These cracked prisms of black stone orbit the battlefield in pairs, necromantic energy spilling from their breached surfaces in a sickening stream, sapping the spirit and life force of all those it passes over. SUMMONING: This endless spell is summoned with a spell that has a casting value of 5 and a range of 18". If successfully cast, set up the parts of the endless spell wholly within 8" of each other and wholly within range of the caster. PREDATORY: This endless spell is a predatory endless spell. When you pick this endless spell to move, remove 1 of its parts from the battlefield and set it up again wholly within 8" of its other part. Ensnaring Soul-drain: The foul energies of the Shards of Valagharr link one prism to another, ensnaring nearby creatures in a web of animusdraining magic. While they are within 6" of any endless spells with this ability, units cannot fly or be removed from the battlefield with an effect that would allow them to be set up again in the same turn. In addition, units cannot be set up within 6" of this endless spell. | ||