Contents High Command Elites Heavy Assault Troops Support War Engine Transport Heavy Transport Fast Attack | ||
Archmagos are the lords of the Mechanician, each a master of one of the technological disciplines enshrined in the lore of the Mechanician. An Archmagos is served by a coterie of lesser Magos, with the number of their disciples an indicator of their power and prestige within the Mechanicum. When the army of a Forge World, the Taghmata, rallies for war, each Archmagos commands one of the Taghma that makes up that force. An Archmagos’ Taghma is composed of the various warriors mustered by their subordinate magos and reflects the unique teachings and focus of that Archmagos’ research.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Archmagos (⌀40mm) | 9 | 10 | 9 | 10 | ||||||||||
| Archmagos (⌀40mm) | 6 | 5 | 6 | 6 | 6 | 6 | 4 | 4 | 9 | 10 | 9 | 10 | 2+ | 4+ |
Some Archmagos took to the battlefield on hovering tech-thrones known as abeyants. Each such device was a unique expression of its master’s skills, crafted by their own hand as a symbol of their skill and invested with all the power of their arts. For all their superficial differences, all fulfilled a similar role - serving as ponderous command platforms. They granted their passenger a wider view of the battlefi eld, greater protection from enemy fire and more sophisticated vox and augurs to control their servants, and were favoured by archmagos who preferred to avoid the press of the melee.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Archmagos on Abeyant (⌀60mm) | 10 | 10 | 9 | 10 | ||||||||||
| Archmagos on Abeyant (⌀60mm) | 6 | 5 | 6 | 6 | 7 | 6 | 3 | 4 | 10 | 10 | 9 | 10 | 2+ | 4+ |
Unlike the more commonplace adepts of the Mechanicum, many of those magi dedicated to the Malagra train not only in artifice and research, but also in the visceral arts of combat. Tasked with hunting down and eliminating tech-heretics of all kinds, the Arcuitor Magisterium are deadly close quarters combatants and more than capable of holding their own against any foe. Given their specific skills these adepts rarely serve as the commanders of armies, but rather as advisors - tasked with making sure that those they serve remain true to the teachings of the Mechanicum.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Arcuitor (⌀32mm) | 9 | 9 | 8 | 9 | ||||||||||
| Arcuitor (⌀32mm) | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 5 | 9 | 9 | 8 | 9 | 2+ | 5+ |
The magos of the Mechanicum arc the masters of individual forges, seekers after knowledge and master craftsmen. Each serves an Archmagos, their guide and political patron in the ways of the Mechanicum, learning from them both skills of artifice and of war. Study and improvement of their skills and even their own body, are the focus of a magos, each aspiring to one day become an Archmagos in their own right. When summoned to war by their Archmagos, a magos brings their personal guard and retinue to the battle, a force that is a reflection of their own specialisation within the Mechanicum.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Magos (⌀40mm) | 8 | 9 | 8 | 9 | ||||||||||
| Magos (⌀40mm) | 6 | 4 | 5 | 5 | 5 | 4 | 3 | 3 | 8 | 9 | 8 | 9 | 2+ | 5+ |
The most ambitious Magos create abeyants, seeking both to emulate and impress their mentors and gain an advantage on the battlefield. Lesser than those created by their masters, each such device was still a potent artefact of the Mechanicum’s lore and artifice, as well as an expression of the unique skills of the magos that forged it. In battle they served as ponderous command platforms that allowed a magos to support the strategy dictated by their master and to command the warriors that made up their own retinue.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Magos on Abeyant (⌀60mm) | 9 | 9 | 8 | 9 | ||||||||||
| Magos on Abeyant (⌀60mm) | 6 | 4 | 5 | 5 | 6 | 4 | 2 | 3 | 9 | 9 | 8 | 9 | 2+ | 5+ |
The Echidnax are the most complex of the various technical drones employed by the agents of the Mechanicum. They are tough and capable of aiding their master in a number of tasks, and even provide a measure of security with basic combat engrams. They are also relatively cheap to manufacture and are found in large numbers in most forge-fanes, however this comes with a reduced cognitive function in their cortex. The Echidnax require constant supervision or they return to standby mode, and as such are almost always found as the entourage of a Magos or tech-priest bound to some duty in service of the Forge World.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Echidnax (⌀25mm) | 7 | 12 | 4 | 4 | ||||||||||
| Echidnax (⌀25mm) | 6 | 3 | 3 | 5 | 5 | 2 | 3 | 2 | 7 | 12 | 4 | 4 | 3+ | 5+ |
Scyllax are an advanced form of automata, their cogitator engines and power sources beyond the craft of any but the most experienced adepts of the Cult Mechanicus. They serve as close combat horrors and guardians of the most prominent leaders of the Mechanicum, as well as ostentatious symbols of their master’s power and influence. In battle their whipping mechadendrites are sheathed in a fearsome power field that can shatter armour and melt flesh, allowing them to cleave any attackers asunder long before they can assault their charges.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Scyllax (⌀32mm) | 8 | 12 | 4 | 4 | ||||||||||
| Scyllax (⌀32mm) | 6 | 5 | 5 | 5 | 5 | 2 | 3 | 3 | 8 | 12 | 4 | 4 | 3+ | 6+ |
A variant of the ancient and versatile Conqueror automata STC, the Arlatax’s development, which was the work of the magoswrights of Xana, would do much to influence the later design of the Domitar. Beyond the Taghmata and Skitarii forces of that Forge World, the pattern never gained wide acceptance, despite its excellent performance as a rapid-moving shock assault unit. The idiosyncratic choice of certain components in the battle-automata’s designs were not approved by the remit of Mars, making refit and repair difficult for those without a direct line to Xana’s resources.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Arlatax (⌀50mm) | 8 | 12 | 4 | 4 | ||||||||||
| Arlatax (⌀50mm) | 10 | 4 | 4 | 7 | 7 | 4 | 3 | 3 | 8 | 12 | 4 | 4 | 2+ | 5+ |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma cannon | |||||||
| Plasma cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (5+), Overload (2) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Paired light autocannon | |||||||
| Paired light autocannon | 36 | 4 | 6 | 4 | 1 | Breaching (6+) | Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of arc scourges | |||||||
| Pair of arc scourges | - | +1 | +2 | 3 | 2 | Shock (Suppressed) | Arc |
The Domitar battle-automata represent the pinnacle of the Cybernetica’s art. Fast, strong, heavily armed and more cunning than lesser automata, these fearsome war machines form the elite of the automata host and are more than a match for any force that can be set against them. Capable of attacking and defeating almost any foe, from massed infantry to armoured vehicles, the Domitar’s only weakness is the complex nature of its creation. Each such iron colossus can only be created by the most talented magi, and is the result of long months of labour with the finest materials available.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Domitar (⌀60mm) | 8 | 12 | 4 | 4 | ||||||||||
| Domitar (⌀60mm) | 7 | 4 | 4 | 7 | 7 | 4 | 3 | 3 | 8 | 12 | 4 | 4 | 2+ | 5+ |
Much like their Secutor brethren, the Myrmidon Destructors view combat as a method by which they might divine the will of the Omnissiah. However, they do so through the thunder of heavy guns, the blast of plasma and searing pulse of rad-flame. For these towering ancients, each salvo is a prayer and each battle won a humble offering to the Omnissiah. Such is the power of their onslaught that the Magos Militant of a Forge World will go to great lengths to seek out and recruit such warriors when conflict looms and the horns of war sound.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Destructor Lord (⌀40mm) | 9 | 9 | 8 | 8 | ||||||||||
| Destructor Lord (⌀40mm) | 6 | 5 | 5 | 5 | 5 | 4 | 2 | 3 | 9 | 9 | 8 | 8 | 3+ | 5+ |
| Destructor (⌀40mm) | 9 | 9 | 8 | 8 | ||||||||||
| Destructor (⌀40mm) | 6 | 4 | 4 | 5 | 5 | 4 | 2 | 2 | 9 | 9 | 8 | 8 | 3+ | 5+ |
The hulking adepts of the Myrmidax, known as Myrmidons, have rebuilt their bodies as living weapons. Tall, fearsomely strong and fitted with a variety of esoteric weapons, a Myrmidon is the equal of any other warrior - even the Emperor’s Space Marines. The Secutors are a sub-cult of the Myrmidax order devoted to the pursuit of close order combat, plying their own formidable strength against that of the foe in an effort to distil wisdom from conflict. The Secutors see combat as a meditation and battle as a worshipful paean in honour of the Omnissiah, from which they will gain enlightenment.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Secutor Lord (⌀50mm) | 9 | 9 | 8 | 8 | ||||||||||
| Secutor Lord (⌀50mm) | 6 | 5 | 5 | 5 | 5 | 4 | 2 | 3 | 9 | 9 | 8 | 8 | 3+ | 5+ |
| Secutor (⌀50mm) | 9 | 9 | 8 | 8 | ||||||||||
| Secutor (⌀50mm) | 6 | 4 | 4 | 5 | 5 | 4 | 2 | 2 | 9 | 9 | 8 | 8 | 3+ | 5+ |
In battle, the adepts of the Cybernetica have long separated their Castellax automata into the massed hammerblow of battle maniples and the precise strike of Destructor maniples. Castellax outfitted to the Destructor pattern wield a variety of heavy weapons intended to eliminate enemy armour or to annihilate heavy infantry. They serve to exterminate the toughest enemy threats once they have been isolated and identified by the attack of the more expendable battle maniples that proceed them. For the weapons borne by these automata are too rare and valuable to risk on the front lines.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Castellax (⌀60mm) | 7 | 12 | 4 | 4 | ||||||||||
| Castellax (⌀60mm) | 6 | 3 | 3 | 6 | 6 | 4 | 3 | 2 | 7 | 12 | 4 | 4 | 3+ | 6+ |
The Ursarax are the root of the long running feud between the Reductor cult and the adepts of the Lacrymaerta, for they stem from the same technology that created the Thallax. Cybernetic entities that combine both machine and organic components, the Ursarax do not attempt to control the terrible pain that torments them, but instead are forced to embrace it by their cruel masters. Equipped to rip, tear and smash the foe at close range, Ursarax are unleashed rather than deployed, racing across the battlefield in a frenzy to assault the foe.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Ursarax (⌀40mm) | 7 | 12 | 4 | 4 | ||||||||||
| Ursarax (⌀40mm) | 10 | 4 | 4 | 4 | 5 | 2 | 3 | 2 | 7 | 12 | 4 | 4 | 3+ | 6+ |
| Ursarax Alpha (⌀40mm) | 8 | 12 | 6 | 4 | ||||||||||
| Ursarax Alpha (⌀40mm) | 10 | 4 | 4 | 4 | 5 | 2 | 3 | 2 | 8 | 12 | 6 | 4 | 3+ | 6+ |
The most numerous of all the adepts of the Cult Mechanicus, the humble Tech-priest has been inducted into the base mysteries of their arcana and serves as craftsman, labourer and officer in the name of the magos they serve. In the forge they organise the lesser thralls and maintain the great machines forged by their masters, while on the battlefield they shepherd the automata and other war engines that make up the bulk of the Taghmata. The most senior Tech-priests may even have learned the basics of cybertheurgy, allowing them to further bolster the cold machines that make up the front lines of the Mechanicum’s armies.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Tech-priest (⌀32mm) | 8 | 8 | 8 | 8 | ||||||||||
| Tech-priest (⌀32mm) | 6 | 4 | 4 | 5 | 5 | 2 | 3 | 2 | 8 | 8 | 8 | 8 | 3+ | 6+ |
The robust castellax is the most widely used combat automata in the ranks of the Cybernetica. Its combination of powerful short range weaponry’ and toughened armour has been proven on thousands of battlefields and against uncounted foes, and few magi would dare to impugn such a venerable design. On the battlefield these hulking automata serve as the iron frontline of any Taghmata, advancing en-masse to break enemy lines like a hammer, or standing in serried ranks as an unyielding defence against any attack.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Castellax (⌀60mm) | 7 | 12 | 4 | 4 | ||||||||||
| Castellax (⌀60mm) | 6 | 3 | 3 | 6 | 6 | 4 | 3 | 2 | 7 | 12 | 4 | 4 | 3+ | 6+ |
The vast throngs of human serfs that dwell on Forge Worlds serve two simple purposes: labourers for the unending cycle of production that rules such worlds, and as stock for conversion to thralls and servitors. In times of both war and increased production the adepts of the Lacrymaerta, which manages the human throngs of each forge, cull the worker herd and take thousands to their grim hutcher-halls. There they are rendered into augmented thralls, servitors outfitted for increased speed and strength, but at the cost of a limited span of useful operation.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Tech-thrall (⌀25mm) | 4 | 12 | 4 | 4 | ||||||||||
| Tech-thrall (⌀25mm) | 5 | 2 | 2 | 3 | 5 | 1 | 2 | 1 | 4 | 12 | 4 | 4 | 6+ | - |
Tech-thrall covenants intended for purely defensive operations, or for deployment in the confines of Zone Mortalis engagements are sometimes issued mitra-locks instead of las-locks. These weapons emit a volatile spread of energy bolts that, while individually less powerful, cover a much wider area and prove formidable weapons for defending a fixed position or slowing the advance of a superior foe through dense terrain. However, as these weapons leave Tech-thrall units vulnerable to being outranged and picked apart before they can engage, they are rarely issued en masse.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Tech-thrall (⌀?) | 4 | 12 | 4 | 4 | ||||||||||
| Tech-thrall (⌀?) | 5 | 2 | 2 | 3 | 5 | 1 | 2 | 1 | 4 | 12 | 4 | 4 | 6+ | - |
Mitra-locks share an origin with the more common las-locks grafted to Tech-thralls. While the las-lock projects a single bolt, the mitra-lock instead fires a fragmented blast of energy, ideal for fighting in close confines or ‘Zones Mortalis’.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Mitra-lock | |||||||
| Mitra-lock | 10 | 2 | 4 | - | 1 | Stun (0) | Assault, Las |
While equipped with alternative weaponry, the thralls that make up the Defence Covenants share the same simple servitor bodies as those from more standard formations.
A Unit that contains Models with this Special Rule is considered to be a Tech-thrall Covenant Unit for the purposes of the Arcana Benefice: An Endless Servitude.These complex cyborgs serve the adepts of the Reductor as shock troops and enforcers. Created in a process that is a long-held secret of the Reductor Cult, a living human nervous system is spliced into a hardened exoskeleton to create a warrior that is not only fast and deadly, but also armoured beyond the capabilities of any mortal recruit. With a compact jet pack fused into their armour and armed with a variety of esoteric weapons, the Thallax provide much needed mobile firepower to any Taghmata. Their only deficiency is that the process of their creation leaves the intelligence that guides them tormented by unending pain.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Thallax (⌀40mm) | 7 | 12 | 4 | 4 | ||||||||||
| Thallax (⌀40mm) | 10 | 4 | 4 | 4 | 5 | 2 | 3 | 2 | 7 | 12 | 4 | 4 | 3+ | 6+ |
| Thallax Praetorian (⌀40mm) | 8 | 12 | 5 | 5 | ||||||||||
| Thallax Praetorian (⌀40mm) | 10 | 4 | 4 | 4 | 5 | 2 | 3 | 2 | 8 | 12 | 5 | 5 | 3+ | 6+ |
The Knight Moirax was a variant of the Armiger chassis which saw little use before the darkest hours of the Horus Heresy, most often employed by Mechanicum armies with access to indentured Knight Households. The rad furnace ticking at the heart of the machine and the resultant reactor leaks and critical anbaric malfunctions often led to the tainting of both a Moirax’s machine spirit and its pilot. Those unfortunate pilots ordered to mount such a frame were considered expendable by the Magos that commanded the Taghma of the Mechanicum, and rarely returned to their Households regardless of the success of a campaign.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Armiger Moirax (⌀100mm) | 12 | 10 | 5 | 5 | ||||||||||
| Armiger Moirax (⌀100mm) | 8 | 4 | 4 | 7 | 7 | 7 | 3 | 3 | 12 | 10 | 5 | 5 | 3+ | 5+ |
These towering war engines are dedicated to a single purpose - the destruction of the enemy at long range. Armed with potent weaponry and almost impregnable armour, they stand as the fulcrum of any Cybernetica host and the banner of the Taghma as it advances. Simple by the standards of other automata, their cortex knows nothing of subtlety or restraint and once unleashed will simply advance and attack without stopping until destroyed or called off. Fortunately, their armour and weapons are potent enough that few can stand against them in open battle.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Thanatar (⌀120 x 92mm) | 7 | 12 | 4 | 4 | ||||||||||
| Thanatar (⌀120 x 92mm) | 6 | 3 | 4 | 8 | 8 | 10 | 3 | 3 | 7 | 12 | 4 | 4 | 2+ | 5+ |
The Mechanicum makes use of the Termite for subterranean assaults, as well as for specialised mining operations. Due to the extreme hazard of such operations, forcing a beachhead within enemy fortifications, the most common practice is to fill Termite transports with tech-thralls and allow them to rampage and distract the enemy while other Mechanicum units advance and breach walls or gates by more common means.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Mechanicum Termite (⌀Use model) | |||||||
| Mechanicum Termite (⌀Use model) | 6 | 4 | 12 | 12 | 10 | 5 | 12 |
The Macrocarid are a broad classification of heavily armoured and fully environmentally sealed vehicles used as both frontline combat, mobile command and exploration vehicles by magi of the Macrotek order of the Mechanicum. No two Macrocarid are the same, each having been extensively customised and upgraded by its creator, and serving as an expression of that magi’s skills and rank within the order. However, each is a formidable engine of war and easily the match for the Land Raiders of the Legiones Astartes.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Macrocarid Explorator (⌀?) | |||||||
| Macrocarid Explorator (⌀?) | 10 | 4 | 14 | 14 | 14 | 9 | 12 |
Macrocarid Explorators bear a number of weapons, deadly to enemy infantry and vehicles alike.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin irad-cleansers | |||||||
| Twin irad-cleansers | Template | 1 | 2 | 5 | 2 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
| Graviton imploder | |||||||
| Graviton imploder | 18 | 1 | 9 | 2 | 3 | Shock (Pinned), Pinning (3) | Graviton |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
This defensive system is considered archaic and temperamental by most Tech-Priests, but remains in use for older vehicles – like the Macrocarid. It uses a battery of electro-chem capacitors to generate a massive shock pulse of electromagnetic force through the vehicle’s hull.
A Vehicle with this Special Rule inflicts more Damage when it moves through enemy Units.The Triaros is a heavy transport found on almost every Forge World in the Imperium. Its combination of heavy armour, potent weapons and a built-in flare shield have been proven on a thousand worlds during the Great Crusade, marking it the equal of those transports used by the other armies of the Imperium. Within a Taghmata it primarily serves as the personal transport of more martially inclined Magos and covenants of the Myrmidax Cult. Forge Worlds whose production runs produce an excess of such vehicles have even been known to use the Triaros to ferry hordes of tech-thralls to battle, but such inefficiency is rare.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Triaros (⌀170 x 109mm) | |||||||
| Triaros (⌀170 x 109mm) | 10 | 4 | 14 | 12 | 12 | 7 | 22 |
The Mechanicum makes use of the humble Tarantula sentry gun for the most menial of tasks, for its limited cogitator unit is seen as the least expression of the Machine God’s greatness, only one step above base servitor units. This simplistic automated unit is not considered worthy of inclusion in the provenance of the Cybernetica alone, and as such is used by all the tech-arcana where its tireless vigilance can allow other troops to be put to better use on the front lines of a conflict.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Mechanicum Sentry Gun (⌀Use model) | |||||||
| Mechanicum Sentry Gun (⌀Use model) | - | 4 | 10 | 10 | 10 | 2 | - |
Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.
A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.
Tarantulas are deployed and operate individually.Fast and deadly, the Vorax automata ranges ahead of the main Cybernetica host, seeking out and destroying enemy skirmishers and targets of opportunity. Its cybernetica cortex is known for the cruel streak buried in its sub-routines, and in battle it makes a gruesome mess of those foes it can catch. Its weapons lack the ability to deal with heavy armour, but are perfectly suited to rend and tear infantry and even lightly armoured vehicles. While they lack the brutal firepower of larger automata, the Vorax are amongst the most feared of their kind, with few infantry’forces willing to hold in the face of a massed charge of such monsters.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vorax (⌀60mm) | 8 | 12 | 4 | 4 | ||||||||||
| Vorax (⌀60mm) | 10 | 3 | 3 | 5 | 5 | 4 | 4 | 4 | 8 | 12 | 4 | 4 | 3+ | 6+ |
Vultarax automata make use of a more complex cortex unit that allows them to control the various gravitic impellers and jets that hold them aloft, and grant them more affinity for independent action. On the battlef eld these large airborne units rove ahead of the main force, charting the enemy’s positions and attacking vulnerable outposts or isolated units. Armed with phosphex warheads and a potent arc blaster, the Vultarax is more than capable of devastating enemy positions and is fast enough to escape most units that could threaten it in open combat.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vultarax (⌀60mm) | 7 | 12 | 4 | 4 | ||||||||||
| Vultarax (⌀60mm) | 12 | 3 | 3 | 5 | 6 | 6 | 4 | 3 | 7 | 12 | 4 | 4 | 3+ | 5+ |
Among the frontline combat vehicles employed by the Mechanicum, only the largest super-heavy tanks can claim to match the sheer destructive power of the Karacnos. Protected by both heavy frontal armour and layers of defensive energy shields, the Karacnos is designed to assault and smash the enemy’s lines. Yet, its long range mortars also allow it to rain phosphex down upon the foe while maniples of automata advance before it. This flexibility and brutal firepower make the Karacnos a mainstay of Taghmata heavy armour units, and a threat to the foe at any range.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Karacnos (⌀Use model) | |||||||
| Karacnos (⌀Use model) | 10 | 4 | 14 | 12 | 12 | 7 | - |
The compact Krios tank is a marvel of technology, protected by layers of energy fields rather than simple bulk armour and powered by a fusion power plant capable of accelerating it to speeds few other tanks can match. In battle it serves as a rapid response and flanking unit, capable of out-pacing most other armour and outgunning lesser units. Its systems are too complex for simple servitors or a cybernetica cortex to properly control, and so a Tech adept is integrated to the chassis to pilot the vehicle in combat.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Krios (⌀Use model) | |||||||
| Krios (⌀Use model) | 14 | 4 | 13 | 12 | 10 | 5 | - |
The Krios Venator trades the lightning cannon of the more common Krios for a pulsar-fusil, a dedicated anti-armour weapon of devastating power. Combining speed and firepower, the Krios Venator is capable of intercepting and destroying enemy heavy armour before it can reach the frontlines, or of reaching key positions early in an engagement to lay a trap for targets of opportunity. The rare and temperamental pulsar-fusil is a weapon more than capable of tearing other armoured vehicles apart in a storm of energy blasts, and can even prove a threat to the largest of enemies.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Krios Venator (⌀Use model) | |||||||
| Krios Venator (⌀Use model) | 14 | 4 | 13 | 12 | 10 | 5 | - |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
Frag grenades can be used to make attacks during the Volley Step.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Frag Grenades | |||||||
| Frag Grenades | 6 | 1 | 3 | 6 | 1 | Blast (3") | Assault |
The [Allegiance] Trait is used in the following Forces of the Taghmata datasheets:
The [Mechanicum] Trait is used in the following Forces of the Taghmata datasheets:
The Cybertheurgist Trait is used in the following Forces of the Taghmata datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Some warriors are so inured to pain and suffering that nothing but the most grievous of hurts will slow their onslaught. The only way to stop such a berserk is to hit them again and again until at last they fall, the toll of their hurts far more than any mortal warrior should be capable of bearing.
Feel No Pain (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.The armies of the Mechanicum are made of a host of terrors, from hulking automata to gruesome fusions of man and machine. Yet, while these war engines are capable of immense destruction, it is the tech-priests and magi of the Taghmata that direct them, and without these frail human components the Taghmata has little strategic unity or focus.
If a Model with this Special Rule is part of a Unit then it can score more Victory Points for holding an Objective.An army without war engines is easy prey for the foe, and without specially trained warriors to repair those machines they will soon fail in the face of the Horus Heresy’s fury. Battlesmiths are charged with seeing to the care of the metal behemoths that lead every assault, keeping them operational and ensuring their guns never fall silent.
A Model with the Battlesmith (X) Special Rule can repair Vehicles, Automata and other mechanical Units.The Magi of the Mechanicum are well versed in the vagaries of automata, and in many cases can operate alongside them more easily than they can more conventional units.
A Model with this Special Rule can join Units of Automata.By skill, technological aid or sheer brute strength, this warrior is capable of making use of more than one weapon when engaging the foe at range. Though far from efficient, such an assault is capable of overwhelming the foe with sheer firepower.
A Model with the Firing Protocols (X) Special Rule may attack with more than one ranged Weapon.This device allows the wielder to witness the battlefield through the senses of the battle-automata under their command, and direct them accordingly.
Cortex controllers allow Automata to make Reactions.This energy scanning device pierces weather, camouflage and obscuring smoke, alerting the user and their squadmates to the concealed presence of enemy troops in the vicinity, allowing attacks to be directed more effectively.
Augury scanners allow attacks to ignore Shrouded Damage Mitigation Tests.The cognis-signum is an advanced array of sensory devices, cogitator-assisted communications and telemetry arrays. Installed into a purpose-modified suit of armour, these enable the wearer to coordinate battlefield data with blinding speed.
A cognis-signum allows more accurate attacks to be made with Barrage Weapons.Utilised by Techmarines and the adepts of the Mechanicum, cyber-familiar is a term that encompasses a variety of semi-autonomous devices such as servo-skulls and other smaller drone units tied into the direct neural control of their operator. These are an extension of their master’s will and provide them with a host of additional senses and capabilities.
Cyber-familiars grant a bonus to Intelligence Checks.Many mechanically-minded combatants take to the battlefield bearing additional mechanical arms mounted upon their armour, or even upon their body itself to aid repairs to armoured vehicles.
A Model with a servo-arm repairs additional Wounds or Hull Points when using the Battlesmith (X) Special Rule.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Melta bombs | |||||||
| Melta bombs | -3 | 1 | 9 | 2 | 4 | Armourbane, Detonation | - |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, hut on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Rad grenades | |||||||
| Rad grenades | 8 | 1 | 4 | 3 | 1 | Poisoned (2+), Phage (T) | Rad |
A nuncio-vox is a beacon and communications array that allows constant coordination with other elements of an army, allowing a commander a measure of control and the ability to direct their forces, even during the most chaotic battles.
Nuncio-vox allow Units to remove Statuses in the Start Phase.The Cybernetica Trait is used in the following Forces of the Taghmata datasheets:
Most of the creations of the Mechanicum draw their power from atomantic or fusion reactors, but some few rely instead on so-called rad furnaces. These devices are based on ancient technology that burns far stronger than modem reactors, but floods the area with deadly radiation, rendering them useless for most applications. However, in battle the deleterious effect on radiation on the enemy becomes a benefit rather than a drawback - though it means that only the most extensively augmented magi can accompany such units into battle.
A Model with a rad furnace reduces the enemy’s Toughness while Locked in Combat.A more complex system akin to the common servo-arm, the machinator array is a semi-autonomous repair system. Unlike the servo-arm this system is not directly controlled by the wielder and instead works to a fixed set of orders, making it less useful as a weapon of war, but vastly more potent as a device for repair and maintenance under fire.
A Model with a machinator array can use the Battlesmith (X) Special Rule twice in the same Turn.The most basic of the Cybertheurgist’s arts allowed them to boost the output of the reactors that powered the various machines in their charge. While such manipulation ran the risk of burning out actuators, voiding cortex chips or crippling electrical relays, it also proved a significant boost to combat prowess.
|
In the terrible darkness of the Horus Heresy many among the ranks of the Mechancum swiftly found ways to use their arcane knowledge to undo the works of those of their kin they now called enemy. The subtle data-djinn used to empower a machine could also be turned against it, forcing servos past their tolerance, burning out circuitry and overcharging weapons systems.
|
Some tech-priests focussed their skills not on the manipulation of technology on a grand scale, but on the subtle control of hand cogitator and optic relay. In war, such adepts could confound the enemy by debilitating key wargear mid-battle, leaving the foe shorn of the technology they relied on.
|
The most powerful cybertheurgists were capable not only of boosting the prowess of their charges, but also of implanting temporary programming shunts. These were intended to allow even simple automata to react with more haste to the changing nature of the battlefield, though at the risk of damage to their internal systems.
|
The Lacrymaerta Trait is used in the following Forces of the Taghmata datasheets:
While the vast majority of the servants of the Lacrymaerta are flesh rather than steel, the complex web of implants and augmetics that enslaves them allows their masters to employ Cybertheurgy on them. Though it is more difficult to coax the same performance from sinew and bone, the effect in battle can be worth the difficulty. Sadly, the flesh of servitors and thralls rarely survives the ministrations of their masters, fortunately it is considered easily replaceable.
|
With calculated disregard for terror and pain inflicted on their own charges, the priests of the Lacrymaerta have been known to intentionally push their servants past tolerance when battle threatens to overwhelm them. The explosive demise of units whose end was inevitable may yet take some few of the enemy with them - a worthy trade in the eyes of the flesh-smiths of the Lacrymaerta.
|
The Reductor Trait is used in the following Forces of the Taghmata datasheets:
The cybernetic creations of the Ordo Reductor had always been more complex engines than simple automata, blending the nervous system of a living being with a cold skeleton of metal. When the priests of the Ordo Reductor let slip the limiters of the Thallax’s reactors it boosted the output of their metal frames, but tormented the living nerves with searing pain, often seeing them loose terrible screams as they were driven into a frenzy.
|
The priests of the Ordo Reductor know well the arts of lock and bolt, there are few doors or portals whose mechanisms they cannot subvert. If they can force a passage to any fortress’ gate then they have no need of cannon or drill to pierce its protections, and those that cower inside must face their wrath without the protection of the tall walls or tank’s gullet.
|
The Myrmidax Trait is used in the following Forces of the Taghmata datasheets:
The adepts of the Myrmidax have always been some of the most ancient of the creeds of Mars, and within the data-engrams of their remote storage was kept the centuries of accumulated wisdom, the bitterness of defeat and the glory of victory. The tech-priests of that order could loose that ancient data to boost the prowess of their warriors and suffuse their augmetics with the fury of warriors long dead.
|
Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Corposant stave | |||||||
| Corposant stave | I | A | +1 | 3 | 1 | Shock (Pinning, Stunned, Suppressed) | - |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Floras Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Archaeotech pistol | |||||||
| Archaeotech pistol | 12 | 1 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
Some weapons are almost as dangerous to the wielder as to the foe. Supercharged powerpacks can explode in combat or volatile munitions can jam or even detonate, all of which can prove deadly to those charged with deploying such weapons.
Weapons with this Special Rule may inflict Hits on the Models making Shooting Attacks with them.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Disintegrator pistol | |||||||
| Disintegrator pistol | 12 | 1 | 4 | 3 | 2 | Pistol, Overload (1) | Assault, Disintegrator |
On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, but are commonplace amongst the metal war-engines of the Mechanicum.
If a Model has a power weapon as part of its Wargear, you can select one of the following for that Model to have:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Power lance | |||||||
| Power lance | +1 | A | S | 3 | 1 | Precision (6+) | Power |
| Power maul | |||||||
| Power maul | -1 | A | +2 | 3 | 1 | Breaching (6+) | Power |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Power fist | |||||||
| Power fist | -3 | A | +4 | 2 | 2 | - | Power |
| Scyllax combat array | |||||||
| Scyllax combat array | I | A | S | 3 | 1 | Breaching (5+) | Power |
| Domitar fists | |||||||
| Domitar fists | -1 | A | +1 | 3 | 2 | Breaching (5+), Armourbane | Power |
| Pair of power blades | |||||||
| Pair of power blades | I | A | S | 3 | 1 | Breaching (5+), Shred (5+) | Power |
| Pair of Ursarax claws | |||||||
| Pair of Ursarax claws | I | +3 | S | 3 | 1 | Breaching (6+) | Power |
| Pair of Ursarax fists | |||||||
| Pair of Ursarax fists | -2 | A | +2 | 2 | 2 | - | Power |
| Gyges siege claw | |||||||
| Gyges siege claw | I | A | +5 | 3 | 3 | Armour-breaker (5+), Breaching (5+) | Power |
| Paired Gyges siege claws | |||||||
| Paired Gyges siege claws | I | A | +6 | 3 | 4 | Armour-breaker (5+), Breaching (5+) | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Thunder hammer | |||||||
| Thunder hammer | -2 | A | +3 | 2 | 2 | - | Power |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainfist | |||||||
| Chainfist | -3 | -1 | +6 | 2 | 2 | Armourbane, Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainsword | |||||||
| Chainsword | I | A | S | 5 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chainaxe | |||||||
| Chainaxe | -1 | A | +1 | 5 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Heavy chainsword | |||||||
| Heavy chainsword | -1 | A | +2 | 4 | 1 | Shred (6+) | Chain |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Heavy chainaxe | |||||||
| Heavy chainaxe | -2 | A | +3 | 4 | 1 | Shred (6+) | Chain |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Exotic beam weapons of arcing energy or sequential explosions triggered by the death of the first victim, some weapons cause not a single casualty, but a slew of them. Such weapons are wielded with grim efficiency against close packed formations of troops on the battlefields of the Horus Heresy. The most well-known examples are the volkite weapons of Mars, but many others are known.
Unsaved Wounds inflicted by attacks with the Deflagrate (X) Special Rule can cause additional Hits.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite serpenta | |||||||
| Volkite serpenta | 10 | 2 | 5 | 5 | 1 | Pistol, Deflagrate (5) | Assault, Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma pistol | |||||||
| Plasma pistol | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 12 | 1 | 6 | 4 | 1 | Pistol, Breaching (6+) | Assault, Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 12 | 1 | 7 | 4 | 1 | Pistol, Breaching (5+), Overload (1) | Assault, Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite charger | |||||||
| Volkite charger | 15 | 2 | 5 | 5 | 1 | Deflagrate (5) | Assault, Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Maxima bolter | |||||||
| Maxima bolter | 18 | 3 | 4 | 5 | 1 | - | Assault, Bolt |
The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton gun | |||||||
| Graviton gun | 18 | 1 | 6 | 4 | 1 | Blast (3"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Flamer | |||||||
| Flamer | Template | 1 | 4 | 5 | 1 | Template, Panic (1) | Flame |
Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Phased plasma-fusil | |||||||
| Phased plasma-fusil | 24 | 3 | 5 | 3 | 1 | Breaching (5+) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irad-cleanser | |||||||
| Irad-cleanser | Template | 1 | 2 | 5 | 1 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.By dint of advanced communication gear, cybertheurgic skill or simply a loud and commanding voice, some leaders are able to keep better control over the warriors under their command.
A Model with this Special Rule can reduce the costs of Reactions declared by the Controlling Player.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Conversion beamer | |||||||
| Conversion beamer | |||||||
<15 | 1 | 5 | 4 | 1 | Heavy (RS), Blast (3") | Conversion | |
15-30 | 1 | 6 | 3 | 2 | Heavy (RS), Blast (3") | Conversion | |
The Malagra Trait is used in the following Forces of the Taghmata datasheets:
Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.| COMMAND – The line officers of an Army. |
Some officers are not renowned for their skills in combat or for the great glories they have won, but rather for their steadfast leadership and skill in logistics. Often unassuming and under-appreciated, it is these warriors that hold the armies of the Imperium together and only the most foolish general will overlook them in favour of more vainglorious officers.
Models with this Special Rule allow more Auxiliary Detachments to be included in an Army.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Servo-harness | |||||||
| Servo-harness | I | A | +3 | 4 | 2 | Breaching (6+) | - |
The steel warriors of the Mechanicum are unlike any other force in the galaxy, unflinching automatons of logic engrams and gears. Though far more rugged than even the Emperor’s Legiones Astartes, they are bound to the unchanging dictates of their programming and lack the tactical flexibility of flesh and blood warriors.
The following Rules apply to all Models with the Automata Type:Some automata are designed to facilitate transport on the various armoured conveyors available to the armies of the Imperium. Some are flexible enough to fit through apertures intended for smaller beings, some are created so they can be folded into a compact travel mode and others are simply small.
A Model with this Special Rule may Embark or Disembark from a Transport, even if its Type would normally stop it from doing so.Some automata include only a very limited cybernetica cortex, capable of processing only a limited set of instructions without outside input. Such automata are generally assigned as assistant units to magi or tech-priests or restricted to ver)’ specific duties. Despite these limitations, the specialised abilities of such units often make them indispensable on the battlefield.
Models with this Special Rule need a commander to move or attack.Created for the singular purpose of repairing and rebuilding other devices and engines of war, these automata can accomplish feats similar to those of their masters. When deployed en masse they are more than capable of performing routine maintenance and even complex repairs in the field.
A Unit that includes Models with this Special Rule may attempt to repair certain Models as if it was a single Model with the Battlesmith (X) Special Rule.
|
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Scyllax combat array | |||||||
| Scyllax combat array | I | A | S | 3 | 1 | Breaching (5+) | Power |
Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.Leveraging the powerful atomantic reactors of their combat automata, the Tech-priests of the Mechanicum calibrate the refractor fields protecting them to repulse enemy fire with greater efficiency. This has little effect on close range attacks, the frenzied strikes of melee, but allows bolt and blast to be repelled more effectively.
A Model with this Special Rule improves their Invulnerable Save against Shooting Attacks.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma cannon | |||||||
| Plasma cannon | |||||||
| - Sustained fire | |||||||
| - Sustained fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (6+) | Plasma |
| - Maximal fire | |||||||
| - Maximal fire | 36 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Breaching (5+), Overload (2) | Plasma |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of power blades | |||||||
| Pair of power blades | I | A | S | 3 | 1 | Breaching (5+), Shred (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Paired light autocannon | |||||||
| Paired light autocannon | 36 | 4 | 6 | 4 | 1 | Breaching (6+) | Auto |
The Cybernetica Trait is used in the following Forces of the Taghmata datasheets:
Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of arc scourges | |||||||
| Pair of arc scourges | - | +1 | +2 | 3 | 2 | Shock (Suppressed) | Arc |
Most combat aircraft fly at such speeds that regular weaponry is hard pressed to track or hit them. Only cannon and beams specifically designed to strike such swift targets have any hope of landing hits upon them by any means other than sheer luck.
Attacks made with the Skyfire Special Rule ignore penalties when attacking Flyers.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Cyclone missile launcher | |||||||
| Cyclone missile launcher | |||||||
| - Frag | |||||||
| - Frag | 48 | 1 | 4 | 6 | 1 | Heavy (RS), Blast (5") | Missile |
| - Krak | |||||||
| - Krak | 48 | 2 | 8 | 3 | 1 | Heavy (D) | Missile |
| - Flak | |||||||
| - Flak | 48 | 2 | 8 | 4 | 1 | Heavy (D), Skyfire | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton hammers | |||||||
| Graviton hammers | 12 | 4 | 6 | 4 | 2 | Breaching (5+), Shock (Pinned), Pinning (0) | Graviton |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Domitar fists | |||||||
| Domitar fists | -1 | A | +1 | 3 | 2 | Breaching (5+), Armourbane | Power |
Fleet of foot, genetically enhanced or technologically boosted, some warriors are simply faster than their peers. Such warriors can swiftly reach the most advantageous positions on the battlefield and carry the fight to the foe before they can react.
A Unit that only includes Models with the Fast (X) Special Rule gains a bonus to Rush and Charge Moves.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Shock chargers | |||||||
| Shock chargers | -1 | A | +2 | 4 | 2 | - | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite culverin | |||||||
| Volkite culverin | 45 | 3 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
The Myrmidax Trait is used in the following Forces of the Taghmata datasheets:
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:To the devotees of the Myrmidax Cult a duel between champions is the apex of wisdom, pitting one combatants’ knowledge of battle against another. Such contests are the ultimate form of meditation to such warriors, to be sought after and relished. When engaged in such a duel a Myrmidon will put forth their utmost effort, ignoring even the worst of injuries in order to claim victory and the wisdom it will bring.
A Model with this Special Rule gains bonuses when engaged in a Challenge.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irradiation engine | |||||||
| Irradiation engine | Template | 1 | 4 | 5 | 1 | Template, Heavy (AP), Phage (T), Poisoned (2+), Panic (1) | Rad |
A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Darkfire cannon | |||||||
| Darkfire cannon | 36 | 2 | 8 | 2 | 1 | Heavy (D), Suppressive (2) | Las |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power axe | |||||||
| Power axe | -1 | A | +1 | 3 | 1 | Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin maxima bolters | |||||||
| Twin maxima bolters | 18 | 5 | 4 | 5 | 1 | Shred (6+) | Assault, Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin phased plasma-fusils | |||||||
| Twin phased plasma-fusils | 24 | 4 | 5 | 3 | 1 | Breaching (4+) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin graviton guns | |||||||
| Twin graviton guns | 18 | 1 | 6 | 4 | 1 | Blast (5"), Breaching (6+), Shock (Pinned), Pinning (1) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Mauler bolt cannon | |||||||
| Mauler bolt cannon | 24 | 4 | 6 | 4 | 1 | Pinning (0), Shred (5+) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Multi-melta | |||||||
| Multi-melta | 24 | 1 | 8 | 2 | 3 | Heavy (RS), Melta (8) | Melta |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of Ursarax claws | |||||||
| Pair of Ursarax claws | I | +3 | S | 3 | 1 | Breaching (6+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite incinerator | |||||||
| Volkite incinerator | 10 | 2 | 5 | 6 | 1 | Deflagrate (5) | Assault, Volkite |
The Lacrymaerta Trait is used in the following Forces of the Taghmata datasheets:
The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pair of Ursarax fists | |||||||
| Pair of Ursarax fists | -2 | A | +2 | 2 | 2 | - | Power |
Some warriors are renowned not purely for their skill at arms, but for the specific skills they bring to the aid of their fellows. Such warriors move among the ranks as they are needed, taking up position to use their abilities to the greatest advantage amid the shifting tide of battle.
The following Rules apply to all Models with the Specialist Sub-Type:| HIGH COMMAND – The highest ranked officers of an Army. |
Whether forsaken as oathbreakers or simply deemed beneath their superiors’ notice, there are some warriors for whom death offers neither glory nor honour.
A Player scores less Victory Points when they destroy a Unit that includes only Models with this Special Rule.Tech thralls are granted a number of technological enhancements to boost their strength and toughness, but also have several of their higher functions burnt out and neutered. This serves to dull their reactions to pain, fear and discomfort and render them dependent on the direction of their callous masters. While this does make them more durable on the field of battle, it also makes them slow to react to the changing face of battle.
A Model with this Special Rule may not make Reactions or Volley Attacks and suffers other limitations.Some weapons are designed not only to kill and main, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.Mitra-locks share an origin with the more common las-locks grafted to Tech-thralls. While the las-lock projects a single bolt, the mitra-lock instead fires a fragmented blast of energy, ideal for fighting in close confines or ‘Zones Mortalis’.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Mitra-lock | |||||||
| Mitra-lock | 10 | 2 | 4 | - | 1 | Stun (0) | Assault, Las |
While equipped with alternative weaponry, the thralls that make up the Defence Covenants share the same simple servitor bodies as those from more standard formations.
A Unit that contains Models with this Special Rule is considered to be a Tech-thrall Covenant Unit for the purposes of the Arcana Benefice: An Endless Servitude.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning gun | |||||||
| Lightning gun | 18 | 3 | 5 | 5 | 1 | Shred (6+), Suppressive (0) | Assault, Arc |
The Reductor Trait is used in the following Forces of the Taghmata datasheets:
The Thallax of the Ordo Reductor are not automata, but rather living organisms reduced to little more than a nervous system and bound to an iron body. The cruel procedure that creates them grants them new power on the battlefield, but also leaves them tormented eternally by pain, with only the cybertheurgic limiters placed on their cortex preserving the last fragments of their sanity. When these limiters are deactivated, the Thallax can unleash their full power, but at the cost of a torment so terrible that their screams resound across the battlefield.
A Unit made up of Models with the Reductor Trait gain bonuses when they have Cybertheurgic Statuses.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Chain bayonet | |||||||
| Chain bayonet | I | A | S | 5 | 1 | Shred (6+) | Bayonet, Chain |
These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Gyges siege claw | |||||||
| Gyges siege claw | I | A | +5 | 3 | 3 | Armour-breaker (5+), Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite veuglaire | |||||||
| Volkite veuglaire | 30 | 5 | 7 | 5 | 1 | Heavy (FP), Deflagrate (7) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning lock | |||||||
| Lightning lock | 36 | 1 | 7 | 3 | 2 | Blast (3"), Shred (5+), Breaching (5+), Suppressive (0) | Arc |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton pulsar | |||||||
| Graviton pulsar | 24 | 2 | 6 | 3 | 1 | Heavy (D), Blast (3"), Breaching (6+), Shock (Pinned), Pinning (2) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Moirax conversion beamer | |||||||
| Moirax conversion beamer | |||||||
<15 | 1 | 6 | 4 | 1 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
15-30 | 1 | 7 | 3 | 2 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
>30-45 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (3"), Suppressive (1) | Conversion | |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Gyges siege claws | |||||||
| Paired Gyges siege claws | I | A | +6 | 3 | 4 | Armour-breaker (5+), Breaching (5+) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin mauler bolt cannon | |||||||
| Twin mauler bolt cannon | 24 | 6 | 6 | 4 | 1 | Pinning (2), Shred (4+) | Bolt |
Following behind frontline forces and providing fire support to overcome especially dug-in foes, some units are not equipped for holding positions or seizing ground, and instead focus their attention on aiding their allies.
A Unit that contains Models with this Special Rule scores fewer Victory Points for Controlling Objective Markers.Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.Long range artillery fire is the terror of any infantry advance, striking its targets no matter what cover they seek or where they attempt to take shelter.
A Weapon with this Special Rule may be used to attack Target Units out of Line of Sight.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Plasma mortar | |||||||
| Plasma mortar | 36 | 1 | 8 | 4 | 2 | Ordnance (R), Breaching (5+), Blast (5"), Barrage (2) | Plasma |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sollex heavy-las | |||||||
| Sollex heavy-las | 48 | 2 | 10 | 2 | 2 | Ordnance (D), Shock (Suppressed), Armourbane | Las |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Graviton ram | |||||||
| Graviton ram | I | A | +2 | 3 | 2 | Armourbane, Armour-breaker (4+) | Graviton |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Combi-bolter | |||||||
| Combi-bolter | 24 | 4 | 4 | 5 | 1 | - | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Melta cutters | |||||||
| Melta cutters | 6 | 1 | 8 | 2 | 3 | Heavy (RS), Blast (3"), Melta (3) | Melta |
From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:Some transports are made to carry a lighter cargo, and the bulkiest of troops cannot make use of them in combat.
Models with this Special Rule cannot carry Models with the Bulky (X) Special Rule.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite charger | |||||||
| Twin volkite charger | 15 | 3 | 5 | 5 | 1 | Deflagrate (5) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Heavy flamer | |||||||
| Heavy flamer | Template | 1 | 5 | 4 | 1 | Template, Panic (1) | Flame |
Another of the Mechanicum’s specialised systems that only their high adepts truly understand, a flare shield is a directional electromagnetic flux field generator, rumoured by some to be a product of Dark Age technology from a source best left forgotten.
Attacks which hit a Model with a flare shield gain no benefit from the Armourbane Special Rule.The Macrotek Trait is used in the following Forces of the Taghmata datasheets:
Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.This defensive system is considered archaic and temperamental by most Tech-Priests, but remains in use for older vehicles – like the Macrocarid. It uses a battery of electro-chem capacitors to generate a massive shock pulse of electromagnetic force through the vehicle’s hull.
A Vehicle with this Special Rule inflicts more Damage when it moves through enemy Units.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin irad-cleansers | |||||||
| Twin irad-cleansers | Template | 1 | 2 | 5 | 2 | Template, Phage (T), Poisoned (2+), Panic (1) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lascannon | |||||||
| Lascannon | 48 | 1 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Graviton imploder | |||||||
| Graviton imploder | 18 | 1 | 9 | 2 | 3 | Shock (Pinned), Pinning (3) | Graviton |
Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hunter-killer missile | |||||||
| Hunter-killer missile | 48 | 1 | 9 | 3 | 3 | Armourbane, Limited (1) | Missile |
Mounted ilium-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
Searchlights allow attacks to ignore Shrouded Damage Mitigation Rolls.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Volkite caliver | |||||||
| Volkite caliver | 30 | 2 | 6 | 5 | 1 | Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Shock ram | |||||||
| Shock ram | - | 10 | 4 | Melee, Concussive (3), Ram (D6) | - | ||
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin heavy bolter | |||||||
| Twin heavy bolter | 36 | 6 | 5 | 4 | 1 | - | Bolt |
Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.
A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.
Tarantulas are deployed and operate individually.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin lascannon | |||||||
| Twin lascannon | 48 | 2 | 9 | 2 | 1 | Heavy (D), Armourbane | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin volkite culverin | |||||||
| Twin volkite culverin | 45 | 6 | 6 | 5 | 1 | Heavy (FP), Deflagrate (6) | Volkite |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Sentry melta array | |||||||
| Sentry melta array | 18 | 2 | 8 | 2 | 2 | Heavy (RS), Melta (8) | Melta |
Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hyperios missile launcher | |||||||
| Hyperios missile launcher | 48 | 3 | 7 | 3 | 2 | Skyfire, Rapid Tracking | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Orias frag missile | |||||||
| Orias frag missile | 48 | 1 | 6 | 5 | 1 | Barrage (3), Blast (5"), Limited (1) | Missile |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin rotor cannon | |||||||
| Twin rotor cannon | 24 | 5 | 4 | - | 1 | Heavy (FP), Suppressive (2) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Arc blaster | |||||||
| Arc blaster | 24 | 6 | 6 | 5 | 1 | Suppressive (1), Shock (Suppressed) | Arc |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vultarax missile launcher | |||||||
| Vultarax missile launcher | |||||||
| - Airburst | |||||||
| - Airburst | 36 | 1 | 6 | 4 | 1 | Blast (5"), Phage (T), Panic (0) | Rad |
| - Shaped charge | |||||||
| - Shaped charge | 36 | 2 | 10 | 2 | 2 | Phage (T), Panic (0), Shock (Stunned) | Rad |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Dendrite talons | |||||||
| Dendrite talons | I | A | S | 4 | 2 | Breaching (6+) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Karacnos mortar battery | |||||||
| Karacnos mortar battery | 60 | 1 | 6 | 4 | 1 | Blast (5"), Barrage (2), Poisoned (2+), Phage (T), Pinning (3) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lightning cannon | |||||||
| Lightning cannon | 36 | 1 | 7 | 3 | 2 | Blast (5"), Shred (5+), Breaching (5+), Suppressive (1) | Arc |
Whether by means of a superior engine, enhanced fuel mix or other arcane technology, some vehicles are able to apply bursts of speed far in excess of other engines of war.
The following Rules apply to all Models with the Rapid Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Irradiation blaster | |||||||
| Irradiation blaster | 16 | 1 | 2 | 4 | 2 | Blast (5"), Ordnance (D), Phage (T), Shock (Stunned), Poisoned (2+), Panic (2) | Rad |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Pulsar-fusil | |||||||
| Pulsar-fusil | 36 | 2 | 9 | 2 | 3 | Ordnance (FP), Suppressive (2) | Las |