Borne aloft on currents of Chamonic energy, the Quicksilver Swords fly across the battlefield in tight formations before fanning out to eviscerate and behead those in their path.
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". If successfully cast, set up the endless spell wholly within range of the caster.
PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.
Dancing Blades: With startling rapidity and efficiency, and seemingly possessed of vengeful purpose, the Quicksilver Swords cut through the enemy lines, their keen-edged blades severing not only limbs but also spirits from their bodies.
After this endless spell has moved, the commanding player can pick 1 unit that has any models it passed across and roll 12 dice. For each 6, that unit suffers 1 mortal wound. In addition, ward rolls cannot be made for mortal wounds caused by this ability.