No spell inspires greater fear in the beholder than the Purple Sun of Shyish. The skull-faced orb drifts across the battlefield, its rays of death energy transmuting all they touch into amethyst statues.
SUMMONING: This endless spell is summoned with a spell that has a casting value of 8 and a range of 6". If successfully cast, set up the endless spell wholly within range of the caster.
PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.
End Given Form: All those touched by the dire rays of the Purple Sun of Shyish meet their final fate, their bodies crystallised and their souls ripped away to the Realm of Death.
At the end of the hero phase, before determining control of predatory endless spells, roll a dice for this endless spell. On a 5+, this endless spell becomes wild for the rest of the battle (do not roll for it again).
After this endless spell has moved, roll a dice for each unit that has any models it passed across and for each other unit that is within 1" of it at the end of its move. On a 1, nothing happens. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds.