Endless Spells – Umbral Spellportal

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Endless Spell WARSCROLL

Umbral Spellportal

Comprising a pair of shadowy mirrors, the Umbral Spellportal links two points on the battlefield, allowing wizards to cast their destructive magics and enchanting boons at incredible distances.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Endless Spell
Base size: Use model

PARTS: This endless spell has 2 parts.

SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 18". If successfully cast, set up 1 part of this endless spell within 1" of the caster, then set up the other part wholly within range of the caster.

Arcane Passage: When looking upon an Umbral Spellportal, those versed in magic see a shadowy reflection of what lies on the other side of its twinned construct; while physical matter cannot travel through the portal, aetheric energy knows no such restriction.
Once per turn, when a WIZARD within 1" of this endless spell attempts to cast a spell, the commanding player can say that the spell will be sent through the portal. If they do so, the range, visibility and effect of that spell can be measured from 1 part of this endless spell instead of the caster, and that part of the endless spell is considered to be the caster of the spell for the purposes of unbinding. Spells that summon endless spells do not benefit from this effect.

In addition, once per turn, if a predatory endless spell starts a move wholly within 6" of this endless spell, instead of making a move with it, the commanding player can remove that predatory endless spell from the battlefield and set it up again anywhere wholly within 6" of the other part of this endless spell. An endless spell set up in this manner does not count as having moved but cannot move until the next hero phase.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
Faction Rules

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19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
© Vyacheslav Maltsev 2013-2024