Drawn from the twilight demi-realm between Hysh and Ulgu, the Geminids lash out with the raw magic of light and shadow, annihilating flesh and alternately filling minds with horrific lies and unbearable truths. SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 8". If successfully cast, set up the parts of the endless spell within 6" of each other and wholly within range of the caster. PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly. The parts of this endless spell must remain within 6" of each other. Tendrils of Shadow and Light: Where the Shadow Geminid leaves behind a noxious dark mist populated by illusions, the Light Geminid radiates incinerating light and bestows mind-destroying truths. After this endless spell has moved, roll a dice for each unit that has any models that it passed across, and for each other unit that is within 1" of it at the end of its move. On a 2+, that unit cannot issue or receive commands until the start of the next hero phase. | ||