30 models instead of 20.
Kraken-eater Mega-Gargants are avaricious hoarders who love collecting all kinds of baubles and artefacts – even ones that are too small for them to use.Each time an enemy model with an artefact of power is slain, you can roll for a triumph on the Triumph table. You can use that triumph during the current battle, even if you have already used it. If you do not use it during the current battle, it is lost (you cannot use it in your next battle).
Trophies Taken by ForceKRAKEN-EATER MEGA-GARGANT only.
Warstompers and their followers relish the visceral thrill of battle, and always get stuck in wherever the fighting is most bloody.Add 1 to the damage inflicted by each successful attack made by a friendly MANCRUSHER GARGANT unit that targets a unit with 10 or more models. Add 2 instead of 1 to the damage inflicted by each successful attack made by a friendly MANCRUSHER GARGANT unit that targets a unit with 20 or more models.
Warstompers are constantly bellowing orders to the other gargants under their command.If your army is a Stomper Tribe, your general must use the following Big Shout command abilities (they cannot use any other command abilities):
Trappings of the TitanWARSTOMPER MEGA-GARGANT only.
The followers of Gatebreaker Mega-Gargants adopt the same deep loathing of settlements as is held by their embittered leaders.Add 1 to the damage inflicted by each successful attack made by a friendly MANCRUSHER GARGANT unit that targets a unit that is part of a garrison or is wholly on or within a terrain feature.
Gatebreakers and their lackeys often have an irrational hatred for certain trappings of civilisation, be it the annoying flag-waving of standard bearers or the irritating pyrotechnics of wizards.When you pick a Breaker Tribe army, you can choose or roll for 1 ability from the Fierce Loathings table. The ability applies to friendly GATEBREAKER MEGA-GARGANTS and friendly MANCRUSHER GARGANT units.
Bossy Pants and Clever ClogsWhat is it with pipsqueaks bossing others about, and pointing at stuff and making it blow up? It ain’t clever, it’s stoopid!
Add 1 to hit rolls for attacks made by units with this ability that target a HERO or WIZARD.
Idiots with FlagsHow come these runts think you can stake a claim with a posh flag? It don’t mean nuffin!
Add 1 to hit rolls for attacks made by units with this ability that target a TOTEM or a unit with any command models.
Shiny ’UnsWhy do these tinies think dressing up in shiny metul and strappin’ on shields means they can’t be hurt? Teach ’em a lessun!
Add 1 to hit rolls for attacks made by units with this ability that target a unit with a Save characteristic of 1+, 2+, 3+ or 4+ and that is not a HERO or MONSTER.
CrowdsWhat is it with these little gits getting together in big crowds, yellin’ and shoutin’ and acting all tough? They ain’t tough, they’re dumb. Easier to kill ’em all at once!
Add 1 to hit rolls for attacks made by units with this ability that target a unit with 20 or more models.
WannabesSo they think that being as big as us makes ’em just as fighty? Time to cut ’em down ta size.
Add 1 to hit rolls for attacks made by units with this ability that target a WAR MACHINE or MONSTER.
PiggybackersWhat is it with these squeakers that think riding around on a good meal makes ’em ’arder?
Add 1 to hit rolls for attacks made by units with this ability that target a unit with a mount and that is not a MONSTER.
Legacy of DemolitionGATEBREAKER MEGA-GARGANT only.
A Forlorn Hope
The immense gargants had loomed into sight hours before, their silhouettes stark against the horizon. They had been the bane of the region for months. Now, on this sacred ground, a last stand would be taken. No more would the people huddle in their fortress, waiting for the walls to be cast down upon them. Here they would take the fight to the giant brutes that had bled the lands white. Here they would stand, and in all likelihood, here they would die.
THE ARMIESOne player is the Sons of Behemat player, and their opponent is the Forlorn Defender. The Sons of Behemat player must use a Sons of Behemat army that consists of either 1, 2 or 3 MEGA-GARGANTS. The Forlorn Defender’s army can be from any Grand Alliance or faction. The army must have five units for each MEGA-GARGANT in the Sons of Behemat army. Each unit in the army must conform to one of the unit types from the following list:
Horde Unit: A unit of up to 20 models, each with a Wounds characteristic of 1 and a Save characteristic of 6+ or ‘-’.
Regular Unit: A unit of up to 10 models, each with a Wounds characteristic of 1 and a Save characteristic of 3+, 4+ or 5+.
Elite Unit: A unit of up to 5 models, each with a Wounds characteristic of 2 or 3.
Guard Unit: A unit of up to 3 models, each with a Wounds characteristic of 4 or 5.
Champion: A HERO that is not a MONSTER.
OBJECTIVESThe players roll off, and the winner decides which territory each player will use. The territories are shown on the map.
The Forlorn Defender must then set up 3 objectives. In this battle, each objective is of a different type. The Forlorn Defender must say which type of objective each one is as they are set up. Each objective must be set up more than 12" from the edge of the battlefield and more than 18" from any other objectives.
Treasure Trove: This collection of artefacts is treasured by the Forlorn Defenders and greatly desired by Kraken-eater Mega-Gargants.
Fighting Ring: This circle of bloodied ground is used by the Forlorn Defenders as an arena, making it an irresistible lure to any Warstomper Mega-Gargant.
Monument: This statue of a heroic champion is revered by the Forlorn Defenders and loathed by Gatebreaker Mega-Gargants.
SET-UPThe players then alternate setting up units one at a time, starting with the player that won the roll-off to determine territories. Units must be set up wholly within their territory, more than 12" from enemy territory. Continue to set up units until both players have set up their armies. When the Sons of Behemat player has finished setting up their army, the Forlorn Defender must set up the rest of the units in their army, one after another.
FORLORN BUT UNYIELDINGThe defenders know that they will have little chance to survive the coming battle, but they are determined to sacrifice themselves if it means that their kingdom can be protected from the depredations of the rampaging Mega-Gargants.
Do not take battleshock tests for Forlorn Defender units while they are wholly within 12" of an objective.
BATTLE LENGTHThe battle lasts for 5 battle rounds.
GLORIOUS VICTORYThe player with the most victory points at the end of the battle wins a major victory. If both players have the same number of victory points, use the tiebreaker to determine which player wins a minor victory or if the battle is a draw.
VICTORY POINTSEach player scores 1 victory point at the end of each of their turns for each objective they control.
The Sons of Behemat player scores 2 victory points instead of 1 for an objective they control if there is a MEGA-GARGANT of the appropriate type within 3" of it, as follows:
Treasure Trove: KRAKEN-EATER
Fighting Ring: WARSTOMPER
TIEBREAKERIf the players are tied on victory points at the end of the battle, then the Sons of Behemat player scores 1 kill point for each Forlorn Defender unit that has been destroyed, and the Forlorn Defender scores 5 kill points for each MEGA-GARGANT that has been slain.
If one player has a higher kill point total, they win a minor victory. If neither player has a higher kill point total, the battle is a draw.
This section contains rules that allow any army to include a Mega-Gargant mercenary, as well as additional rules for Kraken-eater, Warstomper and Gatebreaker Mega-Gargants that are used when they are taken as mercenaries.
|Designer’s Note: If you want to use a mercenary Mega-Gargant in your army but want it to be one of your own invention with a different name, feel free to use the rules below to represent them. You could even reimagine the special ability they have to fit your own concept.|
For example, Big Drogg Fortkicka’s ‘Grievous Halitosis’ rule could be attributed to the fact your Mega-Gargant has the rotting corpse of a king’s prized stallion strapped to his hip as a trophy. One-eyed Grunnock’s ‘Shake the Earth’ ability could be attributed not to your Warstomper jumping up and down, but to their habit of belly-flopping the enemy army. Similarly, Bundo Whalebiter’s ‘Dead Cunning, for a Gargant’ rule could be attributed not to the intellect-boosting effects of a stolen aelven artefact, but to the fact he has an ‘advisor’ from your army riding upon his shoulder. The only limit is your imagination!
This section contains rules for using a Sons of Behemat army on a Path to Glory campaign. A Sons of Behemat army operates and organises itself in a very different manner to any other army. For example, they care little for holding territory or building a stronghold, and as such, this section includes many bespoke rules for the faction to reflect their unique way of waging war.
If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
STOMPING ORDERSons of Behemat army only.
RAMPAGING GARGANTSSons of Behemat army only.
The MANCRUSHER keyword is used in the following Sons of Behemat warscrolls:
The MANCRUSHER and GARGANT keywords are used in the following Sons of Behemat warscrolls:
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The KRAKEN-EATER keyword is used in the following Sons of Behemat warscrolls:
The WARSTOMPER keyword is used in the following Sons of Behemat warscrolls:
The GATEBREAKER keyword is used in the following Sons of Behemat warscrolls:
|Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples).|
The KRAKEN-EATER and MEGA-GARGANT keywords are used in the following Sons of Behemat warscrolls:
The GARGANT keyword is used in the following Sons of Behemat warscrolls:
|You do not have to pick a target for a charge attempt before making the charge roll.|
The WARSTOMPER and MEGA-GARGANT keywords are used in the following Sons of Behemat warscrolls:
The GATEBREAKER and MEGA-GARGANT keywords are used in the following Sons of Behemat warscrolls:
|If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.|
The BONEGRINDER and MEGA-GARGANT keywords are used in the following Sons of Behemat warscrolls: