The hulking adepts of the Myrmidax, known as Myrmidons, have rebuilt their bodies as living weapons. Tall, fearsomely strong and fitted with a variety of esoteric weapons, a Myrmidon is the equal of any other warrior - even the Emperor’s Space Marines. The Secutors are a sub-cult of the Myrmidax order devoted to the pursuit of close order combat, plying their own formidable strength against that of the foe in an effort to distil wisdom from conflict. The Secutors see combat as a meditation and battle as a worshipful paean in honour of the Omnissiah, from which they will gain enlightenment.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Secutor Lord (⌀50mm) | 9 | 9 | 8 | 8 | ||||||||||
| Secutor Lord (⌀50mm) | 6 | 5 | 5 | 5 | 5 | 4 | 2 | 3 | 9 | 9 | 8 | 8 | 3+ | 5+ |
| Secutor (⌀50mm) | 9 | 9 | 8 | 8 | ||||||||||
| Secutor (⌀50mm) | 6 | 4 | 4 | 5 | 5 | 4 | 2 | 2 | 9 | 9 | 8 | 8 | 3+ | 5+ |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The [Allegiance] Trait is used in the following Forces of the Taghmata datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.This datasheet has Elites Battlefield Role. Full list of Forces of the Taghmata units sharing same Battlefield Role follows:
Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin maxima bolters | |||||||
| Twin maxima bolters | 18 | 5 | 4 | 5 | 1 | Shred (6+) | Assault, Bolt |
The Myrmidax Trait is used in the following Forces of the Taghmata datasheets:
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:To the devotees of the Myrmidax Cult a duel between champions is the apex of wisdom, pitting one combatants’ knowledge of battle against another. Such contests are the ultimate form of meditation to such warriors, to be sought after and relished. When engaged in such a duel a Myrmidon will put forth their utmost effort, ignoring even the worst of injuries in order to claim victory and the wisdom it will bring.
A Model with this Special Rule gains bonuses when engaged in a Challenge.