Decrepit chains clatter and rusted manacles grind as the Soulsnare Shackles snap at their prey, seeking to clamp down on the spirits of their victims so that they can drag them back to the Great Oubliette in Shyish.
PARTS: This endless spell has 3 parts.
SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 8". If successfully cast, set up the parts of the endless spell wholly within 3" of each other and wholly within range of the caster.
Bound for the Great Oubliette: These manacles latch onto not just the bodies of combatants but their very souls, draining them of vigour and life as they drag their quarry to a vast dungeon in Shyish.
Units within 6" of this endless spell cannot run or attempt a charge. In addition, at the start of the movement phase, roll a dice for each unit within 6" of this endless spell. On a 6, that unit suffers D3 mortal wounds.
|You do not have to pick a target for a charge attempt before making the charge roll.|