Forces of the Taghmata – Datasheets
 ]


High Command


Archmagos
UNIT COMPOSITION: 1 ARCHMAGOS
120 PointsPts

Archmagos are the lords of the Mechanician, each a master of one of the technological disciplines enshrined in the lore of the Mechanician. An Archmagos is served by a coterie of lesser Magos, with the number of their disciples an indicator of their power and prestige within the Mechanicum. When the army of a Forge World, the Taghmata, rallies for war, each Archmagos commands one of the Taghma that makes up that force. An Archmagos’ Taghma is composed of the various warriors mustered by their subordinate magos and reflects the unique teachings and focus of that Archmagos’ research.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Archmagos (⌀40mm) 9 10 9 10
Archmagos (⌀40mm) 6 5 6 6 6 6 4 4 9 10 9 10 2+ 4+
WARGEAR
  • Frag grenades
TRAITS
  • [Allegiance]
  • [Mechanicum]
  • Cybertheurgist
SPECIAL RULES
  • Feel No Pain (5+)
  • Comptroller (2)
  • Battlesmith (4)
  • Master of Machines
  • Firing Protocols (2)
TYPE
  • Infantry (Command)
OPTIONS
  • This Model may have any number of items from the Mechanicum Wargear list and any items from the Mechanicum Magos Wargear list selected for it.
  • This Model may have any number of items from the Cybertheurgic Rites list selected for it.
  • This Model may have one item from the Mechanicum Magos Weapons list selected for it.
  • This Model may have one item from the Mechanicum Melee Weapons list selected for it.
  • This Model may have one item from the Mechanicum Pistols list selected for it.
  • This Model may have one item from the Mechanicum Ranged Weapons list selected for it.
  • If no item from the Mechanicum Ranged Weapons list is selected for this Model, then one of the following options may be selected for it:
  • Conversion beamer
    +30 Points
  • Phased plasma-fusil
    +15 Points
  • Irad-cleanser
    +20 Points


Archmagos on Abeyant
UNIT COMPOSITION: 1 ARCHMAGOS ON ABEYANT
150 PointsPts

Some Archmagos took to the battlefield on hovering tech-thrones known as abeyants. Each such device was a unique expression of its master’s skills, crafted by their own hand as a symbol of their skill and invested with all the power of their arts. For all their superficial differences, all fulfilled a similar role - serving as ponderous command platforms. They granted their passenger a wider view of the battlefi eld, greater protection from enemy fire and more sophisticated vox and augurs to control their servants, and were favoured by archmagos who preferred to avoid the press of the melee.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Archmagos on Abeyant (⌀60mm) 10 10 9 10
Archmagos on Abeyant (⌀60mm) 6 5 6 6 7 6 3 4 10 10 9 10 2+ 4+
WARGEAR
  • Frag grenades
TRAITS
  • [Allegiance]
  • [Mechanicum]
  • Cybertheurgist
SPECIAL RULES
  • Feel No Pain (5+)
  • Implacable Advance
  • Explodes (6+)
  • Bulky (7)
  • Comptroller (2)
  • Battlesmith (4)
  • Master of Machines
  • Firing Protocols (2)
  • Command Throne
TYPE
  • Infantry (Command, Antigrav, Heavy)
OPTIONS
  • This Model may have any number of items from the Mechanicum Wargear list and any items from the Mechanicum Magos Wargear list selected for it.
  • This Model may have any number of items from the Cybertheurgic Rites list selected for it.
  • This Model may have one item from the Mechanicum Magos Weapons list selected for it.
  • This Model may have one item from the Mechanicum Melee Weapons list selected for it.
  • This Model may have one item from the Mechanicum Pistols list selected for it.
  • This Model may have one item from the Mechanicum Ranged Weapons list selected for it.
  • If no item from the Mechanicum Ranged Weapons list is selected for this Model, then one of the following options may be selected for it:
  • Conversion beamer
    +30 Points
  • Phased plasma-fusil
    +15 Points
  • Irad-cleanser
    +20 Points


Archmagos Draykavac
UNIT COMPOSITION: 1 DRAYKAVAC
200 PointsPts
• This Model may be replaced with 1 Draykavac on Abeyant for +20 Points.

Though he would become one of the most reviled of the Dark Mechanicum, Draykavac was an all but unknown figure before the civil war of the Warmaster’s betrayal sundered the Imperium. This bestially masked and black-robed magos served as the chief military emissary of the Forge World of Cyclothrathe and the foremost field commander of its Taghmata, answerable only to the sinister and hidden tribunal which ruled his lightning-wracked world. At the head of Cyclothrathe’s vast Taghmata and allied knights, he cut a bloody swathe across the Imperium.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Draykavac (⌀40mm) 10 9 9 12
Draykavac (⌀40mm) 6 5 6 6 6 6 4 4 10 9 9 12 2+ 4+
Draykavac on Abeyant (⌀60mm) 10 10 9 12
Draykavac on Abeyant (⌀60mm) 6 5 6 6 7 6 3 4 10 10 9 12 2+ 4+
WARGEAR
  • Frag grenades
  • Paragon blade
  • Graviton gun
  • Cortex controller
  • Machinator array
TRAITS
  • Traitor
  • Archimandrite
  • Cybertheurgist
  • Heterodox
SPECIAL RULES
Draykavac
  • Feel No Pain (5+)
  • Comptroller (2)
  • Battlesmith (4)
  • Master of Machines
  • Firing Protocols (2)
  • Liquifractor Onslaught
  • Legacy of Cunning
  • Cybertheurgic Rites
Draykavac on Abeyant
  • Bulky (7)
  • Feel No Pain (5+)
  • Comptroller (2)
  • Command Throne
  • Battlesmith (4)
  • Master of Machines
  • Firing Protocols (2)
  • Liquifractor Onslaught
  • Legacy of Cunning
  • Explodes (6+)
  • Cybertheurgic Rites
TYPE
  • Draykavac: Infantry (Command, Unique)
  • Draykavac on Abeyant: Infantry (Command, Unique, Antigrav)
OPTIONS
  • Draykavac on Abeyant must have one of the following options selected for it at no additional cost in Points:
  • Graviton Gun
  • Rotor Cannon
  • Conversion beamer
  • Meltagun
SPECIAL RULES

Liquifractor Onslaught

This arcane device is of unknown origin and likely one of many artefacts created hy Draykavac himself In this case its purpose is to project a gout of caustic fluids upon the foe, dissolving armour and putrefying flesh in moments.

This Gambit allows Draykavac to attack first with the Liquifractor.

While a Model with this Special Rule is engaged in a Challenge, its Controlling Player may select the following Gambit:

Liquifractor Onslaught: If this Gambit is selected, then the Controlling Player must roll an additional Dice in the Focus Step and discard the Dice with the highest result before determining the total. However, in the Strike Step the Model for which this Gambit was selected may make a Shooting Attack with the profile listed below before either Model makes any attacks (the Shooting Attack must target the other Model in the Challenge, with all wounds inflicted allocated to that Model, and is automatically in Line of Sight and counts as a Range of 1).

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Liquifractor
Liquifractor
1
3
2
6
1
Phage (T & S), Poisoned (2+), Breaching (4+)
-

Legacy of Cunning

The history of the Horus Heresy oft mentions the campaigns of Archmagos Draykavac, one of the most active generals of the traitorous factions of the Mechanician. He led assaults on numerous worlds and participated in a number of key conflicts, conceiving of grand plans that could well have tipped the war in Horus’ favour. However, these plans most often proved to be failures and Draykavac’s true genius was revealed to he in the conception of foolproof escape plans that ensured he always lived to fight another day.

A Model with this Special Rule can be removed from play without the Opposing Player scoring Victory Points.

In the Effects Sub-Phase of the End Phase in any Turn where the Controlling Player of a Model with this Special Rule is the Active Player, that Player may choose to activate this Special Rule. This Special Rule may not be activated if the Model with this Special Rule is Locked in Combat.

When this Special Rule is activated a Cool Check must be made for the Model with this Special Rule, applying the following modifiers:
  • +1 to the Check’s result for each enemy Unit with one or more Models within 12" of the Model with this Special Rule.
  • +1 to the Check’s result for each Tactical Status, other than Routed, that the Model with this Special Rule has.
  • -2 to the Check’s result if the Model with this Special Rule has the Routed Tactical Status.

If the Check is successful, then the Model with this Special Rule is immediately removed from play, but does not count as a Casualty and no Player may score or lose any Victory Points for the removal of that Model. If the Check is failed then there is no further effect and this Special Rule can be activated in later Turns.

Cybertheurgic Rites

Archmagos Draykavac has the following Cybertheurgic Rites:
  • Overcharged Reactors
  • Programming Interrupt
  • Scrap-code Infection
Archmagos Draykavac has the Theurgika Maximus Prime Advantage.


Archmagos Scoria
UNIT COMPOSITION: 1 SCORIA
410 PointsPts

The history of Anacharis Scoria has been lost, but there exists fragmentary evidence that places him as a magos dominus in the service of Xana some thirty years before the outbreak of the Horus Heresy. It is believed he was gifted the rank of the Vodian Magister - the chief enforcer of cult doctrine on his secretive world, but some time after that he was cast down until the time of the Loyalist covert operation known as the Xana Incursion. In the aftermath of that disaster, Xana’s ruling Synod was destroyed in a bloody coup from which Scoria emerged far more powerful than before.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Scoria (⌀80mm) 10 10 10 10
Scoria (⌀80mm) 9 6 6 6 7 9 5 5 10 10 10 10 2+ 4+
WARGEAR
  • Scorian talons
  • The Vodian Sceptre
  • Twin archaeotech pistols
  • Photon thruster
TRAITS
  • Traitor
  • Archimandrite
  • Cybertheurgist
  • Heterodox
SPECIAL RULES
  • Feel No Pain (5+)
  • Eternal Warrior (1)
  • Battlesmith (4)
  • Fear (2)
  • Impact (A)
  • Theurgika Maximus
  • Archmagos of the Xanan Dominion
TYPE
  • Walker (Champion, Unique)
SPECIAL RULES

Archmagos of the Xanan Dominion

Despite his monstrous form, Scoria was one of the most masterful cybertheurgists to emerge from the various Forge Worlds of the galactic north-west.

Scoria has specific Cybertheurgic Rites.

A Model with this Special Rule has the Overcharged Reactors, Cogitator Purge, Scrap-code Infection Cybertheurgic Rites.

Command


Arcuitor Magisterium
UNIT COMPOSITION: 1 ARCUITOR
115 PointsPts

Unlike the more commonplace adepts of the Mechanicum, many of those magi dedicated to the Malagra train not only in artifice and research, but also in the visceral arts of combat. Tasked with hunting down and eliminating tech-heretics of all kinds, the Arcuitor Magisterium are deadly close quarters combatants and more than capable of holding their own against any foe. Given their specific skills these adepts rarely serve as the commanders of armies, but rather as advisors - tasked with making sure that those they serve remain true to the teachings of the Mechanicum.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Arcuitor (⌀32mm) 9 9 8 9
Arcuitor (⌀32mm) 6 6 5 5 5 4 4 5 9 9 8 9 2+ 5+
WARGEAR
  • Frag grenades
TRAITS
  • [Allegiance]
  • Malagra
  • Cybertheurgist
SPECIAL RULES
  • Feel No Pain (5+)
  • Battlesmith (2)
  • Master of Machines
  • Infiltrate (9)
  • Firing Protocols (2)
  • Arcana Benefice: Even the Deathless May Know Fear
TYPE
  • Infantry (Command)
OPTIONS
  • This Model may have any number of items from the Mechanicum Wargear list and any items from the Mechanicum Magos Wargear list selected for it.
  • This Model may have any number of items from the Cybertheurgic Rites list selected for it.
  • This Model may have one item from the Mechanicum Melee Weapons list or the Mechanicum Magos Weapons list selected for it.
  • This Model may have one item from the Mechanicum Pistols list or the Mechanicum Magos Weapons list selected for it.
  • This Model may have one item from the Mechanicum Ranged Weapons list selected for it.


Magos
UNIT COMPOSITION: 1 MAGOS
100 PointsPts

The magos of the Mechanicum arc the masters of individual forges, seekers after knowledge and master craftsmen. Each serves an Archmagos, their guide and political patron in the ways of the Mechanicum, learning from them both skills of artifice and of war. Study and improvement of their skills and even their own body, are the focus of a magos, each aspiring to one day become an Archmagos in their own right. When summoned to war by their Archmagos, a magos brings their personal guard and retinue to the battle, a force that is a reflection of their own specialisation within the Mechanicum.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Magos (⌀40mm) 8 9 8 9
Magos (⌀40mm) 6 4 5 5 5 4 3 3 8 9 8 9 2+ 5+
WARGEAR
  • Frag grenades
TRAITS
  • [Allegiance]
  • [Mechanicum]
  • Cybertheurgist
SPECIAL RULES
  • Feel No Pain (5+)
  • Comptroller (2)
  • Battlesmith (3)
  • Master of Machines
  • Officer of the Line (2)
  • Firing Protocols (2)
TYPE
  • Infantry (Command)
OPTIONS
  • This Model may have any number of items from the Mechanicum Wargear list and any items from the Mechanicum Magos Wargear list selected for it.
  • This Mode! may have any number of items from the Cybertheurgic Rites list selected for it.
  • This Model may have one item from the Mechanicum Melee Weapons list selected for it.
  • This Model may have one item from the Mechanicum Pistols list selected for it.
  • This Model may have one item from the Mechanicum Ranged Weapons list selected for it.
  • If no item from the Mechanicum Ranged Weapons list is selected for this Model, then one of the following options may be selected for it:
  • Conversion beamer
    +30 Points
  • Phased plasma-fusil
    +15 Points
  • Irad-cleanser
    +20 Points


Magos on Abeyant
UNIT COMPOSITION: 1 MAGOS ON ABEYANT
130 PointsPts

The most ambitious Magos create abeyants, seeking both to emulate and impress their mentors and gain an advantage on the battlefield. Lesser than those created by their masters, each such device was still a potent artefact of the Mechanicum’s lore and artifice, as well as an expression of the unique skills of the magos that forged it. In battle they served as ponderous command platforms that allowed a magos to support the strategy dictated by their master and to command the warriors that made up their own retinue.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Magos on Abeyant (⌀60mm) 9 9 8 9
Magos on Abeyant (⌀60mm) 6 4 5 5 6 4 2 3 9 9 8 9 2+ 5+
WARGEAR
  • Frag grenades
TRAITS
  • [Allegiance]
  • [Mechanicum]
  • Cybertheurgist
SPECIAL RULES
  • Feel No Pain (5+)
  • Comptroller (2)
  • Battlesmith (3)
  • Explodes (6+)
  • Bulky (7)
  • Implacable Advance
  • Master of Machines
  • Officer of the Line (2)
  • Firing Protocols (2)
  • Command Throne
TYPE
  • Infantry (Command, Antigrav, Heavy)
OPTIONS
  • This Model may have any number of items from the Mechanicum Wargear list and any items from the Mechanicum Magos Wargear list selected for it.
  • This Model may have any number of items from the Cybertheurgic Rites list selected for it.
  • This Model may have one item from the Mechanicum Melee Weapons list selected for it.
  • This Model may have one item from the Mechanicum Pistols list selected for it.
  • This Model may have one item from the Mechanicum Ranged Weapons list selected for it.
  • If no item from the Mechanicum Ranged Weapons list is selected for this Model, then one of the following options may be selected for it:
  • Conversion beamer
    +30 Points
  • Phased plasma-fusil
    +15 Points
  • Irad-cleanser
    +20 Points

Retinue


Echidnax Servo Maniple
UNIT COMPOSITION: 4 ECHIDNAX
40 PointsPts
• May include up to 8 additional Echidnax at +10 Points per Model.

The Echidnax are the most complex of the various technical drones employed by the agents of the Mechanicum. They are tough and capable of aiding their master in a number of tasks, and even provide a measure of security with basic combat engrams. They are also relatively cheap to manufacture and are found in large numbers in most forge-fanes, however this comes with a reduced cognitive function in their cortex. The Echidnax require constant supervision or they return to standby mode, and as such are almost always found as the entourage of a Magos or tech-priest bound to some duty in service of the Forge World.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Echidnax (⌀25mm) 7 12 4 4
Echidnax (⌀25mm) 6 3 3 5 5 2 3 2 7 12 4 4 3+ 5+
WARGEAR
  • Servo-harness
TRAITS
  • [Allegiance]
  • [Mechanicum]
SPECIAL RULES
  • Compact
  • Limited Autonomy
  • Repair Automata
TYPE
  • Automata
OPTIONS
  • Any Model in this Unit may have one bolter selected for it for +2 Points per Model.


Scyllax Guardian Maniple
UNIT COMPOSITION: 4 SCYLLAX
100 PointsPts
• May include up to 12 additional Scyllax at +25 Points per Model.

Scyllax are an advanced form of automata, their cogitator engines and power sources beyond the craft of any but the most experienced adepts of the Cult Mechanicus. They serve as close combat horrors and guardians of the most prominent leaders of the Mechanicum, as well as ostentatious symbols of their master’s power and influence. In battle their whipping mechadendrites are sheathed in a fearsome power field that can shatter armour and melt flesh, allowing them to cleave any attackers asunder long before they can assault their charges.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Scyllax (⌀32mm) 8 12 4 4
Scyllax (⌀32mm) 6 5 5 5 5 2 3 3 8 12 4 4 3+ 6+
WARGEAR
  • Scyllax combat array
  • Rad furnace
TRAITS
  • [Allegiance]
  • [Mechanicum]
SPECIAL RULES
  • Impact (A)
  • Explodes (6+)
  • Compact
  • Phased Refractor Shields
TYPE
  • Automata
OPTIONS
  • Any Model in this Unit may have one bolter selected for it for +2 Points per Model.

Elites


Arlatax Battle Maniple
UNIT COMPOSITION: 1 ARLATAX
120 PointsPts
• May include up to 3 additional Arlatax at +120 Points per Model.

A variant of the ancient and versatile Conqueror automata STC, the Arlatax’s development, which was the work of the magoswrights of Xana, would do much to influence the later design of the Domitar. Beyond the Taghmata and Skitarii forces of that Forge World, the pattern never gained wide acceptance, despite its excellent performance as a rapid-moving shock assault unit. The idiosyncratic choice of certain components in the battle-automata’s designs were not approved by the remit of Mars, making refit and repair difficult for those without a direct line to Xana’s resources.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Arlatax (⌀50mm) 8 12 4 4
Arlatax (⌀50mm) 10 4 4 7 7 4 3 3 8 12 4 4 2+ 5+
WARGEAR
  • Plasma cannon
  • Pair of power blades
  • Paired light autocannon
TRAITS
  • [Allegiance]
  • Cybernetica
SPECIAL RULES
  • Bulky (6)
  • Deep Strike
  • Explodes (6+)
  • Implacable Advance
  • Impact (A)
  • Vanguard (2)
  • Firing Protocols (2)
  • Firestorm
TYPE
  • Automata (Antigrav)
OPTIONS
  • Any Model in the Unit may have its pair of power blades and paired light autocannon both exchanged for:
  • One pair of arc scourges
    Free
WARGEAR

Plasma cannon

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Plasma cannon
Plasma cannon
- Sustained fire
- Sustained fire
36
1
6
4
1
Heavy (RS), Blast (3"), Breaching (6+)
Plasma
- Maximal fire
- Maximal fire
36
1
6
4
1
Heavy (RS), Blast (3"), Breaching (5+), Overload (2)
Plasma

Paired light autocannon

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Paired light autocannon
Paired light autocannon
36
4
6
4
1
Breaching (6+)
Auto

Pair of arc scourges

Melee Weapon
Melee Weapon
IM
AM
SM
AP
D
Special Rules
Traits
Pair of arc scourges
Pair of arc scourges
-
+1
+2
3
2
Shock (Suppressed)
Arc


Domitar Battle Maniple
UNIT COMPOSITION: 1 DOMITAR
100 PointsPts
• May include up to 3 additional Domitar at +100 Points per Model.

The Domitar battle-automata represent the pinnacle of the Cybernetica’s art. Fast, strong, heavily armed and more cunning than lesser automata, these fearsome war machines form the elite of the automata host and are more than a match for any force that can be set against them. Capable of attacking and defeating almost any foe, from massed infantry to armoured vehicles, the Domitar’s only weakness is the complex nature of its creation. Each such iron colossus can only be created by the most talented magi, and is the result of long months of labour with the finest materials available.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Domitar (⌀60mm) 8 12 4 4
Domitar (⌀60mm) 7 4 4 7 7 4 3 3 8 12 4 4 2+ 5+
WARGEAR
  • Cyclone missile launcher
  • Graviton hammers
  • Domitar fists
TRAITS
  • [Allegiance]
  • Cybernetica
SPECIAL RULES
  • Bulky (4)
  • Implacable Advance
  • Explodes (6+)
  • Impact (A)
  • Vanguard (2)
  • Fast (2)
  • Firing Protocols (2)
  • Firestorm
TYPE
  • Automata


Myrmidon Destructor Host
UNIT COMPOSITION: 1 DESTRUCTOR LORD, 2 DESTRUCTORS
150 PointsPts
• May include up to 7 additional Destructors at +45 Points per Model.

Much like their Secutor brethren, the Myrmidon Destructors view combat as a method by which they might divine the will of the Omnissiah. However, they do so through the thunder of heavy guns, the blast of plasma and searing pulse of rad-flame. For these towering ancients, each salvo is a prayer and each battle won a humble offering to the Omnissiah. Such is the power of their onslaught that the Magos Militant of a Forge World will go to great lengths to seek out and recruit such warriors when conflict looms and the horns of war sound.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Destructor Lord (⌀40mm) 9 9 8 8
Destructor Lord (⌀40mm) 6 5 5 5 5 4 2 3 9 9 8 8 3+ 5+
Destructor (⌀40mm) 9 9 8 8
Destructor (⌀40mm) 6 4 4 5 5 4 2 2 9 9 8 8 3+ 5+
WARGEAR
  • Shock chargers
  • Volkite culverin
  • Frag grenades
TRAITS
  • [Allegiance]
  • Myrmidax
SPECIAL RULES
  • Bulky (3)
  • Vanguard (3)
  • Battle Meditation (Destructor Lord only)
TYPE
  • Destructor Lord: Infantry (Champion, Heavy)
  • Destructor: Infantry (Heavy)
OPTIONS
  • Any Model in this Unit may have its volkite culverin exchanged for one of the following options:
  • Irradiation engine
    +15 Points per Model
  • Darkfire cannon
    +20 Points per Model
  • Conversion beamer
    +15 Points per Model


Myrmidon Secutor Host
UNIT COMPOSITION: 1 SECUTOR LORD, 2 SECUTORS
150 PointsPts
• May include up to 7 additional Secutors at +45 Points per Model.

The hulking adepts of the Myrmidax, known as Myrmidons, have rebuilt their bodies as living weapons. Tall, fearsomely strong and fitted with a variety of esoteric weapons, a Myrmidon is the equal of any other warrior - even the Emperor’s Space Marines. The Secutors are a sub-cult of the Myrmidax order devoted to the pursuit of close order combat, plying their own formidable strength against that of the foe in an effort to distil wisdom from conflict. The Secutors see combat as a meditation and battle as a worshipful paean in honour of the Omnissiah, from which they will gain enlightenment.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Secutor Lord (⌀40mm) 9 9 8 8
Secutor Lord (⌀40mm) 6 5 5 5 5 4 2 3 9 9 8 8 3+ 5+
Secutor (⌀40mm) 9 9 8 8
Secutor (⌀40mm) 6 4 4 5 5 4 2 2 9 9 8 8 3+ 5+
WARGEAR
  • Power axe
  • Twin maxima bolters
  • Frag grenades
TRAITS
  • [Allegiance]
  • Myrmidax
SPECIAL RULES
  • Bulky (3)
  • Implacable Advance
  • Vanguard (3)
  • Battle Meditation (Secutor Lord only)
TYPE
  • Secutor Lord: Infantry (Champion, Heavy)
  • Secutor: Infantry (Heavy)
OPTIONS
  • Any Model in this Unit may have its twin maxima bolters exchanged for one of the following options:
  • Twin phased plasma-fusils
    +20 Points per Model
  • Twin graviton guns
    +20 Points per Model


Decimator
UNIT COMPOSITION: 1 DECIMATOR
125 PointsPts

The Decimator is a brutal and hellish creation some Imperial scholars theorise began as an attempt to counter the strength of the Leviathan dreadnought; the Emperor’s creation of the latter filed many amongst the Mechanicum with unease. During the Horus Heresy, the Dark Mechanicum repurposed the Decimator into a warp-infused engine of destruction, provided to the Legions who had sporadic access to new dreadnoughts. Encased in slab-like plating of ceramite and adamantine, the Decimator operates as a shock troop and line breaker on the battlefeld.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Decimator (⌀60mm) 8 12 7 4
Decimator (⌀60mm) 7 4 4 7 7 5 3 4 8 12 7 4 2+ 5+
WARGEAR
  • Two heavy flamers
  • Two Decimator claws
TRAITS
  • Traitor
  • Cybernetica
SPECIAL RULES
  • Bulky (7)
  • Implacable Advance
  • Explodes (6+)
  • Impact (A)
  • Vanguard (2)
  • Firing Protocols (2)
TYPE
  • Automata (Malefic)
OPTIONS
  • This Model may have one of the following selected for it, if an option is selected from this list, then the Model loses one Heavy Flamer and one Decimator claw:
  • Butcher cannon
    +20 Points
  • Soulburner petard
    +15 Points

Heavy Assault


Castellax Destructor Maniple
UNIT COMPOSITION: 2 CASTELLAX
100 PointsPts
• May include up to 4 additional Castellax at +50 Points per Model.

In battle, the adepts of the Cybernetica have long separated their Castellax automata into the massed hammerblow of battle maniples and the precise strike of Destructor maniples. Castellax outfitted to the Destructor pattern wield a variety of heavy weapons intended to eliminate enemy armour or to annihilate heavy infantry. They serve to exterminate the toughest enemy threats once they have been isolated and identified by the attack of the more expendable battle maniples that proceed them. For the weapons borne by these automata are too rare and valuable to risk on the front lines.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Castellax (⌀60mm) 7 12 4 4
Castellax (⌀60mm) 6 3 3 6 6 4 3 2 7 12 4 4 3+ 6+
WARGEAR
  • Two bolters
  • Mauler bolt cannon
  • Shock chargers
TRAITS
  • [Allegiance]
  • Cybernetica
SPECIAL RULES
  • Bulky (4)
  • Implacable Advance
  • Explodes (6+)
  • Firing Protocols (3)
  • Armour-breaker (4+)
  • Phased Refractor Shields
TYPE
  • Automata
OPTIONS
  • Any Model in this Unit may have its shock chargers exchanged for one pair of power blades for +10 Points per Model.
  • Any Model in this Unit may have one or both of its bolters each exchanged for one flamer for +5 Points per Weapon.
  • Any Model in this Unit may have its Mauler bolt cannon exchanged for one of the following:
  • Darkfire cannon
    +15 Points per Model
  • Multi-melta
    +10 Points per Model


Ursarax Cohort
UNIT COMPOSITION: 6 URSARAX
150 PointsPts
• May include up to 3 additional Ursarax at +25 Points per Model.

The Ursarax are the root of the long running feud between the Reductor cult and the adepts of the Lacrymaerta, for they stem from the same technology that created the Thallax. Cybernetic entities that combine both machine and organic components, the Ursarax do not attempt to control the terrible pain that torments them, but instead are forced to embrace it by their cruel masters. Equipped to rip, tear and smash the foe at close range, Ursarax are unleashed rather than deployed, racing across the battlefield in a frenzy to assault the foe.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Ursarax (⌀40mm) 7 12 4 4
Ursarax (⌀40mm) 10 4 4 4 5 2 3 2 7 12 4 4 3+ 6+
Ursarax Alpha (⌀40mm) 8 12 6 4
Ursarax Alpha (⌀40mm) 10 4 4 4 5 2 3 2 8 12 6 4 3+ 6+
WARGEAR
  • Pair of Ursarax claws
  • Volkite incinerator
  • Frag grenades
TRAITS
  • [Allegiance]
  • Lacrymaerta
SPECIAL RULES
  • Bulky (3)
  • Vanguard (3)
  • Deep Strike
TYPE
  • Ursarax: Infantry (Antigrav)
  • Ursarax Alpha: Infantry (Sergeant, Antigrav)
OPTIONS
  • Any Model in this Unit may have its pair of Ursarax claws exchanged for one pair of Ursarax fists for Free.
  • One Model per Unit may be upgraded to an Ursarax Alpha for +10 Points.


Blood Slaughterer
UNIT COMPOSITION: 2 BLOOD SLAUGHTERERS
100 PointsPts
• May include up to 2 additional Blood Slaughterers at +50 Points per Model.

As the Horus Heresy progressed arid the Legions suffered upon the anvil of war, many sought the means to supplement their forces with new tools of destruction. The Blood Slaughterer was one such tool, theorised by Imperial scholars to have been devised as a less costly replacement for dreadnought losses incurred by the World Eaters Legion. Standing taller than a Castraferrum dreadnought, packs of the hunched automata were utilised as line breakers and imbued with a singular purpose - unrelenting carnage.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Blood Slaughterer (⌀No official base size) 8 12 4 4
Blood Slaughterer (⌀No official base size) 9 3 3 6 6 4 4 5 8 12 4 4 3+ 6+
WARGEAR
  • Slaughterer blades
TRAITS
  • Traitor
  • Cybernetica
SPECIAL RULES
  • Bulky (5)
  • Move Through Cover
  • Impact (A)
  • Explodes (6+)
  • Vanguard (1)
TYPE
  • Automata (Malefic)
OPTIONS
  • Any Model in this Unit may have one impaler harpoon selected for it for +10 Points per Model.

Troops


Tech-priest
UNIT COMPOSITION: 1 TECH-PRIEST
30 PointsPts

The most numerous of all the adepts of the Cult Mechanicus, the humble Tech-priest has been inducted into the base mysteries of their arcana and serves as craftsman, labourer and officer in the name of the magos they serve. In the forge they organise the lesser thralls and maintain the great machines forged by their masters, while on the battlefield they shepherd the automata and other war engines that make up the bulk of the Taghmata. The most senior Tech-priests may even have learned the basics of cybertheurgy, allowing them to further bolster the cold machines that make up the front lines of the Mechanicum’s armies.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Tech-priest (⌀32mm) 8 8 8 8
Tech-priest (⌀32mm) 6 4 4 5 5 2 3 2 8 8 8 8 3+ 6+
WARGEAR
  • Frag grenades
TRAITS
  • [Allegiance]
  • [Mechanicum]
  • Cybertheurgist
SPECIAL RULES
  • Feel No Pain (6+)
  • Comptroller (1)
  • Battlesmith (2)
  • Master of Machines
  • Firing Protocols (2)
TYPE
  • Infantry (Sergeant, Specialist)
OPTIONS
  • This Model may have any number of items from the Mechanicum Wargear list selected for it.
  • This Model may have one item from the Cybertheurgic Rites list selected for it.
  • This Model may have one item from the Mechanicum Melee Weapons list selected for it.
  • This Model may have one item from the Mechanicum Pistols list selected for it.
  • This Model may have one item from the Mechanicum Ranged Weapons list selected for it.

Support


Castellax Battle Maniple
UNIT COMPOSITION: 2 CASTELLAX
100 PointsPts
• May include up to 8 additional Castellax at +50 Points per Model.

The robust castellax is the most widely used combat automata in the ranks of the Cybernetica. Its combination of powerful short range weaponry’ and toughened armour has been proven on thousands of battlefields and against uncounted foes, and few magi would dare to impugn such a venerable design. On the battlefield these hulking automata serve as the iron frontline of any Taghmata, advancing en-masse to break enemy lines like a hammer, or standing in serried ranks as an unyielding defence against any attack.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Castellax (⌀60mm) 7 12 4 4
Castellax (⌀60mm) 6 3 3 6 6 4 3 2 7 12 4 4 3+ 6+
WARGEAR
  • Two bolters
  • Mauler bolt cannon
  • Shock chargers
TRAITS
  • [Allegiance]
  • Cybernetica
SPECIAL RULES
  • Bulky (4)
  • Implacable Advance
  • Explodes (6+)
  • Firing Protocols (3)
  • Firestorm
  • Phased Refractor Shields
TYPE
  • Automata
OPTIONS
  • Any Model in this Unit may have its shock chargers exchanged for one pair of power blades for +10 Points per Model.
  • Any Model in this Unit may have one or both of its bolters each exchanged for one flamer for +5 Points per Weapon.


Tech-thrall Covenant
UNIT COMPOSITION: 10 TECH-THRALL
100 PointsPts
• May include up to 30 additional Tech-thralls at +10 Points per Model.

The vast throngs of human serfs that dwell on Forge Worlds serve two simple purposes: labourers for the unending cycle of production that rules such worlds, and as stock for conversion to thralls and servitors. In times of both war and increased production the adepts of the Lacrymaerta, which manages the human throngs of each forge, cull the worker herd and take thousands to their grim hutcher-halls. There they are rendered into augmented thralls, servitors outfitted for increased speed and strength, but at the cost of a limited span of useful operation.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Tech-thrall (⌀25mm) 4 12 4 4
Tech-thrall (⌀25mm) 5 2 2 3 5 1 2 1 4 12 4 4 6+ -
WARGEAR
  • Las-lock
TRAITS
  • [Allegiance]
  • Lacrymaerta
SPECIAL RULES
  • Expendable (2)
  • Rite of Pure Thought
  • Feel No Pain (6+)
TYPE
  • Infantry


Tech-thrall Defence Covenant
UNIT COMPOSITION: 10 TECH-THRALLS
100 PointsPts
• May include up to 30 additional Tech-thralls at +10 Points per Model.

Tech-thrall covenants intended for purely defensive operations, or for deployment in the confines of Zone Mortalis engagements are sometimes issued mitra-locks instead of las-locks. These weapons emit a volatile spread of energy bolts that, while individually less powerful, cover a much wider area and prove formidable weapons for defending a fixed position or slowing the advance of a superior foe through dense terrain. However, as these weapons leave Tech-thrall units vulnerable to being outranged and picked apart before they can engage, they are rarely issued en masse.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Tech-thrall (⌀?) 4 12 4 4
Tech-thrall (⌀?) 5 2 2 3 5 1 2 1 4 12 4 4 6+ -
WARGEAR
  • Mitra-lock
TRAITS
  • [Allegiance]
  • Lacrymaerta
SPECIAL RULES
  • Expendable (2)
  • Rite of Pure Thought
  • Feel No Pain (6+)
  • Tech-thralls
TYPE
  • Infantry
WARGEAR

Mitra-lock

Mitra-locks share an origin with the more common las-locks grafted to Tech-thralls. While the las-lock projects a single bolt, the mitra-lock instead fires a fragmented blast of energy, ideal for fighting in close confines or ‘Zones Mortalis’.

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Mitra-lock
Mitra-lock
10
2
4
-
1
Stun (0)
Assault, Las

SPECIAL RULES

Tech-thralls

While equipped with alternative weaponry, the thralls that make up the Defence Covenants share the same simple servitor bodies as those from more standard formations.

A Unit that contains Models with this Special Rule is considered to be a Tech-thrall Covenant Unit for the purposes of the Arcana Benefice: An Endless Servitude.


Thallax Cohort
UNIT COMPOSITION: 6 THALLAX
120 PointsPts
• May include up to 3 additional Thallax at +20 Points per Model.

These complex cyborgs serve the adepts of the Reductor as shock troops and enforcers. Created in a process that is a long-held secret of the Reductor Cult, a living human nervous system is spliced into a hardened exoskeleton to create a warrior that is not only fast and deadly, but also armoured beyond the capabilities of any mortal recruit. With a compact jet pack fused into their armour and armed with a variety of esoteric weapons, the Thallax provide much needed mobile firepower to any Taghmata. Their only deficiency is that the process of their creation leaves the intelligence that guides them tormented by unending pain.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Thallax (⌀40mm) 7 12 4 4
Thallax (⌀40mm) 10 4 4 4 5 2 3 2 7 12 4 4 3+ 6+
Thallax Praetorian (⌀40mm) 8 12 5 5
Thallax Praetorian (⌀40mm) 10 4 4 4 5 2 3 2 8 12 5 5 3+ 6+
WARGEAR
  • Lightning gun
  • Frag grenades
TRAITS
  • [Allegiance]
  • Reductor
SPECIAL RULES
  • Bulky (3)
  • Aegis of Pain
  • Deep Strike
TYPE
  • Thallax: Infantry (Antigrav)
  • Thallax Praetorian: Infantry (Sergeant, Antigrav)
OPTIONS
  • Any Model in this Unit may have its lightning gun exchanged for one of the following:
  • Photon thruster
    +15 Points per Model
  • Multi-melta
    +15 Points per Model
  • Phased plasma fusil
    +10 Points per Model
  • Any Model in this Unit with a lightning gun may be given one chain bayonet for +2 Points per Model.
  • All Models in this Unit may be given melta bombs for +5 Points per Model.
  • One Thallax in this Unit may be upgraded to a Thallax Praetorian for +10 Points.

War Engine


Armiger Moirax
UNIT COMPOSITION: 1 ARMIGER MOIRAX
165 PointsPts

The Knight Moirax was a variant of the Armiger chassis which saw little use before the darkest hours of the Horus Heresy, most often employed by Mechanicum armies with access to indentured Knight Households. The rad furnace ticking at the heart of the machine and the resultant reactor leaks and critical anbaric malfunctions often led to the tainting of both a Moirax’s machine spirit and its pilot. Those unfortunate pilots ordered to mount such a frame were considered expendable by the Magos that commanded the Taghma of the Mechanicum, and rarely returned to their Households regardless of the success of a campaign.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Armiger Moirax (⌀100mm) 12 10 5 5
Armiger Moirax (⌀100mm) 8 4 4 7 7 7 3 3 12 10 5 5 3+ 5+
WARGEAR
  • Rad furnace
TRAITS
  • [Allegiance]
  • [Mechanicum]
SPECIAL RULES
  • Bulky (8)
  • Explodes (5+)
  • Implacable Advance
  • Move Through Cover
TYPE
  • Walker
OPTIONS
This Model must have one of the following options selected for it:
  • Two options from the following list:
  • Gyges siege claw and one irad-cleanser
    Free
  • Volkite veuglaire
    Free
  • Lightning lock
    +5 Points each
  • Graviton pulsar
    +15 Points each
  • Moirax conversion beamer
    +20 Points each
  • Paired Gyges siege claws and two irad-cleansers for +10 Points.


Thanatar Siege Maniple
UNIT COMPOSITION: 1 THANATAR
225 PointsPts

These towering war engines are dedicated to a single purpose - the destruction of the enemy at long range. Armed with potent weaponry and almost impregnable armour, they stand as the fulcrum of any Cybernetica host and the banner of the Taghma as it advances. Simple by the standards of other automata, their cortex knows nothing of subtlety or restraint and once unleashed will simply advance and attack without stopping until destroyed or called off. Fortunately, their armour and weapons are potent enough that few can stand against them in open battle.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Thanatar (⌀120 x 92mm) 7 12 4 4
Thanatar (⌀120 x 92mm) 6 3 4 8 8 10 3 3 7 12 4 4 2+ 5+
WARGEAR
  • Shock chargers
  • Twin mauler bolt cannon
TRAITS
  • [Allegiance]
  • Cybernetica
SPECIAL RULES
  • Bulky (9)
  • Implacable Advance
  • Explodes (6+)
  • Support Unit (1)
  • Firing Protocols (2)
  • Firestorm
TYPE
  • Automata (Heavy)
OPTIONS
  • This Model must have one of the following two options selected for it:
  • Cavas Configuration: Plasma mortar
    Free
  • Calix Configuration: Sollex heavy-las and Graviton ram
    +20 Points

Transport


Mechanicum Termite
UNIT COMPOSITION: 1 MECHANICUM TERMITE
80 PointsPts

The Mechanicum makes use of the Termite for subterranean assaults, as well as for specialised mining operations. Due to the extreme hazard of such operations, forcing a beachhead within enemy fortifications, the most common practice is to fill Termite transports with tech-thralls and allow them to rampage and distract the enemy while other Mechanicum units advance and breach walls or gates by more common means.

Armour Transport Capacity
M BS Front Side Rear HP
Mechanicum Termite (⌀Use model)
Mechanicum Termite (⌀Use model) 6 4 12 12 10 5 12
WARGEAR
  • Two Pintle Mounted combi-bolters
  • Centreline Mounted melta cutters
TRAITS
  • [Allegiance]
  • [Mechanicum]
SPECIAL RULES
  • Light Transport
  • Deep Strike
TYPE
OPTIONS
  • Both of this Model’s combi-bolters may be exchanged for one of the following options:
  • Two Pintle Mounted twin volkite chargers
    +10 Points
  • Two Pintle Mounted heavy flamers
    +5 Points
ACCESS POINTS
  • This Model has Access Points on both Side Facings.

Heavy Transport


Mechanicum Macrocarid Explorator
UNIT COMPOSITION: 1 MACROCARID EXPLORATOR
200 PointsPts

The Macrocarid are a broad classification of heavily armoured and fully environmentally sealed vehicles used as both frontline combat, mobile command and exploration vehicles by magi of the Macrotek order of the Mechanicum. No two Macrocarid are the same, each having been extensively customised and upgraded by its creator, and serving as an expression of that magi’s skills and rank within the order. However, each is a formidable engine of war and easily the match for the Land Raiders of the Legiones Astartes.

Armour Transport Capacity
M BS Front Side Rear HP
Macrocarid Explorator (⌀?)
Macrocarid Explorator (⌀?) 10 4 14 14 14 9 12
WARGEAR
  • Turret Mounted mauler bolt cannon
  • Flare shield
TRAITS
  • [Allegiance]
  • Macrotek
SPECIAL RULES
  • Auto-repair (3+)
  • Move Through Cover
  • Anbaric Claw
TYPE
OPTIONS
  • This Model may have one of the following selected for it:
  • Two Hull (Front) Mounted twin irad-cleansers
    +20 Points
  • Two Hull (Front) Mounted lascannon
    +35 Points
  • This Model may have its Turret Mounted mauler bolt cannon exchanged for one Turret Mounted graviton imploder for +35 Points.
  • This Model may have one of each of the following selected for it:
  • Hull (Front) Mounted hunter-killer missile
    +5 Points
  • Searchlights
    +5 Points
WARGEAR

Macrocarid Weapons

Macrocarid Explorators bear a number of weapons, deadly to enemy infantry and vehicles alike.

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Twin irad-cleansers
Twin irad-cleansers
Template
1
2
5
2
Template, Phage (T), Poisoned (2+), Panic (1)
Rad
Graviton imploder
Graviton imploder
18
1
9
2
3
Shock (Pinned), Pinning (3)
Graviton
Lascannon
Lascannon
48
1
9
2
1
Heavy (D), Armourbane
Las

SPECIAL RULES

Anbaric Claw

This defensive system is considered archaic and temperamental by most Tech-Priests, but remains in use for older vehicles – like the Macrocarid. It uses a battery of electro-chem capacitors to generate a massive shock pulse of electromagnetic force through the vehicle’s hull.

A Vehicle with this Special Rule inflicts more Damage when it moves through enemy Units.

When a Model with this Special Rule and the Vehicle Type moves through an enemy Unit, the number of Hits inflicted is increased from D6 to D3+3. These Hits have the Stun (1) Special Rule. Furthermore, if the Reactive Player declares a Death or Glory Reaction with a Vehicle with this Special Rule as the target, then the Vehicle with this Special Rule gains a 6+ Invulnerable Save against all Hits inflicted as part of the Death or Glory Reaction.


Triaros Armoured Conveyor
UNIT COMPOSITION: 1 TRIAROS
200 PointsPts

The Triaros is a heavy transport found on almost every Forge World in the Imperium. Its combination of heavy armour, potent weapons and a built-in flare shield have been proven on a thousand worlds during the Great Crusade, marking it the equal of those transports used by the other armies of the Imperium. Within a Taghmata it primarily serves as the personal transport of more martially inclined Magos and covenants of the Myrmidax Cult. Forge Worlds whose production runs produce an excess of such vehicles have even been known to use the Triaros to ferry hordes of tech-thralls to battle, but such inefficiency is rare.

Armour Transport Capacity
M BS Front Side Rear HP
Triaros (⌀Use model)
Triaros (⌀Use model) 10 4 14 12 12 7 22
WARGEAR
  • Two Centreline Mounted volkite calivers
  • Pintle Mounted twin mauler bolt cannon
  • Flare shield
  • Searchlights
TRAITS
  • [Allegiance]
  • [Mechanicum]
SPECIAL RULES
  • Auto-repair (4+)
  • Shock Ram
TYPE
OPTIONS
  • This Model may have up to two Hull (Front) Mounted hunter-killer missiles selected for it for +5 Points per Weapon.
ACCESS POINTS
  • This Model has one Access Point on each Side Facing.

Recon


Mechanicum Tarantula Battery
UNIT COMPOSITION: 2 MECHANICUM TARANTULA SENTRY GUNS
45 PointsPts

The Mechanicum makes use of the humble Tarantula sentry gun for the most menial of tasks, for its limited cogitator unit is seen as the least expression of the Machine God’s greatness, only one step above base servitor units. This simplistic automated unit is not considered worthy of inclusion in the provenance of the Cybernetica alone, and as such is used by all the tech-arcana where its tireless vigilance can allow other troops to be put to better use on the front lines of a conflict.

Armour Transport Capacity
M BS Front Side Rear HP
Mechanicum Sentry Gun (⌀Use model)
Mechanicum Sentry Gun (⌀Use model) - 4 10 10 10 2 -
WARGEAR
  • Turret Mounted twin heavy bolter
TRAITS
  • [Allegiance]
  • [Mechanicum]
SPECIAL RULES
  • Expendable (3)
  • Infiltrate (9)
  • Automated Fire Protocols
  • Independent Sentries
TYPE
OPTIONS
  • Any Model in this Unit may have its Turret Mounted twin heavy bolter exchanged for one of the following:
  • Turret Mounted twin lascannon
    +20 Points per Model
  • Turret Mounted twin volkite culverin
    +15 Points per Model
  • Turret Mounted sentry melta array
    +25 Points per Model
  • Turret Mounted Hyperios missile launcher
    +15 Points per Model
  • Two Turret Mounted Orias frag missiles
    +15 Points per Model
SPECIAL RULES

Automated Fire Protocols

Tarantula sentry guns provide area denial fire, engaging enemies who move within their sensor range with their potent heavy weaponry.

A Model with this Special Rule may not make Shooting Attacks except as part of a Reaction.

A Model with this Special Rule may not be selected to make a Shooting Attack during the Controlling Player’s Shooting Phase and may only make the Overwatch Reaction and the Intercept and Automated Fire Advanced Reactions. When making a Shooting Attack as part of any of these Advanced Reactions, a Model with this Special Rule may attack with any weapons it has, not just Defensive Weapons.

Automated Fire Advanced Reaction
Trigger: The Reactive Player may declare the Automated Fire Advanced Reaction in Step 2 of the Move Sub-Phase process if an enemy Unit ends a move within 48" of a Unit under the Reactive Player’s Control that only includes Models with the Automated Fire Protocols Special Rule.

Cost: The Automated Fire Advanced Reaction has no cost.

Target: The Target Unit is always the Unit whose Move triggered the Reaction. The Reactive Player must select one Unit under their control that only includes Models with the Automated Fire Protocols Special Rule that is within 48" of the Target Unit. That Unit is the Reacting Unit.

Process
  1. Once the Automated Fire Advanced Reaction has been declared, the Reactive Player makes a Shooting Attack with the Reacting Unit. This Shooting Attack must target the Target Unit of this Advanced Reaction.
  2. Once the Shooting Attack made as part of this Reaction has been completely resolved, including removing any Casualties, the Active Player must then completely resolve any remaining elements of the Target Unit’s movement.

Independent Sentries

Tarantula sentries are deployed in key locations on the battlefield, calculated to cover crucial choke-points and provide optimal overlapping firepower with other units.

Tarantulas are deployed and operate individually.

Although included in an army as a Unit that includes multiple Models, each Model with this Special Rule is considered to be a separate Unit for all other purposes, including Deployment and the scoring of Victory Points.


Vorax Attack Maniple
UNIT COMPOSITION: 2 VORAX
90 PointsPts
• May include up to 6 additional Vorax at +45 Points per Model.

Fast and deadly, the Vorax automata ranges ahead of the main Cybernetica host, seeking out and destroying enemy skirmishers and targets of opportunity. Its cybernetica cortex is known for the cruel streak buried in its sub-routines, and in battle it makes a gruesome mess of those foes it can catch. Its weapons lack the ability to deal with heavy armour, but are perfectly suited to rend and tear infantry and even lightly armoured vehicles. While they lack the brutal firepower of larger automata, the Vorax are amongst the most feared of their kind, with few infantry’forces willing to hold in the face of a massed charge of such monsters.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Vorax (⌀60mm) 8 12 4 4
Vorax (⌀60mm) 10 3 3 5 5 4 4 4 8 12 4 4 3+ 6+
WARGEAR
  • Pair of power blades
  • Twin rotor cannon
  • Lightning gun
TRAITS
  • [Allegiance]
  • Cybernetica
SPECIAL RULES
  • Bulky (3)
  • Implacable Advance
  • Fast (2)
  • Impact (A)
  • Explodes (6+)
  • Firing Protocols (2)
  • Firestorm
  • Phased Refractor Shields
TYPE
  • Automata
OPTIONS
  • One in every two Models in this Unit may have its lightning gun exchanged for one irad-cleanser for +20 Points per Model.

Fast Attack


Vultarax Stratos Squadron
UNIT COMPOSITION: 1 VULTARAX
100 PointsPts

Vultarax automata make use of a more complex cortex unit that allows them to control the various gravitic impellers and jets that hold them aloft, and grant them more affinity for independent action. On the battlef eld these large airborne units rove ahead of the main force, charting the enemy’s positions and attacking vulnerable outposts or isolated units. Armed with phosphex warheads and a potent arc blaster, the Vultarax is more than capable of devastating enemy positions and is fast enough to escape most units that could threaten it in open combat.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Vultarax (⌀100mm) 7 12 4 4
Vultarax (⌀100mm) 12 3 3 5 6 6 4 3 7 12 4 4 3+ 5+
WARGEAR
  • Arc blaster
  • Vultarax missile launcher
  • Dendrite talons
TRAITS
  • [Allegiance]
  • Cybernetica
SPECIAL RULES
  • Bulky (6)
  • Implacable Advance
  • Explodes (6+)
  • Firing Protocols (2)
  • Firestorm
TYPE
  • Automata (Antigrav)

Armour


Karacnos Assault Tank
UNIT COMPOSITION: 1 KARACNOS
235 PointsPts

Among the frontline combat vehicles employed by the Mechanicum, only the largest super-heavy tanks can claim to match the sheer destructive power of the Karacnos. Protected by both heavy frontal armour and layers of defensive energy shields, the Karacnos is designed to assault and smash the enemy’s lines. Yet, its long range mortars also allow it to rain phosphex down upon the foe while maniples of automata advance before it. This flexibility and brutal firepower make the Karacnos a mainstay of Taghmata heavy armour units, and a threat to the foe at any range.

Armour Transport Capacity
M BS Front Side Rear HP
Karacnos (⌀Use model)
Karacnos (⌀Use model) 10 4 14 12 12 7 -
WARGEAR
  • Hull (Front) Mounted Karacnos mortar battery
  • Two Sponson Mounted lightning locks
  • Flare shield
  • Searchlights
TRAITS
  • [Allegiance]
  • Macrotek
SPECIAL RULES
  • Auto-repair (4+)
  • Shock Ram
  • Explodes (6+)
TYPE
OPTIONS
  • This Model may have up to two Hull (Front) Mounted hunter-killer missiles selected for it for +5 Points per Weapon.


Krios Battle Tank
UNIT COMPOSITION: 1 KRIOS
135 PointsPts

The compact Krios tank is a marvel of technology, protected by layers of energy fields rather than simple bulk armour and powered by a fusion power plant capable of accelerating it to speeds few other tanks can match. In battle it serves as a rapid response and flanking unit, capable of out-pacing most other armour and outgunning lesser units. Its systems are too complex for simple servitors or a cybernetica cortex to properly control, and so a Tech adept is integrated to the chassis to pilot the vehicle in combat.

Armour Transport Capacity
M BS Front Side Rear HP
Krios (⌀Use model)
Krios (⌀Use model) 14 4 13 12 10 5 -
WARGEAR
  • Centreline Mounted lightning cannon
TRAITS
  • [Allegiance]
  • Macrotek
SPECIAL RULES
  • Auto-repair (4+)
TYPE
OPTIONS
  • This Model may have up to two Hull (Front) Mounted hunter-killer missiles selected for it for +5 Points per Weapon.
  • This Model may have two Sponson Mounted volkite calivers selected for it for +15 Points.
  • This Model may have its Centreline Mounted lightning cannon exchanged for one Centreline Mounted irradiation blaster for Free.


Krios Venator
UNIT COMPOSITION: 1 KRIOS VENATOR
160 PointsPts

The Krios Venator trades the lightning cannon of the more common Krios for a pulsar-fusil, a dedicated anti-armour weapon of devastating power. Combining speed and firepower, the Krios Venator is capable of intercepting and destroying enemy heavy armour before it can reach the frontlines, or of reaching key positions early in an engagement to lay a trap for targets of opportunity. The rare and temperamental pulsar-fusil is a weapon more than capable of tearing other armoured vehicles apart in a storm of energy blasts, and can even prove a threat to the largest of enemies.

Armour Transport Capacity
M BS Front Side Rear HP
Krios Venator (⌀Use model)
Krios Venator (⌀Use model) 14 4 13 12 10 5 -
WARGEAR
  • Centreline Mounted pulsar-fusil
TRAITS
  • [Allegiance]
  • Macrotek
SPECIAL RULES
  • Auto-repair (4+)
TYPE
OPTIONS
  • This Model may have up to two Hull (Front) Mounted hunter-killer missiles selected for it for +5 Points per Weapon.
  • This Model may have two Sponson Mounted volkite calivers selected for it for +15 Points.

Lords of War


Mechanicum Ordinatus Aktaeus
UNIT COMPOSITION: 1 ORDINATUS AKTAEUS
900 PointsPts

Though they were not entirely unique war machines like the Ordinatus Primaris, the Ordinatus Minoris macro engines were still rarer yet than even the battle titans of the Legio Titanicus, and only a handful of Forge Worlds had the resources, or indeed the doctrinal blessing and religious authority, to produce or maintain such embodiments of the Omnissiah’s divine wrath. Such was the sacredness of these machines above all others, that an entire subcult of the Mechanicum was devoted to their worship and propitiation, and even the savants whose lives were devoted to this task seldom fully understood them. Amongst the Ordinatus Minoris, the Aktaeus is perhaps the most recognisable, a super-heavy transport designed to carve a path through the stony heart of a world to deliver its cargo of warriors to the centre of the battlefield. Known to the armies of the Emperor as the ‘Imperial Mole’, this vehicle is a siege engine adapted from the principles of terrascaping and earthscaping capable of rendering even the most formidable fortifications pointless by burrowing beneath them.

Armour Transport Capacity
M BS Primary Exposed HP
Carriage
Carriage 10 4 14 10 14 -
Gun
Gun - 4 13 10 12 42
WARGEAR
  • The Carriage Profile has two Front Mounted Ordinatus volkite culverin
  • The Gun Profile has one Boresight Mounted seismic macro-drill
TRAITS
  • [Allegiance]
  • Macrotek
SPECIAL RULES
  • Repair Crew (D3)
  • Dispersal Field
  • Macro-drill Transport Bay
TYPE
ACCESS POINTS
  • This Model has Access Points on both Side Facings.
SPECIAL RULES

Dispersal Field

A Model with this Special Rule may have the Dispersal Advanced Reaction made for it:

Dispersal
This Reaction allows the Reactive Player to reduce the Damage of all Hits in one Fire Group to 1.

Trigger: The Reactive Player may declare a Dispersal Reaction whenever a Model with the Dispersal Field Special Rule is the target of a Shooting Attack. The declaration is made after Step 3 of the Shooting Attack, once the Weapons to be used have been declared.

Cost: The Reactive Player must spend 1 point of their Reaction Allotment to declare a Dispersal Reaction – this cost is paid as soon as the declaration is made.

Target: The Unit that is making the Shooting Attack that triggered this Reaction is the Attacking Unit, the Unit that is the Target of the Shooting Attack is the Reacting Unit.

Process
  1. Once a Dispersal Reaction has been declared, the Active Player must resolve all remaining steps of the Shooting Attack Process as normal, up to the start of Step 5.
  2. In Step 5, the Controlling Player of the Reacting Unit may choose to reduce the Damage of all Hits in a Fire Group to 1.
  3. If the Reacting Player chooses not to reduce the Damage of Hits in the selected Fire Group then the Shooting Attack continues as normal, but the Reacting Player may make the same choice with each following Fire Group in that Shooting Attack.
  4. Once the Reacting Player has chosen to reduce the Damage of Hits in a single Fire Group, they may not affect any further Fire Groups and the Shooting Attack is resolved as normal.

Macro-drill Transport Bay

A Model with this Special Rule and the Transport Sub-Type may have Models Embark upon it as per the normal Rules – however Models of any Type other than Vehicle may Embark upon it, and more than one Unit may Embark at the same time. Only 4 Models may be Embarked that do not have the Paragon or Infantry Type, and Models with a variant of the Bulky (X) Special Rule with a value of X greater than 6, or Models with a Base Wounds Characteristic of 10 or more, may not Embark at all.

Further, Models may only Embark or Disembark from a Model with this Special Rule if it has not yet made an attack with the seismic macro-drill. Once an attack has been made with that Weapon then no Models may Embark or Disembark from this Model.

If the seismic macro-drill on a Model with this Special Rule is destroyed or otherwise rendered inoperable, then all Models Embarked on the Model suffer one Strength 8, AP3, Damage 4 Hit. Any Models that are not Removed as Casualties must then make an Emergency Disembarkation.


Mechanicum Ordinatus Sagittar
UNIT COMPOSITION: 1 ORDINATOR SAGITTAR
800 PointsPts

The fabled macro engines of the Centurio Ordinatus are rare and truly arcane technological wonders of staggering power. An esoteric weapon system capable of immense destruction, the Mechanicum Ordinatus Sagittar ranks among the smaller classes of Ordinatus, but nevertheless stands as a colossus of war and is one of the most potent war machines at the Imperium’s disposal. The Ordinatus Sagittar’s primary weapon system is a massive Belicosa pattern volcano cannon more commonly wielded by Warlord battle titans. This immense weapon is more than capable of obliterating most targets in a single blast and poses a significant threat even to the largest classes of titan. The sheer potency of this weapon has oft proved a double-edged sword, for such is its power that the appearance of such a vehicle on the front line makes it a priority target for enemy artillery. As such the Mechanicum has often been hesitant to deploy these rare Ordinatus to anything other than the most critical engagements.

Armour Transport Capacity
M BS Primary Exposed HP
Carriage
Carriage 10 4 14 10 14 -
Gun
Gun - 4 13 10 12 -
WARGEAR
  • The Carriage Profile has one Rear Mounted Ordinatus volkite culverin and two Front Mounted Ordinatus volkite culverin
  • The Gun Profile has one Boresight Mounted Belicosa volcano cannon
TRAITS
  • [Allegiance]
  • Macrotek
SPECIAL RULES
  • Repair Crew (D3)
  • Dispersal Field
TYPE
SPECIAL RULES

Dispersal Field

A Model with this Special Rule may have the Dispersal Advanced Reaction made for it:

Dispersal
This Reaction allows the Reactive Player to reduce the Damage of all Hits in one Fire Group to 1.

Trigger: The Reactive Player may declare a Dispersal Reaction whenever a Model with the Dispersal Field Special Rule is the target of a Shooting Attack. The declaration is made after Step 3 of the Shooting Attack, once the Weapons to be used have been declared.

Cost: The Reactive Player must spend 1 point of their Reaction Allotment to declare a Dispersal Reaction – this cost is paid as soon as the declaration is made.

Target: The Unit that is making the Shooting Attack that triggered this Reaction is the Attacking Unit, the Unit that is the Target of the Shooting Attack is the Reacting Unit.

Process
  1. Once a Dispersal Reaction has been declared, the Active Player must resolve all remaining steps of the Shooting Attack Process as normal, up to the start of Step 5.
  2. In Step 5, the Controlling Player of the Reacting Unit may choose to reduce the Damage of all Hits in a Fire Group to 1.
  3. If the Reacting Player chooses not to reduce the Damage of Hits in the selected Fire Group then the Shooting Attack continues as normal, but the Reacting Player may make the same choice with each following Fire Group in that Shooting Attack.
  4. Once the Reacting Player has chosen to reduce the Damage of Hits in a single Fire Group, they may not affect any further Fire Groups and the Shooting Attack is resolved as normal.


Mechanicum Ordinatus Ulator
UNIT COMPOSITION: 1 ORDINATUS ULATOR
750 PointsPts

The fabled macro engines of the Centurio Ordinatus are rare and truly arcane technological wonders of staggering power. An esoteric weapon system capable of immense destruction, the Mechanicum Ordinatus Ulator ranks among the smaller classes of Ordinatus, but nevertheless stands as a colossus of war and is one of the most potent war machines at the Imperium’s disposal. The Ordinatus Ulator’s primary weapon system is the Ulator class sonic destructor, a terrifying weapon whose origins lie in the shadows of the Age of Strife; these devices, though inferior copies of the unique armament of the great Primus Ordinatus Mars, still operate on an order of magnitude far beyond anything mounted even on the largest super-heavy tank found in the Imperium’s common arsenal. Using a plasma reactor akin to those found on battle titans to power a directional sonic transduction generator of terrible power, it emits a varying waveform of destructive sound energy able to shatter the most resilient materials. The annihilating wave-pulse traverses the battlefield, wreaking havoc on all before it, the particular effect of its design meaning that the larger the target, the more damaging the wave’s impact.

Armour Transport Capacity
M BS Primary Exposed HP
Carriage
Carriage 10 4 14 10 14 -
Gun
Gun - 4 13 10 12 -
WARGEAR
  • The Carriage Profile has one Rear Mounted Ordinatus volkite culverin and two Front Mounted Ordinatus volkite culverin
  • The Gun Profile has one Boresight Mounted sonic destructor
TRAITS
  • [Allegiance]
  • Macrotek
SPECIAL RULES
  • Repair Crew (D3)
  • Dispersal Field
TYPE
SPECIAL RULES

Dispersal Field

A Model with this Special Rule may have the Dispersal Advanced Reaction made for it:

Dispersal
This Reaction allows the Reactive Player to reduce the Damage of all Hits in one Fire Group to 1.

Trigger: The Reactive Player may declare a Dispersal Reaction whenever a Model with the Dispersal Field Special Rule is the target of a Shooting Attack. The declaration is made after Step 3 of the Shooting Attack, once the Weapons to be used have been declared.

Cost: The Reactive Player must spend 1 point of their Reaction Allotment to declare a Dispersal Reaction – this cost is paid as soon as the declaration is made.

Target: The Unit that is making the Shooting Attack that triggered this Reaction is the Attacking Unit, the Unit that is the Target of the Shooting Attack is the Reacting Unit.

Process
  1. Once a Dispersal Reaction has been declared, the Active Player must resolve all remaining steps of the Shooting Attack Process as normal, up to the start of Step 5.
  2. In Step 5, the Controlling Player of the Reacting Unit may choose to reduce the Damage of all Hits in a Fire Group to 1.
  3. If the Reacting Player chooses not to reduce the Damage of Hits in the selected Fire Group then the Shooting Attack continues as normal, but the Reacting Player may make the same choice with each following Fire Group in that Shooting Attack.
  4. Once the Reacting Player has chosen to reduce the Damage of Hits in a single Fire Group, they may not affect any further Fire Groups and the Shooting Attack is resolved as normal.


Brass Scorpion
UNIT COMPOSITION: 1 BRASS SCORPION
600 PointsPts

Formed in the image of the Ancient Terran constellation ‘Scorpio’, the Brass Scorpion rivals the super-heavies of the Legiones Astartes and proved a deadly tool for Traitor magi to utilise in the assault of fortified positions. Deceptively fast and agile for a war machine its size, a Brass Scorpion unleashes barrages from its tail cannon and despoiler cannon to disorientate the enemy line as it advances upon them. Possessed of a singular bloodlust, Brass Scorpions often favour close assault over long ranged bombardment, unleashing torrents from their hellmaw cannon and laying about the foe with powerful crushing claws.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Brass Scorpion (⌀No official base size) 10 12 7 4
Brass Scorpion (⌀No official base size) 9 4 4 10 8 15 4 4 10 12 7 4 2+ 5+
WARGEAR
  • Scorpion cannon
  • Despoiler cannon
  • Twin hellmaw cannon
  • Hellcrusher claws
TRAITS
  • Traitor
  • Archimandrite
SPECIAL RULES
  • Eternal Warrior (1)
  • Implacable Advance
  • Explodes (4+)
  • Support Unit (1)
  • Firing Protocols (3)
  • Move Through Cover
TYPE
  • Automata (Heavy, Malefic, Unstoppable)


Kytan Daemon Engine
UNIT COMPOSITION: 1 KYTAN
450 PointsPts

First reported active alongside the Taghmata forces of Sarum, and thus presumed to be a product of the fevered minds of its tech-priests, the Kytan is an engine of destruction intended to challenge the martial prowess of the Questoris Familia. Matching a Cerastus Knight in size, design and power, each Kytan is forged from adamantine and brass, infused with life by a malevolent entity of bloodlust and hatred called forth from the Warp. On the battlef eld, the Kytan charges forth with frightening speed, unleashing its panoply of deadly weapons to annihilate the foe.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Kytan (⌀170 x 109mm) 10 12 7 4
Kytan (⌀170 x 109mm) 12 4 4 12 8 14 4 4 10 12 7 4 2+ 5+
WARGEAR
  • Kytan gatling cannon
  • Cleaver of slaughter
TRAITS
  • Traitor
  • Archimandrite
SPECIAL RULES
  • Implacable Advance
  • Explodes (4+)
  • Support Unit (1)
  • Fast (2)
  • Move Through Cover
TYPE
  • Automata (Malefic, Unstoppable)

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The Cybertheurgist Trait is used in the following Forces of the Taghmata datasheets:

Troops

The Malagra Trait is used in the following Forces of the Taghmata datasheets:

The Cybernetica Trait is used in the following Forces of the Taghmata datasheets:

The Myrmidax Trait is used in the following Forces of the Taghmata datasheets:

The Lacrymaerta Trait is used in the following Forces of the Taghmata datasheets:

The Reductor Trait is used in the following Forces of the Taghmata datasheets:

High Command
Command
• Magos
Troops
Support
War Engine
Transport
Heavy Transport

The Macrotek Trait is used in the following Forces of the Taghmata datasheets:

The Archimandrite Trait is used in the following Forces of the Taghmata datasheets:

The Heterodox Trait is used in the following Forces of the Taghmata datasheets:

© Vyacheslav Maltsev 2013-2026