In the Mortal Realms, armies come in all shapes and sizes, each with its unique strengths and weaknesses. To truly test a general’s skill as a commander, there needs to be a level playing field that accounts for the variety of forces abroad in the Age of Sigmar. This is the focus of matched play.
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![]() | Rulebook | 3 | February 2024 |
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A unit that has both the Leader and Behemoth battlefield roles counts as 1 Leader and 1 Behemoth if you include it in your army. | ||
A player’s starting army is made up of the units from the army that were set up before the first battle round, including any reserve units. Units that are added to a player’s army after the battle has begun are not included, and neither are units that have been destroyed and subsequently returned to play. | ||
Faction terrain features are in addition to the recommended number of terrain features for the battle. | ||
Sever the Head: When the battle ends, you complete this grand strategy if there are no HEROES from your opponent’s starting army on the battlefield. Vendetta: When the battle ends, you complete this grand strategy if the model chosen to be your opponent’s general has been slain and the model chosen to be your general has not been slain. Hold the Line: When the battle ends, you complete this grand strategy if there are any Battleline units from your starting army on the battlefield. | ||
At the end of the battle, if you completed your grand strategy, you score 3 additional victory points. | ||
Break their Spirit: Pick 1 enemy unit wholly within your opponent’s territory. You complete this tactic if that unit is destroyed during this turn. Broken Ranks: Pick 1 unit from your opponent’s starting army that is on the battlefield. You complete this tactic if that unit is destroyed during this turn. Conquer: Pick 1 objective marker on the battlefield that your opponent controls. You complete this tactic if you control that objective marker at the end of this turn. Repel: Pick 1 enemy unit wholly or partially within your territory. You complete this tactic if that unit is destroyed during this turn. Seize the Centre: You complete this tactic if there are more friendly than enemy models within 6" of the centre of the battlefield at the end of this turn. Slay the Warlord: You complete this tactic if the model chosen to be your opponent’s general is slain during this turn. | ||
At the end of your turn, after determining control of objectives, you score 2 victory points if you completed your battle tactic. | ||
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Battleplan Frontal Assault![]() Two armies square off, both eager to capture the series of vital objectives that lie between them. There can be no holding back on the front line, where the only path to victory will be sheer, bloody-minded determination. THE ARMIES Each player picks an army and then they roll off. The winner chooses which player is the attacker and which is the defender.THE BATTLEFIELD The defender sets up the battlefield. First, they set up objective markers as shown on the map. Then, they set up the number of terrain features shown on the Contest of Generals table. Each terrain feature must be set up more than 3" from the battlefield edge, more than 6" from all other terrain features and more than 3" from all objectives. If it is impossible for a terrain feature to be set up, it is not used.DEPLOYMENT The attacker picks which territory is their territory. The other territory is the defender’s territory.The players then alternate setting up units one at a time, starting with the attacker. Each player must set up their units wholly within their territory and more than 9" from their opponent’s territory. The players continue to set up units until both armies have been set up. If one player finishes setting up their army first, their opponent must set up the rest of the units in their army, one after another. VICTORY POINTS Each player scores victory points at the end of each of their turns as follows:- Score 1 victory point if you control at least one objective. - Score 1 victory point if you control two or more objectives. - Score 1 victory point if you control more objectives than your opponent. - Score 2 victory points if you completed the battle tactic you picked that turn. GRAND STRATEGY Each player scores 3 victory points at the end of the battle if they completed their grand strategy.BATTLE LENGTH The battle lasts for 5 battle rounds.GLORIOUS VICTORY The player with the most victory points at the end of the battle wins a major victory.If the players are tied on victory points at the end of the battle, each player checks how many battle tactics they completed. If one player completed more battle tactics than their opponent, they win a minor victory. If both players completed the same number of battle tactics, each player checks if they completed their grand strategy. If one player completed their grand strategy and their opponent did not, they win a minor victory. If both players or neither player completed their grand strategy, the battle is a draw. ![]() | ||
Battleplan Burn and Pillage![]() Storm the enemy’s territory and ransack their holdings, but do not allow greed to blind you to the safety of your own lands, lest the foe do the same to you. THE ARMIES Each player picks an army and then they roll off. The winner chooses which player is the attacker and which is the defender.THE BATTLEFIELD The defender sets up the battlefield. First, they set up objective markers as shown on the map. Then, they set up the number of terrain features shown on the Contest of Generals table. Each terrain feature must be set up more than 3" from the battlefield edge, more than 6" from all other terrain features and more than 3" from all objectives. If it is impossible for a terrain feature to be set up, it is not used.DEPLOYMENT The attacker picks which territory is their territory. The other territory is the defender’s territory. The players then alternate setting up units one at a time, starting with the attacker. Each player must set up their units wholly within their territory and more than 9" from their opponent’s territory.The players continue to set up units until both armies have been set up. If one player finishes setting up their army first, their opponent must set up the rest of the units in their army, one after another. VICTORY POINTS Each player scores victory points at the end of each of their turns as follows:- Score 1 victory point if you control at least one objective. - Score 1 victory point if you control two or more objectives. - Score 1 victory point if you control more objectives than your opponent. - Score 2 victory points if you completed the battle tactic you picked that turn. GRAND STRATEGY Each player scores 3 victory points at the end of the battle if they completed their grand strategy.BATTLE LENGTH The battle lasts for 5 battle rounds.PILLAGING From the start of the second battle round, after you score victory points, you can pillage 1 objective that you control, that is within your opponent’s territory and that is within 1" of a friendly unit. If you do so, you score an additional D3 victory points. The objective marker is then removed from play. You cannot pillage more than 1 objective marker per turn.GLORIOUS VICTORY The player with the most victory points at the end of the battle wins a major victory.If the players are tied on victory points at the end of the battle, each player checks how many battle tactics they completed. If one player completed more battle tactics than their opponent, they win a minor victory. If both players completed the same number of battle tactics, each player checks if they completed their grand strategy. If one player completed their grand strategy and their opponent did not, they win a minor victory. If both players or neither player completed their grand strategy, the battle is a draw. ![]() | ||
Battleplan Rising Power![]() The fonts of power in this area are wont to wax and wane. To hold one of them is one thing, but to hold it at the right time will yield even greater rewards. Be ready to react when such an opportunity presents itself, but be aware that the enemy will undoubtedly be seeking to do the same. THE ARMIES Each player picks an army and then they roll off. The winner chooses which player is the attacker and which is the defender.THE BATTLEFIELD The defender sets up the battlefield. First, they set up objective markers as shown on the map. Then, they set up the number of terrain features shown on the Contest of Generals table. Each terrain feature must be set up more than 3" from the battlefield edge, more than 6" from all other terrain features and more than 3" from all objectives. If it is impossible for a terrain feature to be set up, it is not used.DEPLOYMENT The attacker picks which territory is their territory. The other territory is the defender’s territory.The players then alternate setting up units one at a time, starting with the attacker. Each player must set up their units wholly within their territory and more than 9” from their opponent’s territory. The players continue to set up units until both armies have been set up. If one player finishes setting up their army first, their opponent must set up the rest of the units in their army, one after another. SHIFTING PRIORITIES At the start of each battle round, after determining which player will take the first turn, the player taking the second turn must roll a dice. The objective corresponding to the dice roll counts as two objectives when scoring victory points at the end of each turn in that battle round.VICTORY POINTS Each player scores victory points at the end of each of their turns as follows:- Score 1 victory point if you control at least one objective. - Score 1 victory point if you control two or more objectives. - Score 1 victory point if you control more objectives than your opponent. - Score 2 victory points if you completed the battle tactic you picked that turn. GRAND STRATEGY Each player scores 3 victory points at the end of the battle if they completed their grand strategy.BATTLE LENGTH The battle lasts for 5 battle rounds.GLORIOUS VICTORY The player with the most victory points at the end of the battle wins a major victory.If the players are tied on victory points at the end of the battle, each player checks how many battle tactics they completed. If one player completed more battle tactics than their opponent, they win a minor victory. If both players completed the same number of battle tactics, each player checks if they completed their grand strategy. If one player completed their grand strategy and their opponent did not, they win a minor victory. If both players or neither player completed their grand strategy, the battle is a draw. ![]() | ||
Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit. | ||
A player’s starting army is made up of the units from the army that were set up before the first battle round, including any reserve units. Units that are added to a player’s army after the battle has begun are not included, and neither are units that have been destroyed and subsequently returned to play. | ||